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icsim.c
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icsim.c
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/*
* Instrument cluster simulator
*
* (c) 2014 Open Garages - Craig Smith <[email protected]>
*/
#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
#include <string.h>
#include <time.h>
#include <getopt.h>
#include <sys/socket.h>
#include <sys/ioctl.h>
#include <sys/stat.h>
#include <net/if.h>
#include <linux/can.h>
#include <linux/can/raw.h>
#include <SDL2/SDL.h>
#include <SDL2/SDL_image.h>
#include "lib.h"
#ifndef DATA_DIR
#define DATA_DIR "./data/" // Needs trailing slash
#endif
#define SCREEN_WIDTH 692
#define SCREEN_HEIGHT 329
#define DOOR_LOCKED 0
#define DOOR_UNLOCKED 1
#define OFF 0
#define ON 1
#define DEFAULT_DOOR_ID 411 // 0x19b
#define DEFAULT_DOOR_BYTE 2
#define CAN_DOOR1_LOCK 1
#define CAN_DOOR2_LOCK 2
#define CAN_DOOR3_LOCK 4
#define CAN_DOOR4_LOCK 8
#define DEFAULT_SIGNAL_ID 392 // 0x188
#define DEFAULT_SIGNAL_BYTE 0
#define CAN_LEFT_SIGNAL 1
#define CAN_RIGHT_SIGNAL 2
#define DEFAULT_SPEED_ID 580 // 0x244
#define DEFAULT_SPEED_BYTE 3 // bytes 3,4
// For now, specific models will be done as constants. Later
// We should use a config file
#define MODEL_BMW_X1_SPEED_ID 0x1B4
#define MODEL_BMW_X1_SPEED_BYTE 0
#define MODEL_BMW_X1_RPM_ID 0x0AA
#define MODEL_BMW_X1_RPM_BYTE 4
#define MODEL_BMW_X1_HANDBRAKE_ID 0x1B4 // Not implemented yet
#define MODEL_BMW_X1_HANDBRAKE_BYTE 5
const int canfd_on = 1;
int debug = 0;
int randomize = 0;
int seed = 0;
int door_pos = DEFAULT_DOOR_BYTE;
int signal_pos = DEFAULT_SIGNAL_BYTE;
int speed_pos = DEFAULT_SPEED_BYTE;
long current_speed = 0;
int door_status[4];
int turn_status[2];
char *model = NULL;
char data_file[256];
SDL_Renderer *renderer = NULL;
SDL_Texture *base_texture = NULL;
SDL_Texture *needle_tex = NULL;
SDL_Texture *sprite_tex = NULL;
SDL_Rect speed_rect;
// Simple map function
long map(long x, long in_min, long in_max, long out_min, long out_max)
{
return (x - in_min) * (out_max - out_min) / (in_max - in_min) + out_min;
}
// Adds data dir to file name
// Uses a single pointer so not to have a memory leak
// returns point to data_files or NULL if append is too large
char *get_data(char *fname) {
if(strlen(DATA_DIR) + strlen(fname) > 255) return NULL;
strncpy(data_file, DATA_DIR, 255);
strncat(data_file, fname, 255-strlen(data_file));
return data_file;
}
/* Default vehicle state */
void init_car_state() {
door_status[0] = DOOR_LOCKED;
door_status[1] = DOOR_LOCKED;
door_status[2] = DOOR_LOCKED;
door_status[3] = DOOR_LOCKED;
turn_status[0] = OFF;
turn_status[1] = OFF;
}
/* Empty IC */
void blank_ic() {
SDL_RenderCopy(renderer, base_texture, NULL, NULL);
}
/* Updates speedo */
void update_speed() {
SDL_Rect dial_rect;
SDL_Point center;
double angle = 0;
dial_rect.x = 200;
dial_rect.y = 80;
dial_rect.h = 130;
dial_rect.w = 300;
SDL_RenderCopy(renderer, base_texture, &dial_rect, &dial_rect);
/* Because it's a curve we do a smaller rect for the top */
dial_rect.x = 250;
dial_rect.y = 30;
dial_rect.h = 65;
dial_rect.w = 200;
SDL_RenderCopy(renderer, base_texture, &dial_rect, &dial_rect);
