From fc8c26f400cd12e238b01dfa2d87aad464d19993 Mon Sep 17 00:00:00 2001 From: Daniel Salinas Date: Sat, 7 Oct 2023 13:48:25 -0400 Subject: [PATCH] Remove EOE strings --- campaigns/eoe/city_of_the_elder_things.json | 2 -- campaigns/eoe/fatal_mirage.json | 2 -- campaigns/eoe/fatal_mirage_2.json | 2 -- campaigns/eoe/fatal_mirage_3.json | 2 -- campaigns/eoe/ice_and_death_part_1.json | 2 -- campaigns/eoe/ice_and_death_part_2.json | 2 -- campaigns/eoe/ice_and_death_part_3.json | 2 -- campaigns/eoe/the_heart_of_madness_part_1.json | 2 -- campaigns/eoe/the_heart_of_madness_part_2.json | 2 -- campaigns/eoe/to_the_forbidden_peaks.json | 2 -- campaigns/tic/a_light_in_the_fog.json | 2 -- campaigns/tic/into_the_maelstrom.json | 2 -- campaigns/tic/the_lair_of_dagon.json | 2 -- i18n/de/campaigns/eoe/city_of_the_elder_things.po | 14 -------------- i18n/de/campaigns/eoe/fatal_mirage.po | 14 -------------- i18n/de/campaigns/eoe/ice_and_death_part_1.po | 12 ------------ .../campaigns/eoe/the_heart_of_madness_part_1.po | 14 -------------- i18n/de/campaigns/eoe/to_the_forbidden_peaks.po | 14 -------------- i18n/de/campaigns/tic/a_light_in_the_fog.po | 14 -------------- i18n/de/campaigns/tic/into_the_maelstrom.po | 14 -------------- i18n/de/campaigns/tic/the_lair_of_dagon.po | 14 -------------- i18n/es/campaigns/eoe/city_of_the_elder_things.po | 14 -------------- i18n/es/campaigns/eoe/fatal_mirage.po | 14 -------------- i18n/es/campaigns/eoe/ice_and_death_part_1.po | 12 ------------ .../campaigns/eoe/the_heart_of_madness_part_1.po | 14 -------------- i18n/es/campaigns/eoe/to_the_forbidden_peaks.po | 14 -------------- i18n/es/campaigns/tic/a_light_in_the_fog.po | 14 -------------- i18n/es/campaigns/tic/into_the_maelstrom.po | 14 -------------- i18n/es/campaigns/tic/the_lair_of_dagon.po | 14 -------------- i18n/fr/campaigns/eoe/city_of_the_elder_things.po | 14 -------------- i18n/fr/campaigns/eoe/fatal_mirage.po | 14 -------------- i18n/fr/campaigns/eoe/ice_and_death_part_1.po | 12 ------------ .../campaigns/eoe/the_heart_of_madness_part_1.po | 14 -------------- i18n/fr/campaigns/eoe/to_the_forbidden_peaks.po | 14 -------------- i18n/fr/campaigns/tic/a_light_in_the_fog.po | 14 -------------- i18n/fr/campaigns/tic/into_the_maelstrom.po | 14 -------------- i18n/fr/campaigns/tic/the_lair_of_dagon.po | 14 -------------- i18n/it/campaigns/eoe/city_of_the_elder_things.po | 14 -------------- i18n/it/campaigns/eoe/fatal_mirage.po | 14 -------------- i18n/it/campaigns/eoe/ice_and_death_part_1.po | 12 ------------ .../campaigns/eoe/the_heart_of_madness_part_1.po | 14 -------------- i18n/it/campaigns/eoe/to_the_forbidden_peaks.po | 14 -------------- i18n/it/campaigns/tic/a_light_in_the_fog.po | 14 -------------- i18n/it/campaigns/tic/into_the_maelstrom.po | 14 -------------- i18n/it/campaigns/tic/the_lair_of_dagon.po | 14 -------------- i18n/ko/campaigns/eoe/city_of_the_elder_things.po | 14 -------------- i18n/ko/campaigns/eoe/fatal_mirage.po | 14 -------------- i18n/ko/campaigns/eoe/ice_and_death_part_1.po | 12 ------------ .../campaigns/eoe/the_heart_of_madness_part_1.po | 14 -------------- i18n/ko/campaigns/eoe/to_the_forbidden_peaks.po | 14 -------------- i18n/ko/campaigns/tic/a_light_in_the_fog.po | 14 -------------- i18n/ko/campaigns/tic/into_the_maelstrom.po | 14 -------------- i18n/ko/campaigns/tic/the_lair_of_dagon.po | 14 -------------- i18n/pl/campaigns/eoe/city_of_the_elder_things.po | 14 -------------- i18n/pl/campaigns/eoe/fatal_mirage.po | 14 -------------- i18n/pl/campaigns/eoe/ice_and_death_part_1.po | 12 ------------ .../campaigns/eoe/the_heart_of_madness_part_1.po | 14 -------------- i18n/pl/campaigns/eoe/to_the_forbidden_peaks.po | 14 -------------- i18n/pl/campaigns/tic/a_light_in_the_fog.po | 14 -------------- i18n/pl/campaigns/tic/into_the_maelstrom.po | 14 -------------- i18n/pl/campaigns/tic/the_lair_of_dagon.po | 14 -------------- i18n/pt/campaigns/eoe/city_of_the_elder_things.po | 14 -------------- i18n/pt/campaigns/eoe/fatal_mirage.po | 14 -------------- i18n/pt/campaigns/eoe/ice_and_death_part_1.po | 12 ------------ .../campaigns/eoe/the_heart_of_madness_part_1.po | 14 -------------- i18n/pt/campaigns/eoe/to_the_forbidden_peaks.po | 14 -------------- i18n/pt/campaigns/tic/a_light_in_the_fog.po | 14 -------------- i18n/pt/campaigns/tic/into_the_maelstrom.po | 14 -------------- i18n/pt/campaigns/tic/the_lair_of_dagon.po | 14 -------------- i18n/ru/campaigns/eoe/city_of_the_elder_things.po | 14 -------------- i18n/ru/campaigns/eoe/fatal_mirage.po | 14 -------------- i18n/ru/campaigns/eoe/ice_and_death_part_1.po | 12 ------------ .../campaigns/eoe/the_heart_of_madness_part_1.po | 14 -------------- i18n/ru/campaigns/eoe/to_the_forbidden_peaks.po | 14 -------------- i18n/ru/campaigns/tic/a_light_in_the_fog.po | 14 -------------- i18n/ru/campaigns/tic/into_the_maelstrom.po | 14 -------------- i18n/ru/campaigns/tic/the_lair_of_dagon.po | 14 -------------- i18n/uk/campaigns/eoe/city_of_the_elder_things.po | 14 -------------- i18n/uk/campaigns/eoe/fatal_mirage.po | 14 -------------- i18n/uk/campaigns/eoe/ice_and_death_part_1.po | 12 ------------ .../campaigns/eoe/the_heart_of_madness_part_1.po | 14 -------------- i18n/uk/campaigns/eoe/to_the_forbidden_peaks.po | 14 -------------- i18n/uk/campaigns/tic/a_light_in_the_fog.po | 14 -------------- i18n/uk/campaigns/tic/into_the_maelstrom.po | 14 -------------- i18n/uk/campaigns/tic/the_lair_of_dagon.po | 14 -------------- i18n/vi/campaigns/eoe/city_of_the_elder_things.po | 14 -------------- i18n/vi/campaigns/eoe/fatal_mirage.po | 14 -------------- i18n/vi/campaigns/eoe/ice_and_death_part_1.po | 12 ------------ .../campaigns/eoe/the_heart_of_madness_part_1.po | 14 -------------- i18n/vi/campaigns/eoe/to_the_forbidden_peaks.po | 14 -------------- i18n/vi/campaigns/tic/a_light_in_the_fog.po | 14 -------------- i18n/vi/campaigns/tic/into_the_maelstrom.po | 14 -------------- i18n/vi/campaigns/tic/the_lair_of_dagon.po | 14 -------------- i18n/zh/campaigns/eoe/city_of_the_elder_things.po | 14 -------------- i18n/zh/campaigns/eoe/fatal_mirage.po | 14 -------------- i18n/zh/campaigns/eoe/ice_and_death_part_1.po | 12 ------------ .../campaigns/eoe/the_heart_of_madness_part_1.po | 14 -------------- i18n/zh/campaigns/eoe/to_the_forbidden_peaks.po | 14 -------------- i18n/zh/campaigns/tic/a_light_in_the_fog.po | 14 -------------- i18n/zh/campaigns/tic/into_the_maelstrom.po | 14 -------------- i18n/zh/campaigns/tic/the_lair_of_dagon.po | 14 -------------- 101 files changed, 1236 deletions(-) diff --git a/campaigns/eoe/city_of_the_elder_things.json b/campaigns/eoe/city_of_the_elder_things.json index 08d694485..ce69e8043 100644 --- a/campaigns/eoe/city_of_the_elder_things.json +++ b/campaigns/eoe/city_of_the_elder_things.json @@ -4,8 +4,6 @@ "header": "Scenario III", "full_name": "Scenario III: City of the Elder Things", "chaos_bag_card": "08621", - "chaos_bag_card_text": "[skull]: -X. X is the number of keys you control.\n[cultist]: -2. If you fail, place a key you control on your location.\n[tablet]: -3. If a [frost] token was revealed during this test, you automatically fail, instead.\n[elder_thing]: -4. If you fail, the nearest enemy moves once toward you. If it is engaged with you, it attacks.", - "chaos_bag_card_back_text": "[skull]: -X. X is 2 plus the number of keys you control.\n[cultist]: -2. Place a key you control on your location.\n[tablet]: -4. If a [frost] token was revealed during this test, take 1 damage and you automatically fail, instead.\n[elder_thing]: -5. If you fail, the nearest enemy moves once toward you. If it is engaged with you, it attacks.", "icon": "city_of_the_elder_things", "setup": [ "check_campaign_log", diff --git a/campaigns/eoe/fatal_mirage.json b/campaigns/eoe/fatal_mirage.json index b882bf4ed..0b99db495 100644 --- a/campaigns/eoe/fatal_mirage.json +++ b/campaigns/eoe/fatal_mirage.json @@ -4,8 +4,6 @@ "header": "Scenario ???", "full_name": "Scenario ???: Fatal Mirage", "chaos_bag_card": "08549", - "chaos_bag_card_text": "[skull]: -X. X is the number of story cards in the victory display.\n[cultist]: -2. If you fail, place one of your clues on your location.\n[tablet]: -3. If you fail, you must either move to the Prison of Memories, or shuffle the top card of the Tekeli-li deck into your deck without looking at it.\n[elder_thing]: -4. If you fail, place 1 doom on an [[Eidolon]] enemy in play.", - "chaos_bag_card_back_text": "[skull]: -X. X is the current agenda number plus the number of story cards in the victory display.\n[cultist]: -2. If you do not succeed by at least 2, place 1 of your clues on your location.\n[tablet]: -4. If you fail, you must either move to the Prison of Memories, or shuffle the top card of the Tekeli-li deck into your deck without looking at it (if you fail by 2 or more, do both instead).\n[elder_thing]: -5. If you fail, place 1 doom on an [[Eidolon]] enemy in play.", "icon": "fatal_mirage", "setup": [ "intro_1", diff --git a/campaigns/eoe/fatal_mirage_2.json b/campaigns/eoe/fatal_mirage_2.json index f8ba4c56b..6826e66c3 100644 --- a/campaigns/eoe/fatal_mirage_2.json +++ b/campaigns/eoe/fatal_mirage_2.json @@ -4,8 +4,6 @@ "header": "Scenario ???", "full_name": "Scenario ???: Fatal Mirage", "chaos_bag_card": "08549", - "chaos_bag_card_text": "[skull]: -X. X is the number of story cards in the victory display.\n[cultist]: -2. If you fail, place one of your clues on your location.\n[tablet]: -3. If you fail, you must either move to the Prison of Memories, or shuffle the top card of the Tekeli-li deck into your deck without looking at it.\n[elder_thing]: -4. If you fail, place 1 doom on an [[Eidolon]] enemy in play.", - "chaos_bag_card_back_text": "[skull]: -X. X is the current agenda number plus the number of story cards in the victory display.\n[cultist]: -2. If you do not succeed by at least 2, place 1 of your clues on your location.\n[tablet]: -4. If you fail, you must either move to the Prison of Memories, or shuffle the top card of the Tekeli-li deck into your deck without looking at it (if you fail by 2 or more, do both instead).\n[elder_thing]: -5. If you fail, place 1 doom on an [[Eidolon]] enemy in play.", "icon": "fatal_mirage", "setup": [ "intro_2", diff --git a/campaigns/eoe/fatal_mirage_3.json b/campaigns/eoe/fatal_mirage_3.json index b9c2816f7..5593e46e2 100644 --- a/campaigns/eoe/fatal_mirage_3.json +++ b/campaigns/eoe/fatal_mirage_3.json @@ -4,8 +4,6 @@ "header": "Scenario ???", "full_name": "Scenario ???: Fatal Mirage", "chaos_bag_card": "08549", - "chaos_bag_card_text": "[skull]: -X. X is the number of story cards in the victory display.\n[cultist]: -2. If you fail, place one of your clues on your location.\n[tablet]: -3. If you fail, you must either move to the Prison of Memories, or shuffle the top card of the Tekeli-li deck into your deck without looking at it.\n[elder_thing]: -4. If you fail, place 1 doom on an [[Eidolon]] enemy in play.", - "chaos_bag_card_back_text": "[skull]: -X. X is the current agenda number plus the number of story cards in the victory display.\n[cultist]: -2. If you do not succeed by at least 2, place 1 of your clues on your location.\n[tablet]: -4. If you fail, you must either move to the Prison of Memories, or shuffle the top card of the Tekeli-li deck into your deck without looking at it (if you fail by 2 or more, do both instead).\n[elder_thing]: -5. If you fail, place 1 doom on an [[Eidolon]] enemy in play.", "icon": "fatal_mirage", "setup": [ "intro_2", diff --git a/campaigns/eoe/ice_and_death_part_1.json b/campaigns/eoe/ice_and_death_part_1.json index 94ba36559..8519d9447 100644 --- a/campaigns/eoe/ice_and_death_part_1.json +++ b/campaigns/eoe/ice_and_death_part_1.json @@ -4,8 +4,6 @@ "header": "Scenario I", "full_name": "Scenario I: Ice and Death, Part I", "chaos_bag_card": "08501", - "chaos_bag_card_text": "[skull]: -X. X is half the shelter value of your location (rounded up).\n[cultist]: -2. If you fail, shuffle the top card of the Tekeli-li deck into your deck without looking at it (if you cannot, take 1 horror).\n[tablet]: -3. For each point you fail by, discard the top card of your deck. Draw each weakness discarded by this effect.", - "chaos_bag_card_back_text": "[skull]: -X. X is the shelter value of your location.\n[cultist]: -2. For each point you fail by, shuffle the top card of the Tekeli-li deck into your deck without looking at it (for each card you cannot shuffle, take 1 horror).\n[tablet]: -4. For each point you fail by, discard the top card of your deck. Draw each weakness discarded by this effect.", "icon": "the_crash", "setup": [ "intro_1", diff --git a/campaigns/eoe/ice_and_death_part_2.json b/campaigns/eoe/ice_and_death_part_2.json index 7518394f9..4aed8bc71 100644 --- a/campaigns/eoe/ice_and_death_part_2.json +++ b/campaigns/eoe/ice_and_death_part_2.json @@ -4,8 +4,6 @@ "header": "Scenario I", "full_name": "Scenario I: Ice and Death, Part II", "chaos_bag_card": "08501", - "chaos_bag_card_text": "[skull]: -X. X is half the shelter value of your location (rounded up).\n[cultist]: -2. If you fail, shuffle the top card of the Tekeli-li deck into your deck without looking at it (if you cannot, take 1 horror).\n[tablet]: -3. For each point you fail by, discard the top card of your deck. Draw each weakness discarded by this effect.", - "chaos_bag_card_back_text": "[skull]: -X. X is the shelter value of your location.\n[cultist]: -2. For each point you fail by, shuffle the top card of the Tekeli-li deck into your deck without looking at it (for each card you cannot shuffle, take 1 horror).\n[tablet]: -4. For each point you fail by, discard the top card of your deck. Draw each weakness discarded by this effect.", "icon": "lost_in_the_night", "setup": [ "intro", diff --git a/campaigns/eoe/ice_and_death_part_3.json b/campaigns/eoe/ice_and_death_part_3.json index 88659313c..8212c1565 100644 --- a/campaigns/eoe/ice_and_death_part_3.json +++ b/campaigns/eoe/ice_and_death_part_3.json @@ -4,8 +4,6 @@ "header": "Scenario I", "full_name": "Scenario I: Ice and Death, Part III", "chaos_bag_card": "08501", - "chaos_bag_card_text": "[skull]: -X. X is half the shelter value of your location (rounded up).\n[cultist]: -2. If you fail, shuffle the top card of the Tekeli-li deck into your deck without looking at it (if you cannot, take 1 horror).\n[tablet]: -3. For each point you fail by, discard the top card of your deck. Draw each weakness discarded by this effect.", - "chaos_bag_card_back_text": "[skull]: -X. X is the shelter value of your location.\n[cultist]: -2. For each point you fail by, shuffle the top card of the Tekeli-li deck into your deck without looking at it (for each card you cannot shuffle, take 1 horror).\n[tablet]: -4. For each point you fail by, discard the top card of your deck. Draw each weakness discarded by this effect.", "icon": "creatures_in_the_ice", "setup": [ "intro", diff --git a/campaigns/eoe/the_heart_of_madness_part_1.json b/campaigns/eoe/the_heart_of_madness_part_1.json index 6496c5d05..5697a1a58 100644 --- a/campaigns/eoe/the_heart_of_madness_part_1.json +++ b/campaigns/eoe/the_heart_of_madness_part_1.json @@ -4,8 +4,6 @@ "header": "Scenario IV", "full_name": "Scenario IV: The Heart of Madness, Part I", "chaos_bag_card": "08648", - "chaos_bag_card_text": "[skull]: -1. (-3 instead if there is an [[Ancient One]] enemy at your location).\n[cultist]: -1. If there is a seal at your location, or if your location is a Mist-Pylon, treat this token as a [frost] token, instead.\n[tablet]: -3. If you fail, draw the top card of the Tekeli-li deck.\n[elder_thing]: -4. If you fail by 3 or more, place 1 doom on the current agenda. This can cause the current agenda to advance.", - "chaos_bag_card_back_text": "[skull]: -2. (-4 instead if there is an [[Ancient One]] enemy at your location).\n[cultist]: -1. If there is a seal at your location, or if your location is a Mist-Pylon, treat this token as a [frost] token in addition to its modifier.\n[tablet]: -3. Draw the top card of the Tekeli-li deck.\n[elder_thing]: -5. If you fail by 3 or more, place 1 doom on the current agenda. This can cause the current agenda to advance.", "icon": "the_great_seal", "setup": [ "intro", diff --git a/campaigns/eoe/the_heart_of_madness_part_2.json b/campaigns/eoe/the_heart_of_madness_part_2.json index b2d6461a4..388875d9b 100644 --- a/campaigns/eoe/the_heart_of_madness_part_2.json +++ b/campaigns/eoe/the_heart_of_madness_part_2.json @@ -4,8 +4,6 @@ "header": "Scenario IV", "full_name": "Scenario IV: The Heart of Madness, Part II", "chaos_bag_card": "08648", - "chaos_bag_card_text": "[skull]: -1. (-3 instead if there is an [[Ancient One]] enemy at your location).\n[cultist]: -1. If there is a seal at your location, or if your location is a Mist-Pylon, treat this token as a [frost] token, instead.\n[tablet]: -3. If you fail, draw the top card of the Tekeli-li deck.\n[elder_thing]: -4. If you fail by 3 or more, place 1 doom on the current agenda. This can cause the current agenda to advance.", - "chaos_bag_card_back_text": "[skull]: -2. (-4 instead if there is an [[Ancient One]] enemy at your location).\n[cultist]: -1. If there is a seal at your location, or if your location is a Mist-Pylon, treat this token as a [frost] token in addition to its modifier.\n[tablet]: -3. Draw the top card of the Tekeli-li deck.\n[elder_thing]: -5. If you fail by 3 or more, place 1 doom on the current agenda. This can cause the current agenda to advance.", "icon": "agents_of_the_unknown", "setup": [ "intro", diff --git a/campaigns/eoe/to_the_forbidden_peaks.json b/campaigns/eoe/to_the_forbidden_peaks.json index a248d28b3..18ad3c344 100644 --- a/campaigns/eoe/to_the_forbidden_peaks.json +++ b/campaigns/eoe/to_the_forbidden_peaks.json @@ -4,8 +4,6 @@ "header": "Scenario II", "full_name": "Scenario II: To the Forbidden Peaks", "chaos_bag_card": "08596", - "chaos_bag_card_text": "[skull]: -X. X is the level of your location.\n[cultist]: -1. If you fail, after this test ends, move to the location directly below you.\n[tablet]: -3. If you fail, lose control of an [[Expedition]] asset and place it at your location.\n[elder_thing]: -4. If you fail, the nearest [[Elder Thing]] enemy moves once toward you. If it is engaged with you, it attacks.", - "chaos_bag_card_back_text": "[skull]: -X. X is 2 plus the level of your location.\n[cultist]: -1. After this test ends, move to the location directly below you.\n[tablet]: -4. If you fail, lose control of an [[Expedition]] asset and place it at your location.\n[elder_thing]: -5. If you fail, the nearest [[Elder Thing]] enemy moves once toward you. If it is engaged with you, it attacks.", "setup": [ "intro", "check_campaign_log", diff --git a/campaigns/tic/a_light_in_the_fog.json b/campaigns/tic/a_light_in_the_fog.json index 6eb76b39b..19275183f 100644 --- a/campaigns/tic/a_light_in_the_fog.json +++ b/campaigns/tic/a_light_in_the_fog.json @@ -4,8 +4,6 @@ "full_name": "Scenario VI: A Light in the Fog", "header": "Scenario VI", "chaos_bag_card": "07231", - "chaos_bag_card_text": "[skull]: -1. If your location is flooded, reveal an additional chaos token.\n[cultist]: -2. If you fail, after this test ends, increase the flood level of your location.\n[tablet]: -3. If you fail this test and your location is flooded, take 1 damage.\n[elder_thing]: -4. If you fail, move the nearest ready unengaged enemy once toward your location. It loses aloof during this movement.", - "chaos_bag_card_back_text": "[skull]: -2. If your location is flooded, reveal an additional chaos token.\n[cultist]: -2. If you fail, after this test ends, increase the flood level of your location (if you cannot, take 1 horror instead).\n[tablet]: -3. If you fail this test and your location is flooded, take 2 damage.\n[elder_thing]: -4. Move the nearest unengaged enemy once toward your location. It loses aloof during this movement.", "setup": [ "intro", "$check_tarot_reading", diff --git a/campaigns/tic/into_the_maelstrom.json b/campaigns/tic/into_the_maelstrom.json index bb5abe958..c95861ee0 100644 --- a/campaigns/tic/into_the_maelstrom.json +++ b/campaigns/tic/into_the_maelstrom.json @@ -4,8 +4,6 @@ "full_name": "Scenario VIII: Into the Maelstrom", "header": "Scenario VIII", "chaos_bag_card": "07311", - "chaos_bag_card_text": "[skull]: -1 (-3 instead if there are 4 or more unflooded [[Y'ha-nthlei]] locations in play).\n[cultist]: -3. If you fail, place 1 doom on the current agenda (this may cause the current agenda to advance).\n[tablet]: -4. If you fail, you must either increase the flood level of your location or take 1 damage.\n[elder_thing]: -5. If you fail and there is a key on your location, take 1 horror.", - "chaos_bag_card_back_text": "[skull]: -2 (-4 instead if there are 4 or more unflooded [[Y'ha-nthlei]] locations in play).\n[cultist]: -4. If you fail, place 1 doom on the current agenda (this may cause the current agenda to advance).\n[tablet]: -5. If you fail, you must either increase the flood level of your location or take 1 damage.