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Data.ttslua
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Data.ttslua
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--[[
Data
--]]
------------------Constants
FIRST =
{
TB = {
'Evil Info',
'Demon Info',
'Bureaucrat',
'Thief',
'Poisoner',
'Spy',
'Washerwoman',
'Librarian',
'Investigator',
'Chef',
'Empath',
'Fortune Teller',
'Fortune Teller2',
'Butler',
'Next Night'
},
BM = {
'Lunatic InfoA',
'Lunatic InfoB',
'Lunatic InfoC',
'Evil Info',
'Demon Info',
'Apprentice',
'Sailor',
'Courtier',
'Godfather Info',
'Godfather',
'Devils Advocate',
'Lunatic',
'Pukka',
'Grandmother',
'Chambermaid',
'Chambermaid2',
'Goon',
'Next Night'
},
SV = {
'Evil Info',
'Demon Info',
'Barista',
'Philosopher',
'Snake Charmer',
'Evil Twin',
'Good Twin',
'Witch',
'Cerenovus',
'Madness',
'Clockmaker',
'Dreamer',
'Dreamer2',
'Seamstress',
'Seamstress2',
'Mathematician',
'Next Night'
},
CU = {
'Lunatic InfoA',
'Lunatic InfoB',
'Lunatic InfoC',
'Evil Info',
'Demon Info',
'Snitch',
'Bureaucrat',
'Thief',
'Apprentice',
'Barista',
'King Info',
'King',
'Amnesiac',
'Engineer',
'Poisoner',
'Widow',
'Viceroy',
'Conspirator',
'Philosopher',
'Alchemist',
'Rakshasa',
'Food Taster',
'Sailor',
'Courtier',
'Preacher',
'Snake Charmer',
'Godfather Info',
'Godfather',
'Devils Advocate',
'Witch',
'Cerenovus',
'Madness',
'Evil Twin',
'Good Twin',
'Fearmonger',
'Mezepheles',
'Counterfeiter',
'Lunatic',
'Pukka',
'Lleech',
'Lil Monsta',
'Hastur',
'Bogman Info',
'Bogman',
'Censor',
'Pixie',
'Huntsman',
'Washerwoman',
'Librarian',
'Investigator',
'Chef',
'Empath',
'Fortune Teller',
'Fortune Teller2',
'Grandmother',
'Clockmaker',
'Dreamer',
'Dreamer2',
'Seamstress',
'Seamstress2',
'Noble',
'Balloonist',
'General',
'Bounty Hunter',
'Recordkeeper',
'Herald',
'Friar',
'Knight',
'Cardinal',
'Rook',
'Charlatan',
'Majesty',
'Pretender',
'Ysbaddaden',
'Butler',
'Chieftain Info',
'Chieftain',
'Blasphemer',
'Diviner',
'Trapper Info',
'Trapper',
'Stalker',
'Ambusher Info',
'Ambusher',
'Cult Leader',
'Spy',
'Chambermaid',
'Chambermaid2',
'Goon',
'Mathematician',
'Next Night'
}
}
OTHER =
{
TB = {
'Bureaucrat',
'Thief',
'Poisoner',
'Monk',
'Spy',
'Imp',
'Ravenkeeper',
'Undertaker',
'Empath',
'Fortune Teller',
'Fortune Teller2',
'Butler',
'Next Night'
},
BM = {
'Apprentice',
'Sailor',
'Innkeeper',
'Courtier',
'Gambler',
'Devils Advocate',
'Exorcist',
'Lunatic',
'Lunatic InfoD',
'Zombuul',
'Pukka',
'Shabaloth',
'Po',
'Assassin',
'Godfather_Info',
'Godfather',
'Professor',
'Gossip',
'Moonchild',
'Chambermaid',
'Chambermaid2',
'Goon',
'Next Night'
},
SV = {
'Barista',
'Bone Collector',
'Harlot',
'Philosopher',
'Snake Charmer',
'Witch',
'Cerenovus',
'Madness',
'Pit-Hag',
'Fang Gu',
'Vigormortis',
'No Dashii',
'Vortox',
'Barber',
'Sage',
'Dreamer',
'Dreamer2',
'Flowergirl',
'Town Crier',
'Oracle',
'Seamstress',
'Seamstress2',
'Juggler',
'Mathematician',
'Next Night'
},
CU = {
'Bureaucrat',
'Thief',
'Apprentice',
'Barista',
'Bone Collector',
'Harlot',
'Turncoat',
'Snitch',
'Lobotomizer',
'Philosopher',
'Sailor',
'Amnesiac',
'Engineer',
'King Info',
'Preacher',
'Poisoner',
'Eclipse',
'Viceroy',
'Cultist',
'Cursebearer',
'Conspirator',
'Jabberwocky',
'Rakshasa',
'Food Taster',
'Courtier',
'Innkeeper',
'Acrobat',
'Gambler',
'Snake Charmer',
'Monk',
'Medicine Man',
'Mother',
'Blasphemer',
'Wicked',
'Devils Advocate',
'Witch',
'Cerenovus',
'Madness',
'Pit-Hag',
'Fearmonger',
'Counterfeiter',
'Pomme de Terror',
'Lycanthrope',
'Lunatic',
'Lunatic InfoD',
'Exorcist',
'Imp',
'Zombuul',
'Pukka',
'Lleech',
'Shabaloth',
'Po',
'Fang Gu',
'No Dashii',
'Vortox',
'Vigormortis',
'Lil Monsta',
'Al-Hadikhia',
'Hastur',
'Rakshasa Kill',
'Xolotl',
'Ysbaddaden Kill',
'Draco',
'Jabberwocky Kill',
'Morgana',
'Retrogradus',
'Bogman',
'Sasquatch',
'Wendigo',
'Assassin',
'Godfather',
'Secondhand',
'Effigy',
'Farmer',
'Barber',
'Cartographer',
'Gossip',
'Moonchild',
'Huntsman',
'Schizophrenic',
'Apiarist',
'Bloodletter',
'Bloodletter2',
'Professor',
'Choirboy',
'Ravenkeeper',
'Ravenkeeper2',
'Sage',
'Princess',
'Princess2',
'Empath',
'Fortune Teller',
'Fortune Teller2',
'Undertaker',
'Dreamer',
'Dreamer2',
'Seamstress',
'Seamstress2',
'Flowergirl',
'Town Crier',
'Oracle',
'Juggler',
'Balloonist',
'King',
'Bounty Hunter',
'General',
'Recordkeeper',
'Knight',
'Cardinal',
'Rook',
'Charlatan',
'Majesty',
'Pretender',
'Ysbaddaden',
'Chieftain',
'Trapper',
'Shaman',
'Stargazer',
'Soothsayer',
'Soothsayer2',
'Stalker',
'Warrior',
'Ambusher',
'Butler',
'Cult Leader',
'Spy',
'Chambermaid',
'Chambermaid2',
'Mathematician',
'Goon',
'Next Night'
}
}
TB_LIST = {'Washerwoman', 'Librarian', 'Investigator', 'Chef', 'Empath', 'Fortune Teller', 'Undertaker', 'Monk', 'Ravenkeeper', 'Virgin', 'Slayer', 'Soldier', 'Mayor', 'Butler', 'Drunk', 'Recluse', 'Saint', 'Poisoner', 'Spy', 'Scarlet Woman', 'Baron', 'Imp', 'Scapegoat', 'Gunslinger', 'Beggar', 'Bureaucrat', 'Thief'}
BM_LIST = {'Grandmother', 'Sailor', 'Chambermaid', 'Exorcist', 'Innkeeper', 'Gambler', 'Gossip', 'Courtier', 'Professor', 'Minstrel', 'Tea Lady', 'Pacifist', 'Fool', 'Tinker', 'Moonchild', 'Goon', 'Lunatic', 'Godfather', 'Devils Advocate', 'Assassin', 'Mastermind', 'Zombuul', 'Pukka', 'Shabaloth', 'Po', 'Apprentice', 'Matron', 'Voudon', 'Judge', 'Bishop'}
SV_LIST = {'Clockmaker', 'Dreamer', 'Snake Charmer', 'Mathematician', 'Flowergirl', 'Town Crier', 'Oracle', 'Savant', 'Seamstress', 'Philosopher', 'Artist', 'Juggler', 'Sage', 'Mutant', 'Sweetheart', 'Barber', 'Klutz', 'Evil Twin', 'Witch', 'Cerenovus', 'Pit-Hag', 'Fang Gu', 'Vigormortis', 'No Dashii', 'Vortox', 'Butcher', 'Bone Collector', 'Harlot', 'Barista', 'Deviant'}
CU_LIST = {
'Washerwoman', 'Librarian', 'Investigator', 'Chef', 'Empath', 'Fortune Teller', 'Undertaker', 'Monk', 'Ravenkeeper', 'Virgin', 'Slayer', 'Soldier', 'Mayor', 'Butler', 'Drunk', 'Recluse', 'Saint', 'Poisoner', 'Spy', 'Scarlet Woman', 'Baron', 'Imp', 'Scapegoat', 'Gunslinger', 'Beggar', 'Bureaucrat', 'Thief',
'Grandmother', 'Sailor', 'Chambermaid', 'Exorcist', 'Innkeeper', 'Gambler', 'Gossip', 'Courtier', 'Professor', 'Minstrel', 'Tea Lady', 'Pacifist', 'Fool', 'Tinker', 'Moonchild', 'Goon', 'Lunatic', 'Godfather', 'Devils Advocate', 'Assassin', 'Mastermind', 'Zombuul', 'Pukka', 'Shabaloth', 'Po', 'Apprentice', 'Matron', 'Voudon', 'Judge', 'Bishop',
'Clockmaker', 'Dreamer', 'Snake Charmer', 'Mathematician', 'Flowergirl', 'Town Crier', 'Oracle', 'Savant', 'Seamstress', 'Philosopher', 'Artist', 'Juggler', 'Sage', 'Mutant', 'Sweetheart', 'Barber', 'Klutz', 'Evil Twin', 'Witch', 'Cerenovus', 'Pit-Hag', 'Fang Gu', 'Vigormortis', 'No Dashii', 'Vortox', 'Butcher', 'Bone Collector', 'Harlot', 'Barista', 'Deviant',
'Amnesiac', 'Balloonist', 'Cannibal', 'Fisherman', 'Goblin', 'Leviathan', 'Widow', 'Acrobat', 'General', 'Bounty Hunter', 'Cult Leader', 'Preacher', 'Politician', 'Lil Monsta', 'Lycanthrope', 'Pixie', 'Legion', 'Snitch', 'Mezepheles', 'Poppy Grower', 'Heretic', 'Marionette', 'King', 'Choirboy', 'Farmer', 'Magician', 'Lleech', 'Boomdandy', 'Damsel', 'Huntsman', 'Noble', 'Al-Hadikhia', 'Golem', 'Fearmonger', 'Puzzlemaster', 'Gangster', 'Alchemist', 'Atheist',
