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avl-tree.js
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avl-tree.js
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const BinarySearchTree = require('./binary-search-tree');
const {
leftRotation,
rightRotation,
leftRightRotation,
rightLeftRotation,
} = require('./tree-rotations');
// tag::balance[]
/**
* Balance tree doing rotations based on balance factor.
*
* Depending on the `node` balance factor and child's factor
* one of this rotation is performed:
* - LL rotations: single left rotation
* - RR rotations: single right rotation
* - LR rotations: double rotation left-right
* - RL rotations: double rotation right-left
*
* @param {BinaryTreeNode} node
*/
function balance(node) {
if (node.balanceFactor > 1) {
// left subtree is higher than right subtree
if (node.left.balanceFactor < 0) {
return leftRightRotation(node);
}
return rightRotation(node);
} if (node.balanceFactor < -1) {
// right subtree is higher than left subtree
if (node.right.balanceFactor > 0) {
return rightLeftRotation(node);
}
return leftRotation(node);
}
return node;
}
// end::balance[]
// tag::balanceUpstream[]
/**
* Bubbles up balancing nodes a their parents
*
* @param {BinaryTreeNode} node
*/
function balanceUpstream(node) {
let current = node;
let newParent;
while (current) {
newParent = balance(current);
current = current.parent;
}
return newParent;
}
// end::balanceUpstream[]
// tag::AvlTree[]
/**
* AVL Tree
* It's a self-balanced binary search tree optimized for fast lookups.
*/
class AvlTree extends BinarySearchTree {
/**
* Add node to tree. It self-balance itself.
* @param {any} value node's value
*/
add(value) {
const node = super.add(value);
this.root = balanceUpstream(node);
return node;
}
/**
* Remove node if it exists and re-balance tree
* @param {any} value
*/
remove(value) {
const node = super.find(value);
if (node) {
const found = super.remove(value);
this.root = balanceUpstream(node.parent);
return found;
}
return false;
}
}
// end::AvlTree[]
module.exports = AvlTree;