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Create a method or option somewhere (maybe GLTFModel, SceneJSModel etc) that can convert between traditional diffuse/specular workflow and PBR metal/rough.
Create a method or option somewhere (maybe GLTFModel, SceneJSModel etc) that can convert between traditional diffuse/specular workflow and PBR metal/rough.
Tracking this discussion: CesiumGS/obj2gltf#67
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