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Releases: 32blit/snake

Version 0.0.2

22 May 16:52
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Switched snake over to sprites and updated the code to use many convenience functions from the 32Blit API so it's clearer and - hopefully - easier to understand.

Version 0.0.1

21 May 23:09
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Super Simple Snake

There's really nothing to this but the simplest snake I could contrive for 32Blit.

It uses the PRNG from Rainbow Ascent/Fizzlefade in order to predictably place apples in the same position on every reset so that scores are always comparable. First to 2^32-1 wins! ... I don't think that's even remotely possible!

Switch the RNG to HRNG in the source for a truly random adventure.