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BUILDING.md

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Building libjpeg-turbo

Build Requirements

All Systems

  • CMake v2.8.12 or later

  • NASM or YASM (if building x86 or x86-64 SIMD extensions)

    • If using NASM, 2.13 or later is required.
    • If using YASM, 1.2.0 or later is required.
    • If building on macOS, NASM or YASM can be obtained from MacPorts or Homebrew.
      • NOTE: Currently, if it is desirable to hide the SIMD function symbols in Mac executables or shared libraries that statically link with libjpeg-turbo, then NASM 2.14 or later or YASM must be used when building libjpeg-turbo.
    • If building on Windows, nasm.exe/yasm.exe should be in your PATH.
    • NASM and YASM are located in the CRB (Code Ready Builder) repository on Red Hat Enterprise Linux 8 and in the PowerTools repository on CentOS 8, which is not enabled by default.

    The binary RPMs released by the NASM project do not work on older Linux systems, such as Red Hat Enterprise Linux 5. On such systems, you can easily build and install NASM from a source RPM by downloading one of the SRPMs from

    http://www.nasm.us/pub/nasm/releasebuilds

    and executing the following as root:

      ARCH=`uname -m`
      rpmbuild --rebuild nasm-{version}.src.rpm
      rpm -Uvh /usr/src/redhat/RPMS/$ARCH/nasm-{version}.$ARCH.rpm
    

    NOTE: the NASM build will fail if texinfo is not installed.

Un*x Platforms (including Linux, Mac, FreeBSD, Solaris, and Cygwin)

  • GCC v4.1 (or later) or Clang recommended for best performance

  • If building the TurboJPEG Java wrapper, JDK or OpenJDK 1.5 or later is required. Most modern Linux distributions, as well as Solaris 10 and later, include JDK or OpenJDK. For other systems, you can obtain the Oracle Java Development Kit from http://www.oracle.com/technetwork/java/javase/downloads.

    • If using JDK 11 or later, CMake 3.10.x or later must also be used.

Windows

  • Microsoft Visual C++ 2005 or later

    If you don't already have Visual C++, then the easiest way to get it is by installing Visual Studio Community Edition, which includes everything necessary to build libjpeg-turbo.

    • You can also download and install the standalone Windows SDK (for Windows 7 or later), which includes command-line versions of the 32-bit and 64-bit Visual C++ compilers.
    • If you intend to build libjpeg-turbo from the command line, then add the appropriate compiler and SDK directories to the INCLUDE, LIB, and PATH environment variables. This is generally accomplished by executing vcvars32.bat or vcvars64.bat, which are located in the same directory as the compiler.
    • If built with Visual C++ 2015 or later, the libjpeg-turbo static libraries cannot be used with earlier versions of Visual C++, and vice versa.
    • The libjpeg API DLL (jpeg{version}.dll) will depend on the C run-time DLLs corresponding to the version of Visual C++ that was used to build it.

    ... OR ...

  • MinGW

    MSYS2 or tdm-gcc recommended if building on a Windows machine. Both distributions install a Start Menu link that can be used to launch a command prompt with the appropriate compiler paths automatically set.

  • If building the TurboJPEG Java wrapper, JDK 1.5 or later is required. This can be downloaded from http://www.oracle.com/technetwork/java/javase/downloads.

    • If using JDK 11 or later, CMake 3.10.x or later must also be used.

Out-of-Tree Builds

Binary objects, libraries, and executables are generated in the directory from which CMake is executed (the "binary directory"), and this directory need not necessarily be the same as the libjpeg-turbo source directory. You can create multiple independent binary directories, in which different versions of libjpeg-turbo can be built from the same source tree using different compilers or settings. In the sections below, {build_directory} refers to the binary directory, whereas {source_directory} refers to the libjpeg-turbo source directory. For in-tree builds, these directories are the same.

Ninja

In all of the procedures and recipes below, replace make with ninja and Unix Makefiles with Ninja if using Ninja.

Build Procedure

NOTE: The build procedures below assume that CMake is invoked from the command line, but all of these procedures can be adapted to the CMake GUI as well.

