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default_bus_layout.tres
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[gd_resource type="AudioBusLayout" load_steps=6 format=3 uid="uid://t0liv12x86ot"]
[sub_resource type="AudioEffectSpectrumAnalyzer" id="AudioEffectSpectrumAnalyzer_lam42"]
resource_name = "SpectrumAnalyzer"
[sub_resource type="AudioEffectPanner" id="AudioEffectPanner_4ikb0"]
resource_local_to_scene = true
resource_name = "Panner"
[sub_resource type="AudioEffectPhaser" id="AudioEffectPhaser_luwmd"]
resource_local_to_scene = true
resource_name = "Phaser"
rate_hz = 0.01
[sub_resource type="AudioEffectStereoEnhance" id="AudioEffectStereoEnhance_eh7cn"]
resource_local_to_scene = true
resource_name = "StereoEnhance"
[sub_resource type="AudioEffectReverb" id="AudioEffectReverb_bh5na"]
resource_name = "Reverb"
[resource]
bus/0/effect/0/effect = SubResource("AudioEffectSpectrumAnalyzer_lam42")
bus/0/effect/0/enabled = true
bus/1/name = &"Pistol"
bus/1/solo = false
bus/1/mute = false
bus/1/bypass_fx = false
bus/1/volume_db = 0.0
bus/1/send = &"Master"
bus/1/effect/0/effect = SubResource("AudioEffectPanner_4ikb0")
bus/1/effect/0/enabled = true
bus/1/effect/1/effect = SubResource("AudioEffectPhaser_luwmd")
bus/1/effect/1/enabled = true
bus/1/effect/2/effect = SubResource("AudioEffectStereoEnhance_eh7cn")
bus/1/effect/2/enabled = true
bus/1/effect/3/effect = SubResource("AudioEffectReverb_bh5na")
bus/1/effect/3/enabled = true