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Mesh's buffer size does not update properly #141

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stlemme opened this issue Aug 21, 2015 · 0 comments
Open

Mesh's buffer size does not update properly #141

stlemme opened this issue Aug 21, 2015 · 0 comments

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@stlemme
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stlemme commented Aug 21, 2015

When updating the buffers of a mesh (i.e. position, normal, texcoord, etc.) and their length changes then the content is updated with the wrong buffer size. This affects meshes as well as assetmeshes.

An example showcasing this issue is available at http://stlemme.github.io/xml3d-experimental/buffersize-bug/terrain-stitching-test.html

When updating the index buffer of a mesh only, it does work properly.

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