Un*x

The following procedure will build libjpeg-turbo on Unix and Unix-like systems. (On Solaris, this generates a 32-bit build. See "Build Recipes" below for 64-bit build instructions.)

cd {build_directory}
cmake -G"Unix Makefiles" [additional CMake flags] {source_directory}
make

This will generate the following files under {build_directory}:

libjpeg.a
Static link library for the libjpeg API

libjpeg.so.{version} (Linux, Unix)
libjpeg.{version}.dylib (Mac)
cygjpeg-{version}.dll (Cygwin)
Shared library for the libjpeg API

By default, {version} is 62.2.0, 7.2.0, or 8.1.2, depending on whether libjpeg v6b (default), v7, or v8 emulation is enabled. If using Cygwin, {version} is 62, 7, or 8.

libjpeg.so (Linux, Unix)
libjpeg.dylib (Mac)
Development symlink for the libjpeg API

libjpeg.dll.a (Cygwin)
Import library for the libjpeg API

libturbojpeg.a
Static link library for the TurboJPEG API

libturbojpeg.so.0.2.0 (Linux, Unix)
libturbojpeg.0.2.0.dylib (Mac)
cygturbojpeg-0.dll (Cygwin)
Shared library for the TurboJPEG API

libturbojpeg.so (Linux, Unix)
libturbojpeg.dylib (Mac)
Development symlink for the TurboJPEG API

libturbojpeg.dll.a (Cygwin)
Import library for the TurboJPEG API

Visual C++ (Command Line)

cd {build_directory}
cmake -G"NMake Makefiles" -DCMAKE_BUILD_TYPE=Release [additional CMake flags] {source_directory}
nmake

This will build either a 32-bit or a 64-bit version of libjpeg-turbo, depending on which version of cl.exe is in the PATH.

The following files will be generated under {build_directory}:

jpeg-static.lib
Static link library for the libjpeg API

jpeg{version}.dll
DLL for the libjpeg API

jpeg.lib
Import library for the libjpeg API

turbojpeg-static.lib
Static link library for the TurboJPEG API

turbojpeg.dll
DLL for the TurboJPEG API

turbojpeg.lib
Import library for the TurboJPEG API

{version} is 62, 7, or 8, depending on whether libjpeg v6b (default), v7, or v8 emulation is enabled.

Visual C++ (IDE)

Choose the appropriate CMake generator option for your version of Visual Studio (run cmake with no arguments for a list of available generators.) For instance:

cd {build_directory}
cmake -G"Visual Studio 10" [additional CMake flags] {source_directory}

NOTE: Add "Win64" to the generator name (for example, "Visual Studio 10 Win64") to build a 64-bit version of libjpeg-turbo. A separate build directory must be used for 32-bit and 64-bit builds.

You can then open ALL_BUILD.vcproj in Visual Studio and build one of the configurations in that project ("Debug", "Release", etc.) to generate a full build of libjpeg-turbo.

This will generate the following files under {build_directory}:

{configuration}/jpeg-static.lib
Static link library for the libjpeg API

{configuration}/jpeg{version}.dll
DLL for the libjpeg API

{configuration}/jpeg.lib
Import library for the libjpeg API

{configuration}/turbojpeg-static.lib
Static link library for the TurboJPEG API

{configuration}/turbojpeg.dll
DLL for the TurboJPEG API

{configuration}/turbojpeg.lib
Import library for the TurboJPEG API

{configuration} is Debug, Release, RelWithDebInfo, or MinSizeRel, depending on the configuration you built in the IDE, and {version} is 62, 7, or 8, depending on whether libjpeg v6b (default), v7, or v8 emulation is enabled.

MinGW

NOTE: This assumes that you are building on a Windows machine using the MSYS environment. If you are cross-compiling on a Un*x platform (including Mac and Cygwin), then see "Build Recipes" below.

cd {build_directory}
cmake -G"MSYS Makefiles" [additional CMake flags] {source_directory}
make

This will generate the following files under {build_directory}:

libjpeg.a
Static link library for the libjpeg API

libjpeg-{version}.dll
DLL for the libjpeg API

libjpeg.dll.a
Import library for the libjpeg API

libturbojpeg.a
Static link library for the TurboJPEG API

libturbojpeg.dll
DLL for the TurboJPEG API

libturbojpeg.dll.a
Import library for the TurboJPEG API

{version} is 62, 7, or 8, depending on whether libjpeg v6b (default), v7, or v8 emulation is enabled.

