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app.py
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app.py
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# Copyright (c) 2013 Shotgun Software Inc.
#
# CONFIDENTIAL AND PROPRIETARY
#
# This work is provided "AS IS" and subject to the Shotgun Pipeline Toolkit
# Source Code License included in this distribution package. See LICENSE.
# By accessing, using, copying or modifying this work you indicate your
# agreement to the Shotgun Pipeline Toolkit Source Code License. All rights
# not expressly granted therein are reserved by Shotgun Software Inc.
from sgtk.platform import Application
class EntitiesApp(Application):
"""
The app entry point. This class is responsible for intializing and tearing down
the application, handle menu registration etc.
"""
def init_app(self):
"""
Called as the application is being initialized
"""
# first, we use the special import_module command to access the app module
# that resides inside the python folder in the app. This is where the actual UI
# and business logic of the app is kept. By using the import_module command,
# toolkit's code reload mechanism will work properly.
app_payload = self.import_module("tk_entities")
# now register a *command*, which is normally a menu entry of some kind on a Shotgun
# menu (but it depends on the engine). The engine will manage this command and
# whenever the user requests the command, it will call out to the callback.
# first, set up our callback, calling out to a method inside the app module contained
# in the python folder of the app
menu_callback = lambda: app_payload.show_dialog(self)
# now register the command with the engine
self.engine.register_command(
"Entities", menu_callback, {"short_name": "entities"}
)