'Majesty', 'Prince', 'Princess', 'Queen', 'Knight', 'Cardinal', 'Rook', 'Scribe', 'Herald', 'Chamberlain', 'Cup-Bearer', 'Friar', 'Food Taster', 'Pretender', 'Pawn', 'Emissary', 'Concubine', 'Charlatan', 'Conspirator', 'Scoundrel', 'Usurper', 'Ysbaddaden', 'Draco', 'Jabberwocky', 'Morgana',
'Astrologist', 'Cartographer', 'Censor', 'Child', 'Counterfeiter', 'Cultist', 'Cursebearer', 'Fanatic', 'Hastur', 'Lobotomizer', 'Mother', 'Pomme de Terror', 'Rakshasa', 'Recordkeeper', 'Schizophrenic', 'Turncoat', 'Xolotl',
'Chieftain','Blasphemer','Diviner','Trapper','Shaman','Stargazer','Soothsayer','Bloodletter','Stalker','Ambusher','Warrior','Medicine Man','Reveler','Wicked','Urchin','Right Hand Man','Apiarist','Eclipse','Viceroy','Effigy','Secondhand','Retrogradus','Bogman','Sasquatch','Wendigo',
}
TYPES = {'Townsfolk', 'Outsider', 'Minion', 'Demon', 'Traveler'}
CHARACTERS =
{
['Demon Info'] = {Type = 'Info', Ability = false, Response = false, Prompt = 'Three characters not in the game: P1, P2, P3', Description = ''},
['Washerwoman'] = {Type = 'Townsfolk', Ability = false, Response = false, Prompt = 'Either P1 or P2 is a P3.', Description = 'You start knowing that 1 of 2 players is a particular Townsfolk.'},
['Librarian'] = {Type = 'Townsfolk', Ability = false, Response = false, Prompt = 'Either P1 or P2 is a P3.', Description = 'You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play)'},
['Investigator'] = {Type = 'Townsfolk', Ability = false, Response = false, Prompt = 'Either P1 or P2 is a P3.', Description = 'You start knowing that 1 of 2 players is a particular Minion.'},
['Chef'] = {Type = 'Townsfolk', Ability = false, Response = false, Prompt = 'You know that there are P1 pairs of evils.', Description = 'You start knowing how many pairs of evil players there are.'},
['Empath'] = {Type = 'Townsfolk', Ability = false, Response = false, Prompt = 'There are P1 evil players beside you.', Description = 'Each night, you learn how many of your 2 alive neighbors are evil.'},
['Fortune Teller'] = {Type = 'Townsfolk', Ability = false, Response = true, Prompt = 'Choose two players to check.', Description = 'Each night, choose 2 players: you learn if either is a Demon. There is 1 good player that registers as a Demon to you.'},
['Fortune Teller2'] = {Type = 'Info', Ability = false, Response = false, Prompt = 'There P1 a Demon between the two players that you checked.', Description = ''},
['Undertaker'] = {Type = 'Townsfolk', Ability = false, Response = false, Prompt = 'You learned that the player executed yesterday was a P1.', Description = 'Each night*, you learn which character died by execution today.'},
['Monk'] = {Type = 'Townsfolk', Ability = false, Response = false, Prompt = 'Choose a player to protect.', Description = 'Each night*, choose a player (not yourself): they are safe from the Demon tonight.'},
['Ravenkeeper'] = {Type = 'Townsfolk', Ability = false, Response = true, Prompt = 'You died tonight. Choose a player to check.', Description = 'If you die at night, you are woken to choose a player: you learn their character.'},
['Ravenkeeper2'] = {Type = 'Info', Ability = false, Response = false, Prompt = 'P1 is a P2.', Description = ''},
['Virgin'] = {Type = 'Townsfolk', Ability = true, Response = false, Prompt = '', Description = 'The 1st time you are nominated, if the nominator is a Townsfolk, they are executed immediately.'},
['Slayer'] = {Type = 'Townsfolk', Ability = true, Response = false, Prompt = '', Description = 'Once per game, during the day, publicly choose a player: if they are the Demon, they die.'},
['Soldier'] = {Type = 'Townsfolk', Ability = false, Response = false, Prompt = '', Description = 'You are safe from the Demon.'},
['Mayor'] = {Type = 'Townsfolk', Ability = false, Response = false, Prompt = '', Description = 'If only 3 players live & no execution occurs, your team wins. If you die at night, another player might die instead.'},
['Butler'] = {Type = 'Outsider', Ability = false, Response = false, Prompt = 'Choose a player to be your master.', Description = 'Each night, choose a player (not yourself): tomorrow, you may only vote if they are voting too.'},
['Drunk'] = {Type = 'Outsider', Ability = false, Response = false, Prompt = '', Description = 'You do not know you are the Drunk. You think you are a Townsfolk, but you are not.'},
['Recluse'] = {Type = 'Outsider', Ability = false, Response = false, Prompt = '', Description = 'You might register as evil & as a Minion or Demon, even if dead.'},
['Saint'] = {Type = 'Outsider', Ability = false, Response = false, Prompt = '', Description = 'If you die by execution, your team loses.'},
['Po'] = {Type = 'Demon', Ability = false, Response = false, Prompt = 'Choose who to kill.', Description = 'Each night*, you may choose a player: they die. If your last choice was no-one, choose 3 players tonight.'},
['Poisoner'] = {Type = 'Minion', Ability = false, Response = false, Prompt = 'Choose a player to poison.', Description = 'Each night, choose a player: they are poisoned tonight and tomorrow day.'},
['Spy'] = {Type = 'Minion', Ability = false, Response = false, Prompt = 'Here is the Grimoire.', Description = 'Each night, you see the Grimoire. You might register as good & as a Townsfolk or Outsider, even if dead.'},
['Scarlet Woman'] = {Type = 'Minion', Ability = true, Response = false, Prompt = '', Description = 'If there are 5 or more players alive & the Demon dies, you become the Demon. (Travelers don\'t count)'},
['Baron'] = {Type = 'Minion', Ability = false, Response = false, Prompt = '', Description = 'There are 2 extra Outsiders in play.'},
['Imp'] = {Type = 'Demon', Ability = false, Response = false, Prompt = 'Choose who to kill.', Description = 'Each night*, choose a player, they die. If you kill yourself this way, a Minion becomes the Imp.'},
['Mother'] = {Type = 'Townsfolk', Ability = true, Response = false, Prompt = 'Do you want to use your ability?', Description = 'Once per game, at night*, choose a player: they are sober & healthy from now on & evil abilities malfunction on them. You die.'},
['Grandmother'] = {Type = 'Townsfolk', Ability = false, Response = false, Prompt = 'P1 is your grandchild. They are a P2', Description = 'You start knowing a good player & character. If the Demon kills them, you die too.'},
['Sailor'] = {Type = 'Townsfolk', Ability = false, Response = false, Prompt = 'Choose a player.', Description = 'Each night, choose a player: either you or they are drunk until dusk. You can not die.'},
['Chambermaid'] = {Type = 'Townsfolk', Ability = false, Response = true, Prompt = 'Choose two alive players to check.', Description = 'Each night, choose 2 alive players (not yourself): you learn how many woke tonight due to their ability.'},
['Chambermaid2'] = {Type = 'Info', Ability = false, Response = false, Prompt = 'P1 of those players woke up tonight.', Description = ''},
['Exorcist'] = {Type = 'Townsfolk', Ability = false, Response = false, Prompt = 'Choose a player (not the same as last night.)', Description = 'Each night*, choose a player (different to last night): the Demon, if chosen, learns who you are & doesn\'t wake tonight.'},
['Innkeeper'] = {Type = 'Townsfolk', Ability = false, Response = false, Prompt = 'Choose two players to keep alive.', Description = 'Each night*, choose 2 players: they cannot die tonight, but 1 is drunk until dusk.'},
