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Unique
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repeat wait() until game:IsLoaded()
repeat wait() until game:GetService("Players")
repeat wait() until game:GetService("Players").LocalPlayer
repeat wait() until game:GetService("Players").LocalPlayer.PlayerGui
repeat wait() until game:GetService("ReplicatedStorage").Effect.Container
if not game:IsLoaded() then
local GameLoadGui = Instance.new("Message",workspace);
GameLoadGui.Text = 'Wait Game Loading';
game.Loaded:Wait();
GameLoadGui:Destroy();
task.wait(10);
end;
_G.Settings = {
Main = {
["Auto Farm Level"] = false,
["Fast Auto Farm Level"] = false,
--[Mob Aura]
["Distance Mob Aura"] = 1000, -- {Max : 5000}
["Mob Aura"] = false,
--[World 1]
["Auto New World"] = false,
["Auto Saber"] = false,
["Auto Pole"] = false,
["Auto Buy Ablility"] = false,
--[World 2]
["Auto Third Sea"] = false,
["Auto Factory"] = false,
["Auto Factory Hop"] = false,
["Auto Bartilo Quest"] = false,
["Auto True Triple Katana"] = false,
["Auto Rengoku"] = false,
["Auto Swan Glasses"] = false,
["Auto Dark Coat"] = false,
["Auto Ectoplasm"] = false,
["Auto Buy Legendary Sword"] = false,
["Auto Buy Enchanment Haki"] = false,
--[World 3]
["Auto Holy Torch"] = false,
["Auto Buddy Swords"] = false,
["Auto Farm Boss Hallow"] = false,
["Auto Rainbow Haki"] = false,
["Auto Elite Hunter"] = false,
["Auto Musketeer Hat"] = false,
["Auto Buddy Sword"] = false,
["Auto Farm Bone"] = false,
["Auto Ken-Haki V2"] = false,
["Auto Cavander"] = false,
["Auto Yama Sword"] = false,
["Auto Tushita Sword"] = false,
["Auto Serpent Bow"] = false,
["Auto Dark Dagger"] = false,
["Auto Cake Prince"] = false,
["Auto Dough V2"] = false,
["Auto Random Bone"] = false,
--[For God Human]
["Auto Fish Tail Sea 1"] = false,
["Auto Fish Tail Sea 3"] = false,
["Auto Magma Ore Sea 2"] = false,
["Auto Magma Ore Sea 1"] = false,
["Auto Mystic Droplet"] = false,
["Auto Dragon Scales"] = false,
},
FightingStyle = {
["Auto God Human"] = false,
["Auto Superhuman"] = false,
["Auto Electric Claw"] = false,
["Auto Death Step"] = false,
["Auto Fully Death Step"] = false,
["Auto SharkMan Karate"] = false,
["Auto Fully SharkMan Karate"] = false,
["Auto Dragon Talon"] = false,
},
Boss = {
["Auto All Boss"] = false,
["Auto Boss Select"] = false,
["Select Boss"] = {},
["Auto Quest"] = false,
},
Mastery = {
["Select Multi Sword"] = {},
["Farm Mastery SwordList"] = false,
["Auto Farm Fruit Mastery"] = false,
["Auto Farm Gun Mastery"] = false,
["Mob Health (%)"] = 15,
},
Configs = {
["Double Quest"] = false,
["Bypass TP"] = false,
["Select Team"] = {"Pirate"}, --{Pirate,Marine}
["Fast Attack"] = true,
["Fast Attack Type"] = {"Fast"}, --{Normal,Fast,Slow}
["Select Weapon"] = {},
--[Misc Configs]
["Auto Haki"] = true,
["Distance Auto Farm"] = 20, --{Max : 50}
["Camera Shaker"] = false,
--[Skill Configs]
["Skill Z"] = true,
["Skill X"] = true,
["Skill C"] = true,
["Skill V"] = true,
--[Mob Configs]
["Show Hitbox"] = false,
["Bring Mob"] = true,
["Disabled Damage"] = false,
},
Stat = {
--[Auto Stats]
["Enabled Auto Stats"] = false,
["Auto Stats Kaitun"] = false,
["Select Stats"] = {"Melee"}, --{Max Stats,Melee,Defense,Sword,Devil Fruit,Gun}
["Point Select"] = 3, --{Recommended , Max : 9}
--[Auto Redeem Code]
["Enabled Auto Redeem Code"] = false,
["Select Level Redeem Code"] = 1, --{Max : 2400}
},
Misc = {
["No Soru Cooldown"] = false,
["No Dash Cooldown"] = false,
["Infinities Geppo"] = false,
["Infinities Energy"] = false,
["No Fog"] = false,
["Wall-TP"] = false,
["Fly"] = false,
["Fly Speed"] = 1,
--[Server]
["Auto Rejoin"] = true,
},
Teleport = {
["Teleport to Sea Beast"] = false,
},
Fruits = {
["Auto Buy Random Fruits"] = false,
["Auto Store Fruits"] = false,
