Canvas scene render library
Create canvas tree renderer that is optimized for rendering scene trees.
Scene trees can take aggressive optimizations since ancestors influence how and whether an ancestor renders.
This renderer is focused on reducing memory footprint while maintaining optimal DRY (don't repeat yourself) techniques to optimize CPU impact.
Underlying this initiative is a desire to build a graphics engine that is built closer to microservices philosophy. Among the obvious benefits of microservices, we hope to tease apart a 2D UI engine into bounded contexts that can be heavily optimized.
Our scene graph is organized into 2 types:
A Visual is derived from an Element to provide filling/stroking.
A Layer is derived from a Container to isolate processing/drawing.
Here is a list of extended documentation to describe engine.
- Evolve - evolutions from minerva
- Process Down
- Process Up