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CS.vcxproj.filters
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CS.vcxproj.filters
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns:atg="http://atg.xbox.com" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Resource Files">
<UniqueIdentifier>{8e114980-c1a3-4ada-ad7c-83caadf5daeb}</UniqueIdentifier>
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe</Extensions>
</Filter>
<Filter Include="DXUT">
<UniqueIdentifier>{a43c5c25-0e86-4a20-b64a-883785ff74fd}</UniqueIdentifier>
</Filter>
<Filter Include="imgui">
<UniqueIdentifier>{58ee4b18-43b0-4432-aefd-2df2df603bb2}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<None Include="DXUT\Optional\directx.ico">
<Filter>Resource Files</Filter>
</None>
<ClInclude Include="DXUT\Core\DXUT.h">
<Filter>DXUT</Filter>
</ClInclude>
<ClInclude Include="DXUT\Core\DXUTDevice11.h">
<Filter>DXUT</Filter>
</ClInclude>
<ClInclude Include="DXUT\Core\DXUTDevice9.h">
<Filter>DXUT</Filter>
</ClInclude>
<ClInclude Include="DXUT\Core\DXUTmisc.h">
<Filter>DXUT</Filter>
</ClInclude>
<ClCompile Include="DXUT\Core\DXUT.cpp">
<Filter>DXUT</Filter>
</ClCompile>
<ClCompile Include="DXUT\Core\DXUTDevice11.cpp">
<Filter>DXUT</Filter>
</ClCompile>
<ClCompile Include="DXUT\Core\DXUTDevice9.cpp">
<Filter>DXUT</Filter>
</ClCompile>
<ClCompile Include="DXUT\Core\DXUTmisc.cpp">
<Filter>DXUT</Filter>
</ClCompile>
<ClInclude Include="DXUT\Optional\DXUTcamera.h">
<Filter>DXUT</Filter>
</ClInclude>
<ClInclude Include="DXUT\Optional\DXUTgui.h">
<Filter>DXUT</Filter>
</ClInclude>
<ClInclude Include="DXUT\Optional\DXUTres.h">
<Filter>DXUT</Filter>
</ClInclude>
<ClInclude Include="DXUT\Optional\DXUTsettingsdlg.h">
<Filter>DXUT</Filter>
</ClInclude>
<ClInclude Include="DXUT\Optional\SDKmesh.h">
<Filter>DXUT</Filter>
</ClInclude>
<ClInclude Include="DXUT\Optional\SDKmisc.h">
<Filter>DXUT</Filter>
</ClInclude>
<ClCompile Include="DXUT\Optional\DXUTcamera.cpp">
<Filter>DXUT</Filter>
</ClCompile>
<ClCompile Include="DXUT\Optional\DXUTgui.cpp">
<Filter>DXUT</Filter>
</ClCompile>
<ClCompile Include="DXUT\Optional\DXUTres.cpp">
<Filter>DXUT</Filter>
</ClCompile>
<ClCompile Include="DXUT\Optional\DXUTsettingsdlg.cpp">
<Filter>DXUT</Filter>
</ClCompile>
<ClCompile Include="DXUT\Optional\SDKmesh.cpp">
<Filter>DXUT</Filter>
</ClCompile>
<ClCompile Include="DXUT\Optional\SDKmisc.cpp">
<Filter>DXUT</Filter>
</ClCompile>
<None Include="structs.hlsli" />
<None Include="helpers.hlsli" />
<None Include="Halton.hlsli" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="imgui\imgui_draw.cpp">
<Filter>imgui</Filter>
</ClCompile>
<ClCompile Include="imgui\imgui.cpp">
<Filter>imgui</Filter>
</ClCompile>
<ClCompile Include="imgui\imgui_impl_dx11.cpp">
<Filter>imgui</Filter>
</ClCompile>
<ClCompile Include="CS.cpp" />
<ClCompile Include="shader_manager.cpp" />
<ClCompile Include="buffer_manager.cpp" />
<ClCompile Include="scene.cpp" />
<ClCompile Include="ray_tracer.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="imgui\imgui_internal.h">
<Filter>imgui</Filter>
</ClInclude>
<ClInclude Include="imgui\stb_rect_pack.h">
<Filter>imgui</Filter>
</ClInclude>
<ClInclude Include="imgui\stb_textedit.h">
<Filter>imgui</Filter>
</ClInclude>
<ClInclude Include="imgui\stb_truetype.h">
<Filter>imgui</Filter>
</ClInclude>
<ClInclude Include="imgui\imconfig.h">
<Filter>imgui</Filter>
</ClInclude>
<ClInclude Include="imgui\imgui.h">
<Filter>imgui</Filter>
</ClInclude>
<ClInclude Include="imgui\imgui_impl_dx11.h">
<Filter>imgui</Filter>
</ClInclude>
<ClInclude Include="shader_manager.hpp" />
<ClInclude Include="buffer_manager.hpp" />
<ClInclude Include="tiny_obj_loader.h" />
<ClInclude Include="scene.hpp" />
<ClInclude Include="math3d.h" />
<ClInclude Include="structs.hpp" />
<ClInclude Include="ray_tracer.hpp" />
<ClInclude Include="halton_helper.hpp" />
</ItemGroup>
<ItemGroup>
<CLInclude Include="resource.h">
<Filter>Resource Files</Filter>
</CLInclude>
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="CS.rc">
<Filter>Resource Files</Filter>
</ResourceCompile>
</ItemGroup>
<ItemGroup>
<FxCompile Include="fixed_pipeline.hlsl" />
<FxCompile Include="radix_build_cs.hlsl" />
<FxCompile Include="bvh_build_cs.hlsl" />
<FxCompile Include="intersect.hlsl" />
<FxCompile Include="ray_tracing.hlsl" />
</ItemGroup>
</Project>