["Select Devil Fruits"] = {}, -- {"Bomb-Bomb","Spike-Spike","Chop-Chop","Spring-Spring","Kilo-Kilo","Spin-Spin","Kilo-Kilo","Spin-Spin","Bird: Falcon","Smoke-Smoke","Flame-Flame","Ice-Ice","Sand-Sand","Dark-Dark","Revive-Revive","Diamond-Diamond","Light-Light","Love-Love","Rubber-Rubber","Barrier-Barrier","Magma-Magma","Door-Door","Quake-Quake","Human-Human: Buddha","String-String","Bird-Bird: Phoenix","Rumble-Rumble","Paw-Paw","Gravity-Gravity","Dough-Dough","Shadow-Shadow","Venom-Venom","Control-Control","Soul-Soul","Dragon-Dragon"}
["Auto Buy Devil Fruits Sniper"] = false,
},
Raids = {
["Auto Raids"] = false,
["Kill Aura"] = false,
["Auto Awakened"] = false,
["Auto Next Place"] = false,
["Select Raids"] = {}, -- {"Flame","Ice","Quake","Light","Dark","String","Rumble","Magma","Human: Buddha","Sand","Bird: Phoenix","Dough"},
},
Combat = {
["Fov Size"] = 200,
["Show Fov"] = false,
["Aimbot Skill"] = false,
},
HUD = {
["FPS"] = 60,
["LockFPS"] = true,
["Boost FPS Windows"] = false,
['White Screen'] = false,
},
ConfigsUI = {
ColorUI = Color3.fromRGB(255, 0, 127), --{Color UI}
}
}
_G.Kai = {
["Check Swords"] = {
["Enabled Check"] = true,
},
["Check Fighting Style"] = {
["Enabled Check"] = true,
},
["Check Awakening Fruits"] = {
["Enabled Check"] = true,
},
["Check Fruits"] = {
["Enabled Check"] = true,
},
}
function LoadSettings()
if readfile and writefile and isfile and isfolder then
if not isfolder("Unique Hub Premium Scripts") then
makefolder("Unique Hub Premium Scripts")
end
if not isfolder("Unique Hub Premium Scripts/Blox Fruits/") then
makefolder("Unique Hub Premium Scripts/Blox Fruits/")
end
if not isfile("Unique Hub Premium Scripts/Blox Fruits/" .. game.Players.LocalPlayer.Name .. ".json") then
writefile("Unique Hub Premium Scripts/Blox Fruits/" .. game.Players.LocalPlayer.Name .. ".json", game:GetService("HttpService"):JSONEncode(_G.Settings))
else
local Decode = game:GetService("HttpService"):JSONDecode(readfile("Unique Hub Premium Scripts/Blox Fruits/" .. game.Players.LocalPlayer.Name .. ".json"))
for i,v in pairs(Decode) do
_G.Settings[i] = v
end
end
else
return warn("Status : Undetected Executor")
end
end
function SaveSettings()
if readfile and writefile and isfile and isfolder then
if not isfile("Unique Hub Premium Scripts/Blox Fruits/" .. game.Players.LocalPlayer.Name .. ".json") then
LoadSettings()
else
local Decode = game:GetService("HttpService"):JSONDecode(readfile("Unique Hub Premium Scripts/Blox Fruits/" .. game.Players.LocalPlayer.Name .. ".json"))
local Array = {}
for i,v in pairs(_G.Settings) do
Array[i] = v
end
writefile("Unique Hub Premium Scripts/Blox Fruits/" .. game.Players.LocalPlayer.Name .. ".json", game:GetService("HttpService"):JSONEncode(Array))
end
else
return warn("Status : Undetected Executor")
end
end
LoadSettings()
if not game:IsLoaded() then
local Loaded = Instance.new("Message",workspace)
Loaded.Text = 'Wait Game Loading'
game.Loaded:Wait()
Loaded:Destroy()
task.wait(10)
end
repeat wait()
if game.Players.LocalPlayer.Team == nil and game:GetService("Players")["LocalPlayer"].PlayerGui.Main.ChooseTeam.Visible == true then
if _G.Settings.Configs["Select Team"] == "Pirate" then
game:GetService("Players")["LocalPlayer"].PlayerGui.Main.ChooseTeam.Container.Pirates.Frame.ViewportFrame.TextButton.Size = UDim2.new(0, 10000, 0, 10000)
game:GetService("Players")["LocalPlayer"].PlayerGui.Main.ChooseTeam.Container.Pirates.Frame.ViewportFrame.TextButton.Position = UDim2.new(-4, 0, -5, 0)
game:GetService("Players")["LocalPlayer"].PlayerGui.Main.ChooseTeam.Container.Pirates.Frame.ViewportFrame.TextButton.BackgroundTransparency = 1
wait(.5)
game:service'VirtualInputManager':SendMouseButtonEvent(500,500, 0, true, game, 1)
game:service'VirtualInputManager':SendMouseButtonEvent(500,500, 0, false, game, 1)
