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GOALS.md

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GOALS

  1. Create pipeline architecture.
  2. Each engine pass should be its own pipe band. (Measure, Arrange, Size, Render)
  3. Pipes
    • consists of sequence of tapins
    • assets will be injected
    • results object will be injected to be mutated by tapins
    • tapins should be configurable on a pipe
  4. Tapins
    • should stand on own
    • should perform (only) 1 action