['Gambler'] = {Type = 'Townsfolk', Ability = false, Response = false, Prompt = 'Choose a player and their character.', Description = 'Each night*, choose a player & guess their character: if you guess wrong, you die.'},
['Gossip'] = {Type = 'Townsfolk', Ability = false, Response = false, Prompt = '', Description = 'Each day, you may make a public statement. Tonight, if it was true, a player dies.'},
['Courtier'] = {Type = 'Townsfolk', Ability = true, Response = false, Prompt = 'Do you want to use your ability? (Choose a character.)', Description = 'Once per game, at night, choose a character: they are drunk for 3 nights & 3 days.'},
['Professor'] = {Type = 'Townsfolk', Ability = true, Response = false, Prompt = 'Do you want to use your ability? (Choose a player.)', Description = 'Once per game, at night*, choose a dead player. If they are a Townsfolk, they are resurrected.'},
['Minstrel'] = {Type = 'Townsfolk', Ability = false, Response = false, Prompt = '', Description = 'When a Minion dies by execution, all other players (except Travelers) are drunk until dusk tomorrow.'},
['Tea Lady'] = {Type = 'Townsfolk', Ability = false, Response = false, Prompt = '', Description = 'If both your alive neighbors are good, they can\'t die.'},
['Pacifist'] = {Type = 'Townsfolk', Ability = false, Response = false, Prompt = '', Description = 'Executed good players might not die.'},
['Fool'] = {Type = 'Townsfolk', Ability = true, Response = false, Prompt = '', Description = 'The first time you die, you don\'t.'},
['Tinker'] = {Type = 'Outsider', Ability = false, Response = false, Prompt = '', Description = 'You might die at any time.'},
['Child'] = {Type = 'Townsfolk', Ability = false, Response = false, Prompt = '', Description = 'If you are executed, good players cannot die tonight. If you are "mad" about being the Child, you lose this ability.'},
['Moonchild'] = {Type = 'Outsider', Ability = false, Response = false, Prompt = '', Description = 'When you learn that you died, publicly choose 1 alive player. Tonight, if it was a good player, they die.'},
['Goon'] = {Type = 'Outsider', Ability = false, Response = false, Prompt = 'Your alignment is now P1.', Description = 'Each night, the 1st player to choose you with their ability is drunk until dusk. You become their alignment.'},
['Lunatic'] = {Type = 'Outsider', Ability = false, Response = false, Prompt = 'Choose who to kill.', Description = 'You think you are a Demon, but you are not. The Demon knows who you are & who you choose at night.'},
['Lunatic InfoA'] = {Type = 'Info', Ability = false, Response = false, Prompt = 'Demon: P1, Minions: P2 P3 P4', Description = ''},
['Lunatic InfoB'] = {Type = 'Info', Ability = false, Response = false, Prompt = 'Three characters not in the game: P1, P2, P3.', Description = ''},
['Lunatic InfoC'] = {Type = 'Info', Ability = false, Response = false, Prompt = 'P1 is a Lunatic. You are the P2.', Description = ''},
['Lunatic InfoD'] = {Type = 'Info', Ability = false, Response = false, Prompt = 'Tonight, the Lunatic targeted P1 P2 P3', Description = ''},
['Godfather'] = {Type = 'Minion', Ability = false, Response = false, Prompt = 'Choose a player to kill.', Description = 'You start knowing which Outsiders are in-play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]'},
['Godfather Info'] = {Type = 'Info', Ability = false, Response = false, Prompt = 'Outsiders in play: P1 P2 P3 P4', Description = ''},
['Devils Advocate'] = {Type = 'Minion', Ability = false, Response = false, Prompt = 'Choose a living player (not the same as last night) to save during the day.', Description = 'Each night, choose a living player (different to last night): if executed tomorrow, they don\'t die.'},
['Assassin'] = {Type = 'Minion', Ability = true, Response = false, Prompt = 'Do you want to use your ability?', Description = 'Once per game, at night*, choose a player: they die, even if for some reason they could not.'},
['Mastermind'] = {Type = 'Minion', Ability = false, Response = false, Prompt = '', Description = 'If the Demon dies by execution (ending the game), play for 1 more day. If a player is then executed, their team loses.'},
['Zombuul'] = {Type = 'Demon', Ability = false, Response = false, Prompt = 'Choose who to kill.', Description = 'Each night*, if no-one died today, choose a player: they die. The 1st time you die, you live but register as dead.'},
['Pukka'] = {Type = 'Demon', Ability = false, Response = false, Prompt = 'Choose who to kill.', Description = 'Each night, choose a player: they are poisoned. The previously poisoned player dies then becomes healthy.'},
['Shabaloth'] = {Type = 'Demon', Ability = false, Response = false, Prompt = 'Choose who to kill.', Description = 'Each night*, choose 2 players: they die. A dead player you chose last night might be regurgitated.'},
['Clockmaker'] = {Type = 'Townsfolk', Ability = false, Response = false, Prompt = 'The Demon is P1 steps away from its nearest Minion.', Description = 'You start knowing how many steps from the Demon to its nearest Minion.'},
['Dreamer'] = {Type = 'Townsfolk', Ability = false, Response = true, Prompt = 'Choose a player.', Description = 'Each night, choose a player (not yourself, not Travellers); you learn 1 good character & 1 evil character, 1 of which is correct.'},
['Dreamer2'] = {Type = 'Info', Ability = false, Response = false, Prompt = 'P1 is either a P2 or a P3.', Description = ''},
['Snake Charmer'] = {Type = 'Townsfolk', Ability = false, Response = false, Prompt = 'Choose a player.', Description = 'Each night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned.'},
['Mathematician'] = {Type = 'Townsfolk', Ability = false, Response = false, Prompt = 'Today/Tonight, P1 abilities worked abnormally.', Description = 'Each night, you learn how many players\' abilities worked abnormally (since dawn) due to another character\'s ability.'},
['Flowergirl'] = {Type = 'Townsfolk', Ability = false, Response = false, Prompt = 'The Demon P1 voted today.', Description = 'Each night*, you learn if the Demon voted today.'},
['Town Crier'] = {Type = 'Townsfolk', Ability = false, Response = false, Prompt = 'A minion P1 nominated today.', Description = 'Each night*, you learn if a Minion nominated today.'},
['Oracle'] = {Type = 'Townsfolk', Ability = false, Response = false, Prompt = 'There are P1 evil dead players.', Description = 'Each night*, you learn how many dead players are evil.'},
['Savant'] = {Type = 'Townsfolk', Ability = false, Response = false, Prompt = '', Description = 'Each day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.'},
['Seamstress'] = {Type = 'Townsfolk', Ability = true, Response = true, Prompt = 'Do you want to use your ability?', Description = 'Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.'},
['Seamstress2'] = {Type = 'Info', Ability = true, Response = false, Prompt = 'Those two players P1 the same alignment.', Description = ''},
['Philosopher'] = {Type = 'Townsfolk', Ability = true, Response = false, Prompt = 'Do you want to use your ability?', Description = 'Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.'},
