comments | difficulty | edit_url | tags | |||||
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true |
中等 |
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给你一个 下标从 0 开始 的正整数数组 w
,其中 w[i]
代表第 i
个下标的权重。
请你实现一个函数 pickIndex
,它可以 随机地 从范围 [0, w.length - 1]
内(含 0
和 w.length - 1
)选出并返回一个下标。选取下标 i
的 概率 为 w[i] / sum(w)
。
- 例如,对于
w = [1, 3]
,挑选下标0
的概率为1 / (1 + 3) = 0.25
(即,25%),而选取下标1
的概率为3 / (1 + 3) = 0.75
(即,75%
)。
示例 1:
输入: ["Solution","pickIndex"] [[[1]],[]] 输出: [null,0] 解释: Solution solution = new Solution([1]); solution.pickIndex(); // 返回 0,因为数组中只有一个元素,所以唯一的选择是返回下标 0。
示例 2:
输入: ["Solution","pickIndex","pickIndex","pickIndex","pickIndex","pickIndex"] [[[1,3]],[],[],[],[],[]] 输出: [null,1,1,1,1,0] 解释: Solution solution = new Solution([1, 3]); solution.pickIndex(); // 返回 1,返回下标 1,返回该下标概率为 3/4 。 solution.pickIndex(); // 返回 1 solution.pickIndex(); // 返回 1 solution.pickIndex(); // 返回 1 solution.pickIndex(); // 返回 0,返回下标 0,返回该下标概率为 1/4 。 由于这是一个随机问题,允许多个答案,因此下列输出都可以被认为是正确的: [null,1,1,1,1,0] [null,1,1,1,1,1] [null,1,1,1,0,0] [null,1,1,1,0,1] [null,1,0,1,0,0] ...... 诸若此类。
提示:
1 <= w.length <= 104
1 <= w[i] <= 105
pickIndex
将被调用不超过104
次
class Solution:
def __init__(self, w: List[int]):
self.s = [0]
for c in w:
self.s.append(self.s[-1] + c)
def pickIndex(self) -> int:
x = random.randint(1, self.s[-1])
left, right = 1, len(self.s) - 1
while left < right:
mid = (left + right) >> 1
if self.s[mid] >= x:
right = mid
else:
left = mid + 1
return left - 1
# Your Solution object will be instantiated and called as such:
# obj = Solution(w)
# param_1 = obj.pickIndex()
class Solution {
private int[] s;
private Random random = new Random();
public Solution(int[] w) {
int n = w.length;
s = new int[n + 1];
for (int i = 0; i < n; ++i) {
s[i + 1] = s[i] + w[i];
}
}
public int pickIndex() {
int x = 1 + random.nextInt(s[s.length - 1]);
int left = 1, right = s.length - 1;
while (left < right) {
int mid = (left + right) >> 1;
if (s[mid] >= x) {
right = mid;
} else {
left = mid + 1;
}
}
return left - 1;
}
}
/**
* Your Solution object will be instantiated and called as such:
* Solution obj = new Solution(w);
* int param_1 = obj.pickIndex();
*/
class Solution {
public:
vector<int> s;
Solution(vector<int>& w) {
int n = w.size();
s.resize(n + 1);
for (int i = 0; i < n; ++i) s[i + 1] = s[i] + w[i];
}
int pickIndex() {
int n = s.size();
int x = 1 + rand() % s[n - 1];
int left = 1, right = n - 1;
while (left < right) {
int mid = left + right >> 1;
if (s[mid] >= x)
right = mid;
else
left = mid + 1;
}
return left - 1;
}
};
/**
* Your Solution object will be instantiated and called as such:
* Solution* obj = new Solution(w);
* int param_1 = obj->pickIndex();
*/
type Solution struct {
s []int
}
func Constructor(w []int) Solution {
n := len(w)
s := make([]int, n+1)
for i := 0; i < n; i++ {
s[i+1] = s[i] + w[i]
}
return Solution{s}
}
func (this *Solution) PickIndex() int {
n := len(this.s)
x := 1 + rand.Intn(this.s[n-1])
left, right := 1, n-1
for left < right {
mid := (left + right) >> 1
if this.s[mid] >= x {
right = mid
} else {
left = mid + 1
}
}
return left - 1
}
/**
* Your Solution object will be instantiated and called as such:
* obj := Constructor(w);
* param_1 := obj.PickIndex();
*/
use rand::{thread_rng, Rng};
struct Solution {
sum: Vec<i32>,
}
/**
* `&self` means the method takes an immutable reference.
* If you need a mutable reference, change it to `&mut self` instead.
*/
impl Solution {
fn new(w: Vec<i32>) -> Self {
let n = w.len();
let mut sum = vec![0; n + 1];
for i in 1..=n {
sum[i] = sum[i - 1] + w[i - 1];
}
Self { sum }
}
fn pick_index(&self) -> i32 {
let x = thread_rng().gen_range(1, self.sum.last().unwrap() + 1);
let (mut left, mut right) = (1, self.sum.len() - 1);
while left < right {
let mid = (left + right) >> 1;
if self.sum[mid] < x {
left = mid + 1;
} else {
right = mid;
}
}
(left - 1) as i32
}
}
/**
* @param {number[]} w
*/
var Solution = function (w) {
const n = w.length;
this.s = new Array(n + 1).fill(0);
for (let i = 0; i < n; ++i) {
this.s[i + 1] = this.s[i] + w[i];
}
};
/**
* @return {number}
*/
Solution.prototype.pickIndex = function () {
const n = this.s.length;
const x = 1 + Math.floor(Math.random() * this.s[n - 1]);
let left = 1,
right = n - 1;
while (left < right) {
const mid = (left + right) >> 1;
if (this.s[mid] >= x) {
right = mid;
} else {
left = mid + 1;
}
}
return left - 1;
};
/**
* Your Solution object will be instantiated and called as such:
* var obj = new Solution(w)
* var param_1 = obj.pickIndex()
*/