// And one more smaller box for the pivot point of the needle
dial_rect.x = 323;
dial_rect.y = 171;
dial_rect.h = 52;
dial_rect.w = 47;
SDL_RenderCopy(renderer, base_texture, &dial_rect, &dial_rect);
center.x = 135;
center.y = 20;
angle = map(current_speed, 0, 280, 0, 180);
if(angle < 0) angle = 0;
if(angle > 180) angle = 180;
SDL_RenderCopyEx(renderer, needle_tex, NULL, &speed_rect, angle, ¢er, SDL_FLIP_NONE);
}
/* Updates door unlocks simulated by door open icons */
void update_doors() {
SDL_Rect door_area, update, pos;
door_area.x = 390;
door_area.y = 215;
door_area.w = 110;
door_area.h = 85;
SDL_RenderCopy(renderer, base_texture, &door_area, &door_area);
// No update if all doors are locked
if(door_status[0] == DOOR_LOCKED && door_status[1] == DOOR_LOCKED &&
door_status[2] == DOOR_LOCKED && door_status[3] == DOOR_LOCKED) return;
// Make the base body red if even one door is unlocked
update.x = 440;
update.y = 239;
update.w = 45;
update.h = 83;
memcpy(&pos, &update, sizeof(SDL_Rect));
pos.x -= 22;
pos.y -= 22;
SDL_RenderCopy(renderer, sprite_tex, &update, &pos);
if(door_status[0] == DOOR_UNLOCKED) {
update.x = 420;
update.y = 263;
update.w = 21;
update.h = 22;
memcpy(&pos, &update, sizeof(SDL_Rect));
pos.x -= 22;
pos.y -= 22;
SDL_RenderCopy(renderer, sprite_tex, &update, &pos);
}
if(door_status[1] == DOOR_UNLOCKED) {
update.x = 484;
update.y = 261;
update.w = 21;
update.h = 22;
memcpy(&pos, &update, sizeof(SDL_Rect));
pos.x -= 22;
pos.y -= 22;
SDL_RenderCopy(renderer, sprite_tex, &update, &pos);
}
if(door_status[2] == DOOR_UNLOCKED) {
update.x = 420;
update.y = 284;
update.w = 21;
update.h = 22;
memcpy(&pos, &update, sizeof(SDL_Rect));
pos.x -= 22;
pos.y -= 22;
SDL_RenderCopy(renderer, sprite_tex, &update, &pos);
}
if(door_status[3] == DOOR_UNLOCKED) {
update.x = 484;
update.y = 287;
update.w = 21;
update.h = 22;
memcpy(&pos, &update, sizeof(SDL_Rect));
pos.x -= 22;
pos.y -= 22;
SDL_RenderCopy(renderer, sprite_tex, &update, &pos);
}
}
/* Updates turn signals */
void update_turn_signals() {
SDL_Rect left, right, lpos, rpos;
left.x = 213;
left.y = 51;
left.w = 45;
left.h = 45;
memcpy(&right, &left, sizeof(SDL_Rect));
right.x = 482;
memcpy(&lpos, &left, sizeof(SDL_Rect));
memcpy(&rpos, &right, sizeof(SDL_Rect));
lpos.x -= 22;
lpos.y -= 22;
rpos.x -= 22;
rpos.y -= 22;
if(turn_status[0] == OFF) {
SDL_RenderCopy(renderer, base_texture, &lpos, &lpos);
} else {
SDL_RenderCopy(renderer, sprite_tex, &left, &lpos);
}
if(turn_status[1] == OFF) {
SDL_RenderCopy(renderer, base_texture, &rpos, &rpos);
} else {
SDL_RenderCopy(renderer, sprite_tex, &right, &rpos);
}
}
/* Redraws the IC updating everything
* Slowest way to go. Should only use on init
*/
void redraw_ic() {
blank_ic();
update_speed();
update_doors();
update_turn_signals();
SDL_RenderPresent(renderer);
}
/* Parses CAN fram and updates current_speed */
void update_speed_status(struct canfd_frame *cf, int maxdlen) {
int len = (cf->len > maxdlen) ? maxdlen : cf->len;
if(len < speed_pos + 1) return;
if (model) {
if (!strncmp(model, "bmw", 3)) {
current_speed = (((cf->data[speed_pos + 1] - 208) * 256) + cf->data[speed_pos]) / 16;
}
} else {
int speed = cf->data[speed_pos] << 8;
