comments | difficulty | edit_url | rating | source | tags | ||||
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true |
困难 |
1810 |
第 102 场双周赛 Q4 |
|
给你一个有 n
个节点的 有向带权 图,节点编号为 0
到 n - 1
。图中的初始边用数组 edges
表示,其中 edges[i] = [fromi, toi, edgeCosti]
表示从 fromi
到 toi
有一条代价为 edgeCosti
的边。
请你实现一个 Graph
类:
Graph(int n, int[][] edges)
初始化图有n
个节点,并输入初始边。addEdge(int[] edge)
向边集中添加一条边,其中edge = [from, to, edgeCost]
。数据保证添加这条边之前对应的两个节点之间没有有向边。int shortestPath(int node1, int node2)
返回从节点node1
到node2
的路径 最小 代价。如果路径不存在,返回-1
。一条路径的代价是路径中所有边代价之和。
示例 1:
输入: ["Graph", "shortestPath", "shortestPath", "addEdge", "shortestPath"] [[4, [[0, 2, 5], [0, 1, 2], [1, 2, 1], [3, 0, 3]]], [3, 2], [0, 3], [[1, 3, 4]], [0, 3]] 输出: [null, 6, -1, null, 6] 解释: Graph g = new Graph(4, [[0, 2, 5], [0, 1, 2], [1, 2, 1], [3, 0, 3]]); g.shortestPath(3, 2); // 返回 6 。从 3 到 2 的最短路径如第一幅图所示:3 -> 0 -> 1 -> 2 ,总代价为 3 + 2 + 1 = 6 。 g.shortestPath(0, 3); // 返回 -1 。没有从 0 到 3 的路径。 g.addEdge([1, 3, 4]); // 添加一条节点 1 到节点 3 的边,得到第二幅图。 g.shortestPath(0, 3); // 返回 6 。从 0 到 3 的最短路径为 0 -> 1 -> 3 ,总代价为 2 + 4 = 6 。
提示:
1 <= n <= 100
0 <= edges.length <= n * (n - 1)
edges[i].length == edge.length == 3
0 <= fromi, toi, from, to, node1, node2 <= n - 1
1 <= edgeCosti, edgeCost <= 106
- 图中任何时候都不会有重边和自环。
- 调用
addEdge
至多100
次。 - 调用
shortestPath
至多100
次。
在初始化函数中,我们先用邻接矩阵
在 addEdge
函数中,我们更新
在 shortestPath
函数中,我们使用 Dijsktra 算法求从节点
时间复杂度 shortestPath
函数的调用次数。
class Graph:
def __init__(self, n: int, edges: List[List[int]]):
self.n = n
self.g = [[inf] * n for _ in range(n)]
for f, t, c in edges:
self.g[f][t] = c
def addEdge(self, edge: List[int]) -> None:
f, t, c = edge
self.g[f][t] = c
def shortestPath(self, node1: int, node2: int) -> int:
dist = [inf] * self.n
dist[node1] = 0
vis = [False] * self.n
for _ in range(self.n):
t = -1
for j in range(self.n):
if not vis[j] and (t == -1 or dist[t] > dist[j]):
t = j
vis[t] = True
for j in range(self.n):
dist[j] = min(dist[j], dist[t] + self.g[t][j])
return -1 if dist[node2] == inf else dist[node2]
# Your Graph object will be instantiated and called as such:
# obj = Graph(n, edges)
# obj.addEdge(edge)
# param_2 = obj.shortestPath(node1,node2)
class Graph {
private int n;
private int[][] g;
private final int inf = 1 << 29;
public Graph(int n, int[][] edges) {
this.n = n;
g = new int[n][n];
for (var f : g) {
Arrays.fill(f, inf);
}
for (int[] e : edges) {
int f = e[0], t = e[1], c = e[2];
g[f][t] = c;
}
}
public void addEdge(int[] edge) {
int f = edge[0], t = edge[1], c = edge[2];
g[f][t] = c;
}
public int shortestPath(int node1, int node2) {
int[] dist = new int[n];
boolean[] vis = new boolean[n];
Arrays.fill(dist, inf);
dist[node1] = 0;
for (int i = 0; i < n; ++i) {
int t = -1;
for (int j = 0; j < n; ++j) {
if (!vis[j] && (t == -1 || dist[t] > dist[j])) {
t = j;
}
}
vis[t] = true;
for (int j = 0; j < n; ++j) {
dist[j] = Math.min(dist[j], dist[t] + g[t][j]);
}
}
return dist[node2] >= inf ? -1 : dist[node2];
}
}
/**
* Your Graph object will be instantiated and called as such:
* Graph obj = new Graph(n, edges);
* obj.addEdge(edge);
* int param_2 = obj.shortestPath(node1,node2);
*/
class Graph {
public:
Graph(int n, vector<vector<int>>& edges) {
this->n = n;
g = vector<vector<int>>(n, vector<int>(n, inf));
for (auto& e : edges) {
int f = e[0], t = e[1], c = e[2];
g[f][t] = c;
}
}
void addEdge(vector<int> edge) {
int f = edge[0], t = edge[1], c = edge[2];
g[f][t] = c;
}
int shortestPath(int node1, int node2) {
vector<bool> vis(n);
vector<int> dist(n, inf);
dist[node1] = 0;
for (int i = 0; i < n; ++i) {
int t = -1;
for (int j = 0; j < n; ++j) {
if (!vis[j] && (t == -1 || dist[t] > dist[j])) {
t = j;
}
}
vis[t] = true;
for (int j = 0; j < n; ++j) {
dist[j] = min(dist[j], dist[t] + g[t][j]);
}
}
return dist[node2] >= inf ? -1 : dist[node2];
}
private:
vector<vector<int>> g;
int n;
const int inf = 1 << 29;
};
/**
* Your Graph object will be instantiated and called as such:
* Graph* obj = new Graph(n, edges);
* obj->addEdge(edge);
* int param_2 = obj->shortestPath(node1,node2);
*/
const inf = 1 << 29
type Graph struct {
g [][]int
}
func Constructor(n int, edges [][]int) Graph {
g := make([][]int, n)
for i := range g {
g[i] = make([]int, n)
for j := range g[i] {
g[i][j] = inf
}
}
for _, e := range edges {
f, t, c := e[0], e[1], e[2]
g[f][t] = c
}
return Graph{g}
}
func (this *Graph) AddEdge(edge []int) {
f, t, c := edge[0], edge[1], edge[2]
this.g[f][t] = c
}
func (this *Graph) ShortestPath(node1 int, node2 int) int {
n := len(this.g)
dist := make([]int, n)
for i := range dist {
dist[i] = inf
}
vis := make([]bool, n)
dist[node1] = 0
for i := 0; i < n; i++ {
t := -1
for j := 0; j < n; j++ {
if !vis[j] && (t == -1 || dist[t] > dist[j]) {
t = j
}
}
vis[t] = true
for j := 0; j < n; j++ {
dist[j] = min(dist[j], dist[t]+this.g[t][j])
}
}
if dist[node2] >= inf {
return -1
}
return dist[node2]
}
/**
* Your Graph object will be instantiated and called as such:
* obj := Constructor(n, edges);
* obj.AddEdge(edge);
* param_2 := obj.ShortestPath(node1,node2);
*/
class Graph {
private g: number[][] = [];
private inf: number = 1 << 29;
constructor(n: number, edges: number[][]) {
this.g = Array.from({ length: n }, () => Array(n).fill(this.inf));
for (const [f, t, c] of edges) {
this.g[f][t] = c;
}
}
addEdge(edge: number[]): void {
const [f, t, c] = edge;
this.g[f][t] = c;
}
shortestPath(node1: number, node2: number): number {
const n = this.g.length;
const dist: number[] = new Array(n).fill(this.inf);
dist[node1] = 0;
const vis: boolean[] = new Array(n).fill(false);
for (let i = 0; i < n; ++i) {
let t = -1;
for (let j = 0; j < n; ++j) {
if (!vis[j] && (t === -1 || dist[j] < dist[t])) {
t = j;
}
}
vis[t] = true;
for (let j = 0; j < n; ++j) {
dist[j] = Math.min(dist[j], dist[t] + this.g[t][j]);
}
}
return dist[node2] >= this.inf ? -1 : dist[node2];
}
}
/**
* Your Graph object will be instantiated and called as such:
* var obj = new Graph(n, edges)
* obj.addEdge(edge)
* var param_2 = obj.shortestPath(node1,node2)
*/
public class Graph {
private int n;
private int[,] g;
private readonly int inf = 1 << 29;
public Graph(int n, int[][] edges) {
this.n = n;
g = new int[n, n];
for (int i = 0; i < n; i++) {
for (int j = 0; j < n; j++) {
g[i, j] = inf;
}
}
foreach (var e in edges) {
int f = e[0], t = e[1], c = e[2];
g[f, t] = c;
}
}
public void AddEdge(int[] edge) {
int f = edge[0], t = edge[1], c = edge[2];
g[f, t] = c;
}
public int ShortestPath(int node1, int node2) {
int[] dist = new int[n];
bool[] vis = new bool[n];
Array.Fill(dist, inf);
dist[node1] = 0;
for (int i = 0; i < n; ++i) {
int t = -1;
for (int j = 0; j < n; ++j) {
if (!vis[j] && (t == -1 || dist[t] > dist[j])) {
t = j;
}
}
vis[t] = true;
for (int j = 0; j < n; ++j) {
dist[j] = Math.Min(dist[j], dist[t] + g[t, j]);
}
}
return dist[node2] >= inf ? -1 : dist[node2];
}
}
/**
* Your Graph object will be instantiated and called as such:
* Graph obj = new Graph(n, edges);
* obj.AddEdge(edge);
* int param_2 = obj.ShortestPath(node1,node2);
*/