Debug Build

Add -DCMAKE_BUILD_TYPE=Debug to the CMake command line. Or, if building with NMake, remove -DCMAKE_BUILD_TYPE=Release (Debug builds are the default with NMake.)

libjpeg v7 or v8 API/ABI Emulation

Add -DWITH_JPEG7=1 to the CMake command line to build a version of libjpeg-turbo that is API/ABI-compatible with libjpeg v7. Add -DWITH_JPEG8=1 to the CMake command line to build a version of libjpeg-turbo that is API/ABI-compatible with libjpeg v8. See README.md for more information about libjpeg v7 and v8 emulation.

In-Memory Source/Destination Managers

When using libjpeg v6b or v7 API/ABI emulation, add -DWITH_MEM_SRCDST=0 to the CMake command line to build a version of libjpeg-turbo that lacks the jpeg_mem_src() and jpeg_mem_dest() functions. These functions were not part of the original libjpeg v6b and v7 APIs, so removing them ensures strict conformance with those APIs. See README.md for more information.

Arithmetic Coding Support

Since the patent on arithmetic coding has expired, this functionality has been included in this release of libjpeg-turbo. libjpeg-turbo's implementation is based on the implementation in libjpeg v8, but it works when emulating libjpeg v7 or v6b as well. The default is to enable both arithmetic encoding and decoding, but those who have philosophical objections to arithmetic coding can add -DWITH_ARITH_ENC=0 or -DWITH_ARITH_DEC=0 to the CMake command line to disable encoding or decoding (respectively.)

TurboJPEG Java Wrapper

Add -DWITH_JAVA=1 to the CMake command line to incorporate an optional Java Native Interface (JNI) wrapper into the TurboJPEG shared library and build the Java front-end classes to support it. This allows the TurboJPEG shared library to be used directly from Java applications. See java/README for more details.

If Java is not in your PATH, or if you wish to use an alternate JDK to build/test libjpeg-turbo, then (prior to running CMake) set the JAVA_HOME environment variable to the location of the JDK that you wish to use. The Java_JAVAC_EXECUTABLE, Java_JAVA_EXECUTABLE, and Java_JAR_EXECUTABLE CMake variables can also be used to specify alternate commands or locations for javac, jar, and java (respectively.) You can also set the CMAKE_JAVA_COMPILE_FLAGS CMake variable or the JAVAFLAGS environment variable to specify arguments that should be passed to the Java compiler when building the TurboJPEG classes, and the JAVAARGS CMake variable to specify arguments that should be passed to the JRE when running the TurboJPEG Java unit tests.

Build Recipes

32-bit Build on 64-bit Linux/Unix

Use export/setenv to set the following environment variables before running CMake:

CFLAGS=-m32
LDFLAGS=-m32

64-bit Build on Solaris

Use export/setenv to set the following environment variables before running CMake:

CFLAGS=-m64
LDFLAGS=-m64

Other Compilers

On Un*x systems, prior to running CMake, you can set the CC environment variable to the command used to invoke the C compiler.

32-bit MinGW Build on Un*x (including Mac and Cygwin)

Create a file called toolchain.cmake under {build_directory}, with the following contents:

set(CMAKE_SYSTEM_NAME Windows)
set(CMAKE_SYSTEM_PROCESSOR X86)
set(CMAKE_C_COMPILER {mingw_binary_path}/i686-w64-mingw32-gcc)
set(CMAKE_RC_COMPILER {mingw_binary_path}/i686-w64-mingw32-windres)

{mingw_binary_path} is the directory under which the MinGW binaries are located (usually /usr/bin.) Next, execute the following commands:

cd {build_directory}
cmake -G"Unix Makefiles" -DCMAKE_TOOLCHAIN_FILE=toolchain.cmake \
  [additional CMake flags] {source_directory}
make

