Add Surface::get_pixel and remove special case from blit code #828
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After repeating my "blit that is actually a fill" optimisation for the third time, I worked out a way to avoid it entirely and improve TileMap perf a bit. Also adds a useful
get_pixel
method toSurface
(returns the pixel converted to aPen
).I haven't benchmarked the change to
stretch_blit
, but I'd expect a similar effect there.(Making the blit code smaller is also a good thing for the firmware)