6r0m's custom examples for Unreal Engine.
Example logic for the manipulation of multiple game stages.
GameStageManager has an array of GameStages, each of them connected with a StageActor and StandInfo. The StageActor can be any with the StageActorInterface, he receives an activation phase from GameStage and requests finish. The StandInfo serves for the demonstration of a stage hint system.
The robot arm is carrying the package to a target point.
Playtest on the map: \Manipulator\Maps\Manipulator
On the scene, there are configurables:
- package as a AActor;
- target position at the BP_RoboManipulator;