\n[elder_thing]: -6. If you fail and there is a key on your location, take 1 horror.", "setup": [ "intro", "$check_tarot_reading", diff --git a/campaigns/tic/the_lair_of_dagon.json b/campaigns/tic/the_lair_of_dagon.json index c925fce6b..8bb4c2ed9 100644 --- a/campaigns/tic/the_lair_of_dagon.json +++ b/campaigns/tic/the_lair_of_dagon.json @@ -4,8 +4,6 @@ "full_name": "Scenario VII: The Lair of Dagon", "header": "Scenario VII", "chaos_bag_card": "07274", - "chaos_bag_card_text": "[skull]: -1 for each key on this card.\n[cultist]: -0. Reveal an additional chaos token. If you reveal 1 or more [curse] tokens during this test, you automatically fail.\n[tablet]: -3. If you fail, place each key you control on your location.\n[elder_thing]: -4. If you fail, add 1 [curse] token to the chaos bag.", - "chaos_bag_card_back_text": "[skull]: -2 for each key on this card.\n[cultist]: -2. Reveal an additional chaos token. If you reveal 1 or more [curse] tokens during this test, you automatically fail.\n[tablet]: -3. Place each key you control on your location and take 1 damage.\n[elder_thing]: -4. Add 2 [curse] tokens to the chaos bag.", "setup": [ "intro_1", "check_mission_succeeded", diff --git a/i18n/de/campaigns/eoe/city_of_the_elder_things.po b/i18n/de/campaigns/eoe/city_of_the_elder_things.po index 61c9eb436..f96b905a2 100644 --- a/i18n/de/campaigns/eoe/city_of_the_elder_things.po +++ b/i18n/de/campaigns/eoe/city_of_the_elder_things.po @@ -368,17 +368,3 @@ msgstr "" "Stunden vergehen. Zwar traut ihr euch nicht nach draußen, aber ihr erforscht jeden Winkel eures Refugiums, in der Hoffnung, etwas zu finden, für das sich diese Anstrengung gelohnt hat. Was ihr stattdessen findet, nagt weiter an eurem Verstand. Im eisigen Untergeschoss der Struktur befindet sich eine heilige Kammer, in der sich ein mit kaleidoskopischem Miasma gefülltes Becken befindet. Grauer, wirbelnder Nebel steigt von seiner Oberfläche empor, vertraute Formen und seltsame Halluzinationen materialisieren sich darin und verschwinden wieder.\n" "Als ob es euer Näherkommen spürt, stoppt das Miasma sämtliche Bewegungen und erhebt sich, als wolle es euch begrüßen. Dann verschmilzt es zu einem schimmernden Klumpen aus prismatischer Farbe. Es kriecht über den Boden davon, hält an, wenn ihr anhaltet, bewegt sich weiter, wenn ihr euch bewegt. Es lockt euch zu sich, als wolle es euch führen. Ihr blickt euch gegenseitig ängstlich an. Versucht es, euch etwas zu zeigen? Will es euch irgendwo hinführen? Und wenn ja … ist es wirklich klug, ihm zu folgen?\n" "Ihr beratet euch mit den anderen. Es bringt nichts, hier weiter auszuharren, denn das Wetter wird von Minute zu Minute ungemütlicher. Ihr beschließt, diesem Etwas vorsichtig zu folgen, und hofft, dass es euch zu Antworten führen kann. Stundenlang wandert ihr durch die tiefe Dunkelheit, mit jedem Schritt zweifelt ihr an eurem Urteilsvermögen. Die uralte Struktur weicht vereisten Tunneln. Die Wände sind mit einem dunklen Sekret bedeckt und der Boden ist mit bizarren Markierungen unbekannten Ursprungs versehen. Schließlich sickert der Klumpen aus Miasma zurück in die Wände und verschwindet, lässt euch allein mit euren Zweifeln, euren Ängsten und dem unendlich langen Schacht, der sich durch das eisige Herz der Antarktis in die Tiefe bohrt …" - -msgid "" -"[skull]: -X. X is the number of keys you control.\n" -"[cultist]: -2. If you fail, place a key you control on your location.\n" -"[tablet]: -3. If a [frost] token was revealed during this test, you automatically fail, instead.\n" -"[elder_thing]: -4. If you fail, the nearest enemy moves once toward you. If it is engaged with you, it attacks." -msgstr "" - -msgid "" -"[skull]: -X. X is 2 plus the number of keys you control.\n" -"[cultist]: -2. Place a key you control on your location.\n" -"[tablet]: -4. If a [frost] token was revealed during this test, take 1 damage and you automatically fail, instead.\n" -"[elder_thing]: -5. If you fail, the nearest enemy moves once toward you. If it is engaged with you, it attacks." -msgstr "" diff --git a/i18n/de/campaigns/eoe/fatal_mirage.po b/i18n/de/campaigns/eoe/fatal_mirage.po index 3a8441925..a91e44007 100644 --- a/i18n/de/campaigns/eoe/fatal_mirage.po +++ b/i18n/de/campaigns/eoe/fatal_mirage.po @@ -285,17 +285,3 @@ msgstr "Ihr stolpert müde über eure eigenen Füße. Ein Traum? Ihr fasst euch msgid "You tumble through the doorway, and onto your sleeping mat, flailing within your tangle of warm blankets. No door shuts behind you. Did you only imagine all of that? Or was it all real?" msgstr "Ihr stolpert durch die Türöffnung und fallt auf eure Schlafmatten. Ihr wälzt euch im Durcheinander warmer Decken. Hinter euch ist keine Tür, die sich schließt. Habt ihr euch das alles nur eingebildet? Oder war es real?" - -msgid "" -"[skull]: -X. X is the number of story cards in the victory display.\n" -"[cultist]: -2. If you fail, place one of your clues on your location.\n" -"[tablet]: -3. If you fail, you must either move to the Prison of Memories, or shuffle the top card of the Tekeli-li deck into your deck without looking at it.\n" -"[elder_thing]: -4. If you fail, place 1 doom on an [[Eidolon]] enemy in play." -msgstr "" - -msgid "" -"[skull]: -X. X is the current agenda number plus the number of story cards in the victory display.\n" -"[cultist]: -2. If you do not succeed by at least 2, place 1 of your clues on your location.\n" -"[tablet]: -4. If you fail, you must either move to the Prison of Memories, or shuffle the top card of the Tekeli-li deck into your deck without looking at it (if you fail by 2 or more, do both instead).\n" -"[elder_thing]: -5. If you fail, place 1 doom on an [[Eidolon]] enemy in play." -msgstr "" diff --git a/i18n/de/campaigns/eoe/ice_and_death_part_1.po b/i18n/de/campaigns/eoe/ice_and_death_part_1.po index 7696fb115..4290e94f2 100644 --- a/i18n/de/campaigns/eoe/ice_and_death_part_1.po +++ b/i18n/de/campaigns/eoe/ice_and_death_part_1.po @@ -365,15 +365,3 @@ msgstr "Keine noch so gute Vorbereitung hätte eure Reise durch das Eis und die msgid "As you make camp, you are haunted by memories of the creatures you encountered in the icy wilds. Such entities should not exist. Not even Dyer's report mentions anything of the kind. Grim silence settles over the expedition team as you set up shelter. No one speaks of what they saw in the frozen wilderness. No one speaks of the awful sounds those monsters made. You can only hope that this camp is secluded enough to avoid the attention of those things- whatever they may be…" msgstr "Während ihr das Lager aufschlagt, werdet ihr von Erinnerungen an die Kreaturen heimgesucht, denen ihr in der eisigen Wildnis begegnet seid. Solche Wesen sollten nicht existieren. Nicht einmal Dyers Bericht erwähnt etwas Derartiges. Eine unangenehme Stille erfüllt das Lager, während ihr euren Unterschlupf vorbereitet. Niemand spricht über das, was ihr im ewigen Eis gesehen habt. Auch nicht über die schrecklichen Geräusche, die diese Monster gemacht haben. Ihr könnt nur hoffen, dass das Lager weit genug weg ist, um die Aufmerksamkeit dieser Dinger nicht auf euch zu lenken – was auch immer sie sein mögen …" - -msgid "" -"[skull]: -X. X is half the shelter value of your location (rounded up).\n" -"[cultist]: -2. If you fail, shuffle the top card of the Tekeli-li deck into your deck without looking at it (if you cannot, take 1 horror).\n" -"[tablet]: -3. For each point you fail by, discard the top card of your deck. Draw each weakness discarded by this effect." -msgstr "" - -msgid "" -"[skull]: -X. X is the shelter value of your location.\n" -"[cultist]: -2. For each point you fail by, shuffle the top card of the Tekeli-li deck into your deck without looking at it (for each card you cannot shuffle, take 1 horror).\n" -"[tablet]: -4. For each point you fail by, discard the top card of your deck. Draw each weakness discarded by this effect." -msgstr "" diff --git a/i18n/de/campaigns/eoe/the_heart_of_madness_part_1.po b/i18n/de/campaigns/eoe/the_heart_of_madness_part_1.po index 042bb4791..d309822e6 100644 --- a/i18n/de/campaigns/eoe/the_heart_of_madness_part_1.po +++ b/i18n/de/campaigns/eoe/the_heart_of_madness_part_1.po @@ -291,17 +291,3 @@ msgstr "Mit einem letzten Luftzug und urzeitlichem Kreischen bricht das riesige msgid "The pulse of energy induced by your catastrophic mistake wipes all organic life from the face of the Earth." msgstr "Der Energiepuls, den ihr durch euren katastrophalen Fehler ausgelöst habt, löscht alles organische Leben auf der Erde aus." - -msgid "" -"[skull]: -1. (-3 instead if there is an [[Ancient One]] enemy at your location).\n" -"[cultist]: -1. If there is a seal at your location, or if your location is a Mist-Pylon, treat this token as a [frost] token, instead.\n" -"[tablet]: -3. If you fail, draw the top card of the Tekeli-li deck.\n" -"[elder_thing]: -4. If you fail by 3 or more, place 1 doom on the current agenda. This can cause the current agenda to advance." -msgstr "" - -msgid "" -"[skull]: -2. (-4 instead if there is an [[Ancient One]] enemy at your location).\n" -"[cultist]: -1. If there is a seal at your location, or if your location is a Mist-Pylon, treat this token as a [frost] token in addition to its modifier.\n" -"[tablet]: -3. Draw the top card of the Tekeli-li deck.\n" -"[elder_thing]: -5. If you fail by 3 or more, place 1 doom on the current agenda. This can cause the current agenda to advance." -msgstr "" diff --git a/i18n/de/campaigns/eoe/to_the_forbidden_peaks.po b/i18n/de/campaigns/eoe/to_the_forbidden_peaks.po index f38c76137..712dc391f 100644 --- a/i18n/de/campaigns/eoe/to_the_forbidden_peaks.po +++ b/i18n/de/campaigns/eoe/to_the_forbidden_peaks.po @@ -185,17 +185,3 @@ msgstr "" "Nach einer Abstimmung beschließt ihr weiterzugehen. Ihr hofft, dass der Tunnel vor euch zu einem anderen Ausgang führt. Zu eurer Überraschung verläuft der Weg reibungslos, obwohl die allgegenwärtige Dunkelheit, die beängstigenden Echos unheimlicher Schreie und die gedämpften Stimmen von etwas tief unter euch an eurem Verstand zehren. Stunden vergehen, bis ihr endlich Licht in der Ferne ausmachen könnt.\n" "Ihr taucht wieder an der Seite des Berges auf, diesmal mit einer atemberaubenden Sicht. Vor euch, auf der anderen Seite dieser verfluchten Gipfel, liegt die Stadt aus Dyers Bericht. Ihr gespenstisches Antlitz ist unverkennbar. Dutzende von kegel- und pyramidenförmigen Gebäuden aus dunklem Schiefer und Sandstein sind wie ein Labyrinth aus perfekten geometrischen Formen über die ganze Region verteilt. Obwohl der Zahn der Zeit merklich an der Stadt genagt hat, ragt sie bis heute von zerklüfteten Gipfeln verborgen in den Himmel auf.\n" "Eine Weile steht ihr schweigend da und nehmt den wundersamen Anblick in euch auf. Wären nicht die vielen schrecklichen Strapazen auf dem Weg hierhin gewesen, wäre es ein Moment des Triumphs. Aber nach all den Opfern fühlt es sich nicht wie ein Sieg an. Nach einer kurzen Ruhepause beginnt ihr den langen Marsch hinunter in die fremdartige Stadt. Bevor ihr unten ankommt, werdet ihr ein Lager für die Nacht aufschlagen müssen. Mit etwas Glück seid ihr hier oben vor den furchtbaren Kreaturen, die dort hausen, versteckt …" - -msgid "" -"[skull]: -X. X is the level of your location.\n" -"[cultist]: -1. If you fail, after this test ends, move to the location directly below you.\n" -"[tablet]: -3. If you fail, lose control of an [[Expedition]] asset and place it at your location.\n" -"[elder_thing]: -4. If you fail, the nearest [[Elder Thing]] enemy moves once toward you. If it is engaged with you, it attacks." -msgstr "" - -msgid "" -"[skull]: -X. X is 2 plus the level of your location.\n" -"[cultist]: -1. After this test ends, move to the location directly below you.\n" -"[tablet]: -4. If you fail, lose control of an [[Expedition]] asset and place it at your location.\n" -"[elder_thing]: -5. If you fail, the nearest [[Elder Thing]] enemy moves once toward you. If it is engaged with you, it attacks." -msgstr "" diff --git a/i18n/de/campaigns/tic/a_light_in_the_fog.po b/i18n/de/campaigns/tic/a_light_in_the_fog.po index e1d3a3228..f6e25e3dd 100644 --- a/i18n/de/campaigns/tic/a_light_in_the_fog.po +++ b/i18n/de/campaigns/tic/a_light_in_the_fog.po @@ -257,19 +257,5 @@ msgctxt "nonbinary" msgid "#name# possesses a diving suit." msgstr "#name# besitzt einen Taucheranzug." -msgid "" -"[skull]: -1. If your location is flooded, reveal an additional chaos token.\n" -"[cultist]: -2. If you fail, after this test ends, increase the flood level of your location.\n" -"[tablet]: -3. If you fail this test and your location is flooded, take 1 damage.\n" -"[elder_thing]: -4. If you fail, move the nearest ready unengaged enemy once toward your location. It loses aloof during this movement." -msgstr "" - -msgid "" -"[skull]: -2. If your location is flooded, reveal an additional chaos token.\n" -"[cultist]: -2. If you fail, after this test ends, increase the flood level of your location (if you cannot, take 1 horror instead).\n" -"[tablet]: -3. If you fail this test and your location is flooded, take 2 damage.\n" -"[elder_thing]: -4. Move the nearest unengaged enemy once toward your location. It loses aloof during this movement." -msgstr "" - msgid "Choose resign location:" msgstr "" diff --git a/i18n/de/campaigns/tic/into_the_maelstrom.po b/i18n/de/campaigns/tic/into_the_maelstrom.po index 807e00c59..edfbe00cb 100644 --- a/i18n/de/campaigns/tic/into_the_maelstrom.po +++ b/i18n/de/campaigns/tic/into_the_maelstrom.po @@ -267,17 +267,3 @@ msgstr "#name# beginnt das Spiel mit der Storyvorteilskarte Taucheranzug in ihre msgctxt "nonbinary" msgid "#name# begins play with a Diving Suit story asset in their play area." msgstr "#name# beginnt das Spiel mit der Storyvorteilskarte Taucheranzug in Ihrer Spielzone." - -msgid "" -"[skull]: -1 (-3 instead if there are 4 or more unflooded [[Y'ha-nthlei]] locations in play).\n" -"[cultist]: -3. If you fail, place 1 doom on the current agenda (this may cause the current agenda to advance).\n" -"[tablet]: -4. If you fail, you must either increase the flood level of your location or take 1 damage.\n" -"[elder_thing]: -5. If you fail and there is a key on your location, take 1 horror." -msgstr "" - -msgid "" -"[skull]: -2 (-4 instead if there are 4 or more unflooded [[Y'ha-nthlei]] locations in play).\n" -"[cultist]: -4. If you fail, place 1 doom on the current agenda (this may cause the current agenda to advance).\n" -"[tablet]: -5. If you fail, you must either increase the flood level of your location or take 1 damage.\n" -"[elder_thing]: -6. If you fail and there is a key on your location, take 1 horror." -msgstr "" diff --git a/i18n/de/campaigns/tic/the_lair_of_dagon.po b/i18n/de/campaigns/tic/the_lair_of_dagon.po index e13260c6d..caa7f4842 100644 --- a/i18n/de/campaigns/tic/the_lair_of_dagon.po +++ b/i18n/de/campaigns/tic/the_lair_of_dagon.po @@ -242,20 +242,6 @@ msgstr "Dagon (Tief im Schlummer) ist im Spiel." msgid "Dagon (Awakened and Enraged) is in play or in the victory display." msgstr "Dagon (Erwacht und Erzürnt) ist im Spiel oder im Siegpunktestapel." -msgid "" -"[skull]: -1 for each key on this card.\n" -"[cultist]: -0. Reveal an additional chaos token. If you reveal 1 or more [curse] tokens during this test, you automatically fail.\n" -"[tablet]: -3. If you fail, place each key you control on your location.\n" -"[elder_thing]: -4. If you fail, add 1 [curse] token to the chaos bag." -msgstr "" - -msgid "" -"[skull]: -2 for each key on this card.\n" -"[cultist]: -2. Reveal an additional chaos token. If you reveal 1 or more [curse] tokens during this test, you automatically fail.\n" -"[tablet]: -3. Place each key you control on your location and take 1 damage.\n" -"[elder_thing]: -4. Add 2 [curse] tokens to the chaos bag." -msgstr "" - msgid "Spending Keys" msgstr "" diff --git a/i18n/es/campaigns/eoe/city_of_the_elder_things.po b/i18n/es/campaigns/eoe/city_of_the_elder_things.po index bd3b089d5..fa2f6547a 100644 --- a/i18n/es/campaigns/eoe/city_of_the_elder_things.po +++ b/i18n/es/campaigns/eoe/city_of_the_elder_things.po @@ -373,17 +373,3 @@ msgstr "" "Pasan las horas. No te atreves a aventurarte en el exterior, pero exploras cada rincón de tu refugio con la esperanza de encontrar algo que haga que esta empresa haya merecido la pena. Lo que encuentras en su lugar es incluso más difícil de creer. En el helado nivel subterráneo de la estructura, una cámara sagrada alberga un agitado estanque de un miasma caleidoscópico. Una bruma gris gira y se evapora en su superficie, y en su interior se materializan y desvanecen formas familiares y alucinaciones extrañas.\n" "Como si notara que te acercas, el estanque deja de girar y se eleva solo, casi como a modo de saludo. Luego se funde en un brillante pegote de color prismático que avanza por el suelo, deteniéndose cuando te detienes y siguiendo cuando sigues. Parece decirte que te acerques, como si te guiara. Los miembros del equipo y tú os miráis con inquietud. ¿Está intentando mostraros algo? ¿Llevaros a alguna parte? Y si es así… ¿Sería buena idea seguirlo?\n" "Al final, llegáis a un acuerdo. No sirve de nada seguir perdiendo el tiempo aquí, y el tiempo empeora con cada minuto que pasa. Decidís seguirlo con precaución, esperando, que tal vez os lleve hasta alguna respuesta. Seguís durante horas en la profunda oscuridad, cuestionando vuestro juicio con cada paso que dais. La antigua estructura da paso a túneles helados, con paredes lisas y resbaladizas con un icor oscuro y el suelo cubierto de extrañas marcas de origen inescrutable. Por fin, el pegote de miasma se filtra por las paredes y desaparece, dejándoos a solas con vuestras dudas y miedos en el túnel imposiblemente largo que atraviesa el gélido corazón de la Antártida y continúa hacia las profundidades que hay más allá…" - -msgid "" -"[skull]: -X. X is the number of keys you control.\n" -"[cultist]: -2. If you fail, place a key you control on your location.\n" -"[tablet]: -3. If a [frost] token was revealed during this test, you automatically fail, instead.\n" -"[elder_thing]: -4. If you fail, the nearest enemy moves once toward you. If it is engaged with you, it attacks." -msgstr "" - -msgid "" -"[skull]: -X. X is 2 plus the number of keys you control.\n" -"[cultist]: -2. Place a key you control on your location.\n" -"[tablet]: -4. If a [frost] token was revealed during this test, take 1 damage and you automatically fail, instead.\n" -"[elder_thing]: -5. If you fail, the nearest enemy moves once toward you. If it is engaged with you, it attacks." -msgstr "" diff --git a/i18n/es/campaigns/eoe/fatal_mirage.po b/i18n/es/campaigns/eoe/fatal_mirage.po index ca72749c8..28c06737a 100644 --- a/i18n/es/campaigns/eoe/fatal_mirage.po +++ b/i18n/es/campaigns/eoe/fatal_mirage.po @@ -289,17 +289,3 @@ msgstr "Te pones en pie tambaleante. ¿Ha sido un sueño? Te agarras las sienes msgid "You tumble through the doorway, and onto your sleeping mat, flailing within your tangle of warm blankets. No door shuts behind you. Did you only imagine all of that? Or was it all real?" msgstr "Caes por la puerta sobre tu esterilla agitándote entre las cálidas mantas. A tu espalda no se cierra ninguna puerta. ¿Te lo has imaginado todo? ¿O fue real?" - -msgid "" -"[skull]: -X. X is the number of story cards in the victory display.\n" -"[cultist]: -2. If you fail, place one of your clues on your location.\n" -"[tablet]: -3. If you fail, you must either move to the Prison of Memories, or shuffle the top card of the Tekeli-li deck into your deck without looking at it.\n" -"[elder_thing]: -4. If you fail, place 1 doom on an [[Eidolon]] enemy in play." -msgstr "" - -msgid "" -"[skull]: -X. X is the current agenda number plus the number of story cards in the victory display.\n" -"[cultist]: -2. If you do not succeed by at least 2, place 1 of your clues on your location.\n" -"[tablet]: -4. If you fail, you must either move to the Prison of Memories, or shuffle the top card of the Tekeli-li deck into your deck without looking at it (if you fail by 2 or more, do both instead).\n" -"[elder_thing]: -5. If you fail, place 1 doom on an [[Eidolon]] enemy in play." -msgstr "" diff --git a/i18n/es/campaigns/eoe/ice_and_death_part_1.po b/i18n/es/campaigns/eoe/ice_and_death_part_1.po index b7bc385e2..f973b521a 100644 --- a/i18n/es/campaigns/eoe/ice_and_death_part_1.po +++ b/i18n/es/campaigns/eoe/ice_and_death_part_1.po @@ -383,15 +383,3 @@ msgstr "Aunque la cantidad de preparativos hubiera sido muchísimo mayor, nada h msgid "As you make camp, you are haunted by memories of the creatures you encountered in the icy wilds. Such entities should not exist. Not even Dyer's report mentions anything of the kind. Grim silence settles over the expedition team as you set up shelter. No one speaks of what they saw in the frozen wilderness. No one speaks of the awful sounds those monsters made. You can only hope that this camp is secluded enough to avoid the attention of those things- whatever they may be…" msgstr "Al preparar el campamento, te siguen persiguiendo los recuerdos de las criaturas que encontraste en los páramos gélidos. No deberían existir entidades así. Ni siquiera el informe de Dyer menciona nada semejante. Un silencio lúgubre invade al equipo de la expedición mientras preparáis un refugio. Nadie habla de lo que ha visto en las heladas tierras. Nadie habla de los terribles sonidos que emitían esos monstruos. La única esperanza es que este campamento esté lo bastante apartado como para evitar la atención de esas cosas… sean lo que sean…" - -msgid "" -"[skull]: -X. X is half the shelter value of your location (rounded up).