Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Rendering: Rendering on farm doesn't respect "suspended job" settings #163

Open
1 task done
antirotor opened this issue Nov 16, 2024 · 0 comments
Open
1 task done
Labels
type: bug Something isn't working

Comments

@antirotor
Copy link
Member

Is there an existing issue for this?

  • I have searched the existing issues and added correct labels.

Description

Current Behavior

Suspended job setting during farm submission takes no effect, it is not passed to the Deadline

Expected Behavior

That setting should be respected.

Steps To Reproduce:

  1. Create new render in Unreal
  2. Set "suspended" before publishing
  3. Publish
  4. Observe that the job is active

Additional context:

Version

unreal editor 5.4
ayon-unreal 0.2.5+dev
ayon-core 0.4.5-dev.1
version-control 0.1.0+dev
ayon-deadline 0.3.2+dev

What platform were you running when you found the bug?

Windows

Relevant log output:

@antirotor antirotor added the type: bug Something isn't working label Nov 16, 2024
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
type: bug Something isn't working
Projects
None yet
Development

No branches or pull requests

1 participant