speed += cf->data[speed_pos + 1];
speed = speed / 100; // speed in kilometers
current_speed = speed * 0.6213751; // mph
}
update_speed();
SDL_RenderPresent(renderer);
}
/* Parses CAN frame and updates turn signal status */
void update_signal_status(struct canfd_frame *cf, int maxdlen) {
int len = (cf->len > maxdlen) ? maxdlen : cf->len;
if(len < signal_pos) return;
if(cf->data[signal_pos] & CAN_LEFT_SIGNAL) {
turn_status[0] = ON;
} else {
turn_status[0] = OFF;
}
if(cf->data[signal_pos] & CAN_RIGHT_SIGNAL) {
turn_status[1] = ON;
} else {
turn_status[1] = OFF;
}
update_turn_signals();
SDL_RenderPresent(renderer);
}
/* Parses CAN frame and updates door status */
void update_door_status(struct canfd_frame *cf, int maxdlen) {
int len = (cf->len > maxdlen) ? maxdlen : cf->len;
if(len < door_pos) return;
if(cf->data[door_pos] & CAN_DOOR1_LOCK) {
door_status[0] = DOOR_LOCKED;
} else {
door_status[0] = DOOR_UNLOCKED;
}
if(cf->data[door_pos] & CAN_DOOR2_LOCK) {
door_status[1] = DOOR_LOCKED;
} else {
door_status[1] = DOOR_UNLOCKED;
}
if(cf->data[door_pos] & CAN_DOOR3_LOCK) {
door_status[2] = DOOR_LOCKED;
} else {
door_status[2] = DOOR_UNLOCKED;
}
if(cf->data[door_pos] & CAN_DOOR4_LOCK) {
door_status[3] = DOOR_LOCKED;
} else {
door_status[3] = DOOR_UNLOCKED;
}
update_doors();
SDL_RenderPresent(renderer);
}
void Usage(char *msg) {
if(msg) printf("%s\n", msg);
printf("Usage: icsim [options] <can>\n");
printf("\t-r\trandomize IDs\n");
printf("\t-s\tseed value\n");
printf("\t-d\tdebug mode\n");
printf("\t-m\tmodel NAME (Ex: -m bmw)\n");
exit(1);
}
int main(int argc, char *argv[]) {
int opt;
int can;
struct ifreq ifr;
struct sockaddr_can addr;
struct canfd_frame frame;
struct iovec iov;
struct msghdr msg;
struct cmsghdr *cmsg;
struct stat dirstat;
char ctrlmsg[CMSG_SPACE(sizeof(struct timeval)) + CMSG_SPACE(sizeof(__u32))];
int running = 1;
int nbytes, maxdlen;
int seed = 0;
canid_t door_id, signal_id, speed_id;
SDL_Event event;
while ((opt = getopt(argc, argv, "rs:dm:h?")) != -1) {
switch(opt) {
case 'r':
randomize = 1;
break;
case 's':
seed = atoi(optarg);
break;
case 'd':
debug = 1;
break;
case 'm':
model = optarg;
break;
case 'h':
case '?':
default:
Usage(NULL);
break;
}
}
if (optind >= argc) Usage("You must specify at least one can device");
if (seed && randomize) Usage("You can not specify a seed value AND randomize the seed");
// Verify data directory exists
if(stat(DATA_DIR, &dirstat) == -1) {
printf("ERROR: DATA_DIR not found. Define in make file or run in src dir\n");
exit(34);
}
// Create a new raw CAN socket
can = socket(PF_CAN, SOCK_RAW, CAN_RAW);
if(can < 0) Usage("Couldn't create raw socket");
addr.can_family = AF_CAN;
memset(&ifr.ifr_name, 0, sizeof(ifr.ifr_name));
strncpy(ifr.ifr_name, argv[optind], strlen(argv[optind]));
printf("Using CAN interface %s\n", ifr.ifr_name);
if (ioctl(can, SIOCGIFINDEX, &ifr) < 0) {
perror("SIOCGIFINDEX");
exit(1);
}
addr.can_ifindex = ifr.ifr_ifindex;
// CAN FD Mode
setsockopt(can, SOL_CAN_RAW, CAN_RAW_FD_FRAMES, &canfd_on, sizeof(canfd_on));
iov.iov_base = &frame;
iov.iov_len = sizeof(frame);
msg.msg_name = &addr;
msg.msg_namelen = sizeof(addr);
msg.msg_iov = &iov;