['Artist'] = {Type = 'Townsfolk', Ability = true, Response = false, Prompt = '', Description = 'Once per game, during the day, privately ask the Storyteller any yes/no question.'},
['Juggler'] = {Type = 'Townsfolk', Ability = true, Response = false, Prompt = 'You learn that P1 of your guesses were correct.', Description = 'On your 1st day, publicly guess up to 5 player\'s characters. That night, you learn how many you got correct.'},
['Sage'] = {Type = 'Townsfolk', Ability = false, Response = false, Prompt = 'You died tonight. The demon is either P1 or P2.', Description = 'If the Demon kills you, you learn that it is 1 of 2 players.'},
['Mutant'] = {Type = 'Outsider', Ability = false, Response = false, Prompt = '', Description = 'If you are "mad" about being an Outsider, you might be executed.'},
['Sweetheart'] = {Type = 'Outsider', Ability = false, Response = false, Prompt = '', Description = 'If you die, 1 player is drunk from now on.'},
['Barber'] = {Type = 'Outsider', Ability = false, Response = false, Prompt = 'Choose two players to swap characters. You may also choose not to swap anyone.', Description = 'If you died today or tonight, the Demon may choose 2 players (not another Demon) to swap characters.'},
['Klutz'] = {Type = 'Outsider', Ability = false, Response = false, Prompt = '', Description = 'When you learn that you died, publicly choose 1 alive good player: if they are evil, your team loses.'},
['Evil Twin'] = {Type = 'Minion', Ability = false, Response = false, Prompt = 'Your good twin counterpart is P1. Their character is P2.', Description = 'You & an opposing player know each other. If the good player is executed, evil wins. Good can\'t win if you both live.'},
['Good Twin'] = {Type = 'Info', Ability = false, Response = false, Prompt = 'P1 is the Evil Twin.', Description = ''},
['Witch'] = {Type = 'Minion', Ability = false, Response = false, Prompt = 'Choose a player.', Description = 'Each night, choose a player: if they nominate tomorrow, they die. If just 3 players live, you lose this ability.'},
['Cerenovus'] = {Type = 'Minion', Ability = false, Response = false, Prompt = 'Choose a player and a character.', Description = 'Each night, choose a player & a good character: they are "mad" they are this character tomorrow, or might be executed.'},
['Madness'] = {Type = 'Status', Ability = false, Response = false, Prompt = 'The Cerenovus chose you tonight. If you are not "mad" about being a P1, you might be executed tomorrow.', Description = ''},
['Pit-Hag'] = {Type = 'Minion', Ability = false, Response = false, Prompt = 'Choose a player and a character.', Description = 'Each night*, choose a player & a character they become (if not-in-play). If a Demon is made, deaths tonight are arbitrary.'},
['Fang Gu'] = {Type = 'Demon', Ability = false, Response = false, Prompt = 'Choose who to kill.', Description = 'Each night*, choose a player: they die. The 1st Outsider this kills becomes an evil Fang Gu & you die instead. [+1 Outsider]'},
['Vigormortis'] = {Type = 'Demon', Ability = false, Response = false, Prompt = 'Choose who to kill.', Description = 'Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider].'},
['No Dashii'] = {Type = 'Demon', Ability = false, Response = false, Prompt = 'Choose who to kill.', Description = 'Each night*, choose a player: they die. Your 2 Townsfolk neighbors are poisoned.'},
['Vortox'] = {Type = 'Demon', Ability = false, Response = false, Prompt = 'Choose who to kill.', Description = 'Each night*, choose a player; they die. Townsfolk abilities yield false info. Each day, if no-one was executed, evil wins.'},
['Scapegoat'] = {Type = 'Traveler', Ability = false, Response = false, Prompt = '', Description = 'If a player of your alignment is executed, you might be executed instead.'},
['Gunslinger'] = {Type = 'Traveler', Ability = false, Response = false, Prompt = '', Description = 'Each day, after the 1st vote has been tallied, you may choose a player that voted: they die.'},
['Beggar'] = {Type = 'Traveler', Ability = false, Response = false, Prompt = '', Description = 'You must use a vote token to vote. Dead players may choose to give you theirs. If so, you learn their alignment.'},
['Bureaucrat'] = {Type = 'Traveler', Ability = false, Response = false, Prompt = 'Choose a player to have three votes tomorrow.', Description = 'Each night, choose a player (not yourself): their vote counts as 3 votes tomorrow.'},
['Thief'] = {Type = 'Traveler', Ability = false, Response = false, Prompt = 'Choose a player to have a negative vote tomorrow.', Description = 'Each night, choose a player (not yourself): their vote counts negatively tomorrow.'},
['Apprentice'] = {Type = 'Traveler', Ability = true, Response = false, Prompt = 'You gained the ability of a P1.', Description = 'On your 1st night, you gain a Townsfolk ability (if good), or a Minion ability (if evil).'},
['Matron'] = {Type = 'Traveler', Ability = false, Response = false, Prompt = '', Description = 'Each day, you may choose up to 3 pairs of players to swap seats. Players may not leave their seats to talk in private.'},
['Voudon'] = {Type = 'Traveler', Ability = false, Response = false, Prompt = '', Description = 'Only you & the dead can vote. They don\'t need a vote token to do so. A 50% majority is not required.'},
['Judge'] = {Type = 'Traveler', Ability = true, Response = false, Prompt = '', Description = 'Once per game, if another player nominated, you may choose to force the current execution to pass or fail.'},
['Bishop'] = {Type = 'Traveler', Ability = false, Response = false, Prompt = '', Description = 'Only the Storyteller can nominate. At least 1 opposite player must be nominated each day.'},
['Butcher'] = {Type = 'Traveler', Ability = false, Response = false, Prompt = '', Description = 'Each day, after the 1st execution, you nominate again.'},
['Bone Collector'] = {Type = 'Traveler', Ability = true, Response = false, Prompt = 'Choose a dead player to regain their ability.', Description = 'Once per game, at night, choose a dead player: they regain their ability until dusk.'},
['Harlot'] = {Type = 'Traveler', Ability = false, Response = false, Prompt = 'Choose a living player.', Description = 'Each night*, choose a living player: if they agree, you learn their character, but you both might die.'},
['Barista'] = {Type = 'Traveler', Ability = false, Response = false, Prompt = '', Description = 'Each night, until dusk, 1) a player becomes sober, healthy & gets true info, or 2) their ability works twice. They learn which.'},
['Deviant'] = {Type = 'Traveler', Ability = false, Response = false, Prompt = '', Description = 'If you were funny today, you can not be exiled.'},
['Amnesiac'] = {Type = 'Townsfolk', Ability = false, Response = false, Prompt = '', Description = 'You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.'},
['Balloonist'] = {Type = 'Townsfolk', Ability = false, Response = false, Prompt = 'Tonight, you learned about player P1.', Description = 'Each night, you learn 1 player of each character type, until there are no more types to learn. [+1 Outsider]'},
['Cannibal'] = {Type = 'Townsfolk', Ability = false, Response = false, Prompt = '', Description = 'You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies this way.'},