elseif _G.Settings.Configs["Select Team"] == "Marine" then
game:GetService("Players")["LocalPlayer"].PlayerGui.Main.ChooseTeam.Container.Marines.Frame.ViewportFrame.TextButton.Size = UDim2.new(0, 10000, 0, 10000)
game:GetService("Players")["LocalPlayer"].PlayerGui.Main.ChooseTeam.Container.Marines.Frame.ViewportFrame.TextButton.Position = UDim2.new(-4, 0, -5, 0)
game:GetService("Players")["LocalPlayer"].PlayerGui.Main.ChooseTeam.Container.Marines.Frame.ViewportFrame.TextButton.BackgroundTransparency = 1
wait(.5)
game:service'VirtualInputManager':SendMouseButtonEvent(500,500, 0, true, game, 1)
game:service'VirtualInputManager':SendMouseButtonEvent(500,500, 0, false, game, 1)
else
game:GetService("Players")["LocalPlayer"].PlayerGui.Main.ChooseTeam.Container.Pirates.Frame.ViewportFrame.TextButton.Size = UDim2.new(0, 10000, 0, 10000)
game:GetService("Players")["LocalPlayer"].PlayerGui.Main.ChooseTeam.Container.Pirates.Frame.ViewportFrame.TextButton.Position = UDim2.new(-4, 0, -5, 0)
game:GetService("Players")["LocalPlayer"].PlayerGui.Main.ChooseTeam.Container.Pirates.Frame.ViewportFrame.TextButton.BackgroundTransparency = 1
wait(.5)
game:service'VirtualInputManager':SendMouseButtonEvent(500,500, 0, true, game, 1)
game:service'VirtualInputManager':SendMouseButtonEvent(500,500, 0, false, game, 1)
end
end
until game.Players.LocalPlayer.Team ~= nil and game:IsLoaded()
-- [Place Id Check]
local id = game.PlaceId
if id == 2753915549 then World1 = true; elseif id == 4442272183 then World2 = true; elseif id == 7449423635 then World3 = true; else game:Shutdown() end;
-- [Anti AFK]
game:GetService("Players").LocalPlayer.Idled:connect(function()
game:GetService("VirtualUser"):Button2Down(Vector2.new(0,0),workspace.CurrentCamera.CFrame)
wait(1)
game:GetService("VirtualUser"):Button2Up(Vector2.new(0,0),workspace.CurrentCamera.CFrame)
end)
-- [Functions Equip Weapon]
function EquipWeapon(Tool)
pcall(function()
if game.Players.LocalPlayer.Backpack:FindFirstChild(Tool) then
local ToolHumanoid = game.Players.LocalPlayer.Backpack:FindFirstChild(Tool)
game.Players.LocalPlayer.Character.Humanoid:EquipTool(ToolHumanoid)
end
end)
end
function EquipWeaponSword()
pcall(function()
for i,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
if v.ToolTip == "Sword" and v:IsA('Tool') then
local ToolHumanoid = game.Players.LocalPlayer.Backpack:FindFirstChild(v.Name)
game.Players.LocalPlayer.Character.Humanoid:EquipTool(ToolHumanoid)
end
end
end)
end
-- [Body Gyro]
task.spawn(function()
game:GetService("RunService").Stepped:Connect(function()
pcall(function()
--[World 1]
if _G.Settings.Main["Auto Farm Level"] or _G.Settings.Main["Auto New World"] or
_G.Settings.Main["Auto Saber"] or _G.Settings.Main["Auto Pople"] or
--[World 2]
_G.Settings.Main["Auto Third Sea"] or _G.Settings.Main["Auto Bartilo Quest"] or _G.Settings.Main["Auto Dark Coat"] or _G.Settings.Main["Auto Swan Glasses"] or
_G.Settings.Main["Auto True Triple Katana"] or _G.Settings.Main["Auto Rengoku"] or _G.Settings.Main["Auto Ectoplasm"] or _G.Settings.FightingStyle["Auto Fully Death Step"] or
_G.Settings.FightingStyle["Auto Fully SharkMan Karate"] or
--[World 3]
_G.Settings.Main["Auto Rainbow Haki"] or _G.Settings.Main["Auto Elite Hunter"] or _G.Settings.Main["Auto Musketeer Hat"] or _G.Settings.Main["Auto Buddy Sword"] or
_G.Settings.Main["Auto Farm Bone"] or _G.Settings.Main["Auto Ken-Haki V2"] or _G.Settings.FightingStyle["Auto God Human"] or _G.Settings.Main["Auto Cavander"] or
_G.Settings.Main["Auto Cursed Dual Katana"] or _G.Settings.Main["Auto Yama Sword"] or _G.Settings.Main["Auto Tushita Sword"] or _G.Settings.Main["Auto Serpent Bow"] or
_G.Settings.Main["Auto Dark Dagger"] or _G.Settings.Main["Auto Cake Prince"] or _G.Settings.Main["Auto Dough V2"] or _G.Settings.Main["Auto Holy Torch"] or
