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Using 25 body joints instead of 17 #42

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adahdooh opened this issue Jan 25, 2021 · 1 comment
Open

Using 25 body joints instead of 17 #42

adahdooh opened this issue Jan 25, 2021 · 1 comment

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@adahdooh
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Hello,

I'm working on an action recognition project. Our model based on 25 body joint configurations. I need to use "video-to-pose3D" to generate 3d pose points. I found that "video-to-pose3d" using 17 body joints, not 25.

My question is, Is there is a way to use the 25 body joints? If not, Is there a converter that converts 17 to 25 body joints?

Regards,

@zh-plus
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zh-plus commented Jul 27, 2021

I'm not sure if we can convert 17 joints to 25 joints. But you may train a model to output 25 joints. This issue may help facebookresearch/VideoPose3D#151.

Sorry for the late response.

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