64-bit MinGW Build on Un*x (including Mac and Cygwin)

Create a file called toolchain.cmake under {build_directory}, with the following contents:

set(CMAKE_SYSTEM_NAME Windows)
set(CMAKE_SYSTEM_PROCESSOR AMD64)
set(CMAKE_C_COMPILER {mingw_binary_path}/x86_64-w64-mingw32-gcc)
set(CMAKE_RC_COMPILER {mingw_binary_path}/x86_64-w64-mingw32-windres)

{mingw_binary_path} is the directory under which the MinGW binaries are located (usually /usr/bin.) Next, execute the following commands:

cd {build_directory}
cmake -G"Unix Makefiles" -DCMAKE_TOOLCHAIN_FILE=toolchain.cmake \
  [additional CMake flags] {source_directory}
make

Building libjpeg-turbo for iOS

iOS platforms, such as the iPhone and iPad, use Arm processors, and all currently supported models include Neon instructions. Thus, they can take advantage of libjpeg-turbo's SIMD extensions to significantly accelerate JPEG compression/decompression. This section describes how to build libjpeg-turbo for these platforms.

Armv8 (64-bit)

Xcode 5 or later required, Xcode 6.3.x or later recommended

The following script demonstrates how to build libjpeg-turbo to run on the iPhone 5S/iPad Mini 2/iPad Air and newer.

IOS_PLATFORMDIR=/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform
IOS_SYSROOT=($IOS_PLATFORMDIR/Developer/SDKs/iPhoneOS*.sdk)
export CFLAGS="-Wall -arch arm64 -miphoneos-version-min=8.0 -funwind-tables"

cd {build_directory}

cat <<EOF >toolchain.cmake
set(CMAKE_SYSTEM_NAME Darwin)
set(CMAKE_SYSTEM_PROCESSOR aarch64)
set(CMAKE_C_COMPILER /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang)
EOF

cmake -G"Unix Makefiles" -DCMAKE_TOOLCHAIN_FILE=toolchain.cmake \
  -DCMAKE_OSX_SYSROOT=${IOS_SYSROOT[0]} \
  [additional CMake flags] {source_directory}
make

Building libjpeg-turbo for Android

Building libjpeg-turbo for Android platforms requires v13b or later of the Android NDK.

Armv7 (32-bit)

NDK r19 or later with Clang recommended

The following is a general recipe script that can be modified for your specific needs.

# Set these variables to suit your needs
NDK_PATH={full path to the NDK directory-- for example,
  /opt/android/android-ndk-r16b}
TOOLCHAIN={"gcc" or "clang"-- "gcc" must be used with NDK r16b and earlier,
  and "clang" must be used with NDK r17c and later}
ANDROID_VERSION={the minimum version of Android to support-- for example,
  "16", "19", etc.}

cd {build_directory}
cmake -G"Unix Makefiles" \
  -DANDROID_ABI=armeabi-v7a \
  -DANDROID_ARM_MODE=arm \
  -DANDROID_PLATFORM=android-${ANDROID_VERSION} \
  -DANDROID_TOOLCHAIN=${TOOLCHAIN} \
  -DCMAKE_ASM_FLAGS="--target=arm-linux-androideabi${ANDROID_VERSION}" \
  -DCMAKE_TOOLCHAIN_FILE=${NDK_PATH}/build/cmake/android.toolchain.cmake \
  [additional CMake flags] {source_directory}
make

Armv8 (64-bit)

Clang recommended

The following is a general recipe script that can be modified for your specific needs.

