Releases: 32blit/rocks-and-diamonds
Releases · 32blit/rocks-and-diamonds
Version 0.0.6 - for 0.3.0
Just some build fixes
Version 0.0.5 - for 0.2.0
- Prep for PicoSystem
- Add some new levels
Version 0.0.4 - for v0.1.13
- Remove
TMX
struct declaration - Cleanup button handling code to use
buttons.pressed
instead of re-implementing it - Use
screen.bounds
instead of hard-coded width/height - General code cleanup
Version 0.0.3 - for v0.1.10 RC1
Version 0.0.2 - Loading a second level extravaganza
This will be built against an arbitrary pre-release version of the 32blit SDK, but now you can finally advance to level 2. Whee!
Version 0.0.1a - for 32blit v0.1.2 Beta
No code changes here, just tagging a release to trigger .blit binary builds compatible with v0.1.2
Version 0.0.1
Initial prototype release of Rocks & Diamonds. There's a lot to do, but this demo includes:
- 1 level
- Rocks and diamonds fall and slide as you would expect
- All movement is per-tile for simplicity and will stay this way
- Bombs for some reason, these break the level, need to be collectable and need not to affect walls, haha!
- Animations, more or less
- A - mostly complete - gameplay loop- survive, grab the key, go out the door, rinse, repeat- get the most diamonds on the way