_G.Settings.Main["Auto Buddy Swords"] or _G.Settings.Main["Auto Farm Boss Hallow"] or _G.Settings.Main["Mob Aura"] or _G.Settings.Main["Auto Material Soul Guitar"] or _G.Settings.Main["Auto Quest Soul Guitar"] or YamaQuest2 or YamaQuest1 or Auto_Cursed_Dual_Katana or
Tushita_Quest2 or Tushita_Quest1 or AutoFarmMaterial or teleporttop or AutoFarmChest or
--[For God Human]
--_G.Settings.Main["Auto Fish Tail Sea 1"] or _G.Settings.Main["Auto Fish Tail Sea 3"] or _G.Settings.Main["Auto Magma Ore Sea 2"] or
--_G.Settings.Main["Auto Magma Ore Sea 1"] or _G.Settings.Main["Auto Mystic Droplet"] or _G.Settings.Main["Auto Dragon Scales"] or
--[Boss]
_G.Settings.Boss["Auto All Boss"] or _G.Settings.Boss["Auto Boss Select"] or
--[Mastery]
_G.Settings.Mastery["Auto Farm Fruit Mastery"] or _G.Settings.Mastery["Auto Farm Gun Mastery"] or _G.Settings.Mastery["Farm Mastery SwordList"] or
--[Teleport]
_G.Settings.Teleport["Teleport to Sea Beast"] or
--[Raids]
_G.Settings.Raids["Auto Raids"] or _G.Settings.Raids["Auto Next Place"]
then
if syn then
setfflag("HumanoidParallelRemoveNoPhysics", "False")
setfflag("HumanoidParallelRemoveNoPhysicsNoSimulate2", "False")
game.Players.LocalPlayer.Character.Humanoid:ChangeState(11)
if game.Players.LocalPlayer.Character:WaitForChild("Humanoid").Sit == true then
game.Players.LocalPlayer.Character:WaitForChild("Humanoid").Sit = false
end
else
if game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then
if not game:GetService("Players").LocalPlayer.Character.HumanoidRootPart:FindFirstChild("BodyVelocity1") then
if game.Players.LocalPlayer.Character:WaitForChild("Humanoid").Sit == true then
game.Players.LocalPlayer.Character:WaitForChild("Humanoid").Sit = false
end
local BodyVelocity = Instance.new("BodyVelocity")
BodyVelocity.Name = "BodyVelocity1"
BodyVelocity.Parent = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart
BodyVelocity.MaxForce = Vector3.new(10000, 10000, 10000)
BodyVelocity.Velocity = Vector3.new(0, 0, 0)
end
end
for _, v in pairs(game.Players.LocalPlayer.Character:GetDescendants()) do
if v:IsA("BasePart") then
v.CanCollide = false
end
end
end
else
if game.Players.LocalPlayer.Character.HumanoidRootPart:FindFirstChild("BodyVelocity1") then
game.Players.LocalPlayer.Character.HumanoidRootPart:FindFirstChild("BodyVelocity1"):Destroy();
end
end
end)
end)
end)
-- [Bring Mob]
task.spawn(function()
while true do wait()
if setscriptable then
setscriptable(game.Players.LocalPlayer, "SimulationRadius", true)
end
if sethiddenproperty then
sethiddenproperty(game.Players.LocalPlayer, "SimulationRadius", math.huge)
end
end
end)
task.spawn(function()
while task.wait() do
pcall(function()
if StartMagnet then
for i,v in pairs(game.Workspace.Enemies:GetChildren()) do
if not string.find(v.Name,"Boss") and (v.HumanoidRootPart.Position - game.Players.LocalPlayer.Character.HumanoidRootPart.Position).Magnitude <= 500 then
if InMyNetWork(v.HumanoidRootPart) then
v.HumanoidRootPart.CFrame = PosMon
v.Humanoid.JumpPower = 0
v.Humanoid.WalkSpeed = 0
v.HumanoidRootPart.Size = Vector3.new(60,60,60)
v.HumanoidRootPart.Transparency = 1
v.HumanoidRootPart.CanCollide = false
v.Head.CanCollide = false
if v.Humanoid:FindFirstChild("Animator") then
v.Humanoid.Animator:Destroy()
end
v.Humanoid:ChangeState(11)
v.Humanoid:ChangeState(14)
end
end
end
end
end)
end
end)
-- [No Stun]
task.spawn(function()
if game.Players.LocalPlayer.Character:FindFirstChild("Stun") then
game.Players.LocalPlayer.Character.Stun.Changed:connect(function()
pcall(function()
if game.Players.LocalPlayer.Character:FindFirstChild("Stun") then
game.Players.LocalPlayer.Character.Stun.Value = 0
end
end)
end)
end
end)
-- [Deleted Effect Auto]
task.spawn(function()
while wait() do
for i,v in pairs(game:GetService("Workspace")["_WorldOrigin"]:GetChildren()) do
pcall(function()
if v.Name == ("CurvedRing") or v.Name == ("SlashHit") or v.Name == ("SwordSlash") or v.Name == ("SlashTail") or v.Name == ("Sounds") then
v:Destroy()
end
end)
end
end
end)
if game:GetService("ReplicatedStorage").Effect.Container:FindFirstChild("Death") then
game:GetService("ReplicatedStorage").Effect.Container.Death:Destroy()
end
if game:GetService("ReplicatedStorage").Effect.Container:FindFirstChild("Respawn") then
game:GetService("ReplicatedStorage").Effect.Container.Respawn:Destroy()
end
-- [require module]
local CombatFramework = require(game:GetService("Players").LocalPlayer.PlayerScripts:WaitForChild("CombatFramework"))
local CombatFrameworkR = getupvalues(CombatFramework)[2]
local RigController = require(game:GetService("Players")["LocalPlayer"].PlayerScripts.CombatFramework.RigController)
local RigControllerR = getupvalues(RigController)[2]
local realbhit = require(game.ReplicatedStorage.CombatFramework.RigLib)
local cooldownfastattack = tick()
-- [Disabled Damage Interface]
function DisabledDamage()
task.spawn(function()
while wait() do
pcall(function()
if _G.Settings.Configs["Disabled Damage"] then
game:GetService("ReplicatedStorage").Assets.GUI.DamageCounter.Enabled = false
else
game:GetService("ReplicatedStorage").Assets.GUI.DamageCounter.Enabled = true
end
end)
end
end)
end
-- [Camera Shaker Function]
function CameraShaker()
task.spawn(function()
local Camera = require(game.Players.LocalPlayer.PlayerScripts.CombatFramework.CameraShaker)
while wait() do
pcall(function()
if _G.Settings.Configs["Camera Shaker"] then
Camera.CameraShakeInstance.CameraShakeState.Inactive = 0
else
Camera.CameraShakeInstance.CameraShakeState.Inactive = 3
end
end)
end
end)
end
--[Function RmFzdCBBdHRhY2s=]
function CurrentWeapon()
local ac = CombatFrameworkR.activeController
local ret = ac.blades[1]
if not ret then return game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Name end
pcall(function()
while ret.Parent~=game.Players.LocalPlayer.Character do ret=ret.Parent end
end)
if not ret then return game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Name end
return ret
end
function getAllBladeHitsPlayers(Sizes)
local Hits = {}
local Client = game.Players.LocalPlayer
local Characters = game:GetService("Workspace").Characters:GetChildren()
for i=1,#Characters do local v = Characters[i]
local Human = v:FindFirstChildOfClass("Humanoid")
if v.Name ~= game.Players.LocalPlayer.Name and Human and Human.RootPart and Human.Health > 0 and Client:DistanceFromCharacter(Human.RootPart.Position) < Sizes+5 then
table.insert(Hits,Human.RootPart)
end
end
return Hits
end
function getAllBladeHits(Sizes)
local Hits = {}
local Client = game.Players.LocalPlayer
local Enemies = game:GetService("Workspace").Enemies:GetChildren()
for i=1,#Enemies do local v = Enemies[i]
local Human = v:FindFirstChildOfClass("Humanoid")
if Human and Human.RootPart and Human.Health > 0 and Client:DistanceFromCharacter(Human.RootPart.Position) < Sizes+5 then
table.insert(Hits,Human.RootPart)
end
end
return Hits
end
function AttackFunction()
local ac = CombatFrameworkR.activeController
if ac and ac.equipped then
for indexincrement = 1, 1 do
local bladehit = getAllBladeHits(60)
if #bladehit > 0 then
local AcAttack8 = debug.getupvalue(ac.attack, 5)
local AcAttack9 = debug.getupvalue(ac.attack, 6)
local AcAttack7 = debug.getupvalue(ac.attack, 4)
local AcAttack10 = debug.getupvalue(ac.attack, 7)
local NumberAc12 = (AcAttack8 * 798405 + AcAttack7 * 727595) % AcAttack9
local NumberAc13 = AcAttack7 * 798405
(function()
NumberAc12 = (NumberAc12 * AcAttack9 + NumberAc13) % 1099511627776
AcAttack8 = math.floor(NumberAc12 / AcAttack9)
AcAttack7 = NumberAc12 - AcAttack8 * AcAttack9
end)()
