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[Feature] Menus for Executes Manager #13

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mavproductions opened this issue Apr 19, 2024 · 0 comments
Open

[Feature] Menus for Executes Manager #13

mavproductions opened this issue Apr 19, 2024 · 0 comments

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@mavproductions
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mavproductions commented Apr 19, 2024

Hey,

As much as I hate !menu -> !1 -> !4 style menus.

It would be nice open-up the executes idea to a swiss-army-knife menu for players to use, who are new to the mode, understand it, and give them more creativity to explore with it.

Taking my other chat alias options and adding them here would be a start, along with a Play-mode + Editor-mode similar to the way CSGO executes worked (I think?).

Right now I need to rcon exec executes-editor.cfg featuring:

mp_warmup_start
exec practice_settings
mp_roundtime 99999
mp_warmup_start
sv_cheats 1
mp_warmuptime 999999
!rcon mp_restartgame 1
mp_warmup_start
sv_infinite_ammo 1
sv_grenade_trajectory_prac_pipreview 1

So I can work on configs. I understand in this phase, you guys have broader ideas, but it would be nice to make the editing process more user-friendly, even with little details. It could be my server specifically, but if I leave the server, and come back later. The player joins and it shows the end-game screen, which is jarring for an untrained administrative eye. Making the round force reboot inside of the plugin might be a nice mitigation.

Going back to the menu specifically. Adding Editor functionality, and Play-mode functionalities would be an explosive improvement which is a hard task and opens up the scope significantly from what I imagine. You might have a more efficient way of doing this, or it might be worth waiting as well until Valve gets their head out of their ass, and brings back a VGUI persistent menu like CSGO/CSS/1.6 had or allows server plugins to use buy menu or radio menus to work for server functions.

Hope this makes sense, I hope I'm not annoying you, this is a big problem(and I know that).

Cheers,

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