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0.6.2 on Linux. Mocap only translates head movements. All characters T-Posing. #49
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I think I caught a useful log using the DevTools. Do tell if I can provide something more useful:
The log continues on with LeftHand and RightHand. |
Hi. I'm sorry that I haven't tested the recent code updates pushed on git or releases in Linux. This does seem like useful information. Perhaps you could try disabling option “Use Descretion Process for Motion Capture(Need Reopen)” in the settings and it may works. |
No worries! We all contribute in open source according to our needs and time, and I am happy your team released something so easily usable. Glad to help do testing on the Linux side. Here's the DevTools error log that was highlighted in red after disabling "Use Descretion Process for Motion Capture(Need Reopen)"
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It looks like there is an error in @mediapipe/holistic wasm binary. Maybe it caused by graphics card driver. This issue reported a same problem. |
Hmm. Ok. I did upgrade to a RX6800XT a few months ago. I will try to test with an older card. |
There is a (typo?) on getting the results of For both the
to
Then things will work again. |
Oh, I see. The new version of Mediapipe library from npm has changed this attribute name, and the old version can run. It seems that I overlooked this change. Thank you. In v0.6.4, this bug has been fixed. |
Yep. It's fixed. And whoa is the rendering so much more smoother in the latest version! Good job! |
I updated my local openSUSE Tumbleweed setup with the brand new upgrades to 0.6.2, and had to removed the .config/sysmocap folder that was generated because it wasn't working with the old configs.
On launching, the avatars do a T-Pose, and although my hands and face are still being tracked (by turning on the skeleton overlay), they don't seem to be translated into the avatar anymore except for head movements.
Any ideas on how to debug and send useful logs?
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