Name | Type | Description | Notes |
---|---|---|---|
AllowAll | Pointer to bool | Select all resources (including future resources) | [optional] |
ResourceType | Pointer to string | Resource Type | [optional] |
ResourceUUIDSet | Pointer to []string | Set of resource uuids | [optional] |
func NewResourceDefinition() *ResourceDefinition
NewResourceDefinition instantiates a new ResourceDefinition object This constructor will assign default values to properties that have it defined, and makes sure properties required by API are set, but the set of arguments will change when the set of required properties is changed
func NewResourceDefinitionWithDefaults() *ResourceDefinition
NewResourceDefinitionWithDefaults instantiates a new ResourceDefinition object This constructor will only assign default values to properties that have it defined, but it doesn't guarantee that properties required by API are set
func (o *ResourceDefinition) GetAllowAll() bool
GetAllowAll returns the AllowAll field if non-nil, zero value otherwise.
func (o *ResourceDefinition) GetAllowAllOk() (*bool, bool)
GetAllowAllOk returns a tuple with the AllowAll field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *ResourceDefinition) SetAllowAll(v bool)
SetAllowAll sets AllowAll field to given value.
func (o *ResourceDefinition) HasAllowAll() bool
HasAllowAll returns a boolean if a field has been set.
func (o *ResourceDefinition) GetResourceType() string
GetResourceType returns the ResourceType field if non-nil, zero value otherwise.
func (o *ResourceDefinition) GetResourceTypeOk() (*string, bool)
GetResourceTypeOk returns a tuple with the ResourceType field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *ResourceDefinition) SetResourceType(v string)
SetResourceType sets ResourceType field to given value.
func (o *ResourceDefinition) HasResourceType() bool
HasResourceType returns a boolean if a field has been set.
func (o *ResourceDefinition) GetResourceUUIDSet() []string
GetResourceUUIDSet returns the ResourceUUIDSet field if non-nil, zero value otherwise.
func (o *ResourceDefinition) GetResourceUUIDSetOk() (*[]string, bool)
GetResourceUUIDSetOk returns a tuple with the ResourceUUIDSet field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *ResourceDefinition) SetResourceUUIDSet(v []string)
SetResourceUUIDSet sets ResourceUUIDSet field to given value.
func (o *ResourceDefinition) HasResourceUUIDSet() bool
HasResourceUUIDSet returns a boolean if a field has been set.