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Game Rules
This page is updated for v0.11.1.
A list of custom game rules added by Diamond Star Combat. They are documented in the following format:
gameRuleName
| TYPE(BOOLEAN/INTEGER/PERCENTAGE) | DEFAULT_VALUE | Description.
Note: PERCENTAGE is an INTEGER, but see these examples: 100 = %100 = 1
, 29 = %29 = 0.29
, 182 = $182 = 1.82
planeSpeedPercent
| PERCENTAGE | 100 | Universally increase or decrease all plane's max speed by percentage. Example: 150
will make all planes %50 faster, 70
will make all planes %30 slower.
planeArcadeMode
| BOOLEAN | FALSE | If true, all planes will use a simple physics mode that is similar to McHeli physics. You won't have to worry about gravity and stalling.
consumeFuel
| BOOLEAN | TRUE | If false, all vehicles will not consume fuel. In other words, false is infinite fuel mode.
consumeAmmo
| BOOLEAN | TRUE | If false, all vehicles and turrets will not consume ammo. In other words, false is infinite ammo mode.
consumeFlares
| BOOLEAN | TRUE | If false, all vehicles will not consume flares. In other words, false is infinite flare mode.
itemCooldownVehicleFresh
| INTEGER | 0 | Time in seconds, before a vehicle can be turned into an item, after being spawned. Set to 0 to disable.
itemCooldownVehicleShoot
| INTEGER | 30 | Time in seconds, before a vehicle can be turned into an item, after firing a weapon. Set to 0 to disable.
removeDeadVehiclesTime
| INTEGER | -1 | Time in seconds, before a dead vehicle despawns. Use -1 to disable.
vehicleArmorStrengthPercent
| PERCENTAGE | 100 | Modify how much damage vehicle armor absorbs by percentage.
explosionDamageVehiclePercent
| PERCENTAGE | 300 | The percentage of damage from explosions that all vehicles receive.
bulletDamageVehiclePercent
| PERCENTAGE | 100 | The percentage of damage from a bullet that all vehicles (except for planes and helicopters) receive.
bulletDamagePlanePercent
| PERCENTAGE | 100 | The percentage of damage from a bullet that all planes receive.
bulletDamageHeliPercent
| PERCENTAGE | 100 | The percentage of damage from a bullet that all helicopters receive.
disableElytraFlying
| BOOLEAN | FALSE | If true, Elytra wings stop working. Doesn't delete the Elytra items, or modify their durability. Just prevents them from working.
disable3rdPersonVehicle
| BOOLEAN | FALSE | If true, locks players into first person while driving a vehicle.
dataLinkAlwaysOn
| BOOLEAN | FALSE | If true, radar pings will automatically be shared between team members in different vehicles, and a datalink module won't be needed.
broadcastMissileHit
| BOOLEAN | TRUE | If true, a missile collide message will appear in chat when a missile hits another player's vehicle. This chat message will be sent to all players unless broadcastMissileHitTeamOnly
is true.
broadcastMissileHitTeamOnly
| BOOLEAN | FALSE | If true, a missile collide message will appear in chat when a missile hits another player's vehicle. The message will be sent to team mates only.
mobsRideVehicles
| BOOLEAN | TRUE | If true, mobs will be able to ride passenger seats in vehicles.
mobsUseTurrets
| BOOLEAN | TRUE | If true, some mobs will be able to shoot turrets if they are riding a turret.
mobsTickRadar
| BOOLEAN | TRUE | If true, mobs will be able to activate the radars in vehicles they ride.
mobTurretVerticalRange
| INTEGER | 500 | The maximum vertical range a mob riding a turret could target something from.
fuelPerOilBlock
| INTEGER | 50 | How many fuel points are stored in 1 oil block/bucket of oil.