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132ndNeck committed Oct 5, 2024
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## BLUE Carrier
- CVN-73 George Washington
- The Carrier will start turning into the Wind at Minute 20 (Real Time, not Mission Time)
- When the Carrier is in Recovery Mode, users have the Option to request a 5 Minute Extension)
- The Carrier will stop the cycle and turn back to it' previous heading 35 Minutes later.
- Depending on the current Weather and Heading of the Carrier, this can take more or less time. Assume that it will take at least 5 Minutes before the Carrier will be on the correct heading
- When the Carrier is in Recovery Mode, users have the Option to request a 5 Minute Extension. Users can request those extensions multiple times to make sure everyone gets on board
- Current Weather, Carrier Heading and BRC can be requested via 'Carrier Info'
- TACAN: 13X (Morse Code T13)
- ICLS: 13 (Morse Code I13)
- CVN LAND/LAUNCH/TOWER/LSO 309.1 (standard Frequency to use when on the deck, launching, recovering)
- CVN MARSHALL 309.2
- AI ATC (Lights): 309.5 (only use during CASE III)
- AI ATC frequence is NOT used anymore. Use 309.1 and 309.2 only. Lights do not have to be requested anymore via the ED in game ATC, they will be set automatically.
- Link4 ACLS Frequency 331 (Morse Code A73)

## Recovery Tanker
- will start up and launch as first plane, will recover as last plane (please leave one catapult free for the recovery tanker to get airborn first)
- Frequency 142.5
- TACAN 64Y (AA)

## Special CASE II/III Instructions

Since we are no longer using the ED in-game ATC at all, we make use of a new Script, that is used only in CASE II and CASE III procedures.
Here is a detailed description, please provide feedback and feel free to suggest changes:

# Instructions for Using the CASE 3 Marshall Stack System

Welcome to the CASE 3 Marshall Stack System! This tool is designed to help players manage landing sequences in a realistic carrier recovery operation. Here’s a simple guide on how to use it.

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## Overview

This system allows players to:
- **Join** the Marshall Stack (CASE III) when they're ready to recover.
- **Leave** the stack if they no longer want to land.
- **View** the current stack positions to see their landing order.
- **Automatically update** positions when players join, leave, or disconnect.
- **Receive notifications** relevant to players in the Marshall Stack.

---

## How to Use the System

### 1. Enter the Marshall Zone

- When you fly within **50 nautical miles** of the carrier, you will automatically be detected and enter the **Marshall Zone**.
- Once you're in this zone, a menu option will appear for you to **add yourself to the Marshall Stack (CASE III only)**.

### 2. Add Yourself to the Marshall Stack

- To add yourself to the Marshall Stack, open the menu labeled **"Case 3 Operations"** in your comms or command menu.
- Select **[Your Name] - Add Yourself to the Marshall Stack (CASE III only)** from the options.
- Once you join the stack:
- You’ll be assigned a position in the **Push-Sequence**.
- The system will dynamically create an option for you to **Leave the Stack** if needed.

### 3. Leave the Marshall Stack

- If you decide not to land or no longer need to be in the stack, you can choose the **Leave Stack** option in the **Case 3 Operations** menu.
- This will remove you from the Marshall Stack and update the positions of other players.

### 4. View the Current Marshall Stack

- To see the current Marshall Stack order, select **"Display the Marshall Stack"** from the **Case 3 Operations** menu.
- This will show you the list of all players in the stack, including:
- Their assigned positions.
- The distance from the carrier (Marshall Mother).
- Altitude (stack height).
- The **push time** (when each player should start their approach).

### 5. Automatic Updates

- If a player disconnects or leaves the Marshall Zone, they are automatically removed from the stack, and the positions are updated for everyone else.
- The system ensures that all changes in the stack are reflected in real-time.

### 6. Notifications

- You will receive notifications when:
- You join or leave the stack.
- Someone else leaves or is removed from the stack.
- Your position in the stack changes.
- The current Marshall Stack (push sequence) is displayed.

---

## Summary of Commands

- **Add Yourself to the Marshall Stack (CASE III only)**: Adds you to the Marshall Stack and assigns a position in the push-sequence.
- **Leave the Marshall Stack**: Removes you from the stack and adjusts the positions of other players.
- **Display the Marshall Stack**: Shows the current list of players in the Marshall Stack and their positions.

---

## Important Notes

- You will only receive notifications and updates if you are within the **Marshall Zone** (50 nautical miles from the carrier).
- Positions are based on when you add yourself to the stack. The first person to join will have the earliest push time, and subsequent players will follow based on their join order.
- If you disconnect, the system will automatically remove you from the stack to ensure a smooth operation for other players.

---

## Back
[Back to frontpage](https://132nd-vwing.github.io/TRMA_Brief/)
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