['Fisherman'] = {Type = 'Townsfolk', Ability = true, Response = false, Prompt = '', Description = 'Once per game, during the day, visit the Storyteller for some advice to help you win.'},
['Goblin'] = {Type = 'Minion', Ability = false, Response = false, Prompt = '', Description = 'If you publicly claim to be the Goblin when nominated & are executed that day, your team wins.'},
['Leviathan'] = {Type = 'Demon', Ability = false, Response = false, Prompt = '', Description = 'If more than 1 good player is executed, you win. All players know you are in play. After day 5, evil wins.'},
['Widow'] = {Type = 'Minion', Ability = false, Response = false, Prompt = 'Here is the grimoire. Choose a player to poison.', Description = 'On your 1st night, look at the Grimoire & choose a player: they are poisoned. 1 good player knows a Widow is in play.'},
['Acrobat'] = {Type = 'Outsider', Ability = false, Response = false, Prompt = '', Description = 'Each night*, if either good living neighbor is drunk or poisoned, you die.'},
['General'] = {Type = 'Townsfolk', Ability = false, Response = false, Prompt = 'Currently, the P1 team is winning.', Description = 'Each night, you learn which alignment the Storyteller believes is winning: good, evil, or neither.'},
['Bounty Hunter'] = {Type = 'Townsfolk', Ability = false, Response = false, Prompt = 'P1 is evil.', Description = 'You start knowing 1 evil player. If the evil player you knows dies, you learn another that night. [1 Townsfolk is evil]'},
['Cult Leader'] = {Type = 'Townsfolk', Ability = false, Response = false, Prompt = 'You are P1.', Description = 'Each night, you become the alignment of an alive neighbor. If all good players choose to join your cult, your team wins.'},
['Preacher'] = {Type = 'Townsfolk', Ability = false, Response = false, Prompt = 'Choose a player.', Description = 'Each night, choose a player: a Minion, if chosen, learns this. All chosen Minions have no ability.'},
['Politician'] = {Type = 'Outsider', Ability = false, Response = false, Prompt = '', Description = 'If you were the player most responsible for your team losing, you change alignment & win, even if dead.'},
['Lil Monsta'] = {Type = 'Demon', Ability = false, Response = false, Prompt = 'Choose who to babysit the Lil\' Monsta tonight.', Description = 'Each night, Minions choose who babysits Lil\' Monsta\'s token & "is the Demon". A player dies each night*. [+1 Minion]'},
['Lycanthrope'] = {Type = 'Townsfolk', Ability = false, Response = false, Prompt = 'Choose a player.', Description = 'Each night*, choose a living player: if good, they die & nobody else can die tonight.'},
['Pixie'] = {Type = 'Townsfolk', Ability = false, Response = false, Prompt = 'The P1 is in play.', Description = 'You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.'},
['Legion'] = {Type = 'Demon', Ability = false, Response = false, Prompt = '', Description = 'Each night*, a player might die. Executions fail if only evil voted. You register as a Minion too. [Most players are Legion]'},
['Snitch'] = {Type = 'Outsider', Ability = true, Response = false, Prompt = 'Three not-in-play characters: P1, P2, P3.', Description = 'Minions start knowing 3 not-in-play characters.'},
['Mezepheles'] = {Type = 'Minion', Ability = false, Response = false, Prompt = 'The secret word is:', Description = 'You start knowing a secret word. The 1st good player to say this word becomes evil that night.'},
['Poppy Grower'] = {Type = 'Townsfolk', Ability = false, Response = false, Prompt = '', Description = 'Minions & Demons do not know each other. If you die, they learn who each other are that night.'},
['Heretic'] = {Type = 'Outsider', Ability = false, Response = false, Prompt = '', Description = 'Whoever wins, loses & whoever loses, wins, even if you are dead.'},
['Marionette'] = {Type = 'Minion', Ability = false, Response = false, Prompt = '', Description = 'You think you are a good character. You are poisoned & the Demon knows who you are. [You neighbor the Demon]'},
['King'] = {Type = 'Townsfolk', Ability = false, Response = false, Prompt = 'There is a living P1.', Description = 'Each night, if the dead outnumber the living, you learn 1 alive character. The Demon knows who you are.'},
['King Info'] = {Type = 'Info', Ability = false, Response = false, Prompt = 'P1 is the King.', Description = ''},
['Choirboy'] = {Type = 'Townsfolk', Ability = false, Response = false, Prompt = 'P1 is the Demon.', Description = 'If the Demon kills the King, you learn which player is the Demon. [+the King]'},
['Farmer'] = {Type = 'Townsfolk', Ability = false, Response = false, Prompt = '', Description = 'If you die at night, an alive good player becomes a Farmer.'},
['Magician'] = {Type = 'Townsfolk', Ability = false, Response = false, Prompt = '', Description = 'The Demon thinks you are a Minion. Minions think you are a Demon.'},
['Lleech'] = {Type = 'Demon', Ability = false, Response = false, Prompt = 'Choose a player.', Description = 'Each night*, choose a player: they die. You start by choosing an alive player: they are poisoned - you die if (& only if) they die.'},
['Boomdandy'] = {Type = 'Minion', Ability = false, Response = false, Prompt = '', Description = 'If you are executed, all but 3 players die. 1 minute later, the player with the most players pointing at them, dies.'},
['Damsel'] = {Type = 'Outsider', Ability = false, Response = false, Prompt = '', Description = 'All Minions know you are in play. If a Minion publicly guess you (once), you lose.'},
['Huntsman'] = {Type = 'Townsfolk', Ability = true, Response = false, Prompt = 'Do you want to use your ability?', Description = 'Once per game at night, choose a living player: the Damsel, if chosen, becomes a not-in-play Townsfolk. [+the Damsel]'},
['Noble'] = {Type = 'Townsfolk', Ability = false, Response = false, Prompt = 'Between P1, P2 and P3, only one of them is evil.', Description = 'You start knowing 3 players, 1 and only 1 of which is evil.'},
['Al-Hadikhia'] = {Type = 'Demon', Ability = false, Response = false, Prompt = 'Choose 3 players.', Description = 'Each night*, choose 3 players (all players learn who): each silently chooses to live or die, but if all live, all die.'},
['Golem'] = {Type = 'Outsider', Ability = false, Response = false, Prompt = '', Description = 'You may only nominate once per game. When you do, if the nominee is not the Demon, they die.'},
['Fearmonger'] = {Type = 'Minion', Ability = false, Response = false, Prompt = 'Choose a player.', Description = 'Each night, choose a player: if you nominate & execute them, their team loses. All players know if you choose a new player.'},
['Puzzlemaster'] = {Type = 'Outsider', Ability = true, Response = false, Prompt = '', Description = '1 player is drunk, even if you die. If you guess (once) who it is, learn the Demon player, but guess wrong & get false info.'},
['Gangster'] = {Type = 'Traveler', Ability = false, Response = false, Prompt = '', Description = 'Once per day, you may choose to kill an alive neighbor, if your other alive neighbor agrees.'},
['Alchemist'] = {Type = 'Townsfolk', Ability = false, Response = false, Prompt = 'You have the ability of a P1.', Description = 'You have a not-in-play Minion ability.'},
