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Let me give a advice, why should I know about the new playback mode that I wish. Sometimes in Carbon, if composed racing music (expect checkpoint) is what I hear during the crew race, and if licensed music from the EA Trax that I could listen this during free roam or checkpoint race. Like similar game to it's mechanic, Street Racing Syndicate, Need for Speed World, Need for Speed Rivals, etc. And in Most Wanted? Well, rumor has it, be sure to figured out what's up with music mechanic from coding.
Example:
PlaybackMode=FR (Free Roam), FG (Free Roam and Racing), FM (Free Roam and Menu)
Bonus Example:
PlaybackMode=IM (Racing and Menu)
The text was updated successfully, but these errors were encountered:
MW relies on its default behavior for these (unlike Pro Street I had manually coded).
This means the detection for free roam will have to be added in manually (or this entire function redone). I wouldn't use alphabetic flags by this point anymore, but bitfields instead to simplify it.
I will consider adding it in, but only after I make CustomJukebox for MW and C. Once it's there, it can be backported to the music player here.
Let me give a advice, why should I know about the new playback mode that I wish. Sometimes in Carbon, if composed racing music (expect checkpoint) is what I hear during the crew race, and if licensed music from the EA Trax that I could listen this during free roam or checkpoint race. Like similar game to it's mechanic, Street Racing Syndicate, Need for Speed World, Need for Speed Rivals, etc. And in Most Wanted? Well, rumor has it, be sure to figured out what's up with music mechanic from coding.
Example:
PlaybackMode=FR (Free Roam), FG (Free Roam and Racing), FM (Free Roam and Menu)
Bonus Example:
PlaybackMode=IM (Racing and Menu)
The text was updated successfully, but these errors were encountered: