You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
It may also be worth investigating what that feature was - I believe the question regarding this came from a client. And if there's a particular need - investigate/discuss what it'd mean to either re-implement it or find a better suitable solution for the pipeline as of today.
we may mention that LODs are handled by USD,
Do note that USD itself has no good concept as far as I know out of the box that should handle "LODs".
One may think that 'variants' are the go to solution for that (which would make the most sense!) but variants can't be animated over time within a USD file. Hence, it can't technically as an object moves closer to camera switch LODs automatically. (Unless you'd write a USD file per frame, which would basically mean you don't have an animated USD file but just a unique scene per frame).
Is there an existing issue for this?
Current Behavior:
LODs mentioned in artist_publish/#model and maya_artist/#creating-instance were there in Pype 2, but not in OpenPype anymore and it was copied from version to version.
Expected Behavior:
It should be removed from the docs. we may mention that LODs are handled by USD,
Version
1.0.0
What platform you are running on?
Windows
Steps To Reproduce:
..
Are there any labels you wish to add?
Relevant log output:
No response
Additional context:
No response
The text was updated successfully, but these errors were encountered: