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SConstruct
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#!/usr/bin/env python
import os
import sys
env = SConscript("godot-cpp/SConstruct")
# For reference:
# - CCFLAGS are compilation flags shared between C and C++
# - CFLAGS are for C-specific compilation flags
# - CXXFLAGS are for C++-specific compilation flags
# - CPPFLAGS are for pre-processor flags
# - CPPDEFINES are for pre-processor defines
# - LINKFLAGS are for linking flags
# tweak this if you want to use different folders, or more folders, to store your source code in.
env.Append(CPPPATH=["src/"])
sources = Glob("src/*.cpp")
# header_files = Glob("src/*.h")
# Depends(sources, header_files)
#link user32.h for MessageBoxA
# env.Append(LIBS=["user32"])
# link sunvox library
# env.Append(IMPLIBSUFFIX=".dll")
# env.Append(LIBS=["src/sunvox_lib-2.1c/sunvox_lib/windows/lib_x86/sunvox.dll"])
if env["platform"] == "macos":
library = env.SharedLibrary(
"gdextensiontest/bin/gdminiaudio.{}.{}.framework/gdminiaudio.{}.{}".format(
env["platform"], env["target"], env["platform"], env["target"]
),
source=sources,
)
else:
library = env.SharedLibrary(
"gdextensiontest/bin/gdminiaudio{}{}".format(env["suffix"], env["SHLIBSUFFIX"]),
source=sources,
)
Default(library)