msg.msg_iovlen = 1;
msg.msg_control = &ctrlmsg;
msg.msg_controllen = sizeof(ctrlmsg);
msg.msg_flags = 0;
if (bind(can, (struct sockaddr *)&addr, sizeof(addr)) < 0) {
perror("bind");
return 1;
}
init_car_state();
door_id = DEFAULT_DOOR_ID;
signal_id = DEFAULT_SIGNAL_ID;
speed_id = DEFAULT_SPEED_ID;
if (randomize || seed) {
if(randomize) seed = time(NULL);
srand(seed);
door_id = (rand() % 2046) + 1;
signal_id = (rand() % 2046) + 1;
speed_id = (rand() % 2046) + 1;
door_pos = rand() % 9;
signal_pos = rand() % 9;
speed_pos = rand() % 8;
printf("Seed: %d\n", seed);
FILE *fdseed = fopen("/tmp/icsim_seed.txt", "w");
fprintf(fdseed, "%d\n", seed);
fclose(fdseed);
} else if (model) {
if (!strncmp(model, "bmw", 3)) {
speed_id = MODEL_BMW_X1_SPEED_ID;
speed_pos = MODEL_BMW_X1_SPEED_BYTE;
} else {
printf("Unknown model. Acceptable models: bmw\n");
exit(3);
}
}
SDL_Window *window = NULL;
if(SDL_Init ( SDL_INIT_VIDEO ) < 0 ) {
printf("SDL Could not initializes\n");
exit(40);
}
window = SDL_CreateWindow("IC Simulator", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, SCREEN_WIDTH, SCREEN_HEIGHT,
SDL_WINDOW_SHOWN); // | SDL_WINDOW_RESIZABLE);
if(window == NULL) {
printf("Window could not be shown\n");
}
renderer = SDL_CreateRenderer(window, -1, 0);
SDL_Surface *image = IMG_Load(get_data("ic.png"));
SDL_Surface *needle = IMG_Load(get_data("needle.png"));
SDL_Surface *sprites = IMG_Load(get_data("spritesheet.png"));
base_texture = SDL_CreateTextureFromSurface(renderer, image);
needle_tex = SDL_CreateTextureFromSurface(renderer, needle);
sprite_tex = SDL_CreateTextureFromSurface(renderer, sprites);
speed_rect.x = 212;
speed_rect.y = 175;
speed_rect.h = needle->h;
speed_rect.w = needle->w;
// Draw the IC
redraw_ic();
/* For now we will just operate on one CAN interface */
while(running) {
while( SDL_PollEvent(&event) != 0 ) {
switch(event.type) {
case SDL_QUIT:
running = 0;
break;
case SDL_WINDOWEVENT:
switch(event.window.event) {
case SDL_WINDOWEVENT_ENTER:
case SDL_WINDOWEVENT_RESIZED:
redraw_ic();
break;
}
}
SDL_Delay(3);
}
nbytes = recvmsg(can, &msg, 0);
if (nbytes < 0) {
perror("read");
return 1;
}
if ((size_t)nbytes == CAN_MTU)
maxdlen = CAN_MAX_DLEN;
else if ((size_t)nbytes == CANFD_MTU)
maxdlen = CANFD_MAX_DLEN;
else {
fprintf(stderr, "read: incomplete CAN frame\n");
return 1;
}
for (cmsg = CMSG_FIRSTHDR(&msg);
cmsg && (cmsg->cmsg_level == SOL_SOCKET);
cmsg = CMSG_NXTHDR(&msg,cmsg)) {
if (cmsg->cmsg_type == SO_TIMESTAMP) {
// struct timeval tv = *(struct timeval *)CMSG_DATA(cmsg);
}
else if (cmsg->cmsg_type == SO_RXQ_OVFL)
//dropcnt[i] = *(__u32 *)CMSG_DATA(cmsg);
fprintf(stderr, "Dropped packet\n");
}
// if(debug) fprint_canframe(stdout, &frame, "\n", 0, maxdlen);
if(frame.can_id == door_id) update_door_status(&frame, maxdlen);
if(frame.can_id == signal_id) update_signal_status(&frame, maxdlen);
if(frame.can_id == speed_id) update_speed_status(&frame, maxdlen);
}
SDL_DestroyTexture(base_texture);
SDL_DestroyTexture(needle_tex);
SDL_DestroyTexture(sprite_tex);
SDL_FreeSurface(image);
SDL_FreeSurface(needle);
SDL_FreeSurface(sprites);
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(window);
IMG_Quit();
SDL_Quit();
return 0;
}