['Engineer'] = {Type = 'Townsfolk', Ability = true, Response = false, Prompt = 'Do you want to use your ability?', Description = 'Once per game, at night, choose which Minions or which Demon is in play.'},
['Riot'] = {Type = 'Demon', Ability = false, Response = false, Prompt = '', Description = 'Nominees die, but may nominate again immediately (on day 3, they must). After day 3, evil wins. [All Minions are Riot]'},
['Psychopath'] = {Type = 'Minion', Ability = false, Response = false, Prompt = '', Description = 'Each day, before nominations, you may publicly choose a player: they die. If executed, you only die if you lose roshambo.'},
['Atheist'] = {Type = 'Townsfolk', Ability = false, Response = false, Prompt = '', Description = 'The Storyteller can break the game rules & if executed, good wins, even if you are dead. [No evil characters]'},
['Astrologist'] = {Type = 'Townsfolk', Ability = false, Response = false, Prompt = '', Description = 'Each day, visit the Storyteller with a number between 0 & 5 to receive a clue.'},
['Censor'] = {Type = 'Townsfolk', Ability = false, Response = false, Prompt = 'The censored word is:.', Description = 'You & evils start knowing a word: minions who say it lose. If you are "mad" about being the Censor or say it, you lose this ability.'},
['Recordkeeper'] = {Type = 'Townsfolk', Ability = false, Response = false, Prompt = 'You learn that the P1 is not in play.', Description = 'Each night, you learn a character not in play.'},
['Cartographer'] = {Type = 'Outsider', Ability = false, Response = false, Prompt = 'You killed the Cartographer. Here is the Grimoire.', Description = 'If you die, tonight the Demon sees the Grimoire.'},
['Schizophrenic'] = {Type = 'Outsider', Ability = false, Response = false, Prompt = '', Description = 'If you did not nominate today, a Townsfolk dies tonight.'},
['Counterfeiter'] = {Type = 'Minion', Ability = false, Response = false, Prompt = 'Choose a player.', Description = 'Each night*, choose a player: they register as a character opposite of their alignment until dusk.'},
['Cultist'] = {Type = 'Minion', Ability = false, Response = false, Prompt = 'Do you want to use your ability?', Description = 'Your votes don\'t count. Once per game, at night*, choose a player: they are poisoned until dusk, even if you are dead; you die.'},
['Cursebearer'] = {Type = 'Minion', Ability = false, Response = false, Prompt = 'Choose any number of characters.', Description = 'Each night*, choose any number of characters: they are poisoned. If a chosen character is not in play, you are poisoned from now on.'},
['Fanatic'] = {Type = 'Minion', Ability = false, Response = false, Prompt = '', Description = 'Each day, if you are "mad" about being a character, you might gain ther ability tonight and tomorrow.'},
['Lobotomizer'] = {Type = 'Minion', Ability = false, Response = false, Prompt = 'Choose a player.', Description = 'Each night*, choose a player: they don\'t wake tonight. If more than 4 players live, they register as dead tomorrow.'},
['Pomme de Terror'] = {Type = 'Minion', Ability = false, Response = false, Prompt = 'Choose a player.', Description = 'Each night*, choose a player: you swap characters with them. If you would win, your alignment changes & you lose instead, even if dead.'},
['Hastur'] = {Type = 'Demon', Ability = false, Response = false, Prompt = 'Choose a player.', Description = 'Each night, choose a player: they become an evil Cultist. You don\'t start knowing three characters not in play. [-1 Minion]'},
['Rakshasa'] = {Type = 'Demon', Ability = false, Response = false, Prompt = 'Choose a good character.', Description = 'Each night*, choose a player: they die. Each night, choose a good character: you gain their ability until dusk.'},
['Rakshasa Kill'] = {Type = 'Demon', Ability = false, Response = false, Prompt = 'Choose who to kill.', Description = 'Each night*, choose a player: they die. Each night, choose a good character: you gain their ability until dusk.'},
['Xolotl'] = {Type = 'Demon', Ability = false, Response = false, Prompt = 'Choose who to kill.', Description = 'Each night, choose 2 players: if both are living, 1 dies; if 1 is dead, they are resurrected & the other dies.'},
['Turncoat'] = {Type = 'Traveler', Ability = false, Response = false, Prompt = 'Your alignment is now P1. Choose a player to check.', Description = 'Each night*, your alignment might change. If it does, choose a player: you learn their alignment. You don\'t know who the Demon is.'},
['Majesty'] = {Type = 'Townsfolk', Ability = false, Response = false, Prompt = 'Tonight, your subjects reported to you the following information:', Description = 'Each night, receive info from your subjects. Poisoned players might give you false info.'},
['Prince'] = {Type = 'Townsfolk', Ability = false, Response = false, Prompt = '', Description = 'If the Majesty dies, you become the Majesty.'},
['Princess'] = {Type = 'Townsfolk', Ability = false, Response = true, Prompt = 'The Majesty died tonight. Choose a player.', Description = 'If the Majesty dies, choose a player tonight: you learn their character.'},
['Princess2'] = {Type = 'Info', Ability = false, Response = false, Prompt = 'P1 is a P2.', Description = ''},
['Queen'] = {Type = 'Townsfolk', Ability = false, Response = false, Prompt = '', Description = 'Each night, the Majesty learns how many of your 2 alive neighbors are evil.'},
['Knight'] = {Type = 'Townsfolk', Ability = false, Response = false, Prompt = 'Choose a player.', Description = 'Each night, choose a player: if they are a Townsfolk, the Majesty learns their character.'},
['Cardinal'] = {Type = 'Townsfolk', Ability = false, Response = false, Prompt = 'Choose a player.', Description = 'Each night, choose a player: if they are an Outsider, the Majesty learns their character.'},
['Rook'] = {Type = 'Townsfolk', Ability = false, Response = false, Prompt = 'Choose a player.', Description = 'Each night, choose a player: if they are a Minion, the Majesty learns their character.'},
['Scribe'] = {Type = 'Townsfolk', Ability = false, Response = false, Prompt = '', Description = 'On your 1st 3 nights, each night, the Majesty learns a player: all three players are each different types.'},
['Herald'] = {Type = 'Townsfolk', Ability = false, Response = false, Prompt = 'P1 is the Majesty.', Description = 'You start knowing the Majesty.'},
['Chamberlain'] = {Type = 'Townsfolk', Ability = false, Response = false, Prompt = '', Description = 'The Majesty is safe from the Demon.'},
['Cup-Bearer'] = {Type = 'Townsfolk', Ability = false, Response = false, Prompt = '', Description = 'Once per day, you may offer someone a cup. If they accept, they die if evil. If you are poisoned, they die if they are good.'},
['Friar'] = {Type = 'Townsfolk', Ability = false, Response = false, Prompt = 'Choose a player.', Description = 'On your first night, choose a player: when the first of either of you dies, the Majesty learns their alignment.'},
['Food Taster'] = {Type = 'Townsfolk', Ability = false, Response = false, Prompt = 'Choose a player.', Description = 'Each night, choose another player: until dusk, abilities that affect them affect you instead.'},
