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Automatic Phong -> PBR Metal/Rough conversion #179

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xeolabs opened this issue Apr 20, 2017 · 0 comments
Closed

Automatic Phong -> PBR Metal/Rough conversion #179

xeolabs opened this issue Apr 20, 2017 · 0 comments

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@xeolabs
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xeolabs commented Apr 20, 2017

Create a method or option somewhere (maybe GLTFModel, SceneJSModel etc) that can convert between traditional diffuse/specular workflow and PBR metal/rough.

Tracking this discussion: CesiumGS/obj2gltf#67

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