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BUILD_ANDROID.md

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Please read the general build guide for information on building other platforms. Only Android specific instructions are found in this file. Note that these instructions apply to building for Oculus Quest.

Dependencies

Building is currently supported on Windows, OSX and Linux, but developers intending to do work on the library dependencies are strongly urged to use 64 bit Linux as a build platform.

OS specific dependencies

Please install the dependencies for your OS using the Windows, OSX or Linux build instructions before attempting to build for Android.

Android Studio

Download the Android Studio installer and run it. Once installed, at the welcome screen, click Configure in the lower right corner and select SDK Manager.

From the SDK Platforms tab, select API levels 26 and 28.

From the SDK Tools tab, select the following

  • Android SDK Build-Tools
  • GPU Debugging Tools
  • LLDB
  • Android SDK Platform-Tools
  • Android SDK Tools
  • NDK (even if you have the NDK installed separately)

Still in the SDK Tools tab, click Show Package Details. Select CMake 3.6.4. Do this even if you have a separate CMake installation.

Also, make sure the NDK installed version is 18 (or higher).

Environment

Create a keystore in Android Studio

Follow the directions here to create a keystore file. You can save it anywhere (preferably not in the hifi folder).

Set up machine specific Gradle properties

Create a gradle.properties file in the .gradle folder ($HOME/.gradle on Unix, Users/<yourname>/.gradle on Windows). Edit the file to contain the following

HIFI_ANDROID_PRECOMPILED=<your_home_directory>/Android/hifi_externals
HIFI_ANDROID_KEYSTORE=<key_store_directory>/<keystore_name>.jks
HIFI_ANDROID_KEYSTORE_PASSWORD=<password>
HIFI_ANDROID_KEY_ALIAS=<key_alias>
HIFI_ANDROID_KEY_PASSWORD=<key_passwords>

Note, do not use $HOME for the path. It must be a fully qualified path name. Also, be sure to use forward slashes in your path.

If you are building for an Android phone

Add these lines to gradle.properties

SUPPRESS_QUEST_INTERFACE
SUPPRESS_QUEST_FRAME_PLAYER

If you are building for an Oculus Quest

Add these lines to gradle.properties

SUPPRESS_INTERFACE
SUPPRESS_FRAME_PLAYER

The above code to suppress modules is not necessary, but will speed up the build process.

Clone the repository

git clone https://github.com/kasenvr/project-athena.git

Building & Running

Building Modules

  • Open Android Studio
  • Choose Open an existing Android Studio project
  • Navigate to the hifi repository and choose the android folder and select OK
  • Wait for Gradle to sync (this should take around 20 minutes the first time)
  • From the Build menu select Make Project

Running a Module

  • In the toolbar at the top of Android Studio, next to the green hammer icon, you should see a dropdown menu.
  • You may already see a configuration for the module you are trying to build. If so, select it.
  • Otherwise, select Edit Configurations.

Your configuration should be as follows

  • Type: Android App
  • Module: (you probably want interface or questInterface)

For the interface modules, you also need to select the activity to launch.

For the Android phone interface

  • From the Launch drop down menu, select Specified Activity
  • In the Activity field directly below, put io.highfidelity.hifiinterface.PermissionChecker

For the Oculus Quest interface

  • From the Launch drop down menu, select Specified Activity
  • In the Activity field directly below, put io.highfidelity.questInterface.PermissionsChecker

Note the 's' in PermissionsChecker for the Quest.

Now you are able to run your module! Click the green play button in the top toolbar of Android Studio r

Troubleshooting

To view a more complete debug log,

  • Click the icon with the two overlapping squares in the upper left corner of the tab where the sync is running (hover text says Toggle view)
  • To change verbosity, click File > Settings. Under Build, Execution, Deployment > Compiler you can add command-line flags, as per Gradle documentation

Some things you can try if you want to do a clean build

  • Delete the build and .externalNativeBuild folders from the folder for each module you're building (for example, hifi/android/apps/interface)
  • If you have set your HIFI_VCPKG_ROOT environment variable, delete the contents of that directory; otherwise, delete AppData/Local/Temp/hifi
  • In Android Studio, click File > Invalidate Caches / Restart and select Invalidate and Restart

If you see lots of "couldn't acquire lock" errors,

  • Open Task Manager and close any running Clang / Gradle processes