\n" -"[cultist]: -2. If you fail, shuffle the top card of the Tekeli-li deck into your deck without looking at it (if you cannot, take 1 horror).\n" -"[tablet]: -3. For each point you fail by, discard the top card of your deck. Draw each weakness discarded by this effect." -msgstr "" - -msgid "" -"[skull]: -X. X is the shelter value of your location.\n" -"[cultist]: -2. For each point you fail by, shuffle the top card of the Tekeli-li deck into your deck without looking at it (for each card you cannot shuffle, take 1 horror).\n" -"[tablet]: -4. For each point you fail by, discard the top card of your deck. Draw each weakness discarded by this effect." -msgstr "" diff --git a/i18n/es/campaigns/eoe/the_heart_of_madness_part_1.po b/i18n/es/campaigns/eoe/the_heart_of_madness_part_1.po index 8b1f21a67..6d3f72c3e 100644 --- a/i18n/es/campaigns/eoe/the_heart_of_madness_part_1.po +++ b/i18n/es/campaigns/eoe/the_heart_of_madness_part_1.po @@ -319,17 +319,3 @@ msgstr "Con un último silbido de aire y un chirrido primordial, la inmensa puer msgid "The pulse of energy induced by your catastrophic mistake wipes all organic life from the face of the Earth." msgstr "El pulso de energía provocado por tu catastrófico error aniquila toda la vida orgánica de la faz de la Tierra." - -msgid "" -"[skull]: -1. (-3 instead if there is an [[Ancient One]] enemy at your location).\n" -"[cultist]: -1. If there is a seal at your location, or if your location is a Mist-Pylon, treat this token as a [frost] token, instead.\n" -"[tablet]: -3. If you fail, draw the top card of the Tekeli-li deck.\n" -"[elder_thing]: -4. If you fail by 3 or more, place 1 doom on the current agenda. This can cause the current agenda to advance." -msgstr "" - -msgid "" -"[skull]: -2. (-4 instead if there is an [[Ancient One]] enemy at your location).\n" -"[cultist]: -1. If there is a seal at your location, or if your location is a Mist-Pylon, treat this token as a [frost] token in addition to its modifier.\n" -"[tablet]: -3. Draw the top card of the Tekeli-li deck.\n" -"[elder_thing]: -5. If you fail by 3 or more, place 1 doom on the current agenda. This can cause the current agenda to advance." -msgstr "" diff --git a/i18n/es/campaigns/eoe/to_the_forbidden_peaks.po b/i18n/es/campaigns/eoe/to_the_forbidden_peaks.po index 3b66fc1d3..aca2f9f89 100644 --- a/i18n/es/campaigns/eoe/to_the_forbidden_peaks.po +++ b/i18n/es/campaigns/eoe/to_the_forbidden_peaks.po @@ -191,17 +191,3 @@ msgstr "" "Votáis sobre lo que hacer y decidís seguir adelante, con la lejana esperanza de que el túnel pueda llevaros a otra salida. Para vuestra sorpresa, el camino es sencillo, aunque la omnipresente oscuridad, los aterradores ecos de gruñidos imposibles y las voces amortiguadas de algo que hay en las profundidades hacen mella en vuestra cordura. Camináis durante horas, hasta que afortunadamente acabáis por ver luz a lo lejos.\n" "Volvéis a salir a la ladera de la montaña, pero esta vez tenéis delante una espectacular vista. Ante ti, se extiende la ciudad descrita en el informe de Dyer. Su inquietante faz es inconfundible. Docenas de edificios cónicos y piramidales de pizarra oscura y arenisca se distribuyen en forma de panal por toda la zona, como un laberinto de formas geométricas perfectas. Aunque desgastada por los siglos, la ciudad permanece en pie, oculta por los escarpados picos y las intensas nevadas.\n" "Te quedas en silencio durante un rato, admirando la impresionante vista. Habéis logrado encontrar la forma de atravesar la montaña de algún modo. Si no fuera por las muchas tribulaciones vividas hasta llegar aquí, sería un momento de triunfo. Pero después de todos los sacrificios realizados, la victoria tiene un regusto amargo. Tras descansar un momento, empezáis el largo camino de descenso hacia la ciudad alienígena. Tendréis que acampar antes de llegar abajo. Con suerte, estaréis ocultos frente a las terribles criaturas que moran allí…" - -msgid "" -"[skull]: -X. X is the level of your location.\n" -"[cultist]: -1. If you fail, after this test ends, move to the location directly below you.\n" -"[tablet]: -3. If you fail, lose control of an [[Expedition]] asset and place it at your location.\n" -"[elder_thing]: -4. If you fail, the nearest [[Elder Thing]] enemy moves once toward you. If it is engaged with you, it attacks." -msgstr "" - -msgid "" -"[skull]: -X. X is 2 plus the level of your location.\n" -"[cultist]: -1. After this test ends, move to the location directly below you.\n" -"[tablet]: -4. If you fail, lose control of an [[Expedition]] asset and place it at your location.\n" -"[elder_thing]: -5. If you fail, the nearest [[Elder Thing]] enemy moves once toward you. If it is engaged with you, it attacks." -msgstr "" diff --git a/i18n/es/campaigns/tic/a_light_in_the_fog.po b/i18n/es/campaigns/tic/a_light_in_the_fog.po index d7d10db4e..32b6665b3 100644 --- a/i18n/es/campaigns/tic/a_light_in_the_fog.po +++ b/i18n/es/campaigns/tic/a_light_in_the_fog.po @@ -258,17 +258,3 @@ msgstr "#name# tiene un traje de buzo." msgid "Choose resign location:" msgstr "Lugar donde Desistir:" - -msgid "" -"[skull]: -1. If your location is flooded, reveal an additional chaos token.\n" -"[cultist]: -2. If you fail, after this test ends, increase the flood level of your location.\n" -"[tablet]: -3. If you fail this test and your location is flooded, take 1 damage.\n" -"[elder_thing]: -4. If you fail, move the nearest ready unengaged enemy once toward your location. It loses aloof during this movement." -msgstr "" - -msgid "" -"[skull]: -2. If your location is flooded, reveal an additional chaos token.\n" -"[cultist]: -2. If you fail, after this test ends, increase the flood level of your location (if you cannot, take 1 horror instead).\n" -"[tablet]: -3. If you fail this test and your location is flooded, take 2 damage.\n" -"[elder_thing]: -4. Move the nearest unengaged enemy once toward your location. It loses aloof during this movement." -msgstr "" diff --git a/i18n/es/campaigns/tic/into_the_maelstrom.po b/i18n/es/campaigns/tic/into_the_maelstrom.po index 11c4f0dc6..ef1cc5ff6 100644 --- a/i18n/es/campaigns/tic/into_the_maelstrom.po +++ b/i18n/es/campaigns/tic/into_the_maelstrom.po @@ -269,17 +269,3 @@ msgstr "#name# comienza la partida con un Apoyo de historia Traje de buzo en su msgid "Flashback 14" msgstr "Destello del pasado XIV" - -msgid "" -"[skull]: -1 (-3 instead if there are 4 or more unflooded [[Y'ha-nthlei]] locations in play).\n" -"[cultist]: -3. If you fail, place 1 doom on the current agenda (this may cause the current agenda to advance).\n" -"[tablet]: -4. If you fail, you must either increase the flood level of your location or take 1 damage.\n" -"[elder_thing]: -5. If you fail and there is a key on your location, take 1 horror." -msgstr "" - -msgid "" -"[skull]: -2 (-4 instead if there are 4 or more unflooded [[Y'ha-nthlei]] locations in play).\n" -"[cultist]: -4. If you fail, place 1 doom on the current agenda (this may cause the current agenda to advance).\n" -"[tablet]: -5. If you fail, you must either increase the flood level of your location or take 1 damage.\n" -"[elder_thing]: -6. If you fail and there is a key on your location, take 1 horror." -msgstr "" diff --git a/i18n/es/campaigns/tic/the_lair_of_dagon.po b/i18n/es/campaigns/tic/the_lair_of_dagon.po index 6c13280f5..b4f348534 100644 --- a/i18n/es/campaigns/tic/the_lair_of_dagon.po +++ b/i18n/es/campaigns/tic/the_lair_of_dagon.po @@ -244,17 +244,3 @@ msgstr "Gastar llaves" msgid "During this scenario, investigators may be instructed to spend 1 or more keys. Only an investigator in control of a key may spend it. Spent keys are placed on the scenario reference card." msgstr "Durante este escenario, los investigadores pueden tener que gastar 1 o más llaves. Solo los investigadores que controlen llaves pueden gastarlas. Las llaves gastadas se colocan sobre la carta de referencia de escenario." - -msgid "" -"[skull]: -1 for each key on this card.\n" -"[cultist]: -0. Reveal an additional chaos token. If you reveal 1 or more [curse] tokens during this test, you automatically fail.\n" -"[tablet]: -3. If you fail, place each key you control on your location.\n" -"[elder_thing]: -4. If you fail, add 1 [curse] token to the chaos bag." -msgstr "" - -msgid "" -"[skull]: -2 for each key on this card.\n" -"[cultist]: -2. Reveal an additional chaos token. If you reveal 1 or more [curse] tokens during this test, you automatically fail.\n" -"[tablet]: -3. Place each key you control on your location and take 1 damage.\n" -"[elder_thing]: -4. Add 2 [curse] tokens to the chaos bag." -msgstr "" diff --git a/i18n/fr/campaigns/eoe/city_of_the_elder_things.po b/i18n/fr/campaigns/eoe/city_of_the_elder_things.po index e649debba..caf03abdc 100644 --- a/i18n/fr/campaigns/eoe/city_of_the_elder_things.po +++ b/i18n/fr/campaigns/eoe/city_of_the_elder_things.po @@ -368,17 +368,3 @@ msgstr "" msgid "Check the difficulty level." msgstr "Vérifiez le niveau de difficulté." - -msgid "" -"[skull]: -X. X is the number of keys you control.\n" -"[cultist]: -2. If you fail, place a key you control on your location.\n" -"[tablet]: -3. If a [frost] token was revealed during this test, you automatically fail, instead.\n" -"[elder_thing]: -4. If you fail, the nearest enemy moves once toward you. If it is engaged with you, it attacks." -msgstr "" - -msgid "" -"[skull]: -X. X is 2 plus the number of keys you control.\n" -"[cultist]: -2. Place a key you control on your location.\n" -"[tablet]: -4. If a [frost] token was revealed during this test, take 1 damage and you automatically fail, instead.\n" -"[elder_thing]: -5. If you fail, the nearest enemy moves once toward you. If it is engaged with you, it attacks." -msgstr "" diff --git a/i18n/fr/campaigns/eoe/fatal_mirage.po b/i18n/fr/campaigns/eoe/fatal_mirage.po index ea74e4a1b..498d7ff36 100644 --- a/i18n/fr/campaigns/eoe/fatal_mirage.po +++ b/i18n/fr/campaigns/eoe/fatal_mirage.po @@ -285,17 +285,3 @@ msgstr "Vous vous levez péniblement. Était-ce un rêve ? Vous portez vos mains msgid "You tumble through the doorway, and onto your sleeping mat, flailing within your tangle of warm blankets. No door shuts behind you. Did you only imagine all of that? Or was it all real?" msgstr "Vous passez porte et titubez jusqu’à sur votre sac de couchage, puis, vous vous emmitouflez dans les couvertures chaudes. Nulle porte ne claque derrière vous. Tout ceci était-il le fruit de votre imagination ? Ou était-ce réel ?" - -msgid "" -"[skull]: -X. X is the number of story cards in the victory display.\n" -"[cultist]: -2. If you fail, place one of your clues on your location.\n" -"[tablet]: -3. If you fail, you must either move to the Prison of Memories, or shuffle the top card of the Tekeli-li deck into your deck without looking at it.\n" -"[elder_thing]: -4. If you fail, place 1 doom on an [[Eidolon]] enemy in play." -msgstr "" - -msgid "" -"[skull]: -X. X is the current agenda number plus the number of story cards in the victory display.\n" -"[cultist]: -2. If you do not succeed by at least 2, place 1 of your clues on your location.\n" -"[tablet]: -4. If you fail, you must either move to the Prison of Memories, or shuffle the top card of the Tekeli-li deck into your deck without looking at it (if you fail by 2 or more, do both instead).\n" -"[elder_thing]: -5. If you fail, place 1 doom on an [[Eidolon]] enemy in play." -msgstr "" diff --git a/i18n/fr/campaigns/eoe/ice_and_death_part_1.po b/i18n/fr/campaigns/eoe/ice_and_death_part_1.po index 2af851f90..786289622 100644 --- a/i18n/fr/campaigns/eoe/ice_and_death_part_1.po +++ b/i18n/fr/campaigns/eoe/ice_and_death_part_1.po @@ -363,15 +363,3 @@ msgstr "Rien n’aurait pu mieux vous préparer à un tel voyage dans le froid e msgid "As you make camp, you are haunted by memories of the creatures you encountered in the icy wilds. Such entities should not exist. Not even Dyer's report mentions anything of the kind. Grim silence settles over the expedition team as you set up shelter. No one speaks of what they saw in the frozen wilderness. No one speaks of the awful sounds those monsters made. You can only hope that this camp is secluded enough to avoid the attention of those things- whatever they may be…" msgstr "Le souvenir des créatures que vous avez rencontrées dans les étendues enneigées vous hante tandis que vous montez le camp, De telles entités ne peuvent pas exister. Même le rapport de Dyer ne mentionne rien de tel. Un silence lugubre s'abat sur les membres de l'expédition pendant que chacun s'affaire à la consolidation de l'abri. Personne ne parle de ce qu'il a vu dans ce désert de glace. Personne n’évoque le terrible son émis par ces monstres. Vous priez pour que le camp soit assez reculé pour ne pas attirer l'attention de ces choses — quoi qu'elles puissent être…" - -msgid "" -"[skull]: -X. X is half the shelter value of your location (rounded up).\n" -"[cultist]: -2. If you fail, shuffle the top card of the Tekeli-li deck into your deck without looking at it (if you cannot, take 1 horror).\n" -"[tablet]: -3. For each point you fail by, discard the top card of your deck. Draw each weakness discarded by this effect." -msgstr "" - -msgid "" -"[skull]: -X. X is the shelter value of your location.\n" -"[cultist]: -2. For each point you fail by, shuffle the top card of the Tekeli-li deck into your deck without looking at it (for each card you cannot shuffle, take 1 horror).\n" -"[tablet]: -4. For each point you fail by, discard the top card of your deck. Draw each weakness discarded by this effect." -msgstr "" diff --git a/i18n/fr/campaigns/eoe/the_heart_of_madness_part_1.po b/i18n/fr/campaigns/eoe/the_heart_of_madness_part_1.po index 53ef9bc5e..abe8e14ea 100644 --- a/i18n/fr/campaigns/eoe/the_heart_of_madness_part_1.po +++ b/i18n/fr/campaigns/eoe/the_heart_of_madness_part_1.po @@ -285,17 +285,3 @@ msgstr "Dans un dernier sifflement, la porte s’ouvre en grand. Des tentacules msgid "The pulse of energy induced by your catastrophic mistake wipes all organic life from the face of the Earth." msgstr "L’impulsion énergétique induite par votre énorme erreur éradique toute vie organique de la surface de la Terre." - -msgid "" -"[skull]: -1. (-3 instead if there is an [[Ancient One]] enemy at your location).\n" -"[cultist]: -1. If there is a seal at your location, or if your location is a Mist-Pylon, treat this token as a [frost] token, instead.\n" -"[tablet]: -3. If you fail, draw the top card of the Tekeli-li deck.\n" -"[elder_thing]: -4. If you fail by 3 or more, place 1 doom on the current agenda. This can cause the current agenda to advance." -msgstr "" - -msgid "" -"[skull]: -2. (-4 instead if there is an [[Ancient One]] enemy at your location).\n" -"[cultist]: -1. If there is a seal at your location, or if your location is a Mist-Pylon, treat this token as a [frost] token in addition to its modifier.\n" -"[tablet]: -3. Draw the top card of the Tekeli-li deck.\n" -"[elder_thing]: -5. If you fail by 3 or more, place 1 doom on the current agenda. This can cause the current agenda to advance." -msgstr "" diff --git a/i18n/fr/campaigns/eoe/to_the_forbidden_peaks.po b/i18n/fr/campaigns/eoe/to_the_forbidden_peaks.po index 722506767..70270cd53 100644 --- a/i18n/fr/campaigns/eoe/to_the_forbidden_peaks.po +++ b/i18n/fr/campaigns/eoe/to_the_forbidden_peaks.po @@ -180,17 +180,3 @@ msgstr "" "Vous décidez de voter et la majorité décide de continuer l’exploration de la grotte dans l’espoir que le tunnel débouche sur une autre sortie. À votre grande surprise, le trajet se révèle facile malgré une obscurité omniprésente et les échos d’étranges gémissements qui résonnent dans les profondeurs des cavernes et affectent votre santé mentale. Vous marchez pendant des heures jusqu’à ce qu’enfin vous aperceviez de la lumière.\n" "Vous émergez sur l’autre versant de la montagne et la vue vous coupe le souffle. Des douzaines de bâtiments coniques ou pyramidaux faits d’ardoise noire ou de grès sont disposés selon un schéma hexagonal et forment un labyrinthe parfaitement géométrique. Malgré son ancienneté, la cité semble intacte, protégée par les sommets escarpés et l’épaisse couche de neige.\n" "Vous gardez le silence pendant un moment, estomaqué par ce spectacle. Vous avez réussi à trouver un passage à travers la montagne ! Si vous n’aviez pas vécu ces terribles épreuves, ce serait un moment de triomphe, mais après tous ces sacrifices, cette victoire vous semble bien vaine. Après une courte pause, vous reprenez votre route, vers le bas cette fois, en direction de l’étrange cité. Vous allez devoir monter un camp pour la nuit avant d’atteindre la ville. Avec un peu de chance, cela vous protégera des terribles créatures qui y vivent…" - -msgid "" -"[skull]: -X. X is the level of your location.\n" -"[cultist]: -1. If you fail, after this test ends, move to the location directly below you.\n" -"[tablet]: -3. If you fail, lose control of an [[Expedition]] asset and place it at your location.\n" -"[elder_thing]: -4. If you fail, the nearest [[Elder Thing]] enemy moves once toward you. If it is engaged with you, it attacks." -msgstr "" - -msgid "" -"[skull]: -X. X is 2 plus the level of your location.\n" -"[cultist]: -1. After this test ends, move to the location directly below you.\n" -"[tablet]: -4. If you fail, lose control of an [[Expedition]] asset and place it at your location.\n" -"[elder_thing]: -5. If you fail, the nearest [[Elder Thing]] enemy moves once toward you. If it is engaged with you, it attacks." -msgstr "" diff --git a/i18n/fr/campaigns/tic/a_light_in_the_fog.po b/i18n/fr/campaigns/tic/a_light_in_the_fog.po index ca6c45424..91b28a5a1 100644 --- a/i18n/fr/campaigns/tic/a_light_in_the_fog.po +++ b/i18n/fr/campaigns/tic/a_light_in_the_fog.po @@ -256,17 +256,3 @@ msgstr "#name# possède un scaphandre." msgid "Choose resign location:" msgstr "Choisissez le lieu d'abandon :" - -msgid "" -"[skull]: -1. If your location is flooded, reveal an additional chaos token.\n" -"[cultist]: -2. If you fail, after this test ends, increase the flood level of your location.\n" -"[tablet]: -3. If you fail this test and your location is flooded, take 1 damage.\n" -"[elder_thing]: -4. If you fail, move the nearest ready unengaged enemy once toward your location. It loses aloof during this movement." -msgstr "" - -msgid "" -"[skull]: -2. If your location is flooded, reveal an additional chaos token.\n" -"[cultist]: -2. If you fail, after this test ends, increase the flood level of your location (if you cannot, take 1 horror instead).\n" -"[tablet]: -3. If you fail this test and your location is flooded, take 2 damage.\n" -"[elder_thing]: -4. Move the nearest unengaged enemy once toward your location. It loses aloof during this movement." -msgstr "" diff --git a/i18n/fr/campaigns/tic/into_the_maelstrom.po b/i18n/fr/campaigns/tic/into_the_maelstrom.po index 63825976c..ea42b771e 100644 --- a/i18n/fr/campaigns/tic/into_the_maelstrom.po +++ b/i18n/fr/campaigns/tic/into_the_maelstrom.po @@ -264,17 +264,3 @@ msgstr "#name# commence la partie avec un soutien d'histoire Scaphandre dans sa msgctxt "nonbinary" msgid "#name# begins play with a Diving Suit story asset in their play area." msgstr "#name# commence la partie avec un soutien d'histoire Scaphandre dans sa zone de jeu." - -msgid "" -"[skull]: -1 (-3 instead if there are 4 or more unflooded [[Y'ha-nthlei]] locations in play).\n" -"[cultist]: -3. If you fail, place 1 doom on the current agenda (this may cause the current agenda to advance).\n" -"[tablet]: -4. If you fail, you must either increase the flood level of your location or take 1 damage.\n" -"[elder_thing]: -5. If you fail and there is a key on your location, take 1 horror." -msgstr "" - -msgid "" -"[skull]: -2 (-4 instead if there are 4 or more unflooded [[Y'ha-nthlei]] locations in play).\n" -"[cultist]: -4. If you fail, place 1 doom on the current agenda (this may cause the current agenda to advance).\n" -"[tablet]: -5. If you fail, you must either increase the flood level of your location or take 1 damage.