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Silksong.csproj
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Silksong.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{A658D7A5-E9F4-4BE4-84EC-711FDA93F18C}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>Silksong</RootNamespace>
<AssemblyName>Silksong</AssemblyName>
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<VanillaFiles>..\Vanilla</VanillaFiles>
<ModdingAPI>..\HollowKnight.Modding\OutputFinal</ModdingAPI>
<HollowKnightModsDirectory>..\linkedtoHKMods</HollowKnightModsDirectory>
<TargetFrameworkProfile />
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<CustomCommands>
<CustomCommands>
<Command>
<type>BeforeBuild</type>
</Command>
</CustomCommands>
</CustomCommands>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="System.Core" />
<Reference Include="Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>$(ModdingAPI)\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="UnityEngine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>$(VanillaFiles)\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>$(VanillaFiles)\UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.InputLegacyModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>$(VanillaFiles)\UnityEngine.InputLegacyModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AudioModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>$(VanillaFiles)\UnityEngine.AudioModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>$(VanillaFiles)\UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AudioModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>$(VanillaFiles)\UnityEngine.AudioModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ImageConversionModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>$(VanillaFiles)\UnityEngine.ImageConversionModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UIModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>$(VanillaFiles)\UnityEngine.UIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>$(VanillaFiles)\UnityEngine.UI.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TextRenderingModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>$(VanillaFiles)\UnityEngine.TextRenderingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>$(VanillaFiles)\UnityEngine.Physics2DModule.dll</HintPath>
</Reference>
<Reference Include="PlayMaker, Version=1.6.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>$(VanillaFiles)\PlayMaker.dll</HintPath>
</Reference>
<Reference Include="Satchel">
<HintPath>$(HollowKnightModsDirectory)\Satchel\Satchel.dll</HintPath>
</Reference>
<Reference Include="MMHOOK_Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>$(ModdingAPI)\MMHook_Assembly-Csharp.dll</HintPath>
</Reference>
<Reference Include="MMHOOK_PlayMaker, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>$(ModdingAPI)\MMHook_PlayMaker.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Silksong.cs" />
<Compile Include="Helpers.cs" />
<Compile Include="Dialogue.cs" />
<Compile Include="Hornet\Animations.cs" />
<Compile Include="Hornet\Sounds.cs" />
<Compile Include="Hornet\Hornets.cs" />
<Compile Include="Hornet\Controller.cs" />
<Compile Include="Options\Menu.cs" />
<Compile Include="Options\Settings.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<ItemGroup>
<EmbeddedResource Include="Images\*.png" />
</ItemGroup>
<Target Name="PostBuild" AfterTargets="PostBuildEvent">
<Copy SourceFiles="$(TargetPath)" DestinationFolder="$(HollowKnightModsDirectory)\$(AssemblyName)"/>
</Target>
</Project>