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Features
Lindsay Kay edited this page Sep 28, 2019
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37 revisions
See also:
- Roadmap - where we are going
An extensible open source JavaScript SDK to accelerate the development of Web-based BIM and CAD viewers. |
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Fast, high-detail 3D rendering | One of the fastest 3D BIM viewers on the Web. |
Load large models in seconds | Load large models in seconds from xeokit's native binary format. [More info..] |
Serverless BIM viewing | View BIM models and IFC metadata loaded from the file system, from multiple formats. [More info..] |
Load models from BIMServer | View BIM models loaded from BIMServer. [More info..] |
Import multiple formats | Load multiple models into the same 3D scene, from source formats including glTF, OBJ, 3DXML, STL, 3DS and BIMServer. [More info..] |
Scene Metadata | A flexible IFC metadata graph to classify 3D scene content. [More info..] |
BCF viewpoints | Save and load viewer state as BCF viewpoints. [More info..] |
Annotations | Interactively pin annotations on your models. [More info..] |
Section planes | Interactively create section views to reveal model structures. [More info..] |
Measure Distances | Interactively measure point-to-point distances. [More info..] |
Measure Angles | Interactively measure angles. [More info..] |
NavCube | A gizmo to jump or fly the camera to look at the 3D scene along each axis or diagonal. [More info..] |
2D Plan Views | Navigate 2D plan views of your building storeys. [More info..] |
Extensible with plugins | A growing library of bundled plugins to accelerate viewer development. [More info..] |
A complete WebGL-based 3D library at the core, capable of rendering high-detail models and quality previews. |
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3D Scene graph | Scene graph with dynamic transforms and bounding volume hierarchies. [More info..] |
High-detail rendering | High-performance model representation for huge models. [More info..] |
Physically-based materials | Physically-based rendering for realistic previews. [More info..] |
Emphasis effects | Highlight and select objects, slice with cross-sections, emphasise edges. |
Dynamic camera | Camera with orbit and first-person modes, perspective and orthographic projections. [More info..] |
Camera animation | Animate the camera along paths for walk-throughs; fly the camera to focus on models and objects. |
Dynamic light sources | Positional and directional lights, light maps, reflection maps and skyboxes. [More info..] |
Picking | Interactively pick objects and surfaces with pointers and rays. Get metadata on picked objects. |