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NodeAgent.md

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NodeAgent

Properties

Name Type Description Notes
ArchType Pointer to string Node agent host machine arch [optional] [readonly]
Config Pointer to Config [optional]
CustomerUuid Pointer to string Customer UUID [optional] [readonly]
Home Pointer to string Node agent installation directory [optional] [readonly]
Ip Pointer to string Node agent server IP [optional] [readonly]
LastError Pointer to YBAError [optional]
Name Pointer to string Node agent name [optional] [readonly]
OsType Pointer to string Node agent host OS [optional] [readonly]
Port Pointer to int32 Node agent server port [optional] [readonly]
State Pointer to string Node agent state [optional] [readonly]
UpdatedAt Pointer to time.Time Updated time [optional] [readonly]
Uuid Pointer to string Node agent UUID [optional] [readonly]
Version Pointer to string Node agent installed version [optional] [readonly]

Methods

NewNodeAgent

func NewNodeAgent() *NodeAgent

NewNodeAgent instantiates a new NodeAgent object This constructor will assign default values to properties that have it defined, and makes sure properties required by API are set, but the set of arguments will change when the set of required properties is changed

NewNodeAgentWithDefaults

func NewNodeAgentWithDefaults() *NodeAgent

NewNodeAgentWithDefaults instantiates a new NodeAgent object This constructor will only assign default values to properties that have it defined, but it doesn't guarantee that properties required by API are set

GetArchType

func (o *NodeAgent) GetArchType() string

GetArchType returns the ArchType field if non-nil, zero value otherwise.

GetArchTypeOk

func (o *NodeAgent) GetArchTypeOk() (*string, bool)

GetArchTypeOk returns a tuple with the ArchType field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetArchType

func (o *NodeAgent) SetArchType(v string)

SetArchType sets ArchType field to given value.

HasArchType

func (o *NodeAgent) HasArchType() bool

HasArchType returns a boolean if a field has been set.

GetConfig

func (o *NodeAgent) GetConfig() Config

GetConfig returns the Config field if non-nil, zero value otherwise.

GetConfigOk

func (o *NodeAgent) GetConfigOk() (*Config, bool)

GetConfigOk returns a tuple with the Config field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetConfig

func (o *NodeAgent) SetConfig(v Config)

SetConfig sets Config field to given value.

HasConfig

func (o *NodeAgent) HasConfig() bool

HasConfig returns a boolean if a field has been set.

GetCustomerUuid

func (o *NodeAgent) GetCustomerUuid() string

GetCustomerUuid returns the CustomerUuid field if non-nil, zero value otherwise.

GetCustomerUuidOk

func (o *NodeAgent) GetCustomerUuidOk() (*string, bool)

GetCustomerUuidOk returns a tuple with the CustomerUuid field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetCustomerUuid

func (o *NodeAgent) SetCustomerUuid(v string)

SetCustomerUuid sets CustomerUuid field to given value.

HasCustomerUuid

func (o *NodeAgent) HasCustomerUuid() bool

HasCustomerUuid returns a boolean if a field has been set.

GetHome

func (o *NodeAgent) GetHome() string

GetHome returns the Home field if non-nil, zero value otherwise.

GetHomeOk

func (o *NodeAgent) GetHomeOk() (*string, bool)

GetHomeOk returns a tuple with the Home field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetHome

func (o *NodeAgent) SetHome(v string)

SetHome sets Home field to given value.

HasHome

func (o *NodeAgent) HasHome() bool

HasHome returns a boolean if a field has been set.

GetIp

func (o *NodeAgent) GetIp() string

GetIp returns the Ip field if non-nil, zero value otherwise.

GetIpOk

func (o *NodeAgent) GetIpOk() (*string, bool)

GetIpOk returns a tuple with the Ip field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetIp

func (o *NodeAgent) SetIp(v string)

SetIp sets Ip field to given value.

HasIp

func (o *NodeAgent) HasIp() bool

HasIp returns a boolean if a field has been set.

