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[MW] New Playback mode - Free Roam #14

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WF4123 opened this issue Nov 25, 2022 · 2 comments
Open

[MW] New Playback mode - Free Roam #14

WF4123 opened this issue Nov 25, 2022 · 2 comments

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@WF4123
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WF4123 commented Nov 25, 2022

Let me give a advice, why should I know about the new playback mode that I wish. Sometimes in Carbon, if composed racing music (expect checkpoint) is what I hear during the crew race, and if licensed music from the EA Trax that I could listen this during free roam or checkpoint race. Like similar game to it's mechanic, Street Racing Syndicate, Need for Speed World, Need for Speed Rivals, etc. And in Most Wanted? Well, rumor has it, be sure to figured out what's up with music mechanic from coding.

Example:
PlaybackMode=FR (Free Roam), FG (Free Roam and Racing), FM (Free Roam and Menu)

Bonus Example:
PlaybackMode=IM (Racing and Menu)

@xan1242
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xan1242 commented Nov 26, 2022

Ideas are good.

MW relies on its default behavior for these (unlike Pro Street I had manually coded).

This means the detection for free roam will have to be added in manually (or this entire function redone). I wouldn't use alphabetic flags by this point anymore, but bitfields instead to simplify it.

I will consider adding it in, but only after I make CustomJukebox for MW and C. Once it's there, it can be backported to the music player here.

@WF4123
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WF4123 commented Nov 29, 2022

One more thing.
A better way to hide EA Trax Labels for Racing Music mode like listening to composed soundtrack one per music.

Example:
HideLabels = 0 (if it's off), 1 (if it's on)

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