Custom Annotation system that was used to investigate the effect of gamification on motivating human annotator engagment for crowdsourcing purposes
- Game: collection of c# scripts that handle the game logic. Main ones are:
- "NLPOrgs.cs": Converts hidden model guesses into string locations
- "Loader.cs": Handles how trap questions vs clean questions are loaded
- "Points.cs": Handles how points are allocated to users
- "TMPDetector.cs": Handles user input for annotation
- "NLP.cs": Handles ner hidden model and pos tagger
- "NERTrainer.cs": Trains the NER to work on diseases
- "SendData.cs": Handles sending users responses to google forms
- Data preparation: "Format converter.ipynb"
- Data processing: "Graphs.ipynb"
- Click Indv Project Prototype.exe
- Install Github for Unity
- Fork from https://github.com/2373655r/Diss.git
- Press play in inspector or file -> build settings -> build
-2373655r