\n" -"[elder_thing]: -6. If you fail and there is a key on your location, take 1 horror." -msgstr "" diff --git a/i18n/fr/campaigns/tic/the_lair_of_dagon.po b/i18n/fr/campaigns/tic/the_lair_of_dagon.po index 8fe39ac8d..0f918ef36 100644 --- a/i18n/fr/campaigns/tic/the_lair_of_dagon.po +++ b/i18n/fr/campaigns/tic/the_lair_of_dagon.po @@ -238,17 +238,3 @@ msgstr "Dépenser les Clés" msgid "During this scenario, investigators may be instructed to spend 1 or more keys. Only an investigator in control of a key may spend it. Spent keys are placed on the scenario reference card." msgstr "Lors de ce scénario, les investigateurs peuvent être amenés à dépenser 1 ou plusieurs clés. Seul l'investigateur qui contrôle une clé a le droit de la dépenser. Les clés dépensées sont placées sur la carte de référence du scénario." - -msgid "" -"[skull]: -1 for each key on this card.\n" -"[cultist]: -0. Reveal an additional chaos token. If you reveal 1 or more [curse] tokens during this test, you automatically fail.\n" -"[tablet]: -3. If you fail, place each key you control on your location.\n" -"[elder_thing]: -4. If you fail, add 1 [curse] token to the chaos bag." -msgstr "" - -msgid "" -"[skull]: -2 for each key on this card.\n" -"[cultist]: -2. Reveal an additional chaos token. If you reveal 1 or more [curse] tokens during this test, you automatically fail.\n" -"[tablet]: -3. Place each key you control on your location and take 1 damage.\n" -"[elder_thing]: -4. Add 2 [curse] tokens to the chaos bag." -msgstr "" diff --git a/i18n/it/campaigns/eoe/city_of_the_elder_things.po b/i18n/it/campaigns/eoe/city_of_the_elder_things.po index 103492781..b0281f863 100644 --- a/i18n/it/campaigns/eoe/city_of_the_elder_things.po +++ b/i18n/it/campaigns/eoe/city_of_the_elder_things.po @@ -14,20 +14,6 @@ msgstr "" msgid "Scenario III: City of the Elder Things" msgstr "" -msgid "" -"[skull]: -X. X is the number of keys you control.\n" -"[cultist]: -2. If you fail, place a key you control on your location.\n" -"[tablet]: -3. If a [frost] token was revealed during this test, you automatically fail, instead.\n" -"[elder_thing]: -4. If you fail, the nearest enemy moves once toward you. If it is engaged with you, it attacks." -msgstr "" - -msgid "" -"[skull]: -X. X is 2 plus the number of keys you control.\n" -"[cultist]: -2. Place a key you control on your location.\n" -"[tablet]: -4. If a [frost] token was revealed during this test, take 1 damage and you automatically fail, instead.\n" -"[elder_thing]: -5. If you fail, the nearest enemy moves once toward you. If it is engaged with you, it attacks." -msgstr "" - msgid "As you read the scenario introduction, check the Campaign Log and read any passage that corresponds to your situation." msgstr "" diff --git a/i18n/it/campaigns/eoe/fatal_mirage.po b/i18n/it/campaigns/eoe/fatal_mirage.po index f47d065d0..76e7f780d 100644 --- a/i18n/it/campaigns/eoe/fatal_mirage.po +++ b/i18n/it/campaigns/eoe/fatal_mirage.po @@ -17,20 +17,6 @@ msgstr "" msgid "Scenario ???: Fatal Mirage" msgstr "" -msgid "" -"[skull]: -X. X is the number of story cards in the victory display.\n" -"[cultist]: -2. If you fail, place one of your clues on your location.\n" -"[tablet]: -3. If you fail, you must either move to the Prison of Memories, or shuffle the top card of the Tekeli-li deck into your deck without looking at it.\n" -"[elder_thing]: -4. If you fail, place 1 doom on an [[Eidolon]] enemy in play." -msgstr "" - -msgid "" -"[skull]: -X. X is the current agenda number plus the number of story cards in the victory display.\n" -"[cultist]: -2. If you do not succeed by at least 2, place 1 of your clues on your location.\n" -"[tablet]: -4. If you fail, you must either move to the Prison of Memories, or shuffle the top card of the Tekeli-li deck into your deck without looking at it (if you fail by 2 or more, do both instead).\n" -"[elder_thing]: -5. If you fail, place 1 doom on an [[Eidolon]] enemy in play." -msgstr "" - msgid "Upon entering the doorway, you find yourself in a web of icy tunnels, swathed in miasma and dripping with prismatic ichor. Your reflection peers back at you in myriad peculiar angles. Your voice echoes throughout this infinite hall of mirrors. You turn around to discover that your entryway has vanished behind you. Then, in the corner of your eye, you spot a familiar figure traversing the same mists—but, no, that can't be possible. Can it?" msgstr "" diff --git a/i18n/it/campaigns/eoe/ice_and_death_part_1.po b/i18n/it/campaigns/eoe/ice_and_death_part_1.po index 9292df4ed..eb7dd5f1a 100644 --- a/i18n/it/campaigns/eoe/ice_and_death_part_1.po +++ b/i18n/it/campaigns/eoe/ice_and_death_part_1.po @@ -17,18 +17,6 @@ msgstr "" msgid "Scenario I: Ice and Death, Part I" msgstr "" -msgid "" -"[skull]: -X. X is half the shelter value of your location (rounded up).\n" -"[cultist]: -2. If you fail, shuffle the top card of the Tekeli-li deck into your deck without looking at it (if you cannot, take 1 horror).\n" -"[tablet]: -3. For each point you fail by, discard the top card of your deck. Draw each weakness discarded by this effect." -msgstr "" - -msgid "" -"[skull]: -X. X is the shelter value of your location.\n" -"[cultist]: -2. For each point you fail by, shuffle the top card of the Tekeli-li deck into your deck without looking at it (for each card you cannot shuffle, take 1 horror).\n" -"[tablet]: -4. For each point you fail by, discard the top card of your deck. Draw each weakness discarded by this effect." -msgstr "" - msgid "" "After two weeks and many hours of hard work, the expedition is ready to make its first foray into the cold, dead continent of Antarctica. Ms. Takada, along with two other mechanics, have fully assembled three aeroplanes along the flat ice shelf—a perfect place for takeoffs and landings. Your team congregates by the aeroplanes, along with several days' worth of camping equipment. The plan is to fly two of the planes over the vast jagged peaks, taking aerial photographs of the stone city mentioned in Dyer's account… that is, if such a thing really exists.\n" "\"If we can find a safe landing zone, we will set up a temporary outpost,\" Dr. Kensler explains. \"Dyer, Danforth, Fredericks, and Claypool will stick around while the rest of us head back to base camp. We can use the sledges to ferry supplies to and from the camps. Otherwise, we'll simply scout out the area and head back to base camp.\" The team nods in agreement and begins boarding the planes." diff --git a/i18n/it/campaigns/eoe/the_heart_of_madness_part_1.po b/i18n/it/campaigns/eoe/the_heart_of_madness_part_1.po index ef8090263..913dea45e 100644 --- a/i18n/it/campaigns/eoe/the_heart_of_madness_part_1.po +++ b/i18n/it/campaigns/eoe/the_heart_of_madness_part_1.po @@ -17,20 +17,6 @@ msgstr "" msgid "Scenario IV: The Heart of Madness, Part I" msgstr "" -msgid "" -"[skull]: -1. (-3 instead if there is an [[Ancient One]] enemy at your location).\n" -"[cultist]: -1. If there is a seal at your location, or if your location is a Mist-Pylon, treat this token as a [frost] token, instead.\n" -"[tablet]: -3. If you fail, draw the top card of the Tekeli-li deck.\n" -"[elder_thing]: -4. If you fail by 3 or more, place 1 doom on the current agenda. This can cause the current agenda to advance." -msgstr "" - -msgid "" -"[skull]: -2. (-4 instead if there is an [[Ancient One]] enemy at your location).\n" -"[cultist]: -1. If there is a seal at your location, or if your location is a Mist-Pylon, treat this token as a [frost] token in addition to its modifier.\n" -"[tablet]: -3. Draw the top card of the Tekeli-li deck.\n" -"[elder_thing]: -5. If you fail by 3 or more, place 1 doom on the current agenda. This can cause the current agenda to advance." -msgstr "" - msgid "You decide to study the doorway and the many paths that diverge from this vast tunnel in the hope that you can discover a way to stop the entity on the other side from escaping. You believe that the technology used to seal this door is somehow related to these five glyphs. Perhaps if you explore the surrounding area, you can find the missing pieces." msgstr "" diff --git a/i18n/it/campaigns/eoe/to_the_forbidden_peaks.po b/i18n/it/campaigns/eoe/to_the_forbidden_peaks.po index f1baa2b41..5a80cac99 100644 --- a/i18n/it/campaigns/eoe/to_the_forbidden_peaks.po +++ b/i18n/it/campaigns/eoe/to_the_forbidden_peaks.po @@ -14,20 +14,6 @@ msgstr "" msgid "Scenario II: To the Forbidden Peaks" msgstr "" -msgid "" -"[skull]: -X. X is the level of your location.\n" -"[cultist]: -1. If you fail, after this test ends, move to the location directly below you.\n" -"[tablet]: -3. If you fail, lose control of an [[Expedition]] asset and place it at your location.\n" -"[elder_thing]: -4. If you fail, the nearest [[Elder Thing]] enemy moves once toward you. If it is engaged with you, it attacks." -msgstr "" - -msgid "" -"[skull]: -X. X is 2 plus the level of your location.\n" -"[cultist]: -1. After this test ends, move to the location directly below you.\n" -"[tablet]: -4. If you fail, lose control of an [[Expedition]] asset and place it at your location.\n" -"[elder_thing]: -5. If you fail, the nearest [[Elder Thing]] enemy moves once toward you. If it is engaged with you, it attacks." -msgstr "" - msgid "" "The wind howls as your party prepares for the long journey ahead. There is very little conversation. Even if you could hear each other's muffled voices through your earmuffs and scarves, what would you say? The silence of your shared terror is loud enough.\n" "Your destination is many miles ahead of you. The jagged peaks loom far on the horizon, taunting you. You run a mental checklist of your situation…" diff --git a/i18n/it/campaigns/tic/a_light_in_the_fog.po b/i18n/it/campaigns/tic/a_light_in_the_fog.po index eea203075..58285a3f1 100644 --- a/i18n/it/campaigns/tic/a_light_in_the_fog.po +++ b/i18n/it/campaigns/tic/a_light_in_the_fog.po @@ -14,20 +14,6 @@ msgstr "" msgid "Scenario VI: A Light in the Fog" msgstr "" -msgid "" -"[skull]: -1. If your location is flooded, reveal an additional chaos token.\n" -"[cultist]: -2. If you fail, after this test ends, increase the flood level of your location.\n" -"[tablet]: -3. If you fail this test and your location is flooded, take 1 damage.\n" -"[elder_thing]: -4. If you fail, move the nearest ready unengaged enemy once toward your location. It loses aloof during this movement." -msgstr "" - -msgid "" -"[skull]: -2. If your location is flooded, reveal an additional chaos token.\n" -"[cultist]: -2. If you fail, after this test ends, increase the flood level of your location (if you cannot, take 1 horror instead).\n" -"[tablet]: -3. If you fail this test and your location is flooded, take 2 damage.\n" -"[elder_thing]: -4. Move the nearest unengaged enemy once toward your location. It loses aloof during this movement." -msgstr "" - msgid "" "Crimson-tinted fog bathes the sky as you reach the gatehouse of Falcon Point. Atop the cliffs above you, the lighthouse beacon pierces through the mist. Considering the state of Innsmouth, you wonder what purpose the signal serves now. You doubt there are any ships out at sea given the inclement weather.\n" "Somewhere inside is the evidence you found weeks ago. You suspect that Oceiros—the man who captured you and left you in that pit to die—also resides within. \"Are you ready?\" Agent Harper asks. \"We have no real escape route here, should things go south. Be prepared for anything.\"\n" diff --git a/i18n/it/campaigns/tic/into_the_maelstrom.po b/i18n/it/campaigns/tic/into_the_maelstrom.po index 4ea8f8223..966465365 100644 --- a/i18n/it/campaigns/tic/into_the_maelstrom.po +++ b/i18n/it/campaigns/tic/into_the_maelstrom.po @@ -14,20 +14,6 @@ msgstr "" msgid "Scenario VIII: Into the Maelstrom" msgstr "" -msgid "" -"[skull]: -1 (-3 instead if there are 4 or more unflooded [[Y'ha-nthlei]] locations in play).\n" -"[cultist]: -3. If you fail, place 1 doom on the current agenda (this may cause the current agenda to advance).\n" -"[tablet]: -4. If you fail, you must either increase the flood level of your location or take 1 damage.\n" -"[elder_thing]: -5. If you fail and there is a key on your location, take 1 horror." -msgstr "" - -msgid "" -"[skull]: -2 (-4 instead if there are 4 or more unflooded [[Y'ha-nthlei]] locations in play).\n" -"[cultist]: -4. If you fail, place 1 doom on the current agenda (this may cause the current agenda to advance).\n" -"[tablet]: -5. If you fail, you must either increase the flood level of your location or take 1 damage.\n" -"[elder_thing]: -6. If you fail and there is a key on your location, take 1 horror." -msgstr "" - msgid "" "Your plan is simple. Foolish, but simple. The knowledge you've gathered leads you to conclude that the Esoteric Order of Dagon is the cause of both the rising tides and the appearance of the horrific \"Deep Ones.\" Not only that, but over the course of the last few decades, the Order has transformed the townsfolk into more of the horrific creatures, using them to infiltrate Innsmouth from within. But worst of all, the entity the cult worships-Dagon-is just one of two. His mate, Hydra, still slumbers in the depths below Innsmouth, waiting to awaken and stake her claim over an endless ocean.\n" "These are the conclusions that have led to your plan: Travel once more to Devil Reef, descend into the city of the Deep Ones that lies hidden at the bottom of the ocean, and put a stop to the Deep Ones' plans once and for all. Agent Harper helps you prepare, loading your possessions onto the boat you managed to steal from what remained of Innsmouth's docks. \"We only have one shot at this,\" Harper says. \"I don't think I need to remind you what might happen if we fail.\" She looks pointedly at the flooded ruins of Innsmouth. \"Are you ready?\"" diff --git a/i18n/it/campaigns/tic/the_lair_of_dagon.po b/i18n/it/campaigns/tic/the_lair_of_dagon.po index cdadc4516..f84be4936 100644 --- a/i18n/it/campaigns/tic/the_lair_of_dagon.po +++ b/i18n/it/campaigns/tic/the_lair_of_dagon.po @@ -14,20 +14,6 @@ msgstr "" msgid "Scenario VII: The Lair of Dagon" msgstr "" -msgid "" -"[skull]: -1 for each key on this card.\n" -"[cultist]: -0. Reveal an additional chaos token. If you reveal 1 or more [curse] tokens during this test, you automatically fail.\n" -"[tablet]: -3. If you fail, place each key you control on your location.\n" -"[elder_thing]: -4. If you fail, add 1 [curse] token to the chaos bag." -msgstr "" - -msgid "" -"[skull]: -2 for each key on this card.\n" -"[cultist]: -2. Reveal an additional chaos token. If you reveal 1 or more [curse] tokens during this test, you automatically fail.\n" -"[tablet]: -3. Place each key you control on your location and take 1 damage.\n" -"[elder_thing]: -4. Add 2 [curse] tokens to the chaos bag." -msgstr "" - msgid "" "
THURSDAY, SEPTEMBER 15, 1927
\n" "
ONE WEEK EARLIER
\n" diff --git a/i18n/ko/campaigns/eoe/city_of_the_elder_things.po b/i18n/ko/campaigns/eoe/city_of_the_elder_things.po index 57b482278..319522456 100644 --- a/i18n/ko/campaigns/eoe/city_of_the_elder_things.po +++ b/i18n/ko/campaigns/eoe/city_of_the_elder_things.po @@ -366,17 +366,3 @@ msgstr "" "몇 시간이 지난 뒤에도 당신은 감히 바깥으로 나갈 엄두를 내지 못했지만, 뭔가 의미 있는 것이라도 있을성 싶어 피신처 곳곳을 수색해 보았습니다. 얼음장같이 차가운 건물 지하층의 성소에서 당신은 지금까지 찾아낸 것보다도 더욱더 믿기 힘든 것을 발견했습니다. 그것은 바로 만화경처럼 여러 빛깔의 광휘를 흩뿌리는 독기의 웅덩이였습니다. 그 표면에서는 휘몰아치는 회색 안개가 피어올라, 익숙한 모습과 기묘한 환각을 빚어내고 또 금세 그 형체를 집어삼킵니다.\n" "독기의 웅덩이는 당신이 다가온 것을 감지하기라도 한 듯, 휘도는 안개를 멈추고서 마치 인사하듯 허공으로 곧게 피어오릅니다. 그러고는 한데 합쳐져 찬란한 빛깔을 발하는 방울이 되어 바닥을 기어갑니다. 그것은 당신이 제자리에 멈추면 따라 멈추었고, 당신이 방울을 따라 움직이면 다시 움직이기 시작했습니다. 그것은 당신에게 더 가까이 오라고 손짓합니다. 당신을 비롯한 탐사대원들은 말 못할 공포에 휩싸여 서로를 바라봅니다. 이것은 당신에게 뭔가를 보여 주려는 걸까요? 대체 어디로 데려가려는 걸까요? 그렇다면… 따라가는 게 진정 현명한 선택이긴 할까요?\n" "결국 탐사대 내에서 논의를 거친 끝에 방울을 따라가기로 했습니다. 여기서 꾸물거려 봐야 소용도 없고, 시간이 갈수록 날씨도 험악해져만 갑니다. 당신은 그것이 당신이 찾던 해답으로 이끌어주기를 바라며 조심스럽게 따라갑니다. 짙은 어둠 속을 헤치고 몇 시간을 내려가다 보니, 발걸음을 내디딜 때마다 당신의 판단이 옳은 것인지 의구심이 들었습니다. 한참을 지나자 고대 석조물은 얼음 동굴로 이어집니다. 매끄러운 동굴 벽면은 검은색 농액으로 뒤덮였으며 바닥 면에는 기원을 알 수 없는 기묘한 문양이 가득 새겨져 있었습니다. 마침내 독기의 방울은 다시 벽으로 스며들어 사라졌고, 당신은 의심과 공포에 휩싸인 채, 차디찬 남극 대륙의 심장부와 그보다 더 깊은 곳으로 이어지는 기나긴 갱도 안에 덩그러니 남고 말았습니다…" - -msgid "" -"[skull]: -X. X is the number of keys you control.\n" -"[cultist]: -2. If you fail, place a key you control on your location.\n" -"[tablet]: -3. If a [frost] token was revealed during this test, you automatically fail, instead.\n" -"[elder_thing]: -4. If you fail, the nearest enemy moves once toward you. If it is engaged with you, it attacks." -msgstr "" - -msgid "" -"[skull]: -X. X is 2 plus the number of keys you control.\n" -"[cultist]: -2. Place a key you control on your location.\n" -"[tablet]: -4. If a [frost] token was revealed during this test, take 1 damage and you automatically fail, instead.\n" -"[elder_thing]: -5. If you fail, the nearest enemy moves once toward you. If it is engaged with you, it attacks." -msgstr "" diff --git a/i18n/ko/campaigns/eoe/fatal_mirage.po b/i18n/ko/campaigns/eoe/fatal_mirage.po index d739a609f..de55aada4 100644 --- a/i18n/ko/campaigns/eoe/fatal_mirage.po +++ b/i18n/ko/campaigns/eoe/fatal_mirage.po @@ -280,17 +280,3 @@ msgstr "당신은 기진맥진한 채로 비틀거리며 일어섭니다. 꿈이 msgid "You tumble through the doorway, and onto your sleeping mat, flailing within your tangle of warm blankets. No door shuts behind you. Did you only imagine all of that? Or was it all real?" msgstr "관문을 향해 굴러떨어진 당신은, 잠자리에서 따뜻한 담요에 뒤엉킨 채로 허우적거리고 있었습니다. 당신이 들어왔던 문은 그 어디에도 없었습니다. 그 모든 건 당신 혼자만의 상상이었을까요? 그게 아니라면, 모두 진짜였던 걸까요?" - -msgid "" -"[skull]: -X. X is the number of story cards in the victory display.\n" -"[cultist]: -2. If you fail, place one of your clues on your location.\n" -"[tablet]: -3. If you fail, you must either move to the Prison of Memories, or shuffle the top card of the Tekeli-li deck into your deck without looking at it.\n" -"[elder_thing]: -4. If you fail, place 1 doom on an [[Eidolon]] enemy in play." -msgstr "" - -msgid "" -"[skull]: -X. X is the current agenda number plus the number of story cards in the victory display.\n" -"[cultist]: -2. If you do not succeed by at least 2, place 1 of your clues on your location.\n" -"[tablet]: -4. If you fail, you must either move to the Prison of Memories, or shuffle the top card of the Tekeli-li deck into your deck without looking at it (if you fail by 2 or more, do both instead).\n" -"[elder_thing]: -5. If you fail, place 1 doom on an [[Eidolon]] enemy in play." -msgstr "" diff --git a/i18n/ko/campaigns/eoe/ice_and_death_part_1.po b/i18n/ko/campaigns/eoe/ice_and_death_part_1.po index 80c3f185e..f321f177c 100644 --- a/i18n/ko/campaigns/eoe/ice_and_death_part_1.po +++ b/i18n/ko/campaigns/eoe/ice_and_death_part_1.po @@ -363,15 +363,3 @@ msgstr "아무리 만반의 대비를 했다고 한들, 얼음과 추위를 헤 msgid "As you make camp, you are haunted by memories of the creatures you encountered in the icy wilds. Such entities should not exist. Not even Dyer's report mentions anything of the kind. Grim silence settles over the expedition team as you set up shelter. No one speaks of what they saw in the frozen wilderness. No one speaks of the awful sounds those monsters made. You can only hope that this camp is secluded enough to avoid the attention of those things- whatever they may be…" msgstr "야영지를 세우는 사이에도 당신은 얼어붙은 황무지를 뒤쫓아 왔던 괴수에 관한 생각을 쉬이 떨치지 못했습니다. 감히 세상에 실재할 수 없는 것이었으며, 다이어 교수의 보고서에조차 전혀 언급되어 있지도 않던 존재였습니다. 피난처를 마련한 후에도 탐사대는 지독한 침묵에서 빠져나오지 못합니다. 그 누구도 얼어붙은 설원에서 봤던 것을 이야기하지 않았으며, 그것들이 낸 끔찍한 울음소리에 관해 말하는 이도 없었습니다. 그것의 정체가 뭐든 간에… 부디 야영지가 그것들의 이목을 끌지 않기를 바랄 뿐입니다…" - -msgid "" -"[skull]: -X. X is half the shelter value of your location (rounded up).\n" -"[cultist]: -2. If you fail, shuffle the top card of the Tekeli-li deck into your deck without looking at it (if you cannot, take 1 horror).\n" -"[tablet]: -3. For each point you fail by, discard the top card of your deck. Draw each weakness discarded by this effect." -msgstr "" - -msgid "" -"[skull]: -X. X is the shelter value of your location.\n" -"[cultist]: -2. For each point you fail by, shuffle the top card of the Tekeli-li deck into your deck without looking at it (for each card you cannot shuffle, take 1 horror).\n" -"[tablet]: -4. For each point you fail by, discard the top card of your deck. Draw each weakness discarded by this effect." -msgstr "" diff --git a/i18n/ko/campaigns/eoe/the_heart_of_madness_part_1.po b/i18n/ko/campaigns/eoe/the_heart_of_madness_part_1.po index 40430b9ee..ab9c42b66 100644 --- a/i18n/ko/campaigns/eoe/the_heart_of_madness_part_1.po +++ b/i18n/ko/campaigns/eoe/the_heart_of_madness_part_1.po @@ -287,17 +287,3 @@ msgstr "치익거리며 공기가 빠져나가는 소리에 태곳적의 괴성 msgid "The pulse of energy induced by your catastrophic mistake wipes all organic life from the face of the Earth." msgstr "당신이 벌인 치명적인 실수로 인하여 봉인에 내재하던 에너지가 풀려납니다. 이 태곳적의 에너지가 고동치며 지구상의 모든 생명체를 절멸시키고야 말았습니다." - -msgid "" -"[skull]: -1. (-3 instead if there is an [[Ancient One]] enemy at your location).\n" -"[cultist]: -1. If there is a seal at your location, or if your location is a Mist-Pylon, treat this token as a [frost] token, instead.\n" -"[tablet]: -3. If you fail, draw the top card of the Tekeli-li deck.\n" -"[elder_thing]: -4. If you fail by 3 or more, place 1 doom on the current agenda. This can cause the current agenda to advance." -msgstr "" - -msgid "" -"[skull]: -2. (-4 instead if there is an [[Ancient One]] enemy at your location).\n" -"[cultist]: -1. If there is a seal at your location, or if your location is a Mist-Pylon, treat this token as a [frost] token in addition to its modifier.