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fix: ao distance value usage #35

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MajorMeerkatThe3rd
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fixes #30

There were issues with the aoDistance in both the ssao and the hbao implementation.
I also move the distance value to the denoiser, as it is needed in the shader there as well.
Then the example from the mentioned issue works as expected.

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vercel bot commented Sep 26, 2023

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0beqz commented Apr 5, 2024

Thanks for the PR! I'll have a deeper look into it soon.
The HBAO code has barely changed so it should be no issue to integrate that.

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Consistent AO depending on scene scale
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