['Pretender'] = {Type = 'Outsider', Ability = false, Response = false, Prompt = 'Tonight, your subjects reported to you the following information:', Description = 'You think you are the Majesty and register as them. Each night, you receive false info from your subjects.'},
['Pawn'] = {Type = 'Outsider', Ability = false, Response = false, Prompt = '', Description = 'You have a Townsfolk ability, but you don\'t know what it is.'},
['Emissary'] = {Type = 'Outsider', Ability = true, Response = false, Prompt = '', Description = 'The first time someone other than yourself or a Majesty nominates you, they turn evil at dusk.'},
['Concubine'] = {Type = 'Outsider', Ability = false, Response = false, Prompt = '', Description = 'If you die, the Majesty becomes drunk for 2 nights & 2 days.'},
['Charlatan'] = {Type = 'Minion', Ability = false, Response = false, Prompt = 'Choose two characters.', Description = 'Each night, choose two characters: they report arbitrary info to the Majesty, even if they are not in play.'},
['Conspirator'] = {Type = 'Minion', Ability = false, Response = false, Prompt = 'Choose a player.', Description = 'Each night, choose a player: any good player who chooses them is poisoned until dusk. [+2 Outsiders]'},
['Scoundrel'] = {Type = 'Minion', Ability = false, Response = false, Prompt = '', Description = 'Once per day, you may offer someone a cup. If they accept, they die if they are good. You might register as the Cup-Bearer.'},
['Usurper'] = {Type = 'Minion', Ability = false, Response = false, Prompt = '', Description = 'At dawn, evil wins if no Majesties live. If Morgana is in play, only you win if no Majesties live.'},
['Ysbaddaden'] = {Type = 'Demon', Ability = false, Response = false, Prompt = 'Tonight, your subjects reported to you the following information:', Description = 'Each night*, choose a player: they die. You start knowing the Majesty. You register as good & as them & receive info from subjects.'},
['Ysbaddaden Kill'] = {Type = 'Info', Ability = false, Response = false, Prompt = 'Choose who to kill.', Description = 'Each night*, choose a player: they die. You start knowing the Majesty. You register as them & receive info from your subjects.'},
['Draco'] = {Type = 'Demon', Ability = false, Response = false, Prompt = 'Choose who to kill.', Description = 'Each night*, choose a player: they die. Once per game, if 6 or more players live, kill their alive neighbors as well.'},
['Jabberwocky'] = {Type = 'Demon', Ability = false, Response = false, Prompt = 'Poison all Townsfolk tonight?', Description = 'Each night*, choose a player: they die. Once per game, choose if all Townsfolk are poisoned tonight & every other night.'},
['Jabberwocky Kill'] = {Type = 'Info', Ability = false, Response = false, Prompt = 'Choose who to kill.', Description = 'Each night*, choose a player: they die. Once per game, choose if all Townsfolk are poisoned tonight & every other night.'},
['Morgana'] = {Type = 'Demon', Ability = false, Response = false, Prompt = 'Choose who to kill.', Description = 'Each night*, choose a player: they die. All non-Majesty players are evil. If no Majesties live, or 5 or fewer players live & Majesties only vote on you, evil loses.'},
['Chieftain'] = {Type = 'Townsfolk', Ability = false, Response = false, Prompt = 'The clockhand P1 an Outsider tonight.', Description = 'You start knowing an in-play Outsider. Each night*, you learn if the clockhand is an Outsider. [+1 Outsider]'},
['Chieftain Info'] = {Type = 'Info', Ability = false, Response = false, Prompt = 'An Outsider in-play: P1.', Description = ''},
['Blasphemer'] = {Type = 'Townsfolk', Ability = false, Response = false, Prompt = 'A Townsfolk in-play: P1.', Description = 'You start knowing an in-play Townsfolk. You die in the night if you are the clockhand.'},
['Diviner'] = {Type = 'Townsfolk', Ability = false, Response = false, Prompt = 'The in-play Demon: P1. A player who isn\'t the clockhand: P2.', Description = 'You start knowing the in-play Demon & a player who isn\'t the clockhand.'},
['Trapper'] = {Type = 'Townsfolk', Ability = false, Response = false, Prompt = 'P1 of you is the clockhand tonight.', Description = 'On your 1st night, choose a player (not yourself): each night*, you learn if either of you is the clockhand.'},
['Trapper Info'] = {Type = 'Info', Ability = false, Response = false, Prompt = 'Choose a player.', Description = ''},
['Shaman'] = {Type = 'Townsfolk', Ability = false, Response = false, Prompt = 'The clockhand P1 dead tonight.', Description = 'Each night*, you learn if the clockhand is dead.'},
['Stargazer'] = {Type = 'Townsfolk', Ability = false, Response = false, Prompt = 'The clockhand is P1 tonight.', Description = 'Each night*, you learn the clockhand\'s alignment.'},
['Soothsayer'] = {Type = 'Townsfolk', Ability = false, Response = true, Prompt = 'Choose a player.', Description = 'Each night*, choose a player: you learn their character. If the clockhand is evil or yourself, you are drunk.'},
['Soothsayer2'] = {Type = 'Info', Ability = false, Response = false, Prompt = 'P1 is a P2.', Description = ''},
['Bloodletter'] = {Type = 'Townsfolk', Ability = false, Response = true, Prompt = 'Do you want to use your ability?', Description = 'Each night, you may choose a player: you learn their alignment & a player might be bloodied. A Townsfolk starts bloodied.'},
['Bloodletter2'] = {Type = 'Info', Ability = false, Response = false, Prompt = 'P1 is P2.', Description = ''},
['Stalker'] = {Type = 'Townsfolk', Ability = false, Response = false, Prompt = 'Your clockwise living neighbor P1 a Minion.', Description = 'Each night, you learn if your clockwise living neighbor is a Minion.'},
['Ambusher'] = {Type = 'Townsfolk', Ability = false, Response = false, Prompt = 'One of the minions is a P1.', Description = 'You start knowing an in-play Minion. If you die at night, you learn a Minion player.'},
['Ambusher Info'] = {Type = 'Info', Ability = false, Response = false, Prompt = 'A Minion in-play: P1.', Description = ''},
['Warrior'] = {Type = 'Townsfolk', Ability = false, Response = false, Prompt = 'You P1 bloodied tonight.', Description = 'Each night*, you learn if you are bloodied. You are triaged at night.'},
['Medicine Man'] = {Type = 'Townsfolk', Ability = false, Response = false, Prompt = 'Choose 2 players.', Description = 'Each night*, choose 2 players (not yourself): they are triaged tonight.'},
['Reveler'] = {Type = 'Townsfolk', Ability = true, Response = false, Prompt = '', Description = 'Once per game, during the day, you may sing a song that makes the Demon and another player drunk until dawn.'},
['Wicked'] = {Type = 'Outsider', Ability = false, Response = false, Prompt = 'You are now evil.', Description = 'You turn evil in the night if you are the clockhand.'},
['Urchin'] = {Type = 'Outsider', Ability = false, Response = false, Prompt = '', Description = 'If you become the clockhand, the Demon is woken & may choose to move the clockhand again, even if you are dead. You start bloodied.'},
['Right Hand Man'] = {Type = 'Outsider', Ability = false, Response = false, Prompt = '', Description = 'While your clockwise neighbor is dead, a player is drunk.'},