\n" -"[tablet]: -3. Draw the top card of the Tekeli-li deck.\n" -"[elder_thing]: -5. If you fail by 3 or more, place 1 doom on the current agenda. This can cause the current agenda to advance." -msgstr "" diff --git a/i18n/ko/campaigns/eoe/to_the_forbidden_peaks.po b/i18n/ko/campaigns/eoe/to_the_forbidden_peaks.po index 1e6057135..8abdd19f8 100644 --- a/i18n/ko/campaigns/eoe/to_the_forbidden_peaks.po +++ b/i18n/ko/campaigns/eoe/to_the_forbidden_peaks.po @@ -180,17 +180,3 @@ msgstr "" "탐사대는 투표를 거친 끝에, 이 동굴이 다른 출구로 이어지리라는 희망을 품고서 동굴을 따라가 보기로 했습니다. 어둠이 가시질 않는 동굴 안에서도 의아하리만치 길이 순탄했지만, 이따금 우웅거리는 기묘한 소리가 들려와 등골이 서늘해졌으며, 저 아래 깊은 곳에서 들려오는 속삭임이 당신의 이성을 갉아먹어 갔습니다. 그렇게 몇 시간을 나아간 끝에, 마침내 저 멀리서 비치는 빛줄기를 목격하고 나서야 안도감에 빠집니다.\n" "바깥으로 나오자 또 다른 산비탈이었지만, 이번에는 설원이 아니라 숨 막힐 듯한 장관이 펼쳐져 있습니다. 바로 다이어 교수의 보고서에 묘사된 도시가 눈앞에 펼쳐져 있던 것입니다. 뇌리에서 영영 잊히지 않을 저 모습을 보자니 그 도시가 틀림없습니다. 수십 개도 넘을 듯한, 어두운 점판암과 사암질의 원뿔형 및 피라미드형 건물이 완벽한 기하학적 미로를 이루며 사방으로 뻗어나갑니다. 비록 오랜 세월 동안 풍상에 시달렸을지라도, 이 도시는 비죽비죽한 산봉우리와 두껍게 쌓인 눈더미에 가린 채 지금까지 잔존했던 것입니다.\n" "당신은 한참을 아무 말도 못 한 채 경이로운 광경을 눈에만 담았습니다. 어찌 됐든, 산을 통과하는 길을 찾아낸 것입니다. 그간 마주했던 수많은 시련이 없었다면 지금이야말로 승리를 자축할 만한 순간이라 하겠건만, 수많은 희생을 거치고 이곳에 다다른 지금 승리란 공허한 말일 뿐입니다. 탐사대는 막간의 휴식을 취한 후, 외계 도시로 내려가는 기나긴 여정을 시작합니다. 우선 도시에 이르기 전에 야영지부터 세워야 할 것입니다. 운이 좋다면, 저곳에 사는 끔찍한 괴물들에게 발각되지 않을 것입니다…" - -msgid "" -"[skull]: -X. X is the level of your location.\n" -"[cultist]: -1. If you fail, after this test ends, move to the location directly below you.\n" -"[tablet]: -3. If you fail, lose control of an [[Expedition]] asset and place it at your location.\n" -"[elder_thing]: -4. If you fail, the nearest [[Elder Thing]] enemy moves once toward you. If it is engaged with you, it attacks." -msgstr "" - -msgid "" -"[skull]: -X. X is 2 plus the level of your location.\n" -"[cultist]: -1. After this test ends, move to the location directly below you.\n" -"[tablet]: -4. If you fail, lose control of an [[Expedition]] asset and place it at your location.\n" -"[elder_thing]: -5. If you fail, the nearest [[Elder Thing]] enemy moves once toward you. If it is engaged with you, it attacks." -msgstr "" diff --git a/i18n/ko/campaigns/tic/a_light_in_the_fog.po b/i18n/ko/campaigns/tic/a_light_in_the_fog.po index 7387d5629..dbb4b7060 100644 --- a/i18n/ko/campaigns/tic/a_light_in_the_fog.po +++ b/i18n/ko/campaigns/tic/a_light_in_the_fog.po @@ -278,17 +278,3 @@ msgstr "" msgid "Choose resign location:" msgstr "후퇴한 장소 선택:" - -msgid "" -"[skull]: -1. If your location is flooded, reveal an additional chaos token.\n" -"[cultist]: -2. If you fail, after this test ends, increase the flood level of your location.\n" -"[tablet]: -3. If you fail this test and your location is flooded, take 1 damage.\n" -"[elder_thing]: -4. If you fail, move the nearest ready unengaged enemy once toward your location. It loses aloof during this movement." -msgstr "" - -msgid "" -"[skull]: -2. If your location is flooded, reveal an additional chaos token.\n" -"[cultist]: -2. If you fail, after this test ends, increase the flood level of your location (if you cannot, take 1 horror instead).\n" -"[tablet]: -3. If you fail this test and your location is flooded, take 2 damage.\n" -"[elder_thing]: -4. Move the nearest unengaged enemy once toward your location. It loses aloof during this movement." -msgstr "" diff --git a/i18n/ko/campaigns/tic/into_the_maelstrom.po b/i18n/ko/campaigns/tic/into_the_maelstrom.po index 689b51274..75e3f0b36 100644 --- a/i18n/ko/campaigns/tic/into_the_maelstrom.po +++ b/i18n/ko/campaigns/tic/into_the_maelstrom.po @@ -256,17 +256,3 @@ msgstr "하퍼 요원의 흔적은 어디에도 없었습니다. 어쩌면 도 msgid "As the ritual concludes, the eastern seaboard becomes the first coastline drowned by the rising sea. The rest of the continent is swift to follow. The icecaps melt, consuming the remainder of the Earth. Cities fall. Humanity is no longer. All that is left is the ocean and the ever-static alignment of celestial bodies that looms overhead. And of course, the inheritors of this new Earth: Hydra, Dagon, and their children." msgstr "심해인의 의식이 끝을 맺자, 바닷물이 차올라 미 동부 해안을 가장 먼저 집어 삼켜버립니다. 나머지 대륙도 곧이어 그 뒤를 따릅니다. 머지 않아 만년설도 녹아 전 지구에 남은 것을 휩쓸어 버릴 것입니다. 도시는 몰락하고, 인류의 시대가 저뭅니다. 남은 것은 대양과 영원히 하늘에 붙박혀 정렬된 채로 불길한 기운을 내뿜는 해와 달 뿐. 인류의 뒤를 이어받아, 하이드라와 데이곤 그리고 그들의 자손이 지구에서 번영할 것입니다." - -msgid "" -"[skull]: -1 (-3 instead if there are 4 or more unflooded [[Y'ha-nthlei]] locations in play).\n" -"[cultist]: -3. If you fail, place 1 doom on the current agenda (this may cause the current agenda to advance).\n" -"[tablet]: -4. If you fail, you must either increase the flood level of your location or take 1 damage.\n" -"[elder_thing]: -5. If you fail and there is a key on your location, take 1 horror." -msgstr "" - -msgid "" -"[skull]: -2 (-4 instead if there are 4 or more unflooded [[Y'ha-nthlei]] locations in play).\n" -"[cultist]: -4. If you fail, place 1 doom on the current agenda (this may cause the current agenda to advance).\n" -"[tablet]: -5. If you fail, you must either increase the flood level of your location or take 1 damage.\n" -"[elder_thing]: -6. If you fail and there is a key on your location, take 1 horror." -msgstr "" diff --git a/i18n/ko/campaigns/tic/the_lair_of_dagon.po b/i18n/ko/campaigns/tic/the_lair_of_dagon.po index 51f20614a..3d7785a8b 100644 --- a/i18n/ko/campaigns/tic/the_lair_of_dagon.po +++ b/i18n/ko/campaigns/tic/the_lair_of_dagon.po @@ -221,17 +221,3 @@ msgid "" msgstr "" "이런 신세나 되려고 도슨의 제안을 받아들인 것이 아니었습니다. 도슨과 똑같은 최후를 맞이하지 않으려면, 심문자에게 모든 것을 털어놓는 수밖에 없습니다. 당신은 실종된 요원을 수색하기 위해 도슨에게 고용된 것부터, 악마의 암초를 탐험했던 일이며 밀교회를 깊숙이 파고든 것까지 지난 몇 주간 있던 일을 모조리 털어놓습니다. 당신이 그간 있던 일을 설명하는 모습 앞에, 남자의 얼굴에는 느릿느릿하게 미소가 번져갑니다. “솔직하기도 하구나, 애석하게도 내가 보답할 방법은 이 길뿐이다. 네놈은 너무 많은 것을 봤으니 입을 다물어 줘야겠다.” 그 말의 뜻을 이해한 순간, 심장이 공포에 얼어붙습니다. 또 다시 금속 들문이 열립니다. 저 아래로는 오직 어둠뿐입니다.\n" "오세이로스가 다른 두건 쓴 사교도에게 명을 내립니다. “놈들이 훔친 것을 당장 등대로 가져가라. 우리의 대업을 개시할 시간이 되었도다. 그 누구도 밀교회의 과업을 방해하지 못하리라. 이제 모두가 자연의 순리를 깨닫게 되리라.” 오세이로스가 고개를 끄덕이자, 당신을 붙잡고 있던 이들이 당신을 앞으로 떠밉니다. 당신을 붙잡고 있던 축축한 손에 떠밀리는 순간, 당신은 어둠 속으로 굴러떨어집니다. 차가운 돌바닥에 머리를 들이받으며 모든 것이 흐릿해집니다…" - -msgid "" -"[skull]: -1 for each key on this card.\n" -"[cultist]: -0. Reveal an additional chaos token. If you reveal 1 or more [curse] tokens during this test, you automatically fail.\n" -"[tablet]: -3. If you fail, place each key you control on your location.\n" -"[elder_thing]: -4. If you fail, add 1 [curse] token to the chaos bag." -msgstr "" - -msgid "" -"[skull]: -2 for each key on this card.\n" -"[cultist]: -2. Reveal an additional chaos token. If you reveal 1 or more [curse] tokens during this test, you automatically fail.\n" -"[tablet]: -3. Place each key you control on your location and take 1 damage.\n" -"[elder_thing]: -4. Add 2 [curse] tokens to the chaos bag." -msgstr "" diff --git a/i18n/pl/campaigns/eoe/city_of_the_elder_things.po b/i18n/pl/campaigns/eoe/city_of_the_elder_things.po index a6fccd18d..0f2f79f8d 100644 --- a/i18n/pl/campaigns/eoe/city_of_the_elder_things.po +++ b/i18n/pl/campaigns/eoe/city_of_the_elder_things.po @@ -384,20 +384,6 @@ msgstr "" "Jakby wyczuwając wasze kroki, zawartość zbiornika przestaje wirować i unosi się, jakby chciała się z wami przywitać. Następnie łączy się w migoczącą, załamującą światło kulę, która toczy się za wami po podłodze: zatrzymuje się, wtedy gdy wy przystajecie, i toczy się dalej, gdy ruszacie. Przyciąga was bliżej, prowadzi was. Spoglądacie na siebie z niepokojem. Czy to próbuje wam coś przekazać? Dokądś was zabrać? A jeśli tak… czy można temu zaufać?\n" "W końcu dochodzicie do porozumienia. Nie ma sensu zostawać u dłużej, a pogoda robi się coraz bardziej paskudna z każdą mijającą minutą. Postanawiacie ostrożnie podążać za kulą w nadziei, że być może doprowadzi was do odpowiedzi. Przez wiele godzin idziecie pogrążeni w ciemnościach, na każdym kroku kwestionując własną decyzję. Starożytna budowla zmienia się w oblodzone tunele o gładkich, śliskich od ciemnej posoki ścianach i podłodze pokrytej dziwacznymi znakami nieznanego pochodzenia. W końcu kula wsiąka z powrotem w ściany i znika, pozostawiając was sam na sam z waszymi wątpliwościami, lękami i nieprawdopodobnie długim tunelem przechodzącym przez lodowate serce Antarktydy i prowadzącym w jej głębiny…" -msgid "" -"[skull]: -X. X is the number of keys you control.\n" -"[cultist]: -2. If you fail, place a key you control on your location.\n" -"[tablet]: -3. If a [frost] token was revealed during this test, you automatically fail, instead.\n" -"[elder_thing]: -4. If you fail, the nearest enemy moves once toward you. If it is engaged with you, it attacks." -msgstr "" - -msgid "" -"[skull]: -X. X is 2 plus the number of keys you control.\n" -"[cultist]: -2. Place a key you control on your location.\n" -"[tablet]: -4. If a [frost] token was revealed during this test, take 1 damage and you automatically fail, instead.\n" -"[elder_thing]: -5. If you fail, the nearest enemy moves once toward you. If it is engaged with you, it attacks." -msgstr "" - msgid "Dr. Sinha alive" msgstr "" diff --git a/i18n/pl/campaigns/eoe/fatal_mirage.po b/i18n/pl/campaigns/eoe/fatal_mirage.po index 8beb8b971..901a679c9 100644 --- a/i18n/pl/campaigns/eoe/fatal_mirage.po +++ b/i18n/pl/campaigns/eoe/fatal_mirage.po @@ -296,20 +296,6 @@ msgstr "Podnosicie się ociężale. Czy to był sen? Chwytacie się za skronie, msgid "You tumble through the doorway, and onto your sleeping mat, flailing within your tangle of warm blankets. No door shuts behind you. Did you only imagine all of that? Or was it all real?" msgstr "Wpadacie przez drzwi wprost na wasze materace, szamocąc się pośród plątaniny ciepłych kocy. Nie zatrzaskują się za wami żadne drzwi. Czy sobie to wszystko wyobraziliście? A może była to prawda?" -msgid "" -"[skull]: -X. X is the number of story cards in the victory display.\n" -"[cultist]: -2. If you fail, place one of your clues on your location.\n" -"[tablet]: -3. If you fail, you must either move to the Prison of Memories, or shuffle the top card of the Tekeli-li deck into your deck without looking at it.\n" -"[elder_thing]: -4. If you fail, place 1 doom on an [[Eidolon]] enemy in play." -msgstr "" - -msgid "" -"[skull]: -X. X is the current agenda number plus the number of story cards in the victory display.\n" -"[cultist]: -2. If you do not succeed by at least 2, place 1 of your clues on your location.\n" -"[tablet]: -4. If you fail, you must either move to the Prison of Memories, or shuffle the top card of the Tekeli-li deck into your deck without looking at it (if you fail by 2 or more, do both instead).\n" -"[elder_thing]: -5. If you fail, place 1 doom on an [[Eidolon]] enemy in play." -msgstr "" - msgid "Dyer Crash" msgstr "" diff --git a/i18n/pl/campaigns/eoe/ice_and_death_part_1.po b/i18n/pl/campaigns/eoe/ice_and_death_part_1.po index 11b2dc975..91932a4f7 100644 --- a/i18n/pl/campaigns/eoe/ice_and_death_part_1.po +++ b/i18n/pl/campaigns/eoe/ice_and_death_part_1.po @@ -367,18 +367,6 @@ msgstr "Żadne przygotowanie nie ułatwiłoby waszej podróży przez lód i mró msgid "As you make camp, you are haunted by memories of the creatures you encountered in the icy wilds. Such entities should not exist. Not even Dyer's report mentions anything of the kind. Grim silence settles over the expedition team as you set up shelter. No one speaks of what they saw in the frozen wilderness. No one speaks of the awful sounds those monsters made. You can only hope that this camp is secluded enough to avoid the attention of those things- whatever they may be…" msgstr "Kiedy docieracie do obozu, prześladują was wspomnienia istot, które napotkaliście na lodowym pustkowiu. Coś takiego w ogóle nie powinno istnieć. Nawet w raporcie Dyera nie było mowy o czymkolwiek podobnym do tych stworów. Gdy rozbijacie obóz, wśród was i reszty ekspedycji panuje posępna cisza. Nikt nie mówi o tym, co zobaczyliście na zlodowaciałym odludziu. Nikt nie wspomina o odrażających dźwiękach, które wydawały te potwory. Możecie tylko mieć nadzieję, że wasz obóz jest w wystarczająco zacisznym miejscu, aby ukryć was przed spojrzeniem tych istot – czymkolwiek by one nie były…" -msgid "" -"[skull]: -X. X is half the shelter value of your location (rounded up).\n" -"[cultist]: -2. If you fail, shuffle the top card of the Tekeli-li deck into your deck without looking at it (if you cannot, take 1 horror).\n" -"[tablet]: -3. For each point you fail by, discard the top card of your deck. Draw each weakness discarded by this effect." -msgstr "" - -msgid "" -"[skull]: -X. X is the shelter value of your location.\n" -"[cultist]: -2. For each point you fail by, shuffle the top card of the Tekeli-li deck into your deck without looking at it (for each card you cannot shuffle, take 1 horror).\n" -"[tablet]: -4. For each point you fail by, discard the top card of your deck. Draw each weakness discarded by this effect." -msgstr "" - msgid "William Dyer Crashed" msgstr "" diff --git a/i18n/pl/campaigns/eoe/the_heart_of_madness_part_1.po b/i18n/pl/campaigns/eoe/the_heart_of_madness_part_1.po index cf9889cc2..fa1669f1c 100644 --- a/i18n/pl/campaigns/eoe/the_heart_of_madness_part_1.po +++ b/i18n/pl/campaigns/eoe/the_heart_of_madness_part_1.po @@ -290,20 +290,6 @@ msgstr "Potężna brama otwiera się z długim sykiem powietrza i pierwotnym msgid "The pulse of energy induced by your catastrophic mistake wipes all organic life from the face of the Earth." msgstr "Uderzenie energii wywołane waszym katastrofalnym błędem zmiata z powierzchni Ziemi wszelkie życie." -msgid "" -"[skull]: -1. (-3 instead if there is an [[Ancient One]] enemy at your location).\n" -"[cultist]: -1. If there is a seal at your location, or if your location is a Mist-Pylon, treat this token as a [frost] token, instead.\n" -"[tablet]: -3. If you fail, draw the top card of the Tekeli-li deck.\n" -"[elder_thing]: -4. If you fail by 3 or more, place 1 doom on the current agenda. This can cause the current agenda to advance." -msgstr "" - -msgid "" -"[skull]: -2. (-4 instead if there is an [[Ancient One]] enemy at your location).\n" -"[cultist]: -1. If there is a seal at your location, or if your location is a Mist-Pylon, treat this token as a [frost] token in addition to its modifier.\n" -"[tablet]: -3. Draw the top card of the Tekeli-li deck.\n" -"[elder_thing]: -5. If you fail by 3 or more, place 1 doom on the current agenda. This can cause the current agenda to advance." -msgstr "" - msgid "Victim is Dyer" msgstr "" diff --git a/i18n/pl/campaigns/eoe/to_the_forbidden_peaks.po b/i18n/pl/campaigns/eoe/to_the_forbidden_peaks.po index 9407b9ad9..d595f4b52 100644 --- a/i18n/pl/campaigns/eoe/to_the_forbidden_peaks.po +++ b/i18n/pl/campaigns/eoe/to_the_forbidden_peaks.po @@ -180,20 +180,6 @@ msgstr "" "Wychodzicie również na zboczu góry, lecz tym razem wita was zapierający dech w piersiach widok. Tuż przed wami leży miasto opisane w raporcie Dyera. Jego wygląd jest na tyle niepokojący, że nie da się go pomylić z niczym innym. Cały obszar wypełniają dziesiątki stożkowatych i piramidalnych budynków z ciemnego łupka i piaskowca, które przypominają labirynt idealnych, geometrycznych kształtów. Choć nadgryzione zębem czasu, miasto nadal stoi, ukryte wśród postrzępionych szczytów i gęstego śniegu.\n" "Przez chwilę stoicie w milczeniu i rozmyślacie nad niezwykłym widokiem. Jakimś cudem udało wam się znaleźć drogę przez środek góry. Gdyby nie liczne przeszkody, z jakimi przyszło wam się zmierzyć na waszej drodze, byłaby to z pewnością chwila triumfu. Jednak poświęcenia, których trzeba było dokonać, aby tu dotrzeć, sprawiły, że nie potraficie nazwać tego zwycięstwem. Po chwili odpoczynku rozpoczynacie długą wędrówkę do obcego miasta. Zanim dotrzecie na dół, będziecie musieli rozbić obozowisko. Przy odrobinie szczęścia uda się wam schronić przed straszliwymi stworzeniami zamieszkującymi to miejsce…" -msgid "" -"[skull]: -X. X is the level of your location.\n" -"[cultist]: -1. If you fail, after this test ends, move to the location directly below you.\n" -"[tablet]: -3. If you fail, lose control of an [[Expedition]] asset and place it at your location.\n" -"[elder_thing]: -4. If you fail, the nearest [[Elder Thing]] enemy moves once toward you. If it is engaged with you, it attacks." -msgstr "" - -msgid "" -"[skull]: -X. X is 2 plus the level of your location.\n" -"[cultist]: -1. After this test ends, move to the location directly below you.\n" -"[tablet]: -4. If you fail, lose control of an [[Expedition]] asset and place it at your location.\n" -"[elder_thing]: -5. If you fail, the nearest [[Elder Thing]] enemy moves once toward you. If it is engaged with you, it attacks." -msgstr "" - msgid "Eliyah alive, sledge recovered" msgstr "" diff --git a/i18n/pl/campaigns/tic/a_light_in_the_fog.po b/i18n/pl/campaigns/tic/a_light_in_the_fog.po index adca2ba8a..db4d8323d 100644 --- a/i18n/pl/campaigns/tic/a_light_in_the_fog.po +++ b/i18n/pl/campaigns/tic/a_light_in_the_fog.po @@ -280,17 +280,3 @@ msgstr "Wybierz lokalizacje w których badacze zrezygnowali:" msgctxt "nonbinary" msgid "#name# possesses a diving suit." msgstr "#name# zdobyło skafander." - -msgid "" -"[skull]: -1. If your location is flooded, reveal an additional chaos token.\n" -"[cultist]: -2. If you fail, after this test ends, increase the flood level of your location.\n" -"[tablet]: -3. If you fail this test and your location is flooded, take 1 damage.\n" -"[elder_thing]: -4. If you fail, move the nearest ready unengaged enemy once toward your location. It loses aloof during this movement." -msgstr "" - -msgid "" -"[skull]: -2. If your location is flooded, reveal an additional chaos token.\n" -"[cultist]: -2. If you fail, after this test ends, increase the flood level of your location (if you cannot, take 1 horror instead).\n" -"[tablet]: -3. If you fail this test and your location is flooded, take 2 damage.\n" -"[elder_thing]: -4. Move the nearest unengaged enemy once toward your location. It loses aloof during this movement." -msgstr "" diff --git a/i18n/pl/campaigns/tic/into_the_maelstrom.po b/i18n/pl/campaigns/tic/into_the_maelstrom.po index 8eff3546a..87cc91fad 100644 --- a/i18n/pl/campaigns/tic/into_the_maelstrom.po +++ b/i18n/pl/campaigns/tic/into_the_maelstrom.po @@ -246,17 +246,3 @@ msgstr "Po zakończeniu rytuału wschodnie wybrzeże jako pierwsze zostaje zatop msgctxt "nonbinary" msgid "#name# begins play with a Diving Suit story asset in their play area." msgstr "#name# zaczyna grę z atutem fabularnym Skafander w swoim obszarze gry." - -msgid "" -"[skull]: -1 (-3 instead if there are 4 or more unflooded [[Y'ha-nthlei]] locations in play).\n" -"[cultist]: -3. If you fail, place 1 doom on the current agenda (this may cause the current agenda to advance).\n" -"[tablet]: -4. If you fail, you must either increase the flood level of your location or take 1 damage.\n" -"[elder_thing]: -5. If you fail and there is a key on your location, take 1 horror." -msgstr "" - -msgid "" -"[skull]: -2 (-4 instead if there are 4 or more unflooded [[Y'ha-nthlei]] locations in play).\n" -"[cultist]: -4. If you fail, place 1 doom on the current agenda (this may cause the current agenda to advance).\n" -"[tablet]: -5. If you fail, you must either increase the flood level of your location or take 1 damage.\n" -"[elder_thing]: -6. If you fail and there is a key on your location, take 1 horror." -msgstr "" diff --git a/i18n/pl/campaigns/tic/the_lair_of_dagon.po b/i18n/pl/campaigns/tic/the_lair_of_dagon.po index 6324e5b42..53f012751 100644 --- a/i18n/pl/campaigns/tic/the_lair_of_dagon.po +++ b/i18n/pl/campaigns/tic/the_lair_of_dagon.po @@ -223,17 +223,3 @@ msgstr "Wydawanie kluczy" msgid "During this scenario, investigators may be instructed to spend 1 or more keys. Only an investigator in control of a key may spend it. Spent keys are placed on the scenario reference card." msgstr "Podczas tego scenariusza badacze mogą zostać poproszeni o wydanie 1 lub więcej kluczy. Jedynie badacz kontrolujący klucz może go wydać. Wydane klucze umieszczaj na karcie pomocy scenariusza." - -msgid "" -"[skull]: -1 for each key on this card.\n" -"[cultist]: -0. Reveal an additional chaos token. If you reveal 1 or more [curse] tokens during this test, you automatically fail.\n" -"[tablet]: -3. If you fail, place each key you control on your location.\n" -"[elder_thing]: -4. If you fail, add 1 [curse] token to the chaos bag." -msgstr "" - -msgid "" -"[skull]: -2 for each key on this card.\n" -"[cultist]: -2. Reveal an additional chaos token. If you reveal 1 or more [curse] tokens during this test, you automatically fail.\n" -"[tablet]: -3. Place each key you control on your location and take 1 damage.\n" -"[elder_thing]: -4. Add 2 [curse] tokens to the chaos bag." -msgstr "" diff --git a/i18n/pt/campaigns/eoe/city_of_the_elder_things.po b/i18n/pt/campaigns/eoe/city_of_the_elder_things.po index f3560d76f..87148f115 100644 --- a/i18n/pt/campaigns/eoe/city_of_the_elder_things.po +++ b/i18n/pt/campaigns/eoe/city_of_the_elder_things.po @@ -389,17 +389,3 @@ msgstr "" "horas se passam. Vocês não ousam se aventurar lá fora, mas exploram cada fresta de seu santuário, na esperança de encontrar algo que faria esse esforço valer a pena. O que vocês encontram em vez disso é ainda mais difícil de acreditar. No subterrâneo gélido da estrutura, uma câmara sagrada abriga uma agitada piscina de miasma caleidoscópico. Uma névoa cinza e rodopiante evapora da superfície, formas familiares e estranhas alucinações se materializam e desaparecem lá dentro.