GetLastError

func (o *NodeAgent) GetLastError() YBAError

GetLastError returns the LastError field if non-nil, zero value otherwise.

GetLastErrorOk

func (o *NodeAgent) GetLastErrorOk() (*YBAError, bool)

GetLastErrorOk returns a tuple with the LastError field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetLastError

func (o *NodeAgent) SetLastError(v YBAError)

SetLastError sets LastError field to given value.

HasLastError

func (o *NodeAgent) HasLastError() bool

HasLastError returns a boolean if a field has been set.

GetName

func (o *NodeAgent) GetName() string

GetName returns the Name field if non-nil, zero value otherwise.

GetNameOk

func (o *NodeAgent) GetNameOk() (*string, bool)

GetNameOk returns a tuple with the Name field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetName

func (o *NodeAgent) SetName(v string)

SetName sets Name field to given value.

HasName

func (o *NodeAgent) HasName() bool

HasName returns a boolean if a field has been set.

GetOsType

func (o *NodeAgent) GetOsType() string

GetOsType returns the OsType field if non-nil, zero value otherwise.

GetOsTypeOk

func (o *NodeAgent) GetOsTypeOk() (*string, bool)

GetOsTypeOk returns a tuple with the OsType field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetOsType

func (o *NodeAgent) SetOsType(v string)

SetOsType sets OsType field to given value.

HasOsType

func (o *NodeAgent) HasOsType() bool

HasOsType returns a boolean if a field has been set.

GetPort

func (o *NodeAgent) GetPort() int32

GetPort returns the Port field if non-nil, zero value otherwise.

GetPortOk

func (o *NodeAgent) GetPortOk() (*int32, bool)

GetPortOk returns a tuple with the Port field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetPort

func (o *NodeAgent) SetPort(v int32)

SetPort sets Port field to given value.

HasPort

func (o *NodeAgent) HasPort() bool

HasPort returns a boolean if a field has been set.

GetState

func (o *NodeAgent) GetState() string

GetState returns the State field if non-nil, zero value otherwise.

GetStateOk

func (o *NodeAgent) GetStateOk() (*string, bool)

GetStateOk returns a tuple with the State field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetState

func (o *NodeAgent) SetState(v string)

SetState sets State field to given value.

HasState

func (o *NodeAgent) HasState() bool

HasState returns a boolean if a field has been set.

GetUpdatedAt

func (o *NodeAgent) GetUpdatedAt() time.Time

GetUpdatedAt returns the UpdatedAt field if non-nil, zero value otherwise.

GetUpdatedAtOk

func (o *NodeAgent) GetUpdatedAtOk() (*time.Time, bool)

GetUpdatedAtOk returns a tuple with the UpdatedAt field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetUpdatedAt

func (o *NodeAgent) SetUpdatedAt(v time.Time)

SetUpdatedAt sets UpdatedAt field to given value.

HasUpdatedAt

func (o *NodeAgent) HasUpdatedAt() bool

HasUpdatedAt returns a boolean if a field has been set.

GetUuid

func (o *NodeAgent) GetUuid() string

GetUuid returns the Uuid field if non-nil, zero value otherwise.

GetUuidOk

func (o *NodeAgent) GetUuidOk() (*string, bool)

GetUuidOk returns a tuple with the Uuid field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetUuid

func (o *NodeAgent) SetUuid(v string)

SetUuid sets Uuid field to given value.

HasUuid

func (o *NodeAgent) HasUuid() bool

HasUuid returns a boolean if a field has been set.

GetVersion

func (o *NodeAgent) GetVersion() string

GetVersion returns the Version field if non-nil, zero value otherwise.

GetVersionOk

func (o *NodeAgent) GetVersionOk() (*string, bool)

GetVersionOk returns a tuple with the Version field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetVersion

func (o *NodeAgent) SetVersion(v string)

SetVersion sets Version field to given value.

HasVersion

func (o *NodeAgent) HasVersion() bool

HasVersion returns a boolean if a field has been set.

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