# Set these variables to suit your needs
NDK_PATH={full path to the NDK directory-- for example,
  /opt/android/android-ndk-r16b}
TOOLCHAIN={"gcc" or "clang"-- "gcc" must be used with NDK r14b and earlier,
  and "clang" must be used with NDK r17c and later}
ANDROID_VERSION={the minimum version of Android to support.  "21" or later
  is required for a 64-bit build.}

cd {build_directory}
cmake -G"Unix Makefiles" \
  -DANDROID_ABI=arm64-v8a \
  -DANDROID_ARM_MODE=arm \
  -DANDROID_PLATFORM=android-${ANDROID_VERSION} \
  -DANDROID_TOOLCHAIN=${TOOLCHAIN} \
  -DCMAKE_ASM_FLAGS="--target=aarch64-linux-android${ANDROID_VERSION}" \
  -DCMAKE_TOOLCHAIN_FILE=${NDK_PATH}/build/cmake/android.toolchain.cmake \
  [additional CMake flags] {source_directory}
make

x86 (32-bit)

The following is a general recipe script that can be modified for your specific needs.

# Set these variables to suit your needs
NDK_PATH={full path to the NDK directory-- for example,
  /opt/android/android-ndk-r16b}
TOOLCHAIN={"gcc" or "clang"-- "gcc" must be used with NDK r14b and earlier,
  and "clang" must be used with NDK r17c and later}
ANDROID_VERSION={The minimum version of Android to support-- for example,
  "16", "19", etc.}

cd {build_directory}
cmake -G"Unix Makefiles" \
  -DANDROID_ABI=x86 \
  -DANDROID_PLATFORM=android-${ANDROID_VERSION} \
  -DANDROID_TOOLCHAIN=${TOOLCHAIN} \
  -DCMAKE_TOOLCHAIN_FILE=${NDK_PATH}/build/cmake/android.toolchain.cmake \
  [additional CMake flags] {source_directory}
make

x86-64 (64-bit)

The following is a general recipe script that can be modified for your specific needs.

# Set these variables to suit your needs
NDK_PATH={full path to the NDK directory-- for example,
  /opt/android/android-ndk-r16b}
TOOLCHAIN={"gcc" or "clang"-- "gcc" must be used with NDK r14b and earlier,
  and "clang" must be used with NDK r17c and later}
ANDROID_VERSION={the minimum version of Android to support.  "21" or later
  is required for a 64-bit build.}

cd {build_directory}
cmake -G"Unix Makefiles" \
  -DANDROID_ABI=x86_64 \
  -DANDROID_PLATFORM=android-${ANDROID_VERSION} \
  -DANDROID_TOOLCHAIN=${TOOLCHAIN} \
  -DCMAKE_TOOLCHAIN_FILE=${NDK_PATH}/build/cmake/android.toolchain.cmake \
  [additional CMake flags] {source_directory}
make

Advanced CMake Options

To list and configure other CMake options not specifically mentioned in this guide, run

ccmake {source_directory}

or

cmake-gui {source_directory}

from the build directory after initially configuring the build. CCMake is a text-based interactive version of CMake, and CMake-GUI is a GUI version. Both will display all variables that are relevant to the libjpeg-turbo build, their current values, and a help string describing what they do.

Installing libjpeg-turbo

You can use the build system to install libjpeg-turbo (as opposed to creating an installer package.) To do this, run make install or nmake install (or build the "install" target in the Visual Studio IDE.) Running make uninstall or nmake uninstall (or building the "uninstall" target in the Visual Studio IDE) will uninstall libjpeg-turbo.

The CMAKE_INSTALL_PREFIX CMake variable can be modified in order to install libjpeg-turbo into a directory of your choosing. If you don't specify CMAKE_INSTALL_PREFIX, then the default is:

c:\libjpeg-turbo
Visual Studio 32-bit build

c:\libjpeg-turbo64
Visual Studio 64-bit build

c:\libjpeg-turbo-gcc
MinGW 32-bit build

c:\libjpeg-turbo-gcc64
MinGW 64-bit build

/opt/libjpeg-turbo
Un*x

The default value of CMAKE_INSTALL_PREFIX causes the libjpeg-turbo files to be installed with a directory structure resembling that of the official libjpeg-turbo binary packages. Changing the value of CMAKE_INSTALL_PREFIX (for instance, to /usr/local) causes the libjpeg-turbo files to be installed with a directory structure that conforms to GNU standards.

