Name | Type | Description | Notes |
---|---|---|---|
ArchType | Pointer to string | Node agent host machine arch | [optional] [readonly] |
Config | Pointer to Config | [optional] | |
CustomerUuid | Pointer to string | Customer UUID | [optional] [readonly] |
Home | Pointer to string | Node agent installation directory | [optional] [readonly] |
Ip | Pointer to string | Node agent server IP | [optional] [readonly] |
LastError | Pointer to YBAError | [optional] | |
Name | Pointer to string | Node agent name | [optional] [readonly] |
OsType | Pointer to string | Node agent host OS | [optional] [readonly] |
Port | Pointer to int32 | Node agent server port | [optional] [readonly] |
State | Pointer to string | Node agent state | [optional] [readonly] |
UpdatedAt | Pointer to time.Time | Updated time | [optional] [readonly] |
Uuid | Pointer to string | Node agent UUID | [optional] [readonly] |
Version | Pointer to string | Node agent installed version | [optional] [readonly] |
func NewNodeAgent() *NodeAgent
NewNodeAgent instantiates a new NodeAgent object This constructor will assign default values to properties that have it defined, and makes sure properties required by API are set, but the set of arguments will change when the set of required properties is changed
func NewNodeAgentWithDefaults() *NodeAgent
NewNodeAgentWithDefaults instantiates a new NodeAgent object This constructor will only assign default values to properties that have it defined, but it doesn't guarantee that properties required by API are set
func (o *NodeAgent) GetArchType() string
GetArchType returns the ArchType field if non-nil, zero value otherwise.
func (o *NodeAgent) GetArchTypeOk() (*string, bool)
GetArchTypeOk returns a tuple with the ArchType field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *NodeAgent) SetArchType(v string)
SetArchType sets ArchType field to given value.
func (o *NodeAgent) HasArchType() bool
HasArchType returns a boolean if a field has been set.
func (o *NodeAgent) GetConfig() Config
GetConfig returns the Config field if non-nil, zero value otherwise.
func (o *NodeAgent) GetConfigOk() (*Config, bool)
GetConfigOk returns a tuple with the Config field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *NodeAgent) SetConfig(v Config)
SetConfig sets Config field to given value.
func (o *NodeAgent) HasConfig() bool
HasConfig returns a boolean if a field has been set.
func (o *NodeAgent) GetCustomerUuid() string
GetCustomerUuid returns the CustomerUuid field if non-nil, zero value otherwise.
func (o *NodeAgent) GetCustomerUuidOk() (*string, bool)
GetCustomerUuidOk returns a tuple with the CustomerUuid field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *NodeAgent) SetCustomerUuid(v string)
SetCustomerUuid sets CustomerUuid field to given value.
func (o *NodeAgent) HasCustomerUuid() bool
HasCustomerUuid returns a boolean if a field has been set.
func (o *NodeAgent) GetHome() string
GetHome returns the Home field if non-nil, zero value otherwise.
func (o *NodeAgent) GetHomeOk() (*string, bool)
GetHomeOk returns a tuple with the Home field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *NodeAgent) SetHome(v string)
SetHome sets Home field to given value.
func (o *NodeAgent) HasHome() bool
HasHome returns a boolean if a field has been set.
func (o *NodeAgent) GetIp() string
GetIp returns the Ip field if non-nil, zero value otherwise.
func (o *NodeAgent) GetIpOk() (*string, bool)
GetIpOk returns a tuple with the Ip field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *NodeAgent) SetIp(v string)
SetIp sets Ip field to given value.
func (o *NodeAgent) HasIp() bool
HasIp returns a boolean if a field has been set.
func (o *NodeAgent) GetLastError() YBAError
GetLastError returns the LastError field if non-nil, zero value otherwise.
func (o *NodeAgent) GetLastErrorOk() (*YBAError, bool)
GetLastErrorOk returns a tuple with the LastError field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *NodeAgent) SetLastError(v YBAError)
SetLastError sets LastError field to given value.
func (o *NodeAgent) HasLastError() bool
HasLastError returns a boolean if a field has been set.
func (o *NodeAgent) GetName() string
GetName returns the Name field if non-nil, zero value otherwise.
func (o *NodeAgent) GetNameOk() (*string, bool)
GetNameOk returns a tuple with the Name field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *NodeAgent) SetName(v string)
SetName sets Name field to given value.
func (o *NodeAgent) HasName() bool
HasName returns a boolean if a field has been set.
func (o *NodeAgent) GetOsType() string
GetOsType returns the OsType field if non-nil, zero value otherwise.
func (o *NodeAgent) GetOsTypeOk() (*string, bool)
GetOsTypeOk returns a tuple with the OsType field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *NodeAgent) SetOsType(v string)
SetOsType sets OsType field to given value.
func (o *NodeAgent) HasOsType() bool
HasOsType returns a boolean if a field has been set.
func (o *NodeAgent) GetPort() int32
GetPort returns the Port field if non-nil, zero value otherwise.
func (o *NodeAgent) GetPortOk() (*int32, bool)
GetPortOk returns a tuple with the Port field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *NodeAgent) SetPort(v int32)
SetPort sets Port field to given value.
func (o *NodeAgent) HasPort() bool
HasPort returns a boolean if a field has been set.
func (o *NodeAgent) GetState() string
GetState returns the State field if non-nil, zero value otherwise.
func (o *NodeAgent) GetStateOk() (*string, bool)
GetStateOk returns a tuple with the State field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *NodeAgent) SetState(v string)
SetState sets State field to given value.
func (o *NodeAgent) HasState() bool
HasState returns a boolean if a field has been set.
func (o *NodeAgent) GetUpdatedAt() time.Time
GetUpdatedAt returns the UpdatedAt field if non-nil, zero value otherwise.
func (o *NodeAgent) GetUpdatedAtOk() (*time.Time, bool)
GetUpdatedAtOk returns a tuple with the UpdatedAt field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *NodeAgent) SetUpdatedAt(v time.Time)
SetUpdatedAt sets UpdatedAt field to given value.
func (o *NodeAgent) HasUpdatedAt() bool
HasUpdatedAt returns a boolean if a field has been set.
func (o *NodeAgent) GetUuid() string
GetUuid returns the Uuid field if non-nil, zero value otherwise.
func (o *NodeAgent) GetUuidOk() (*string, bool)
GetUuidOk returns a tuple with the Uuid field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *NodeAgent) SetUuid(v string)
SetUuid sets Uuid field to given value.
func (o *NodeAgent) HasUuid() bool
HasUuid returns a boolean if a field has been set.
func (o *NodeAgent) GetVersion() string
GetVersion returns the Version field if non-nil, zero value otherwise.
func (o *NodeAgent) GetVersionOk() (*string, bool)
GetVersionOk returns a tuple with the Version field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *NodeAgent) SetVersion(v string)
SetVersion sets Version field to given value.
func (o *NodeAgent) HasVersion() bool
HasVersion returns a boolean if a field has been set.