Automated Reviews in Unreal #176
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type: feature
Adding something new and exciting to the product
Creating reviews is now tightly bound to user activity - publishing render process will create reviewable in AYON.But for larger projects, or projects shared using perforce, or by other means with third parties not using AYON, this might not be enough.
Problems to solve:
This must works on environments without AYON - where project in Unreal can connect to some AYON instance (using key stored within the project - ynput/ayon-backend#450). Unreal has all the tools to communicate with the server. it can create events that can be processed. The easiest way would be to have a service that will be triggered by event sent from Unreal (or in case of scheduling, it will create it's own) - that service would in turn create the jobs on farm. For that, we need to pass at least the context of the review (folder path, task) and the name of the sequencer.
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