The CMAKE_INSTALL_BINDIR, CMAKE_INSTALL_DATAROOTDIR, CMAKE_INSTALL_DOCDIR, CMAKE_INSTALL_INCLUDEDIR, CMAKE_INSTALL_JAVADIR, CMAKE_INSTALL_LIBDIR, and CMAKE_INSTALL_MANDIR CMake variables allow a finer degree of control over where specific files in the libjpeg-turbo distribution should be installed. These directory variables can either be specified as absolute paths or as paths relative to CMAKE_INSTALL_PREFIX (for instance, setting CMAKE_INSTALL_DOCDIR to doc would cause the documentation to be installed in ${CMAKE_INSTALL_PREFIX}/doc.) If a directory variable contains the name of another directory variable in angle brackets, then its final value will depend on the final value of that other variable. For instance, the default value of CMAKE_INSTALL_MANDIR is <CMAKE_INSTALL_DATAROOTDIR>/man.

NOTE: If setting one of these directory variables to a relative path using the CMake command line, you must specify that the variable is of type PATH. For example:

cmake -G"{generator type}" -DCMAKE_INSTALL_LIBDIR:PATH=lib {source_directory}

Otherwise, CMake will assume that the path is relative to the build directory rather than the install directory.

Creating Distribution Packages

The following commands can be used to create various types of distribution packages:

Linux

make rpm

Create Red Hat-style binary RPM package. Requires RPM v4 or later.

make srpm

This runs make dist to create a pristine source tarball, then creates a Red Hat-style source RPM package from the tarball. Requires RPM v4 or later.

make deb

Create Debian-style binary package. Requires dpkg.

Mac

make dmg

Create Mac package/disk image. This requires pkgbuild and productbuild, which are installed by default on OS X/macOS 10.7 and later.

In order to create a Mac package/disk image that contains universal x86-64/Arm binaries, set the following CMake variable:

  • ARMV8_BUILD: Directory containing an Armv8 (64-bit) iOS or macOS build of libjpeg-turbo to include in the universal binaries

You should first use CMake to configure an Armv8 sub-build of libjpeg-turbo (see "Building libjpeg-turbo for iOS" above, if applicable) in a build directory that matches the one specified in the aforementioned CMake variable. Next, configure the primary (x86-64) build of libjpeg-turbo as an out-of-tree build, specifying the aforementioned CMake variable, and build it. Once the primary build has been built, run make dmg from the build directory. The packaging system will build the sub-build, use lipo to combine it with the primary build into a single set of universal binaries, then package the universal binaries.

Windows

If using NMake:

cd {build_directory}
nmake installer

If using MinGW:

cd {build_directory}
make installer

If using the Visual Studio IDE, build the "installer" target.

The installer package (libjpeg-turbo-{version}[-gcc|-vc][64].exe) will be located under {build_directory}. If building using the Visual Studio IDE, then the installer package will be located in a subdirectory with the same name as the configuration you built (such as {build_directory}\Debug\ or {build_directory}\Release).

Building a Windows installer requires the Nullsoft Install System. makensis.exe should be in your PATH.

Regression testing

The most common way to test libjpeg-turbo is by invoking make test (Un*x) or nmake test (Windows command line) or by building the "RUN_TESTS" target (Visual Studio IDE), once the build has completed. This runs a series of tests to ensure that mathematical compatibility has been maintained between libjpeg-turbo and libjpeg v6b. This also invokes the TurboJPEG unit tests, which ensure that the colorspace extensions, YUV encoding, decompression scaling, and other features of the TurboJPEG C and Java APIs are working properly (and, by extension, that the equivalent features of the underlying libjpeg API are also working.)

Invoking make testclean (Un*x) or nmake testclean (Windows command line) or building the "testclean" target (Visual Studio IDE) will clean up the output images generated by the tests.

On Un*x platforms, more extensive tests of the TurboJPEG C and Java wrappers can be run by invoking make tjtest. These extended TurboJPEG tests essentially iterate through all of the available features of the TurboJPEG APIs that are not covered by the TurboJPEG unit tests (including the lossless transform options) and compare the images generated by each feature to images generated using the equivalent feature in the libjpeg API. The extended TurboJPEG tests are meant to test for regressions in the TurboJPEG wrappers, not in the underlying libjpeg API library.