\n" "Como se sentisse sua aproximação, a piscina para de se mover e se ergue por conta própria, quase como se estivesse dando boas-vindas. Em seguida, ela se aglutina em uma bolha de cor prismática e rasteja pelo chão, parando quando vocês param, se movendo quando vocês se movem. Ela os chama, guiando-os. Vocês se entreolham, receosos. Aquilo está tentando nos mostrar alguma coisa? Está tentando nos levar para algum lugar? E se estiver… é uma boa ideia segui-la?\n" "Eventualmente, vocês chegam a um acordo. Não tem porque ficar se enrolando aqui, e o tempo fica pior a cada minuto que se passa. Vocês decidem segui-la com cautela, na esperança de que talvez isso os leve a respostas. Vocês continuam por horas em direção à escuridão, questionando seu julgamento a cada passo. A estrutura anciã dá lugar a túneis de gelo de paredes lisas e escorregadias por um icor escuro e chão coberto por bizarras marcações de origem desconhecida. Finalmente, a bolha de miasma escorre de volta para dentro da parede e desaparece, deixando-os sozinhos com suas dúvidas, medos e o impossivelmente longo corredor, que atravessa o coração gelado da Antártida e para além das profundezas…" - -msgid "" -"[skull]: -X. X is the number of keys you control.\n" -"[cultist]: -2. If you fail, place a key you control on your location.\n" -"[tablet]: -3. If a [frost] token was revealed during this test, you automatically fail, instead.\n" -"[elder_thing]: -4. If you fail, the nearest enemy moves once toward you. If it is engaged with you, it attacks." -msgstr "" - -msgid "" -"[skull]: -X. X is 2 plus the number of keys you control.\n" -"[cultist]: -2. Place a key you control on your location.\n" -"[tablet]: -4. If a [frost] token was revealed during this test, take 1 damage and you automatically fail, instead.\n" -"[elder_thing]: -5. If you fail, the nearest enemy moves once toward you. If it is engaged with you, it attacks." -msgstr "" diff --git a/i18n/pt/campaigns/eoe/fatal_mirage.po b/i18n/pt/campaigns/eoe/fatal_mirage.po index 32b324f5c..66bcc841b 100644 --- a/i18n/pt/campaigns/eoe/fatal_mirage.po +++ b/i18n/pt/campaigns/eoe/fatal_mirage.po @@ -291,17 +291,3 @@ msgstr "Teatro Riverview" msgid "Standing Stones" msgstr "Pedras Eretas" - -msgid "" -"[skull]: -X. X is the number of story cards in the victory display.\n" -"[cultist]: -2. If you fail, place one of your clues on your location.\n" -"[tablet]: -3. If you fail, you must either move to the Prison of Memories, or shuffle the top card of the Tekeli-li deck into your deck without looking at it.\n" -"[elder_thing]: -4. If you fail, place 1 doom on an [[Eidolon]] enemy in play." -msgstr "" - -msgid "" -"[skull]: -X. X is the current agenda number plus the number of story cards in the victory display.\n" -"[cultist]: -2. If you do not succeed by at least 2, place 1 of your clues on your location.\n" -"[tablet]: -4. If you fail, you must either move to the Prison of Memories, or shuffle the top card of the Tekeli-li deck into your deck without looking at it (if you fail by 2 or more, do both instead).\n" -"[elder_thing]: -5. If you fail, place 1 doom on an [[Eidolon]] enemy in play." -msgstr "" diff --git a/i18n/pt/campaigns/eoe/ice_and_death_part_1.po b/i18n/pt/campaigns/eoe/ice_and_death_part_1.po index 9d98a610a..b508ca10e 100644 --- a/i18n/pt/campaigns/eoe/ice_and_death_part_1.po +++ b/i18n/pt/campaigns/eoe/ice_and_death_part_1.po @@ -378,15 +378,3 @@ msgstr "" msgid "#X#" msgstr "#X#" - -msgid "" -"[skull]: -X. X is half the shelter value of your location (rounded up).\n" -"[cultist]: -2. If you fail, shuffle the top card of the Tekeli-li deck into your deck without looking at it (if you cannot, take 1 horror).\n" -"[tablet]: -3. For each point you fail by, discard the top card of your deck. Draw each weakness discarded by this effect." -msgstr "" - -msgid "" -"[skull]: -X. X is the shelter value of your location.\n" -"[cultist]: -2. For each point you fail by, shuffle the top card of the Tekeli-li deck into your deck without looking at it (for each card you cannot shuffle, take 1 horror).\n" -"[tablet]: -4. For each point you fail by, discard the top card of your deck. Draw each weakness discarded by this effect." -msgstr "" diff --git a/i18n/pt/campaigns/eoe/the_heart_of_madness_part_1.po b/i18n/pt/campaigns/eoe/the_heart_of_madness_part_1.po index 767138080..319f7f20b 100644 --- a/i18n/pt/campaigns/eoe/the_heart_of_madness_part_1.po +++ b/i18n/pt/campaigns/eoe/the_heart_of_madness_part_1.po @@ -291,17 +291,3 @@ msgstr "Com um último silvo de ar e um chiado primordial, o imenso portal estou msgid "The pulse of energy induced by your catastrophic mistake wipes all organic life from the face of the Earth." msgstr "O pulso de energia induzido pelo seu catastrófico erro varre toda as formas de vida da superfície da Terra." - -msgid "" -"[skull]: -1. (-3 instead if there is an [[Ancient One]] enemy at your location).\n" -"[cultist]: -1. If there is a seal at your location, or if your location is a Mist-Pylon, treat this token as a [frost] token, instead.\n" -"[tablet]: -3. If you fail, draw the top card of the Tekeli-li deck.\n" -"[elder_thing]: -4. If you fail by 3 or more, place 1 doom on the current agenda. This can cause the current agenda to advance." -msgstr "" - -msgid "" -"[skull]: -2. (-4 instead if there is an [[Ancient One]] enemy at your location).\n" -"[cultist]: -1. If there is a seal at your location, or if your location is a Mist-Pylon, treat this token as a [frost] token in addition to its modifier.\n" -"[tablet]: -3. Draw the top card of the Tekeli-li deck.\n" -"[elder_thing]: -5. If you fail by 3 or more, place 1 doom on the current agenda. This can cause the current agenda to advance." -msgstr "" diff --git a/i18n/pt/campaigns/eoe/to_the_forbidden_peaks.po b/i18n/pt/campaigns/eoe/to_the_forbidden_peaks.po index a6c198337..a4ee43580 100644 --- a/i18n/pt/campaigns/eoe/to_the_forbidden_peaks.po +++ b/i18n/pt/campaigns/eoe/to_the_forbidden_peaks.po @@ -179,17 +179,3 @@ msgstr "" "Vocês votam e decidem continuar avançando, na esperança de que o túnel os leve até outra saída. Para sua surpresa, a jornada é suave, apesar da escuridão sempre presente, dos ecos assustadores de gemidos estranhos e das vozes abafadas de algo nas profundezas desafiarem sua sanidade. Vocês continuam por horas até que, final e felizmente, avistam luz ao longe.\n" "Vocês emergem mais uma vez na encosta da montanha, desta vez para uma vista de tirar o fôlego. Estendida diante dos seus olhos está a cidade descrita nos relatórios de Dyer. A visão perturbadora é inconfundível. Dezenas de construções cônicas e piramidais de ardósia e arenito estão esculpidas por toda a região como um labirinto de formas geométricas perfeitas. Apesar de desgastada pelo tempo, a cidade ainda resiste, escondida por picos irregulares e muita neve.\n" "Por um tempo, vocês ficam em silêncio tentando entender a impressionante visão. De alguma forma, vocês conseguiram encontrar um caminho através da montanha. Não fosse pelas inúmeras provações que enfrentaram pelo caminho, este seria um momento de triunfo. Mas após os sacrifícios feitos para chegar aqui, a vitória parece vazia. Após um momento de descanso, vocês começam a grande jornada montanha abaixo em direção à cidade alienígena. Vocês terão de acampar antes de chegar ao pé da inclinação. Com sorte, estarão escondidos das pavorosas criaturas que habitam esse lugar…" - -msgid "" -"[skull]: -X. X is the level of your location.\n" -"[cultist]: -1. If you fail, after this test ends, move to the location directly below you.\n" -"[tablet]: -3. If you fail, lose control of an [[Expedition]] asset and place it at your location.\n" -"[elder_thing]: -4. If you fail, the nearest [[Elder Thing]] enemy moves once toward you. If it is engaged with you, it attacks." -msgstr "" - -msgid "" -"[skull]: -X. X is 2 plus the level of your location.\n" -"[cultist]: -1. After this test ends, move to the location directly below you.\n" -"[tablet]: -4. If you fail, lose control of an [[Expedition]] asset and place it at your location.\n" -"[elder_thing]: -5. If you fail, the nearest [[Elder Thing]] enemy moves once toward you. If it is engaged with you, it attacks." -msgstr "" diff --git a/i18n/pt/campaigns/tic/a_light_in_the_fog.po b/i18n/pt/campaigns/tic/a_light_in_the_fog.po index 338f30d30..2905ed045 100644 --- a/i18n/pt/campaigns/tic/a_light_in_the_fog.po +++ b/i18n/pt/campaigns/tic/a_light_in_the_fog.po @@ -14,20 +14,6 @@ msgstr "" msgid "Scenario VI: A Light in the Fog" msgstr "" -msgid "" -"[skull]: -1. If your location is flooded, reveal an additional chaos token.\n" -"[cultist]: -2. If you fail, after this test ends, increase the flood level of your location.\n" -"[tablet]: -3. If you fail this test and your location is flooded, take 1 damage.\n" -"[elder_thing]: -4. If you fail, move the nearest ready unengaged enemy once toward your location. It loses aloof during this movement." -msgstr "" - -msgid "" -"[skull]: -2. If your location is flooded, reveal an additional chaos token.\n" -"[cultist]: -2. If you fail, after this test ends, increase the flood level of your location (if you cannot, take 1 horror instead).\n" -"[tablet]: -3. If you fail this test and your location is flooded, take 2 damage.\n" -"[elder_thing]: -4. Move the nearest unengaged enemy once toward your location. It loses aloof during this movement." -msgstr "" - msgid "" "Crimson-tinted fog bathes the sky as you reach the gatehouse of Falcon Point. Atop the cliffs above you, the lighthouse beacon pierces through the mist. Considering the state of Innsmouth, you wonder what purpose the signal serves now. You doubt there are any ships out at sea given the inclement weather.\n" "Somewhere inside is the evidence you found weeks ago. You suspect that Oceiros—the man who captured you and left you in that pit to die—also resides within. \"Are you ready?\" Agent Harper asks. \"We have no real escape route here, should things go south. Be prepared for anything.\"\n" diff --git a/i18n/pt/campaigns/tic/into_the_maelstrom.po b/i18n/pt/campaigns/tic/into_the_maelstrom.po index fd800fdf2..06e20fe51 100644 --- a/i18n/pt/campaigns/tic/into_the_maelstrom.po +++ b/i18n/pt/campaigns/tic/into_the_maelstrom.po @@ -14,20 +14,6 @@ msgstr "" msgid "Scenario VIII: Into the Maelstrom" msgstr "" -msgid "" -"[skull]: -1 (-3 instead if there are 4 or more unflooded [[Y'ha-nthlei]] locations in play).\n" -"[cultist]: -3. If you fail, place 1 doom on the current agenda (this may cause the current agenda to advance).\n" -"[tablet]: -4. If you fail, you must either increase the flood level of your location or take 1 damage.\n" -"[elder_thing]: -5. If you fail and there is a key on your location, take 1 horror." -msgstr "" - -msgid "" -"[skull]: -2 (-4 instead if there are 4 or more unflooded [[Y'ha-nthlei]] locations in play).\n" -"[cultist]: -4. If you fail, place 1 doom on the current agenda (this may cause the current agenda to advance).\n" -"[tablet]: -5. If you fail, you must either increase the flood level of your location or take 1 damage.\n" -"[elder_thing]: -6. If you fail and there is a key on your location, take 1 horror." -msgstr "" - msgid "" "Your plan is simple. Foolish, but simple. The knowledge you've gathered leads you to conclude that the Esoteric Order of Dagon is the cause of both the rising tides and the appearance of the horrific \"Deep Ones.\" Not only that, but over the course of the last few decades, the Order has transformed the townsfolk into more of the horrific creatures, using them to infiltrate Innsmouth from within. But worst of all, the entity the cult worships-Dagon-is just one of two. His mate, Hydra, still slumbers in the depths below Innsmouth, waiting to awaken and stake her claim over an endless ocean.\n" "These are the conclusions that have led to your plan: Travel once more to Devil Reef, descend into the city of the Deep Ones that lies hidden at the bottom of the ocean, and put a stop to the Deep Ones' plans once and for all. Agent Harper helps you prepare, loading your possessions onto the boat you managed to steal from what remained of Innsmouth's docks. \"We only have one shot at this,\" Harper says. \"I don't think I need to remind you what might happen if we fail.\" She looks pointedly at the flooded ruins of Innsmouth. \"Are you ready?\"" diff --git a/i18n/pt/campaigns/tic/the_lair_of_dagon.po b/i18n/pt/campaigns/tic/the_lair_of_dagon.po index 164908876..629d77f66 100644 --- a/i18n/pt/campaigns/tic/the_lair_of_dagon.po +++ b/i18n/pt/campaigns/tic/the_lair_of_dagon.po @@ -14,20 +14,6 @@ msgstr "" msgid "Scenario VII: The Lair of Dagon" msgstr "" -msgid "" -"[skull]: -1 for each key on this card.\n" -"[cultist]: -0. Reveal an additional chaos token. If you reveal 1 or more [curse] tokens during this test, you automatically fail.\n" -"[tablet]: -3. If you fail, place each key you control on your location.\n" -"[elder_thing]: -4. If you fail, add 1 [curse] token to the chaos bag." -msgstr "" - -msgid "" -"[skull]: -2 for each key on this card.\n" -"[cultist]: -2. Reveal an additional chaos token. If you reveal 1 or more [curse] tokens during this test, you automatically fail.\n" -"[tablet]: -3. Place each key you control on your location and take 1 damage.\n" -"[elder_thing]: -4. Add 2 [curse] tokens to the chaos bag." -msgstr "" - msgid "" "
THURSDAY, SEPTEMBER 15, 1927
\n" "
ONE WEEK EARLIER
\n" diff --git a/i18n/ru/campaigns/eoe/city_of_the_elder_things.po b/i18n/ru/campaigns/eoe/city_of_the_elder_things.po index 69e76f4e2..7fbd3319f 100644 --- a/i18n/ru/campaigns/eoe/city_of_the_elder_things.po +++ b/i18n/ru/campaigns/eoe/city_of_the_elder_things.po @@ -410,17 +410,3 @@ msgstr "Взгляд в безумие 2" msgid "No Resolution" msgstr "Исход не достигнут" - -msgid "" -"[skull]: -X. X is the number of keys you control.\n" -"[cultist]: -2. If you fail, place a key you control on your location.\n" -"[tablet]: -3. If a [frost] token was revealed during this test, you automatically fail, instead.\n" -"[elder_thing]: -4. If you fail, the nearest enemy moves once toward you. If it is engaged with you, it attacks." -msgstr "" - -msgid "" -"[skull]: -X. X is 2 plus the number of keys you control.\n" -"[cultist]: -2. Place a key you control on your location.\n" -"[tablet]: -4. If a [frost] token was revealed during this test, take 1 damage and you automatically fail, instead.\n" -"[elder_thing]: -5. If you fail, the nearest enemy moves once toward you. If it is engaged with you, it attacks." -msgstr "" diff --git a/i18n/ru/campaigns/eoe/fatal_mirage.po b/i18n/ru/campaigns/eoe/fatal_mirage.po index fd6a9b7d8..c278eebab 100644 --- a/i18n/ru/campaigns/eoe/fatal_mirage.po +++ b/i18n/ru/campaigns/eoe/fatal_mirage.po @@ -319,17 +319,3 @@ msgstr "Синха погибла при крушении" msgid "Dr. Kensler Crash" msgstr "Кенслер погибла при крушении" - -msgid "" -"[skull]: -X. X is the number of story cards in the victory display.\n" -"[cultist]: -2. If you fail, place one of your clues on your location.\n" -"[tablet]: -3. If you fail, you must either move to the Prison of Memories, or shuffle the top card of the Tekeli-li deck into your deck without looking at it.\n" -"[elder_thing]: -4. If you fail, place 1 doom on an [[Eidolon]] enemy in play." -msgstr "" - -msgid "" -"[skull]: -X. X is the current agenda number plus the number of story cards in the victory display.\n" -"[cultist]: -2. If you do not succeed by at least 2, place 1 of your clues on your location.\n" -"[tablet]: -4. If you fail, you must either move to the Prison of Memories, or shuffle the top card of the Tekeli-li deck into your deck without looking at it (if you fail by 2 or more, do both instead).\n" -"[elder_thing]: -5. If you fail, place 1 doom on an [[Eidolon]] enemy in play." -msgstr "" diff --git a/i18n/ru/campaigns/eoe/ice_and_death_part_1.po b/i18n/ru/campaigns/eoe/ice_and_death_part_1.po index 071f33140..835dc61e6 100644 --- a/i18n/ru/campaigns/eoe/ice_and_death_part_1.po +++ b/i18n/ru/campaigns/eoe/ice_and_death_part_1.po @@ -415,15 +415,3 @@ msgstr "Синха погибла при крушении" msgid "Amy Kensler Crashed" msgstr "Кенслер погибла при крушении" - -msgid "" -"[skull]: -X. X is half the shelter value of your location (rounded up).\n" -"[cultist]: -2. If you fail, shuffle the top card of the Tekeli-li deck into your deck without looking at it (if you cannot, take 1 horror).\n" -"[tablet]: -3. For each point you fail by, discard the top card of your deck. Draw each weakness discarded by this effect." -msgstr "" - -msgid "" -"[skull]: -X. X is the shelter value of your location.\n" -"[cultist]: -2. For each point you fail by, shuffle the top card of the Tekeli-li deck into your deck without looking at it (for each card you cannot shuffle, take 1 horror).\n" -"[tablet]: -4. For each point you fail by, discard the top card of your deck. Draw each weakness discarded by this effect." -msgstr "" diff --git a/i18n/ru/campaigns/eoe/the_heart_of_madness_part_1.po b/i18n/ru/campaigns/eoe/the_heart_of_madness_part_1.po index 41c21face..0f6469991 100644 --- a/i18n/ru/campaigns/eoe/the_heart_of_madness_part_1.po +++ b/i18n/ru/campaigns/eoe/the_heart_of_madness_part_1.po @@ -379,17 +379,3 @@ msgstr "Жертва — доктор Синха" msgid "Danforth still alive" msgstr "Данфорт жив" - -msgid "" -"[skull]: -1. (-3 instead if there is an [[Ancient One]] enemy at your location).\n" -"[cultist]: -1. If there is a seal at your location, or if your location is a Mist-Pylon, treat this token as a [frost] token, instead.\n" -"[tablet]: -3. If you fail, draw the top card of the Tekeli-li deck.\n" -"[elder_thing]: -4. If you fail by 3 or more, place 1 doom on the current agenda. This can cause the current agenda to advance." -msgstr "" - -msgid "" -"[skull]: -2. (-4 instead if there is an [[Ancient One]] enemy at your location).\n" -"[cultist]: -1. If there is a seal at your location, or if your location is a Mist-Pylon, treat this token as a [frost] token in addition to its modifier.\n" -"[tablet]: -3. Draw the top card of the Tekeli-li deck.\n" -"[elder_thing]: -5. If you fail by 3 or more, place 1 doom on the current agenda. This can cause the current agenda to advance." -msgstr "" diff --git a/i18n/ru/campaigns/eoe/to_the_forbidden_peaks.po b/i18n/ru/campaigns/eoe/to_the_forbidden_peaks.po index 6981ca3d2..79e768328 100644 --- a/i18n/ru/campaigns/eoe/to_the_forbidden_peaks.po +++ b/i18n/ru/campaigns/eoe/to_the_forbidden_peaks.po @@ -213,17 +213,3 @@ msgstr "Трагическая потеря (продолжение)" msgid "Shuffle the seven Mountainside locactions and put five of them into play in a diagonal line. Set the remaining two locations aside, out of play. Put The Summit location into play at the top of the diagonal line. The position of each location has its own level from 0-5, beginning at the bottommost location at level 0 and ascending to The Summit at level 5." msgstr "Перемешайте все семь локаций «Горный склон» и введите в игру пять из них по диагонали. Две оставшиеся локации отложите в сторону. Введите в игру локацию «Вершина», разместив её в верхнем конце диагонали. У каждой локации есть уровень от 0 до 5, начиная с нижней локации на уровне 0 и заканчивая «Вершиной» на уровне 5." - -msgid "" -"[skull]: -X. X is the level of your location.\n" -"[cultist]: -1. If you fail, after this test ends, move to the location directly below you.\n" -"[tablet]: -3. If you fail, lose control of an [[Expedition]] asset and place it at your location.\n" -"[elder_thing]: -4. If you fail, the nearest [[Elder Thing]] enemy moves once toward you. If it is engaged with you, it attacks." -msgstr "" - -msgid "" -"[skull]: -X. X is 2 plus the level of your location.\n" -"[cultist]: -1. After this test ends, move to the location directly below you.\n" -"[tablet]: -4. If you fail, lose control of an [[Expedition]] asset and place it at your location.\n" -"[elder_thing]: -5. If you fail, the nearest [[Elder Thing]] enemy moves once toward you. If it is engaged with you, it attacks." -msgstr "" diff --git a/i18n/ru/campaigns/tic/a_light_in_the_fog.po b/i18n/ru/campaigns/tic/a_light_in_the_fog.po index 3ddb845f6..e0ca97487 100644 --- a/i18n/ru/campaigns/tic/a_light_in_the_fog.po +++ b/i18n/ru/campaigns/tic/a_light_in_the_fog.po @@ -14,20 +14,6 @@ msgstr "" msgid "Scenario VI: A Light in the Fog" msgstr "" -msgid "" -"[skull]: -1. If your location is flooded, reveal an additional chaos token.\n" -"[cultist]: -2. If you fail, after this test ends, increase the flood level of your location.\n" -"[tablet]: -3. If you fail this test and your location is flooded, take 1 damage.