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Surface/screen bindings merge + more sprite bindings #16

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Jan 28, 2023
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Remove old unused sprite bindings
  • Loading branch information
Daft-Freak committed Oct 26, 2022
commit ac8c0b7bce9ff284569ab7f9f5c198d9e3a79143
1 change: 0 additions & 1 deletion CMakeLists.txt
Original file line number Diff line number Diff line change
@@ -12,7 +12,6 @@ set(PROJECT_SOURCE
lua-bindings/vec2.cpp
lua-bindings/vec3.cpp
lua-bindings/rect.cpp
lua-bindings/sprites.cpp
lua-bindings/timer.cpp
lua-bindings/palette.cpp
lua-bindings/surface.cpp
54 changes: 0 additions & 54 deletions lua-bindings/sprites.cpp

This file was deleted.

3 changes: 1 addition & 2 deletions luablitlib.cpp
Original file line number Diff line number Diff line change
@@ -67,7 +67,6 @@ void lua_blit_setup_globals (lua_State *L) {
lua_blit_register_vec2(L);
lua_blit_register_size(L);
lua_blit_register_rect(L);
//lua_blit_register_sprites(L);
lua_blit_register_timer(L);
lua_blit_register_palette(L);
lua_blit_register_surface(L);
@@ -160,4 +159,4 @@ void lua_blit_setup_globals (lua_State *L) {
lua_pushinteger(L, TextAlign::bottom_center);
lua_setfield(L, -2, "bottom_center");
lua_setglobal(L, "TextAlign");
}
}