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unsaved_fast_iterator.go
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/
unsaved_fast_iterator.go
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package iavl
import (
"bytes"
"errors"
"sort"
dbm "github.com/cosmos/cosmos-db"
"github.com/cosmos/iavl/fastnode"
)
var (
errUnsavedFastIteratorNilAdditionsGiven = errors.New("unsaved fast iterator must be created with unsaved additions but they were nil")
errUnsavedFastIteratorNilRemovalsGiven = errors.New("unsaved fast iterator must be created with unsaved removals but they were nil")
)
// UnsavedFastIterator is a dbm.Iterator for ImmutableTree
// it iterates over the latest state via fast nodes,
// taking advantage of keys being located in sequence in the underlying database.
type UnsavedFastIterator struct {
start, end []byte
valid bool
ascending bool
err error
ndb *nodeDB
nextKey []byte
nextVal []byte
fastIterator dbm.Iterator
nextUnsavedNodeIdx int
unsavedFastNodeAdditions map[string]*fastnode.Node
unsavedFastNodeRemovals map[string]interface{}
unsavedFastNodesToSort [][]byte
}
var _ dbm.Iterator = (*UnsavedFastIterator)(nil)
func NewUnsavedFastIterator(start, end []byte, ascending bool, ndb *nodeDB, unsavedFastNodeAdditions map[string]*fastnode.Node, unsavedFastNodeRemovals map[string]interface{}) *UnsavedFastIterator {
iter := &UnsavedFastIterator{
start: start,
end: end,
ascending: ascending,
ndb: ndb,
unsavedFastNodeAdditions: unsavedFastNodeAdditions,
unsavedFastNodeRemovals: unsavedFastNodeRemovals,
nextKey: nil,
nextVal: nil,
nextUnsavedNodeIdx: 0,
fastIterator: NewFastIterator(start, end, ascending, ndb),
}
// We need to ensure that we iterate over saved and unsaved state in order.
// The strategy is to sort unsaved nodes, the fast node on disk are already sorted.
// Then, we keep a pointer to both the unsaved and saved nodes, and iterate over them in order efficiently.
for _, fastNode := range unsavedFastNodeAdditions {
if start != nil && bytes.Compare(fastNode.GetKey(), start) < 0 {
continue
}
if end != nil && bytes.Compare(fastNode.GetKey(), end) >= 0 {
continue
}
iter.unsavedFastNodesToSort = append(iter.unsavedFastNodesToSort, fastNode.GetKey())
}
sort.Slice(iter.unsavedFastNodesToSort, func(i, j int) bool {
cmp := bytes.Compare(iter.unsavedFastNodesToSort[i], iter.unsavedFastNodesToSort[j])
if ascending {
return cmp < 0
}
return cmp > 0
})
if iter.ndb == nil {
iter.err = errFastIteratorNilNdbGiven
iter.valid = false
return iter
}
if iter.unsavedFastNodeAdditions == nil {
iter.err = errUnsavedFastIteratorNilAdditionsGiven
iter.valid = false
return iter
}
if iter.unsavedFastNodeRemovals == nil {
iter.err = errUnsavedFastIteratorNilRemovalsGiven
iter.valid = false
return iter
}
// Move to the first elemenet
iter.Next()
return iter
}
// Domain implements dbm.Iterator.
// Maps the underlying nodedb iterator domain, to the 'logical' keys involved.
func (iter *UnsavedFastIterator) Domain() ([]byte, []byte) {
return iter.start, iter.end
}
// Valid implements dbm.Iterator.
func (iter *UnsavedFastIterator) Valid() bool {
if iter.start != nil && iter.end != nil {
if bytes.Compare(iter.end, iter.start) != 1 {
return false
}
}
return iter.fastIterator.Valid() || iter.nextUnsavedNodeIdx < len(iter.unsavedFastNodesToSort) || (iter.nextKey != nil && iter.nextVal != nil)
}
// Key implements dbm.Iterator
func (iter *UnsavedFastIterator) Key() []byte {
return iter.nextKey
}
// Value implements dbm.Iterator
func (iter *UnsavedFastIterator) Value() []byte {
return iter.nextVal
}
// Next implements dbm.Iterator
// Its effectively running the constant space overhead algorithm for streaming through sorted lists:
// the sorted lists being underlying fast nodes & unsavedFastNodeChanges
func (iter *UnsavedFastIterator) Next() {
if iter.ndb == nil {
iter.err = errFastIteratorNilNdbGiven
iter.valid = false
return
}
diskKeyStr := iter.fastIterator.Key()
if iter.fastIterator.Valid() && iter.nextUnsavedNodeIdx < len(iter.unsavedFastNodesToSort) {
if iter.unsavedFastNodeRemovals[string(diskKeyStr)] != nil {
// If next fast node from disk is to be removed, skip it.
iter.fastIterator.Next()
iter.Next()
return
}
nextUnsavedKey := iter.unsavedFastNodesToSort[iter.nextUnsavedNodeIdx]
nextUnsavedNode := iter.unsavedFastNodeAdditions[string(nextUnsavedKey)]
var isUnsavedNext bool
cmp := bytes.Compare(diskKeyStr, nextUnsavedKey)
if iter.ascending {
isUnsavedNext = cmp >= 0
} else {
isUnsavedNext = cmp <= 0
}
if isUnsavedNext {
// Unsaved node is next
if cmp == 0 {
// Unsaved update prevails over saved copy so we skip the copy from disk
iter.fastIterator.Next()
}
iter.nextKey = nextUnsavedNode.GetKey()
iter.nextVal = nextUnsavedNode.GetValue()
iter.nextUnsavedNodeIdx++
return
}
// Disk node is next
iter.nextKey = iter.fastIterator.Key()
iter.nextVal = iter.fastIterator.Value()
iter.fastIterator.Next()
return
}
// if only nodes on disk are left, we return them
if iter.fastIterator.Valid() {
if iter.unsavedFastNodeRemovals[string(diskKeyStr)] != nil {
// If next fast node from disk is to be removed, skip it.
iter.fastIterator.Next()
iter.Next()
return
}
iter.nextKey = iter.fastIterator.Key()
iter.nextVal = iter.fastIterator.Value()
iter.fastIterator.Next()
return
}
// if only unsaved nodes are left, we can just iterate
if iter.nextUnsavedNodeIdx < len(iter.unsavedFastNodesToSort) {
nextUnsavedKey := iter.unsavedFastNodesToSort[iter.nextUnsavedNodeIdx]
nextUnsavedNode := iter.unsavedFastNodeAdditions[string(nextUnsavedKey)]
iter.nextKey = nextUnsavedNode.GetKey()
iter.nextVal = nextUnsavedNode.GetValue()
iter.nextUnsavedNodeIdx++
return
}
iter.nextKey = nil
iter.nextVal = nil
}
// Close implements dbm.Iterator
func (iter *UnsavedFastIterator) Close() error {
iter.valid = false
return iter.fastIterator.Close()
}
// Error implements dbm.Iterator
func (iter *UnsavedFastIterator) Error() error {
return iter.err
}