AcAttack10 = AcAttack10 + 1
debug.setupvalue(ac.attack, 5, AcAttack8)
debug.setupvalue(ac.attack, 6, AcAttack9)
debug.setupvalue(ac.attack, 4, AcAttack7)
debug.setupvalue(ac.attack, 7, AcAttack10)
for k, v in pairs(ac.animator.anims.basic) do
v:Play(0.01,0.01,0.01)
end
if game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool") and ac.blades and ac.blades[1] then
game:GetService("ReplicatedStorage").RigControllerEvent:FireServer("weaponChange",tostring(CurrentWeapon()))
game.ReplicatedStorage.Remotes.Validator:FireServer(math.floor(NumberAc12 / 1099511627776 * 16777215), AcAttack10)
game:GetService("ReplicatedStorage").RigControllerEvent:FireServer("hit", bladehit, 2, "")
end
end
end
end
end
function AttackPlayers()
local ac = CombatFrameworkR.activeController
if ac and ac.equipped then
for indexincrement = 1, 1 do
local bladehit = getAllBladeHitsPlayers(60)
if #bladehit > 0 then
local AcAttack8 = debug.getupvalue(ac.attack, 5)
local AcAttack9 = debug.getupvalue(ac.attack, 6)
local AcAttack7 = debug.getupvalue(ac.attack, 4)
local AcAttack10 = debug.getupvalue(ac.attack, 7)
local NumberAc12 = (AcAttack8 * 798405 + AcAttack7 * 727595) % AcAttack9
local NumberAc13 = AcAttack7 * 798405
(function()
NumberAc12 = (NumberAc12 * AcAttack9 + NumberAc13) % 1099511627776
AcAttack8 = math.floor(NumberAc12 / AcAttack9)
AcAttack7 = NumberAc12 - AcAttack8 * AcAttack9
end)()
AcAttack10 = AcAttack10 + 1
debug.setupvalue(ac.attack, 5, AcAttack8)
debug.setupvalue(ac.attack, 6, AcAttack9)
debug.setupvalue(ac.attack, 4, AcAttack7)
debug.setupvalue(ac.attack, 7, AcAttack10)
for k, v in pairs(ac.animator.anims.basic) do
v:Play(0.01,0.01,0.01)
end
if game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool") and ac.blades and ac.blades[1] then
game:GetService("ReplicatedStorage").RigControllerEvent:FireServer("weaponChange",tostring(CurrentWeapon()))
game.ReplicatedStorage.Remotes.Validator:FireServer(math.floor(NumberAc12 / 1099511627776 * 16777215), AcAttack10)
game:GetService("ReplicatedStorage").RigControllerEvent:FireServer("hit", bladehit, 2, "")
end
end
end
end
end
-- [Isnetwork Owner]
function InMyNetWork(object)
if isnetworkowner then
return isnetworkowner(object)
else
if (object.Position - game.Players.LocalPlayer.Character.HumanoidRootPart.Position).Magnitude <= 200 then
return true
end
return false
end
end
-- [Function (Abandoned Quest , Others)]
function Com(com,...)
local Remote = game:GetService('ReplicatedStorage').Remotes:FindFirstChild("Comm"..com)
if Remote:IsA("RemoteEvent") then
Remote:FireServer(...)
elseif Remote:IsA("RemoteFunction") then
Remote:InvokeServer(...)
end
end
-- [Tween Functions]
local function GetIsLand(...)
local RealtargetPos = {...}
local targetPos = RealtargetPos[1]
local RealTarget
if type(targetPos) == "vector" then
RealTarget = targetPos
elseif type(targetPos) == "userdata" then
RealTarget = targetPos.Position
elseif type(targetPos) == "number" then
RealTarget = CFrame.new(unpack(RealtargetPos))
RealTarget = RealTarget.p
end
local ReturnValue
local CheckInOut = math.huge;
if game.Players.LocalPlayer.Team then
for i,v in pairs(game.Workspace._WorldOrigin.PlayerSpawns:FindFirstChild(tostring(game.Players.LocalPlayer.Team)):GetChildren()) do
local ReMagnitude = (RealTarget - v:GetModelCFrame().p).Magnitude;
if ReMagnitude < CheckInOut then
CheckInOut = ReMagnitude;
ReturnValue = v.Name
end
end
if ReturnValue then
return ReturnValue
end
end
end
--BTP
function BTP(Position)
game.Players.LocalPlayer.Character.Head:Destroy()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = Position
wait(1)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = Position
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("SetSpawnPoint")
end
-- [Tween Functions (toTarget)]
local function toTarget(...)
local RealtargetPos = {...}
local targetPos = RealtargetPos[1]
local RealTarget
if type(targetPos) == "vector" then
RealTarget = CFrame.new(targetPos)
elseif type(targetPos) == "userdata" then
RealTarget = targetPos
elseif type(targetPos) == "number" then
RealTarget = CFrame.new(unpack(RealtargetPos))
end
if game.Players.LocalPlayer.Character:WaitForChild("Humanoid").Health == 0 then if tween then tween:Cancel() end repeat wait() until game.Players.LocalPlayer.Character:WaitForChild("Humanoid").Health > 0; wait(0.2) end
local tweenfunc = {}
local Distance = (RealTarget.Position - game:GetService("Players").LocalPlayer.Character:WaitForChild("HumanoidRootPart").Position).Magnitude
if Distance < 1000 then
Speed = 315
elseif Distance >= 1000 then
Speed = 300
end
if _G.Settings.Configs["Bypass TP"] then
if Distance > 3000 and not AutoFarmMaterial and not _G.Settings.FightingStyle["Auto God Human"] and not _G.Settings.Raids["Auto Raids"] and not (game.Players.LocalPlayer.Backpack:FindFirstChild("Special Microchip") or game.Players.LocalPlayer.Character:FindFirstChild("Special Microchip") or game.Players.LocalPlayer.Backpack:FindFirstChild("God's Chalice") or game.Players.LocalPlayer.Character:FindFirstChild("God's Chalice") or game.Players.LocalPlayer.Backpack:FindFirstChild("Hallow Essence") or game.Players.LocalPlayer.Character:FindFirstChild("Hallow Essence") or game.Players.LocalPlayer.Character:FindFirstChild("Sweet Chalice") or game.Players.LocalPlayer.Backpack:FindFirstChild("Sweet Chalice")) and not (Name == "Fishman Commando [Lv. 400]" or Name == "Fishman Warrior [Lv. 375]") then
pcall(function()
tween:Cancel()
fkwarp = false
if game:GetService("Players")["LocalPlayer"].Data:FindFirstChild("SpawnPoint").Value == tostring(GetIsLand(RealTarget)) then
wait(.1)
Com("F_","TeleportToSpawn")
elseif game:GetService("Players")["LocalPlayer"].Data:FindFirstChild("LastSpawnPoint").Value == tostring(GetIsLand(RealTarget)) then
game:GetService("Players").LocalPlayer.Character:WaitForChild("Humanoid"):ChangeState(15)
wait(0.1)
repeat wait() until game:GetService("Players").LocalPlayer.Character:WaitForChild("Humanoid").Health > 0
else
if game:GetService("Players").LocalPlayer.Character:WaitForChild("Humanoid").Health > 0 then
if fkwarp == false then
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = RealTarget
end
fkwarp = true
end
wait(.08)
game:GetService("Players").LocalPlayer.Character:WaitForChild("Humanoid"):ChangeState(15)
repeat wait() until game:GetService("Players").LocalPlayer.Character:WaitForChild("Humanoid").Health > 0
wait(.1)
Com("F_","SetSpawnPoint")
end
wait(0.2)
return
end)
end
end
local tween_s = game:service"TweenService"
local info = TweenInfo.new((RealTarget.Position - game:GetService("Players").LocalPlayer.Character:WaitForChild("HumanoidRootPart").Position).Magnitude/Speed, Enum.EasingStyle.Linear)
local tweenw, err = pcall(function()
tween = tween_s:Create(game.Players.LocalPlayer.Character["HumanoidRootPart"], info, {CFrame = RealTarget})
tween:Play()
end)
function tweenfunc:Stop()
tween:Cancel()
end
function tweenfunc:Wait()
tween.Completed:Wait()
end
return tweenfunc
end
function toTargetP(CFgo)
if game.Players.LocalPlayer.Character:WaitForChild("Humanoid").Health <= 0 or not game:GetService("Players").LocalPlayer.Character:WaitForChild("Humanoid") then tween:Cancel() repeat wait() until game:GetService("Players").LocalPlayer.Character:WaitForChild("Humanoid") and game:GetService("Players").LocalPlayer.Character:WaitForChild("Humanoid").Health > 0 wait(7) return end
if (game:GetService("Players")["LocalPlayer"].Character.HumanoidRootPart.Position - CFgo.Position).Magnitude <= 150 then
pcall(function()
tween:Cancel()
game:GetService("Players")["LocalPlayer"].Character.HumanoidRootPart.CFrame = CFgo
return
end)
end
local tween_s = game:service"TweenService"
local info = TweenInfo.new((game:GetService("Players")["LocalPlayer"].Character.HumanoidRootPart.Position - CFgo.Position).Magnitude/325, Enum.EasingStyle.Linear)
tween = tween_s:Create(game.Players.LocalPlayer.Character["HumanoidRootPart"], info, {CFrame = CFgo})
tween:Play()
local tweenfunc = {}
function tweenfunc:Stop()
tween:Cancel()
end
return tweenfunc
end
-- [Infinites Energy]
function InfinitiesEnergy()
game:GetService('Players').LocalPlayer.Character.Energy.Changed:connect(function()
if _G.Settings.Misc["Infinities Energy"] then
game:GetService('Players').LocalPlayer.Character.Energy.Value = game:GetService('Players').LocalPlayer.Character.Energy.MaxValue
end
end)
end
-- [No Cooldown , Infinities Geppo]
function NoCooldown()
for i,v in next, getgc() do
if typeof(v) == "function" then
if getfenv(v).script == game.Players.LocalPlayer.Character:WaitForChild("Dodge") and _G.Settings.Misc["No Dash Cooldown"] then
for i2,v2 in next, getupvalues(v) do
if tostring(v2) == "0.4" then
repeat wait(.1)
setupvalue(v,i2,0)
until not _G.Settings.Misc["No Dash Cooldown"]
end
end
end
if getfenv(v).script == game.Players.LocalPlayer.Character:WaitForChild("Geppo") and _G.Settings.Misc["Infinities Geppo"] then
for i2,v2 in next, getupvalues(v) do
if tostring(v2) == "0" then
repeat wait(.1)
setupvalue(v,i2,0)
until not _G.Settings.Misc["Infinities Geppo"]
end
end
end
if getfenv(v).script == game.Players.LocalPlayer.Character:WaitForChild("Soru") and _G.Settings.Misc["No Soru Cooldown"] then
for i2,v2 in pairs(debug.getupvalues(v)) do
if type(v2) == 'table' then
if v2.LastUse then
repeat wait()
setupvalue(v, i2, {LastAfter = 0,LastUse = 0})
until not _G.Settings.Misc["No Soru Cooldown"]
end
end
end
end
end
end
end
-- [Xray Function]
function xray(v)
if v then
for _,i in pairs(workspace:GetDescendants()) do
if i:IsA("BasePart") and not i.Parent:FindFirstChildOfClass('Humanoid') and not i.Parent.Parent:FindFirstChildOfClass('Humanoid') then
i.LocalTransparencyModifier = 0.5
end
end
else
for _,i in pairs(workspace:GetDescendants()) do
if i:IsA("BasePart") and not i.Parent:FindFirstChildOfClass('Humanoid') and not i.Parent.Parent:FindFirstChildOfClass('Humanoid') then
i.LocalTransparencyModifier = 0
end
end
end
end
-- [Get Players Character]
function getRoot(char)
local rootPart = char:FindFirstChild('HumanoidRootPart') or char:FindFirstChild('Torso') or char:FindFirstChild('UpperTorso')
return rootPart
end
function r15(plr)
if plr.Character:FindFirstChildOfClass('Humanoid').RigType == Enum.HumanoidRigType.R15 then
return true
end
end
-- [Functions Click]
function ClickCamera()
game:GetService("VirtualUser"):CaptureController()
game:GetService("VirtualUser"):ClickButton1(Vector2.new(851, 158), game:GetService("Workspace").Camera.CFrame)
end
function Click()
game:GetService("VirtualUser"):CaptureController()
game:GetService("VirtualUser"):Button1Down(Vector2.new(1280, 672))
end
-- [Remove Text Fruits]
function RemoveFruit(str)
return str:gsub(" Fruit", "")
end
-- [Code Api]
local CodeApi = loadstring(game:HttpGet('https://pastebin.com/raw/EK13Njf3'))()
-- [Comma Value]
function comma_value(p1)
local v1 = p1;
while true do
local v2, v3 = string.gsub(v1, "^(-?%d+)(%d%d%d)", "%1,%2");
v1 = v2;
if v3 ~= 0 then else
break;
end;
end;
return v1;
end;
-- [Check Fruit 1M]
_G.CheckFruitLocal1M = false
function CheckFruit1M()
for i,v in pairs(game.ReplicatedStorage:WaitForChild("Remotes").CommF_:InvokeServer("getInventoryFruits")) do
if v.Price >= 1000000 then
_G.CheckFruitLocal1M = true
end
end
end
-- [Get FightingStyle]
function GetFightingStyle(Style)
ReturnText = ""
for i ,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
if v:IsA("Tool") then
if v.ToolTip == Style then
ReturnText = v.Name
end
end
end
for i ,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
if v:IsA("Tool") then
if v.ToolTip == Style then
ReturnText = v.Name
end
end
end
if ReturnText ~= "" then
return ReturnText
else
return "Not Have"
end
end
local placeId = game.PlaceId
if placeId == 2753915549 then
World1 = true
elseif placeId == 4442272183 then
World2 = true
elseif placeId == 7449423635 then
ThreeWorld = true
else
game.Players.LocalPlayer:Kick("รันผิดเเมพรึป่าว ไอหนุ่ม")
end
-- [CheckMasteryWeapon]
function CheckMasteryWeapon(NameWe,MasNum)
if game.Players.LocalPlayer.Backpack:FindFirstChild(NameWe) then
if tonumber(game.Players.LocalPlayer.Backpack:FindFirstChild(NameWe).Level.Value) < tonumber(MasNum) then
return "true DownTo"
elseif tonumber(game.Players.LocalPlayer.Backpack:FindFirstChild(NameWe).Level.Value) >= tonumber(MasNum) then
return "true UpTo"
end
end
if game.Players.LocalPlayer.Character:FindFirstChild(NameWe) then
if tonumber(game.Players.LocalPlayer.Character:FindFirstChild(NameWe).Level.Value) < tonumber(MasNum) then
return "true DownTo"
elseif tonumber(game.Players.LocalPlayer.Character:FindFirstChild(NameWe).Level.Value) >= tonumber(MasNum) then
return "true UpTo"
end
end
return "else"
end
--[GetWeaponInventory]
function GetWeaponInventory(Weaponname)
for i,v in pairs(game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("getInventory")) do
if type(v) == "table" then
if v.Type == "Sword" then
if v.Name == Weaponname then
return true
end
end
end
end
return false
end
-- [GetMaterial]
function GetMaterial(matname)
for i,v in pairs(game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("getInventory")) do
if type(v) == "table" then
if v.Type == "Material" then
if v.Name == matname then
return v.Count
end
end
end
end
return 0
end
local AllMaterial
if World1 then
AllMaterial = {
"Magma Ore",
"Leather",
"Scrap Metal",
"Angel Wings",
"Fish Tail"
}
elseif World2 then
AllMaterial = {
"Magma Ore",