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Enhancing check for existing assets #111

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antirotor opened this issue Sep 24, 2024 · 0 comments
Open

Enhancing check for existing assets #111

antirotor opened this issue Sep 24, 2024 · 0 comments
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sponsored This is directly sponsored by a client or community member type: enhancement Improvement of existing functionality or minor addition

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@antirotor
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antirotor commented Sep 24, 2024

Problem

Changes introduced by #47 are checking if asset was already loaded to Unreal project so when you update etc. it will use existing location. This check is working on asset name as a string but it should use AYON metadata and full AYON path for that check because same named assets with different AYON path will break this check.

We should rather use AYON path stored on metadata than actual name.

@antirotor antirotor added the type: enhancement Improvement of existing functionality or minor addition label Sep 24, 2024
@antirotor antirotor added the sponsored This is directly sponsored by a client or community member label Oct 25, 2024
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Labels
sponsored This is directly sponsored by a client or community member type: enhancement Improvement of existing functionality or minor addition
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