\n" -"[elder_thing]: -4. If you fail, move the nearest ready unengaged enemy once toward your location. It loses aloof during this movement." -msgstr "" - -msgid "" -"[skull]: -2. If your location is flooded, reveal an additional chaos token.\n" -"[cultist]: -2. If you fail, after this test ends, increase the flood level of your location (if you cannot, take 1 horror instead).\n" -"[tablet]: -3. If you fail this test and your location is flooded, take 2 damage.\n" -"[elder_thing]: -4. Move the nearest unengaged enemy once toward your location. It loses aloof during this movement." -msgstr "" - msgid "" "Crimson-tinted fog bathes the sky as you reach the gatehouse of Falcon Point. Atop the cliffs above you, the lighthouse beacon pierces through the mist. Considering the state of Innsmouth, you wonder what purpose the signal serves now. You doubt there are any ships out at sea given the inclement weather.\n" "Somewhere inside is the evidence you found weeks ago. You suspect that Oceiros—the man who captured you and left you in that pit to die—also resides within. \"Are you ready?\" Agent Harper asks. \"We have no real escape route here, should things go south. Be prepared for anything.\"\n" diff --git a/i18n/ru/campaigns/tic/into_the_maelstrom.po b/i18n/ru/campaigns/tic/into_the_maelstrom.po index 81a01a502..ec7d84334 100644 --- a/i18n/ru/campaigns/tic/into_the_maelstrom.po +++ b/i18n/ru/campaigns/tic/into_the_maelstrom.po @@ -14,20 +14,6 @@ msgstr "" msgid "Scenario VIII: Into the Maelstrom" msgstr "" -msgid "" -"[skull]: -1 (-3 instead if there are 4 or more unflooded [[Y'ha-nthlei]] locations in play).\n" -"[cultist]: -3. If you fail, place 1 doom on the current agenda (this may cause the current agenda to advance).\n" -"[tablet]: -4. If you fail, you must either increase the flood level of your location or take 1 damage.\n" -"[elder_thing]: -5. If you fail and there is a key on your location, take 1 horror." -msgstr "" - -msgid "" -"[skull]: -2 (-4 instead if there are 4 or more unflooded [[Y'ha-nthlei]] locations in play).\n" -"[cultist]: -4. If you fail, place 1 doom on the current agenda (this may cause the current agenda to advance).\n" -"[tablet]: -5. If you fail, you must either increase the flood level of your location or take 1 damage.\n" -"[elder_thing]: -6. If you fail and there is a key on your location, take 1 horror." -msgstr "" - msgid "" "Your plan is simple. Foolish, but simple. The knowledge you've gathered leads you to conclude that the Esoteric Order of Dagon is the cause of both the rising tides and the appearance of the horrific \"Deep Ones.\" Not only that, but over the course of the last few decades, the Order has transformed the townsfolk into more of the horrific creatures, using them to infiltrate Innsmouth from within. But worst of all, the entity the cult worships-Dagon-is just one of two. His mate, Hydra, still slumbers in the depths below Innsmouth, waiting to awaken and stake her claim over an endless ocean.\n" "These are the conclusions that have led to your plan: Travel once more to Devil Reef, descend into the city of the Deep Ones that lies hidden at the bottom of the ocean, and put a stop to the Deep Ones' plans once and for all. Agent Harper helps you prepare, loading your possessions onto the boat you managed to steal from what remained of Innsmouth's docks. \"We only have one shot at this,\" Harper says. \"I don't think I need to remind you what might happen if we fail.\" She looks pointedly at the flooded ruins of Innsmouth. \"Are you ready?\"" diff --git a/i18n/ru/campaigns/tic/the_lair_of_dagon.po b/i18n/ru/campaigns/tic/the_lair_of_dagon.po index 6a3835b31..9bc18c6f2 100644 --- a/i18n/ru/campaigns/tic/the_lair_of_dagon.po +++ b/i18n/ru/campaigns/tic/the_lair_of_dagon.po @@ -14,20 +14,6 @@ msgstr "" msgid "Scenario VII: The Lair of Dagon" msgstr "" -msgid "" -"[skull]: -1 for each key on this card.\n" -"[cultist]: -0. Reveal an additional chaos token. If you reveal 1 or more [curse] tokens during this test, you automatically fail.\n" -"[tablet]: -3. If you fail, place each key you control on your location.\n" -"[elder_thing]: -4. If you fail, add 1 [curse] token to the chaos bag." -msgstr "" - -msgid "" -"[skull]: -2 for each key on this card.\n" -"[cultist]: -2. Reveal an additional chaos token. If you reveal 1 or more [curse] tokens during this test, you automatically fail.\n" -"[tablet]: -3. Place each key you control on your location and take 1 damage.\n" -"[elder_thing]: -4. Add 2 [curse] tokens to the chaos bag." -msgstr "" - msgid "" "
THURSDAY, SEPTEMBER 15, 1927
\n" "
ONE WEEK EARLIER
\n" diff --git a/i18n/uk/campaigns/eoe/city_of_the_elder_things.po b/i18n/uk/campaigns/eoe/city_of_the_elder_things.po index c3161f42a..4cf8a7233 100644 --- a/i18n/uk/campaigns/eoe/city_of_the_elder_things.po +++ b/i18n/uk/campaigns/eoe/city_of_the_elder_things.po @@ -14,20 +14,6 @@ msgstr "" msgid "Scenario III: City of the Elder Things" msgstr "" -msgid "" -"[skull]: -X. X is the number of keys you control.\n" -"[cultist]: -2. If you fail, place a key you control on your location.\n" -"[tablet]: -3. If a [frost] token was revealed during this test, you automatically fail, instead.\n" -"[elder_thing]: -4. If you fail, the nearest enemy moves once toward you. If it is engaged with you, it attacks." -msgstr "" - -msgid "" -"[skull]: -X. X is 2 plus the number of keys you control.\n" -"[cultist]: -2. Place a key you control on your location.\n" -"[tablet]: -4. If a [frost] token was revealed during this test, take 1 damage and you automatically fail, instead.\n" -"[elder_thing]: -5. If you fail, the nearest enemy moves once toward you. If it is engaged with you, it attacks." -msgstr "" - msgid "As you read the scenario introduction, check the Campaign Log and read any passage that corresponds to your situation." msgstr "" diff --git a/i18n/uk/campaigns/eoe/fatal_mirage.po b/i18n/uk/campaigns/eoe/fatal_mirage.po index ffc940522..88a227a6d 100644 --- a/i18n/uk/campaigns/eoe/fatal_mirage.po +++ b/i18n/uk/campaigns/eoe/fatal_mirage.po @@ -17,20 +17,6 @@ msgstr "" msgid "Scenario ???: Fatal Mirage" msgstr "" -msgid "" -"[skull]: -X. X is the number of story cards in the victory display.\n" -"[cultist]: -2. If you fail, place one of your clues on your location.\n" -"[tablet]: -3. If you fail, you must either move to the Prison of Memories, or shuffle the top card of the Tekeli-li deck into your deck without looking at it.\n" -"[elder_thing]: -4. If you fail, place 1 doom on an [[Eidolon]] enemy in play." -msgstr "" - -msgid "" -"[skull]: -X. X is the current agenda number plus the number of story cards in the victory display.\n" -"[cultist]: -2. If you do not succeed by at least 2, place 1 of your clues on your location.\n" -"[tablet]: -4. If you fail, you must either move to the Prison of Memories, or shuffle the top card of the Tekeli-li deck into your deck without looking at it (if you fail by 2 or more, do both instead).\n" -"[elder_thing]: -5. If you fail, place 1 doom on an [[Eidolon]] enemy in play." -msgstr "" - msgid "Upon entering the doorway, you find yourself in a web of icy tunnels, swathed in miasma and dripping with prismatic ichor. Your reflection peers back at you in myriad peculiar angles. Your voice echoes throughout this infinite hall of mirrors. You turn around to discover that your entryway has vanished behind you. Then, in the corner of your eye, you spot a familiar figure traversing the same mists—but, no, that can't be possible. Can it?" msgstr "" diff --git a/i18n/uk/campaigns/eoe/ice_and_death_part_1.po b/i18n/uk/campaigns/eoe/ice_and_death_part_1.po index fde417ddf..10475e09d 100644 --- a/i18n/uk/campaigns/eoe/ice_and_death_part_1.po +++ b/i18n/uk/campaigns/eoe/ice_and_death_part_1.po @@ -17,18 +17,6 @@ msgstr "" msgid "Scenario I: Ice and Death, Part I" msgstr "" -msgid "" -"[skull]: -X. X is half the shelter value of your location (rounded up).\n" -"[cultist]: -2. If you fail, shuffle the top card of the Tekeli-li deck into your deck without looking at it (if you cannot, take 1 horror).\n" -"[tablet]: -3. For each point you fail by, discard the top card of your deck. Draw each weakness discarded by this effect." -msgstr "" - -msgid "" -"[skull]: -X. X is the shelter value of your location.\n" -"[cultist]: -2. For each point you fail by, shuffle the top card of the Tekeli-li deck into your deck without looking at it (for each card you cannot shuffle, take 1 horror).\n" -"[tablet]: -4. For each point you fail by, discard the top card of your deck. Draw each weakness discarded by this effect." -msgstr "" - msgid "" "After two weeks and many hours of hard work, the expedition is ready to make its first foray into the cold, dead continent of Antarctica. Ms. Takada, along with two other mechanics, have fully assembled three aeroplanes along the flat ice shelf—a perfect place for takeoffs and landings. Your team congregates by the aeroplanes, along with several days' worth of camping equipment. The plan is to fly two of the planes over the vast jagged peaks, taking aerial photographs of the stone city mentioned in Dyer's account… that is, if such a thing really exists.\n" "\"If we can find a safe landing zone, we will set up a temporary outpost,\" Dr. Kensler explains. \"Dyer, Danforth, Fredericks, and Claypool will stick around while the rest of us head back to base camp. We can use the sledges to ferry supplies to and from the camps. Otherwise, we'll simply scout out the area and head back to base camp.\" The team nods in agreement and begins boarding the planes." diff --git a/i18n/uk/campaigns/eoe/the_heart_of_madness_part_1.po b/i18n/uk/campaigns/eoe/the_heart_of_madness_part_1.po index e3d3a9cc1..ec81aa5cb 100644 --- a/i18n/uk/campaigns/eoe/the_heart_of_madness_part_1.po +++ b/i18n/uk/campaigns/eoe/the_heart_of_madness_part_1.po @@ -17,20 +17,6 @@ msgstr "" msgid "Scenario IV: The Heart of Madness, Part I" msgstr "" -msgid "" -"[skull]: -1. (-3 instead if there is an [[Ancient One]] enemy at your location).\n" -"[cultist]: -1. If there is a seal at your location, or if your location is a Mist-Pylon, treat this token as a [frost] token, instead.\n" -"[tablet]: -3. If you fail, draw the top card of the Tekeli-li deck.\n" -"[elder_thing]: -4. If you fail by 3 or more, place 1 doom on the current agenda. This can cause the current agenda to advance." -msgstr "" - -msgid "" -"[skull]: -2. (-4 instead if there is an [[Ancient One]] enemy at your location).\n" -"[cultist]: -1. If there is a seal at your location, or if your location is a Mist-Pylon, treat this token as a [frost] token in addition to its modifier.\n" -"[tablet]: -3. Draw the top card of the Tekeli-li deck.\n" -"[elder_thing]: -5. If you fail by 3 or more, place 1 doom on the current agenda. This can cause the current agenda to advance." -msgstr "" - msgid "You decide to study the doorway and the many paths that diverge from this vast tunnel in the hope that you can discover a way to stop the entity on the other side from escaping. You believe that the technology used to seal this door is somehow related to these five glyphs. Perhaps if you explore the surrounding area, you can find the missing pieces." msgstr "" diff --git a/i18n/uk/campaigns/eoe/to_the_forbidden_peaks.po b/i18n/uk/campaigns/eoe/to_the_forbidden_peaks.po index 0772deea1..6713e54c7 100644 --- a/i18n/uk/campaigns/eoe/to_the_forbidden_peaks.po +++ b/i18n/uk/campaigns/eoe/to_the_forbidden_peaks.po @@ -14,20 +14,6 @@ msgstr "" msgid "Scenario II: To the Forbidden Peaks" msgstr "" -msgid "" -"[skull]: -X. X is the level of your location.\n" -"[cultist]: -1. If you fail, after this test ends, move to the location directly below you.\n" -"[tablet]: -3. If you fail, lose control of an [[Expedition]] asset and place it at your location.\n" -"[elder_thing]: -4. If you fail, the nearest [[Elder Thing]] enemy moves once toward you. If it is engaged with you, it attacks." -msgstr "" - -msgid "" -"[skull]: -X. X is 2 plus the level of your location.\n" -"[cultist]: -1. After this test ends, move to the location directly below you.\n" -"[tablet]: -4. If you fail, lose control of an [[Expedition]] asset and place it at your location.\n" -"[elder_thing]: -5. If you fail, the nearest [[Elder Thing]] enemy moves once toward you. If it is engaged with you, it attacks." -msgstr "" - msgid "" "The wind howls as your party prepares for the long journey ahead. There is very little conversation. Even if you could hear each other's muffled voices through your earmuffs and scarves, what would you say? The silence of your shared terror is loud enough.\n" "Your destination is many miles ahead of you. The jagged peaks loom far on the horizon, taunting you. You run a mental checklist of your situation…" diff --git a/i18n/uk/campaigns/tic/a_light_in_the_fog.po b/i18n/uk/campaigns/tic/a_light_in_the_fog.po index e711f02b6..25b66b974 100644 --- a/i18n/uk/campaigns/tic/a_light_in_the_fog.po +++ b/i18n/uk/campaigns/tic/a_light_in_the_fog.po @@ -14,20 +14,6 @@ msgstr "" msgid "Scenario VI: A Light in the Fog" msgstr "" -msgid "" -"[skull]: -1. If your location is flooded, reveal an additional chaos token.\n" -"[cultist]: -2. If you fail, after this test ends, increase the flood level of your location.\n" -"[tablet]: -3. If you fail this test and your location is flooded, take 1 damage.\n" -"[elder_thing]: -4. If you fail, move the nearest ready unengaged enemy once toward your location. It loses aloof during this movement." -msgstr "" - -msgid "" -"[skull]: -2. If your location is flooded, reveal an additional chaos token.\n" -"[cultist]: -2. If you fail, after this test ends, increase the flood level of your location (if you cannot, take 1 horror instead).\n" -"[tablet]: -3. If you fail this test and your location is flooded, take 2 damage.\n" -"[elder_thing]: -4. Move the nearest unengaged enemy once toward your location. It loses aloof during this movement." -msgstr "" - msgid "" "Crimson-tinted fog bathes the sky as you reach the gatehouse of Falcon Point. Atop the cliffs above you, the lighthouse beacon pierces through the mist. Considering the state of Innsmouth, you wonder what purpose the signal serves now. You doubt there are any ships out at sea given the inclement weather.\n" "Somewhere inside is the evidence you found weeks ago. You suspect that Oceiros—the man who captured you and left you in that pit to die—also resides within. \"Are you ready?\" Agent Harper asks. \"We have no real escape route here, should things go south. Be prepared for anything.\"\n" diff --git a/i18n/uk/campaigns/tic/into_the_maelstrom.po b/i18n/uk/campaigns/tic/into_the_maelstrom.po index 11465df39..9a34d5293 100644 --- a/i18n/uk/campaigns/tic/into_the_maelstrom.po +++ b/i18n/uk/campaigns/tic/into_the_maelstrom.po @@ -14,20 +14,6 @@ msgstr "" msgid "Scenario VIII: Into the Maelstrom" msgstr "" -msgid "" -"[skull]: -1 (-3 instead if there are 4 or more unflooded [[Y'ha-nthlei]] locations in play).\n" -"[cultist]: -3. If you fail, place 1 doom on the current agenda (this may cause the current agenda to advance).\n" -"[tablet]: -4. If you fail, you must either increase the flood level of your location or take 1 damage.\n" -"[elder_thing]: -5. If you fail and there is a key on your location, take 1 horror." -msgstr "" - -msgid "" -"[skull]: -2 (-4 instead if there are 4 or more unflooded [[Y'ha-nthlei]] locations in play).\n" -"[cultist]: -4. If you fail, place 1 doom on the current agenda (this may cause the current agenda to advance).\n" -"[tablet]: -5. If you fail, you must either increase the flood level of your location or take 1 damage.\n" -"[elder_thing]: -6. If you fail and there is a key on your location, take 1 horror." -msgstr "" - msgid "" "Your plan is simple. Foolish, but simple. The knowledge you've gathered leads you to conclude that the Esoteric Order of Dagon is the cause of both the rising tides and the appearance of the horrific \"Deep Ones.\" Not only that, but over the course of the last few decades, the Order has transformed the townsfolk into more of the horrific creatures, using them to infiltrate Innsmouth from within. But worst of all, the entity the cult worships-Dagon-is just one of two. His mate, Hydra, still slumbers in the depths below Innsmouth, waiting to awaken and stake her claim over an endless ocean.\n" "These are the conclusions that have led to your plan: Travel once more to Devil Reef, descend into the city of the Deep Ones that lies hidden at the bottom of the ocean, and put a stop to the Deep Ones' plans once and for all. Agent Harper helps you prepare, loading your possessions onto the boat you managed to steal from what remained of Innsmouth's docks. \"We only have one shot at this,\" Harper says. \"I don't think I need to remind you what might happen if we fail.\" She looks pointedly at the flooded ruins of Innsmouth. \"Are you ready?\"" diff --git a/i18n/uk/campaigns/tic/the_lair_of_dagon.po b/i18n/uk/campaigns/tic/the_lair_of_dagon.po index a26ef773a..081a219da 100644 --- a/i18n/uk/campaigns/tic/the_lair_of_dagon.po +++ b/i18n/uk/campaigns/tic/the_lair_of_dagon.po @@ -14,20 +14,6 @@ msgstr "" msgid "Scenario VII: The Lair of Dagon" msgstr "" -msgid "" -"[skull]: -1 for each key on this card.\n" -"[cultist]: -0. Reveal an additional chaos token. If you reveal 1 or more [curse] tokens during this test, you automatically fail.\n" -"[tablet]: -3. If you fail, place each key you control on your location.\n" -"[elder_thing]: -4. If you fail, add 1 [curse] token to the chaos bag." -msgstr "" - -msgid "" -"[skull]: -2 for each key on this card.\n" -"[cultist]: -2. Reveal an additional chaos token. If you reveal 1 or more [curse] tokens during this test, you automatically fail.\n" -"[tablet]: -3. Place each key you control on your location and take 1 damage.\n" -"[elder_thing]: -4. Add 2 [curse] tokens to the chaos bag." -msgstr "" - msgid "" "
THURSDAY, SEPTEMBER 15, 1927
\n" "
ONE WEEK EARLIER
\n" diff --git a/i18n/vi/campaigns/eoe/city_of_the_elder_things.po b/i18n/vi/campaigns/eoe/city_of_the_elder_things.po index b6cdab680..3200a388e 100644 --- a/i18n/vi/campaigns/eoe/city_of_the_elder_things.po +++ b/i18n/vi/campaigns/eoe/city_of_the_elder_things.po @@ -32,20 +32,6 @@ msgstr "Khi 1 điều tra viên nắm quyền kiểm soát một chìa khóa, h msgid "Scenario III: City of the Elder Things" msgstr "" -msgid "" -"[skull]: -X. X is the number of keys you control.\n" -"[cultist]: -2. If you fail, place a key you control on your location.\n" -"[tablet]: -3. If a [frost] token was revealed during this test, you automatically fail, instead.\n" -"[elder_thing]: -4. If you fail, the nearest enemy moves once toward you. If it is engaged with you, it attacks." -msgstr "" - -msgid "" -"[skull]: -X. X is 2 plus the number of keys you control.\n" -"[cultist]: -2. Place a key you control on your location.\n" -"[tablet]: -4. If a [frost] token was revealed during this test, take 1 damage and you automatically fail, instead.\n" -"[elder_thing]: -5. If you fail, the nearest enemy moves once toward you. If it is engaged with you, it attacks." -msgstr "" - msgid "As you read the scenario introduction, check the Campaign Log and read any passage that corresponds to your situation." msgstr "" diff --git a/i18n/vi/campaigns/eoe/fatal_mirage.po b/i18n/vi/campaigns/eoe/fatal_mirage.po index fff26e88f..6a604f026 100644 --- a/i18n/vi/campaigns/eoe/fatal_mirage.po +++ b/i18n/vi/campaigns/eoe/fatal_mirage.po @@ -17,20 +17,6 @@ msgstr "" msgid "Scenario ???: Fatal Mirage" msgstr "" -msgid "" -"[skull]: -X. X is the number of story cards in the victory display.\n" -"[cultist]: -2. If you fail, place one of your clues on your location.\n" -"[tablet]: -3. If you fail, you must either move to the Prison of Memories, or shuffle the top card of the Tekeli-li deck into your deck without looking at it.\n" -"[elder_thing]: -4. If you fail, place 1 doom on an [[Eidolon]] enemy in play." -msgstr "" - -msgid "" -"[skull]: -X. X is the current agenda number plus the number of story cards in the victory display.\n" -"[cultist]: -2. If you do not succeed by at least 2, place 1 of your clues on your location.\n" -"[tablet]: -4. If you fail, you must either move to the Prison of Memories, or shuffle the top card of the Tekeli-li deck into your deck without looking at it (if you fail by 2 or more, do both instead).\n" -"[elder_thing]: -5. If you fail, place 1 doom on an [[Eidolon]] enemy in play." -msgstr "" - msgid "Upon entering the doorway, you find yourself in a web of icy tunnels, swathed in miasma and dripping with prismatic ichor. Your reflection peers back at you in myriad peculiar angles. Your voice echoes throughout this infinite hall of mirrors. You turn around to discover that your entryway has vanished behind you. Then, in the corner of your eye, you spot a familiar figure traversing the same mists—but, no, that can't be possible. Can it?" msgstr "" diff --git a/i18n/vi/campaigns/eoe/ice_and_death_part_1.po b/i18n/vi/campaigns/eoe/ice_and_death_part_1.po index fadad3a10..e5717e9e9 100644 --- a/i18n/vi/campaigns/eoe/ice_and_death_part_1.po +++ b/i18n/vi/campaigns/eoe/ice_and_death_part_1.po @@ -17,18 +17,6 @@ msgstr "" msgid "Scenario I: Ice and Death, Part I" msgstr "" -msgid "" -"[skull]: -X. X is half the shelter value of your location (rounded up).\n" -"[cultist]: -2. If you fail, shuffle the top card of the Tekeli-li deck into your deck without looking at it (if you cannot, take 1 horror).\n" -"[tablet]: -3. For each point you fail by, discard the top card of your deck. Draw each weakness discarded by this effect." -msgstr "" - -msgid "" -"[skull]: -X. X is the shelter value of your location.\n" -"[cultist]: -2. For each point you fail by, shuffle the top card of the Tekeli-li deck into your deck without looking at it (for each card you cannot shuffle, take 1 horror).\n" -"[tablet]: -4. For each point you fail by, discard the top card of your deck. Draw each weakness discarded by this effect." -msgstr "" - msgid "" "After two weeks and many hours of hard work, the expedition is ready to make its first foray into the cold, dead continent of Antarctica. Ms. Takada, along with two other mechanics, have fully assembled three aeroplanes along the flat ice shelf—a perfect place for takeoffs and landings. Your team congregates by the aeroplanes, along with several days' worth of camping equipment. The plan is to fly two of the planes over the vast jagged peaks, taking aerial photographs of the stone city mentioned in Dyer's account… that is, if such a thing really exists.\n" "\"If we can find a safe landing zone, we will set up a temporary outpost,\" Dr. Kensler explains. \"Dyer, Danforth, Fredericks, and Claypool will stick around while the rest of us head back to base camp. We can use the sledges to ferry supplies to and from the camps. Otherwise, we'll simply scout out the area and head back to base camp.\" The team nods in agreement and begins boarding the planes." diff --git a/i18n/vi/campaigns/eoe/the_heart_of_madness_part_1.po b/i18n/vi/campaigns/eoe/the_heart_of_madness_part_1.po index 421b6a3bf..b8f856246 100644 --- a/i18n/vi/campaigns/eoe/the_heart_of_madness_part_1.po +++ b/i18n/vi/campaigns/eoe/the_heart_of_madness_part_1.po @@ -17,20 +17,6 @@ msgstr "" msgid "Scenario IV: The Heart of Madness, Part I" msgstr "" -msgid "" -"[skull]: -1. (-3 instead if there is an [[Ancient One]] enemy at your location).\n" -"[cultist]: -1. If there is a seal at your location, or if your location is a Mist-Pylon, treat this token as a [frost] token, instead.\n" -"[tablet]: -3. If you fail, draw the top card of the Tekeli-li deck.\n" -"[elder_thing]: -4. If you fail by 3 or more, place 1 doom on the current agenda. This can cause the current agenda to advance." -msgstr "" - -msgid "" -"[skull]: -2. (-4 instead if there is an [[Ancient One]] enemy at your location).\n" -"[cultist]: -1. If there is a seal at your location, or if your location is a Mist-Pylon, treat this token as a [frost] token in addition to its modifier.\n" -"[tablet]: -3. Draw the top card of the Tekeli-li deck.\n" -"[elder_thing]: -5. If you fail by 3 or more, place 1 doom on the current agenda. This can cause the current agenda to advance." -msgstr "" - msgid "You decide to study the doorway and the many paths that diverge from this vast tunnel in the hope that you can discover a way to stop the entity on the other side from escaping. You believe that the technology used to seal this door is somehow related to these five glyphs. Perhaps if you explore the surrounding area, you can find the missing pieces." msgstr "" diff --git a/i18n/vi/campaigns/eoe/to_the_forbidden_peaks.po b/i18n/vi/campaigns/eoe/to_the_forbidden_peaks.po index ecdf12b5c..d7404accc 100644 --- a/i18n/vi/campaigns/eoe/to_the_forbidden_peaks.po +++ b/i18n/vi/campaigns/eoe/to_the_forbidden_peaks.po @@ -14,20 +14,6 @@ msgstr "" msgid "Scenario II: To the Forbidden Peaks" msgstr "" -msgid "" -"[skull]: -X. X is the level of your location.\n" -"[cultist]: -1. If you fail, after this test ends, move to the location directly below you.\n" -"[tablet]: -3. If you fail, lose control of an [[Expedition]] asset and place it at your location.\n" -"[elder_thing]: -4. If you fail, the nearest [[Elder Thing]] enemy moves once toward you. If it is engaged with you, it attacks." -msgstr "" - -msgid "" -"[skull]: -X. X is 2 plus the level of your location.\n" -"[cultist]: -1. After this test ends, move to the location directly below you.\n" -"[tablet]: -4. If you fail, lose control of an [[Expedition]] asset and place it at your location.\n" -"[elder_thing]: -5. If you fail, the nearest [[Elder Thing]] enemy moves once toward you. If it is engaged with you, it attacks." -msgstr "" - msgid "" "The wind howls as your party prepares for the long journey ahead. There is very little conversation. Even if you could hear each other's muffled voices through your earmuffs and scarves, what would you say? The silence of your shared terror is loud enough.\n" "Your destination is many miles ahead of you. The jagged peaks loom far on the horizon, taunting you. You run a mental checklist of your situation…" diff --git a/i18n/vi/campaigns/tic/a_light_in_the_fog.po b/i18n/vi/campaigns/tic/a_light_in_the_fog.po index 0efdd8b07..ccacd928c 100644 --- a/i18n/vi/campaigns/tic/a_light_in_the_fog.po +++ b/i18n/vi/campaigns/tic/a_light_in_the_fog.po @@ -14,20 +14,6 @@ msgstr "" msgid "Scenario VI: A Light in the Fog" msgstr "" -msgid "" -"[skull]: -1. If your location is flooded, reveal an additional chaos token.\n" -"[cultist]: -2. If you fail, after this test ends, increase the flood level of your location.\n" -"[tablet]: -3. If you fail this test and your location is flooded, take 1 damage.\n" -"[elder_thing]: -4. If you fail, move the nearest ready unengaged enemy once toward your location. It loses aloof during this movement." -msgstr "" - -msgid "" -"[skull]: -2. If your location is flooded, reveal an additional chaos token.\n" -"[cultist]: -2. If you fail, after this test ends, increase the flood level of your location (if you cannot, take 1 horror instead).\n" -"[tablet]: -3. If you fail this test and your location is flooded, take 2 damage.\n" -"[elder_thing]: -4. Move the nearest unengaged enemy once toward your location. It loses aloof during this movement." -msgstr "" - msgid "" "Crimson-tinted fog bathes the sky as you reach the gatehouse of Falcon Point. Atop the cliffs above you, the lighthouse beacon pierces through the mist. Considering the state of Innsmouth, you wonder what purpose the signal serves now. You doubt there are any ships out at sea given the inclement weather.\n" "Somewhere inside is the evidence you found weeks ago. You suspect that Oceiros—the man who captured you and left you in that pit to die—also resides within. \"Are you ready?\" Agent Harper asks. \"We have no real escape route here, should things go south. Be prepared for anything.\"\n" diff --git a/i18n/vi/campaigns/tic/into_the_maelstrom.po b/i18n/vi/campaigns/tic/into_the_maelstrom.po index 3d83225b6..5430e3597 100644 --- a/i18n/vi/campaigns/tic/into_the_maelstrom.po +++ b/i18n/vi/campaigns/tic/into_the_maelstrom.po @@ -14,20 +14,6 @@ msgstr "" msgid "Scenario VIII: Into the Maelstrom" msgstr "" -msgid "" -"[skull]: -1 (-3 instead if there are 4 or more unflooded [[Y'ha-nthlei]] locations in play).\n" -"[cultist]: -3. If you fail, place 1 doom on the current agenda (this may cause the current agenda to advance).\n" -"[tablet]: -4. If you fail, you must either increase the flood level of your location or take 1 damage.\n" -"[elder_thing]: -5. If you fail and there is a key on your location, take 1 horror." -msgstr "" - -msgid "" -"[skull]: -2 (-4 instead if there are 4 or more unflooded [[Y'ha-nthlei]] locations in play).\n" -"[cultist]: -4. If you fail, place 1 doom on the current agenda (this may cause the current agenda to advance).\n" -"[tablet]: -5. If you fail, you must either increase the flood level of your location or take 1 damage.\n" -"[elder_thing]: -6. If you fail and there is a key on your location, take 1 horror." -msgstr "" - msgid "" "Your plan is simple. Foolish, but simple. The knowledge you've gathered leads you to conclude that the Esoteric Order of Dagon is the cause of both the rising tides and the appearance of the horrific \"Deep Ones.\" Not only that, but over the course of the last few decades, the Order has transformed the townsfolk into more of the horrific creatures, using them to infiltrate Innsmouth from within. But worst of all, the entity the cult worships-Dagon-is just one of two. His mate, Hydra, still slumbers in the depths below Innsmouth, waiting to awaken and stake her claim over an endless ocean.\n" "These are the conclusions that have led to your plan: Travel once more to Devil Reef, descend into the city of the Deep Ones that lies hidden at the bottom of the ocean, and put a stop to the Deep Ones' plans once and for all. Agent Harper helps you prepare, loading your possessions onto the boat you managed to steal from what remained of Innsmouth's docks. \"We only have one shot at this,\" Harper says. \"I don't think I need to remind you what might happen if we fail.\" She looks pointedly at the flooded ruins of Innsmouth. \"Are you ready?\"" diff --git a/i18n/vi/campaigns/tic/the_lair_of_dagon.po b/i18n/vi/campaigns/tic/the_lair_of_dagon.po index a59d8bc0e..a48b64efc 100644 --- a/i18n/vi/campaigns/tic/the_lair_of_dagon.po +++ b/i18n/vi/campaigns/tic/the_lair_of_dagon.po @@ -14,20 +14,6 @@ msgstr "" msgid "Scenario VII: The Lair of Dagon" msgstr "" -msgid "" -"[skull]: -1 for each key on this card.\n" -"[cultist]: -0. Reveal an additional chaos token. If you reveal 1 or more [curse] tokens during this test, you automatically fail.\n" -"[tablet]: -3. If you fail, place each key you control on your location.\n" -"[elder_thing]: -4. If you fail, add 1 [curse] token to the chaos bag." -msgstr "" - -msgid "" -"[skull]: -2 for each key on this card.\n" -"[cultist]: -2. Reveal an additional chaos token. If you reveal 1 or more [curse] tokens during this test, you automatically fail.\n" -"[tablet]: -3. Place each key you control on your location and take 1 damage.\n" -"[elder_thing]: -4. Add 2 [curse] tokens to the chaos bag." -msgstr "" - msgid "" "
THURSDAY, SEPTEMBER 15, 1927
\n" "
ONE WEEK EARLIER
\n" diff --git a/i18n/zh/campaigns/eoe/city_of_the_elder_things.po b/i18n/zh/campaigns/eoe/city_of_the_elder_things.po index 464465e0a..f4da6f57d 100644 --- a/i18n/zh/campaigns/eoe/city_of_the_elder_things.po +++ b/i18n/zh/campaigns/eoe/city_of_the_elder_things.po @@ -366,17 +366,3 @@ msgstr "" "幾個小時過去了。你不敢到外面去冒險,但你探索了避難所的每一個縫隙,希望能找到一些值得的東西。然而你的發現反而更讓人難以置信。在這座建築冰冷的底層,有一個神聖的房間,裡面充滿了千變萬化的瘴氣。旋轉的灰霧從表面蒸發,熟悉的形狀和奇怪的幻覺在裡面出現和消失。\n" "仿佛感覺到了你的到來,那團瘴氣停止了旋轉,自己升了起來,仿佛是在打招呼。然後,它凝聚成閃爍的、五光十色的一團,沿著地板向前爬行,當你停止時它也停止,當你跟隨時它又繼續前進。它招呼你靠近,引導著你。你們驚恐地面面相覷。它是不是想告訴你什麼?想帶你去什麼地方?如果是這樣的話……跟著它真的明智嗎?\n" "最終,你們達成了統一。在這兒磨蹭是沒有用的,天氣每分鐘都在變得更壞。你決定謹慎地跟隨,希望它能給你帶來答案。你在一片漆黑中持續走了幾個小時,每一步都在質疑自己的判斷。這座古代建築連通著冰冷隧道,牆壁被黑色膿水塗抹得平穩光滑,地板上覆蓋著來歷不明的奇異標記。最後,那一團瘴氣又滲進了牆壁,消失了,只留下你一個人,帶著你的疑惑,帶著你的恐懼,向著那不可思議的長長的豎井走去,穿過南極的冰雪中心,進入深淵彼端……" - -msgid "" -"[skull]: -X. X is the number of keys you control.\n" -"[cultist]: -2. If you fail, place a key you control on your location.\n" -"[tablet]: -3. If a [frost] token was revealed during this test, you automatically fail, instead.\n" -"[elder_thing]: -4. If you fail, the nearest enemy moves once toward you. If it is engaged with you, it attacks." -msgstr "" - -msgid "" -"[skull]: -X. X is 2 plus the number of keys you control.\n" -"[cultist]: -2. Place a key you control on your location.\n" -"[tablet]: -4. If a [frost] token was revealed during this test, take 1 damage and you automatically fail, instead.\n" -"[elder_thing]: -5. If you fail, the nearest enemy moves once toward you. If it is engaged with you, it attacks." -msgstr "" diff --git a/i18n/zh/campaigns/eoe/fatal_mirage.po b/i18n/zh/campaigns/eoe/fatal_mirage.po index 83708999f..1a8759df2 100644 --- a/i18n/zh/campaigns/eoe/fatal_mirage.po +++ b/i18n/zh/campaigns/eoe/fatal_mirage.po @@ -286,17 +286,3 @@ msgstr "你非常疲倦,踉蹌著站了起來,是夢?你的雙手、你的 msgid "You tumble through the doorway, and onto your sleeping mat, flailing within your tangle of warm blankets. No door shuts behind you. Did you only imagine all of that? Or was it all real?" msgstr "你磕磕絆絆逃出門口,倒在你的睡墊上,在你溫暖的毯子裡胡亂揮舞四肢。你身後沒有關上的門。這些都是你想像出來的嗎?還是說這都是真的?" - -msgid "" -"[skull]: -X. X is the number of story cards in the victory display.\n" -"[cultist]: -2. If you fail, place one of your clues on your location.\n" -"[tablet]: -3. If you fail, you must either move to the Prison of Memories, or shuffle the top card of the Tekeli-li deck into your deck without looking at it.\n" -"[elder_thing]: -4. If you fail, place 1 doom on an [[Eidolon]] enemy in play." -msgstr "" - -msgid "" -"[skull]: -X. X is the current agenda number plus the number of story cards in the victory display.\n" -"[cultist]: -2. If you do not succeed by at least 2, place 1 of your clues on your location.\n" -"[tablet]: -4. If you fail, you must either move to the Prison of Memories, or shuffle the top card of the Tekeli-li deck into your deck without looking at it (if you fail by 2 or more, do both instead).\n" -"[elder_thing]: -5. If you fail, place 1 doom on an [[Eidolon]] enemy in play." -msgstr "" diff --git a/i18n/zh/campaigns/eoe/ice_and_death_part_1.po b/i18n/zh/campaigns/eoe/ice_and_death_part_1.po index c4704bcb2..bd039480d 100644 --- a/i18n/zh/campaigns/eoe/ice_and_death_part_1.po +++ b/i18n/zh/campaigns/eoe/ice_and_death_part_1.po @@ -365,15 +365,3 @@ msgstr "小型收音機" msgid "Spare Parts" msgstr "備用零件" - -msgid "" -"[skull]: -X. X is half the shelter value of your location (rounded up).\n" -"[cultist]: -2. If you fail, shuffle the top card of the Tekeli-li deck into your deck without looking at it (if you cannot, take 1 horror).\n" -"[tablet]: -3. For each point you fail by, discard the top card of your deck. Draw each weakness discarded by this effect." -msgstr "" - -msgid "" -"[skull]: -X. X is the shelter value of your location.\n" -"[cultist]: -2. For each point you fail by, shuffle the top card of the Tekeli-li deck into your deck without looking at it (for each card you cannot shuffle, take 1 horror).\n" -"[tablet]: -4. For each point you fail by, discard the top card of your deck. Draw each weakness discarded by this effect." -msgstr "" diff --git a/i18n/zh/campaigns/eoe/the_heart_of_madness_part_1.po b/i18n/zh/campaigns/eoe/the_heart_of_madness_part_1.po index 3d0f4cab2..3e57faa4f 100644 --- a/i18n/zh/campaigns/eoe/the_heart_of_madness_part_1.po +++ b/i18n/zh/campaigns/eoe/the_heart_of_madness_part_1.po @@ -287,17 +287,3 @@ msgstr "隨著最後的嘶嘶聲一聲原始的尖叫,巨大的門猛的打開 msgid "The pulse of energy induced by your catastrophic mistake wipes all organic life from the face of the Earth." msgstr "由你們災難性的錯誤引起的能量脈衝將會抹去地球表面所有的有機生命。" - -msgid "" -"[skull]: -1. (-3 instead if there is an [[Ancient One]] enemy at your location).\n" -"[cultist]: -1. If there is a seal at your location, or if your location is a Mist-Pylon, treat this token as a [frost] token, instead.\n" -"[tablet]: -3. If you fail, draw the top card of the Tekeli-li deck.\n" -"[elder_thing]: -4. If you fail by 3 or more, place 1 doom on the current agenda. This can cause the current agenda to advance." -msgstr "" - -msgid "" -"[skull]: -2. (-4 instead if there is an [[Ancient One]] enemy at your location).\n" -"[cultist]: -1. If there is a seal at your location, or if your location is a Mist-Pylon, treat this token as a [frost] token in addition to its modifier.\n" -"[tablet]: -3. Draw the top card of the Tekeli-li deck.\n" -"[elder_thing]: -5. If you fail by 3 or more, place 1 doom on the current agenda. This can cause the current agenda to advance." -msgstr "" diff --git a/i18n/zh/campaigns/eoe/to_the_forbidden_peaks.po b/i18n/zh/campaigns/eoe/to_the_forbidden_peaks.po index e86324978..0f6c2fe9b 100644 --- a/i18n/zh/campaigns/eoe/to_the_forbidden_peaks.po +++ b/i18n/zh/campaigns/eoe/to_the_forbidden_peaks.po @@ -179,17 +179,3 @@ msgstr "" "你們投票後決定繼續前進,希望隧道能把你帶到另一個出口。令你驚訝的是,旅程相當順利,除了始終存在著的黑暗,還有可怕呻吟的回聲和下面深處什麼東西那低沉的聲音在不停磨損著你的理智。幾個小時過去了,直到最後,非常幸運,你看到遠處有光。\n" "你再次出現在山的一側,這一次是令人驚歎的景色。在你面前的是戴爾報告中描述的城市。它那令人難忘的樣子毋庸置疑。幾十座由黑色石板和砂岩建造的圓錐形和金字塔形建築像蜂巢一樣遍佈整個地區,就像一個完美的幾何形狀的迷宮。儘管歷經歲月的滄桑,這座城市依然屹立不倒,隱藏在鋸齒狀山峰和大雪之中。\n" "有那麼一會兒,你靜靜地站在那裡,欣賞這奇妙的景象。不知怎麼的,你找到了一條穿過這座山的路。如果不是因為一路上的諸多艱險,此刻本應是歡慶勝利之時。但在付出了這麼多犧牲之後,勝利嘗起來甚是空洞無味。休息片刻後,你開始長途跋涉,進入陌生的城市。在到達山腳下之前,你必須紮營。運氣好的話,住在那裡的可怕生物不會注意到你……" - -msgid "" -"[skull]: -X. X is the level of your location.\n" -"[cultist]: -1. If you fail, after this test ends, move to the location directly below you.\n" -"[tablet]: -3. If you fail, lose control of an [[Expedition]] asset and place it at your location.\n" -"[elder_thing]: -4. If you fail, the nearest [[Elder Thing]] enemy moves once toward you. If it is engaged with you, it attacks." -msgstr "" - -msgid "" -"[skull]: -X. X is 2 plus the level of your location.\n" -"[cultist]: -1. After this test ends, move to the location directly below you.\n" -"[tablet]: -4. If you fail, lose control of an [[Expedition]] asset and place it at your location.\n" -"[elder_thing]: -5. If you fail, the nearest [[Elder Thing]] enemy moves once toward you. If it is engaged with you, it attacks." -msgstr "" diff --git a/i18n/zh/campaigns/tic/a_light_in_the_fog.po b/i18n/zh/campaigns/tic/a_light_in_the_fog.po index 462659f12..3cf1d440b 100644 --- a/i18n/zh/campaigns/tic/a_light_in_the_fog.po +++ b/i18n/zh/campaigns/tic/a_light_in_the_fog.po @@ -280,17 +280,3 @@ msgstr "#name#有一件潛水服。" msgid "Choose resign location:" msgstr "選擇撤退的地點:" - -msgid "" -"[skull]: -1. If your location is flooded, reveal an additional chaos token.\n" -"[cultist]: -2. If you fail, after this test ends, increase the flood level of your location.\n" -"[tablet]: -3. If you fail this test and your location is flooded, take 1 damage.\n" -"[elder_thing]: -4. If you fail, move the nearest ready unengaged enemy once toward your location. It loses aloof during this movement." -msgstr "" - -msgid "" -"[skull]: -2. If your location is flooded, reveal an additional chaos token.\n" -"[cultist]: -2. If you fail, after this test ends, increase the flood level of your location (if you cannot, take 1 horror instead).\n" -"[tablet]: -3. If you fail this test and your location is flooded, take 2 damage.\n" -"[elder_thing]: -4. Move the nearest unengaged enemy once toward your location. It loses aloof during this movement." -msgstr "" diff --git a/i18n/zh/campaigns/tic/into_the_maelstrom.po b/i18n/zh/campaigns/tic/into_the_maelstrom.po index 07588f71c..f8b39d669 100644 --- a/i18n/zh/campaigns/tic/into_the_maelstrom.po +++ b/i18n/zh/campaigns/tic/into_the_maelstrom.po @@ -246,17 +246,3 @@ msgstr "儀式告終,海水漲湧,東海岸首當其衝。整片大陸很快 msgctxt "nonbinary" msgid "#name# begins play with a Diving Suit story asset in their play area." msgstr "#name#將潛水服劇情支援放在自己的遊戲區域,以此開始遊戲。" - -msgid "" -"[skull]: -1 (-3 instead if there are 4 or more unflooded [[Y'ha-nthlei]] locations in play).\n" -"[cultist]: -3. If you fail, place 1 doom on the current agenda (this may cause the current agenda to advance).\n" -"[tablet]: -4. If you fail, you must either increase the flood level of your location or take 1 damage.\n" -"[elder_thing]: -5. If you fail and there is a key on your location, take 1 horror." -msgstr "" - -msgid "" -"[skull]: -2 (-4 instead if there are 4 or more unflooded [[Y'ha-nthlei]] locations in play).\n" -"[cultist]: -4. If you fail, place 1 doom on the current agenda (this may cause the current agenda to advance).\n" -"[tablet]: -5. If you fail, you must either increase the flood level of your location or take 1 damage.\n" -"[elder_thing]: -6. If you fail and there is a key on your location, take 1 horror." -msgstr "" diff --git a/i18n/zh/campaigns/tic/the_lair_of_dagon.po b/i18n/zh/campaigns/tic/the_lair_of_dagon.po index 62f064770..fa61d7039 100644 --- a/i18n/zh/campaigns/tic/the_lair_of_dagon.po +++ b/i18n/zh/campaigns/tic/the_lair_of_dagon.po @@ -223,17 +223,3 @@ msgstr "花費鑰匙" msgid "During this scenario, investigators may be instructed to spend 1 or more keys. Only an investigator in control of a key may spend it. Spent keys are placed on the scenario reference card." msgstr "在本場冒險期間,調查員可能受到指示要花費鑰匙。只有控制鑰匙的調查員才能將其花費。花費的鑰匙放在冒險輔助卡上。" - -msgid "" -"[skull]: -1 for each key on this card.\n" -"[cultist]: -0. Reveal an additional chaos token. If you reveal 1 or more [curse] tokens during this test, you automatically fail.\n" -"[tablet]: -3. If you fail, place each key you control on your location.\n" -"[elder_thing]: -4. If you fail, add 1 [curse] token to the chaos bag." -msgstr "" - -msgid "" -"[skull]: -2 for each key on this card.\n" -"[cultist]: -2. Reveal an additional chaos token. If you reveal 1 or more [curse] tokens during this test, you automatically fail.\n" -"[tablet]: -3. Place each key you control on your location and take 1 damage.\n" -"[elder_thing]: -4. Add 2 [curse] tokens to the chaos bag." -msgstr ""