This component allow to easily create native iOS and Android apps from 4D projects.
You could find more information into the official documentation
Download this component and add it to your base Components
folder.
You could download a full packaged and compiled version from the latest release
⚠️ On macOS if you have some issue about to use it with some errors like "cannot open lib4d-arm64.dylib", it's because the component is not yet notarized, so Apple block it. 💡 To fix that you could open the file using MacOS Finder:
- Right clic on "4D Mobile App.4dbase" and select "Show package content" to enter inside.
- Then find the file "lib4d-arm64.dylib" inside "Library" and do a right click to "Open" it.
- An alert must also be displayed but this time you could accept to open it.
- Then relaunch your database.
or better launch this command-line on macOS (or windows using MINGW64/git bash) in your database root folder:
cd Your/Base/Path
curl -sL https://raw.githubusercontent.com/4d/4D-Mobile-App/main/install.sh | sh # will download the latest release in Components
alternatively you could use this code download.4dm in your component to also download this time using 4D code.
⚠️ This part is for advanced user that want to compile this component, use custom android or ios sdk etc. It will not work if some part are missing. See not integrated tools.
Alternatively you could download this project sources. More detailled instructions to download from source bellow if you want
⚠️ If you download sources be sure to name the folder with extension.4dbase
If you do so, you must integrated manually some of the dependencies described bellow (even if at runtime the code will try to download latest version).
This project has some dependencies on some other projects described bellow.
You could find also this information in "building dependencies documentation"
Name | Usefulness | Path | Integrated |
---|---|---|---|
XProjStep | to convert JSON project created by 4D to native Xcode project | Resources/scripts/xprojstep |
YES |
CoreDataImport | to dump 4D database to iOS CoreData database | Resources/scripts/coredataimport |
YES |
Name | Usefulness | Path | Integrated |
---|---|---|---|
iOS SDK | the SDK copied to mobile iOS Apps | • <your base>/Resources/mobile/sdk/ios.zip • or <4D mobile app>/Resources/sdk/ios.zip • or downloaded from latest release |
NO |
Name | Usefulness | Path | Integrated |
---|---|---|---|
ProjectGenerator | Create Android project | • Resources/scripts/androidprojectgenerator.jar • or downloaded from latest release |
NO |
Name | Usefulness | Path | Integrated |
---|---|---|---|
Android SDK | the SDK copied to mobile Android Apps | • <your base>/Resources/mobile/sdk/android.zip • or <4D mobile app>/Resources/sdk/android.zip • or downloaded from latest release |
NO |
Name | Usefulness | Path | Integrated |
---|---|---|---|
vd-tool | convert svg to Android image | • Resources/scripts/vd-tool.jar • or downloaded from latest release |
YES |
1️⃣ Download sources using GitHub Download
button, or by going to a specific release and getting sources
- for instance for main version
Download
button will download component using URL: https://github.com/4d/4D-Mobile-App/archive/refs/heads/main.zip
2️⃣ Then unzip into your Components
folder, and rename it folder to 4D-Mobile-App.4dbase
if needed
💡 if your are in git a repository Adding
Components
orComponents/4D-Mobile-App.4dbase
in your.gitignore
file is recommended
On macOS the following command-line will do the job for you.
Open a terminal, go to your 4d database root folder (cd /your/base/path/
) and type:
curl -sL https://raw.githubusercontent.com/4d/4D-Mobile-App/main/download.sh | sh
Go to your 4d database root folder (cd /your/base/path/
) and clone it using the commande line
git clone [email protected]:4d/4D-Mobile-App.git Components/4D-Mobile-App.4dbase
or using submodule if you use already git as vcs
git submodule add [email protected]:4d/4D-Mobile-App.git Components/4D-Mobile-App.4dbase
You can contribute by fixing bugs or adding new features.
When submitting a pull request
- please follow the contributing guide
- be sure that you have the right to license your contribution to the community, and agree by submitting the patch that your contributions are licensed under the following license
- sign the contributing for your first pull request