AY-1269_Generate UE assets outside of Unreal #129
Labels
sponsored
This is directly sponsored by a client or community member
type: feature
Adding something new and exciting to the product
Please describe the feature you have in mind and explain what the current shortcomings are?
tatiana_43379 : Generate UE assets outside of Unreal
tatiana_43379: From previous discussion:
UAssets when configured could be generated on-the-fly during publishing from source host. For example publishing static mesh model from Maya would result in FBX extracted but also uasset being produced by running Unreal on small "dummy" project just to get the file. This would have to be configurable and ideally offloaded to farm.
How would you imagine the implementation of the feature?
No response
Describe alternatives you've considered:
No response
Additional context:
link to discussion on Discord
(might be a private channel)
This issue was automatically created from Clickup ticket AY-1269
The text was updated successfully, but these errors were encountered: