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tile_rom.sv
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tile_rom.sv
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module tile_rom(output logic [0:29][0:39] Tile);
assign Tile = ROM;
parameter [0:29][0:39] ROM =
{
40'hFFFFFFFFFF, // will occupy about two line if not zero. HOW COME?!!!!
40'h8000000001, // 1
40'h8000000001, // 2
40'h8000000001, // 3
40'h81FF000001, // 4
40'hC003000001, // 5
40'h8000FFFFFF, // 6
40'h8000000001, // 7
40'hFF00000001, // 8
40'h8080000001, // 9
40'h8000000001, // 10
40'h8000000001, // 11
40'hFFFFFFFFE1, // 12
40'h80000003E1, // 13
40'h8000000001, // 14
40'h8000000001, // 15
40'h8CFFFFF001, // 16
40'h8000003FFF, // 17
40'h8000000001, // 18
40'h8000000001, // 19
40'h8000000001, // 20
40'hFFFFFE0001, // 21
40'h8000008001, // 22
40'h800000FFC1, // 23
40'h8000000001, // 24
40'hFFFFF00001, // 25
40'h800000000F, // 26
40'h8000000001, // 27
40'h8000000001, // 28
40'hFFFFFFFFFF // 29
};
endmodule