['Apiarist'] = {Type = 'Outsider', Ability = false, Response = false, Prompt = '', Description = 'If you die, either a player dies, or 3 players are bloodied tonight.'},
['Eclipse'] = {Type = 'Minion', Ability = false, Response = false, Prompt = 'Do you want to move the clockhand?', Description = 'If you become the clockhand, you are woken and may choose to move the clockhand again, even if dead. [+1 Outsider]'},
['Viceroy'] = {Type = 'Minion', Ability = false, Response = false, Prompt = 'Here is the Grimoire. Do you want to poison your clockwise living Townsfolk?', Description = 'Each night, you see the Grimoire and may choose to poison your clockwise living Townsfolk neighbor until dusk.'},
['Effigy'] = {Type = 'Minion', Ability = true, Response = false, Prompt = 'Do you want to use your ability?', Description = 'Once per game, at night*, choose a player: they die. Then, if 5 or more players are alive, you may choose to die too.'},
['Secondhand'] = {Type = 'Minion', Ability = false, Response = false, Prompt = 'Choose a player.', Description = 'Each night*, choose a player: they are bloodied. A chosen clockhand dies instead.'},
['Retrogradus'] = {Type = 'Demon', Ability = false, Response = false, Prompt = 'Choose who to kill.', Description = 'Each night*, choose a player: they die. Townsfolk clockhands are poisoned. [The clockhand moves counterclockwise]'},
['Bogman'] = {Type = 'Demon', Ability = false, Response = false, Prompt = 'Choose who to kill.', Description = 'Each night*, choose a player: they die. You start knowing & poison a Townsfolk player.'},
['Bogman Info'] = {Type = 'Info', Ability = false, Response = false, Prompt = 'A poisoned Townsfolk player in play: P1.', Description = ''},
['Sasquatch'] = {Type = 'Demon', Ability = false, Response = false, Prompt = 'Choose who to kill.', Description = 'Each night*, choose a player: they die. Once per game, you may choose twice.'},
['Wendigo'] = {Type = 'Demon', Ability = false, Response = false, Prompt = 'Choose who to kill.', Description = 'Each night*, choose 1 or 3 players: if you chose 1, they die; if you chose 3, they are bloodied. Minions start bloodied.'},
}
PROMPTS = {
['Demon Info'] = {P1 = {type = "Demon Info"}, P2 = {type = "Demon Info"}, P3 = {type = "Demon Info"}},
['Washerwoman'] = {P1 = {type = "Color"}, P2 = {type = "Color"}, P3 = {type = "Character", quality = "Townsfolk"}},
['Librarian'] = {P1 = {type = "Color"}, P2 = {type = "Color"}, P3 = {type = "Character", quality = "Outsider"}},
['Investigator'] = {P1 = {type = "Color"}, P2 = {type = "Color"}, P3 = {type = "Character", quality = "Minion"}},
['Chef'] = {P1 = {type = "Number", min = 0, max = 6}},
['Empath'] = {P1 = {type = "Number", min = 0, max = 2}},
['Fortune Teller2'] = {P1 = {type = "State", quality = "Is"}},
['Undertaker'] = {P1 = {type = "Character", quality = "All"}},
['Ravenkeeper2'] = {P1 = {type = "Color"}, P2 = {type = "Character", quality = "All"}},
['Grandmother'] = {P1 = {type = "Color"}, P2 = {type = "Character", quality = "Good"}},
['Chambermaid2'] = {P1 = {type = "Number", min = 0, max = 2}},
['Goon'] = {P1 = {type = "State", quality = "Alignment"}},
['Lunatic InfoA'] = {P1 = {type = "Color"}, P2 = {type = "Color"}, P3 = {type = "Color"}, P4 = {type = "Color"}},
['Lunatic InfoB'] = {P1 = {type = "Character", quality = "Good"}, P2 = {type = "Character", quality = "Good"}, P3 = {type = "Character", quality = "Good"},},
['Lunatic InfoC'] = {P1 = {type = "Color"}, P2 = {type = "Character", quality = "Demon"}},
['Lunatic InfoD'] = {P1 = {type = "Color"}, P2 = {type = "Color"}, P3 = {type = "Color"}},
['Godfather Info'] = {P1 = {type = "Character", quality = "Outsider"}, P2 = {type = "Character", quality = "Outsider"}, P3 = {type = "Character", quality = "Outsider"}, P4 = {type = "Character", quality = "Outsider"}},
['Clockmaker'] = {P1 = {type = "Number", min = 1, max = 10}},
['Dreamer2'] = {P1 = {type = "Color"}, P2 = {type = "Character", quality = "Good"}, P3 = {type = "Character", quality = "Evil"}},
['Mathematician'] = {P1 = {type = "Number", min = 0, max = 12}},
['Flowergirl'] = {P1 = {type = "State", quality = "Has"}},
['Town Crier'] = {P1 = {type = "State", quality = "Has"}},
['Oracle'] = {P1 = {type = "Number", min = 0, max = 7}},
['Seamstress2'] = {P1 = {type = "State", quality = "Have"}},
['Juggler'] = {P1 = {type = "Number", min = 0, max = 10}},
['Sage'] = {P1 = {type = "Color"}, P2 = {type = "Color"}},
['Evil Twin'] = {P1 = {type = "Color"}, P2 = {type = "Character", quality = "Good"}},
['Good Twin'] = {P1 = {type = "Color"}},
['Madness'] = {P1 = {type = "Character", quality = "Good"}},
['Apprentice'] = {P1 = {type = "Character", quality = "All"}},
['Balloonist'] = {P1 = {type = "Color"}},
['General'] = {P1 = {type = "State", quality = "Alignment"}},
['Bounty Hunter'] = {P1 = {type = "Color"}},
['Pixie'] = {P1 = {type = "Character", quality = "Townsfolk"}},
['Cult Leader'] = {P1 = {type = "State", quality = "Alignment"}},
['Snitch'] = {P1 = {type = "Character", quality = "Good"}, P2 = {type = "Character", quality = "Good"}, P3 = {type = "Character", quality = "Good"},},
['King'] = {P1 = {type = "Character", quality = "All"}},
['King Info'] = {P1 = {type = "Color"}},
['Choirboy'] = {P1 = {type = "Color"}},
['Noble'] = {P1 = {type = "Color"}, P2 = {type = "Color"}, P3 = {type = "Color"}},
['Alchemist'] = {P1 = {type = "Character", quality = "Minion"}},
['Recordkeeper'] = {P1 = {type = "Character", quality = "All"}},
['Turncoat'] = {P1 = {type = "State", quality = "Alignment"}},
['Princess2'] = {P1 = {type = "Color"}, P2 = {type = "Character", quality = "Good"}},
['Herald'] = {P1 = {type = "Color"}},
['Chieftain'] = {P1 = {type = "State", quality = "Is"}},
['Chieftain Info'] = {P1 = {type = "Character", quality = "Outsider"}},
['Blasphemer'] = {P1 = {type = "Character", quality = "Townsfolk"}},
['Diviner'] = {P1 = {type = "Character", quality = "Demon"}, P2 = {type = "Color"}},
['Trapper'] = {P1 = {type = "Number", min = 0, max = 1}},
['Shaman'] = {P1 = {type = "State", quality = "Is"}},
['Stargazer'] = {P1 = {type = "State", quality = "Alignment"}},
['Soothsayer2'] = {P1 = {type = "Color"}, P2 = {type = "Character", quality = "All"}},
['Bloodletter2'] = {P1 = {type = "Character", quality = "All"}},
['Stalker'] = {P1 = {type = "State", quality = "Is"}},
['Ambusher'] = {P1 = {type = "Character", quality = "Minion"}},
['Ambusher Info'] = {P1 = {type = "Color"}},
['Warrior'] = {P1 = {type = "State", quality = "Are"}},
['Bogman Info'] = {P1 = {type = "Color"}},
}
DECAL_URLS =
{
['Acrobat'] = 'http://cloud-3.steamusercontent.com/ugc/1057730374545997309/BBB98400221B85ABE36B9CCA11DA866C6E593614/',
['Al-Hadikhia'] = 'http://cloud-3.steamusercontent.com/ugc/1638738285981847972/537781E384432DF3266823BA6C9076572FE4D292/',
['Alchemist'] = 'http://cloud-3.steamusercontent.com/ugc/1773847942320331250/4845D1E94935F118F18BAEAE24A88D17B888255B/',
['Amnesiac'] = 'http://cloud-3.steamusercontent.com/ugc/1707413312871282884/E57A19CBD11CA5669D6959455199F8E9B6A9C55F/',
['Apprentice'] = 'http://cloud-3.steamusercontent.com/ugc/913575713674448162/48ABB3342C8ED7A1D60185C2960B5A6867755B10/',
['Artist'] = 'http://cloud-3.steamusercontent.com/ugc/913575713674453549/907AC5B8B144F692D8A83294A5CF53B178227440/',
['Assassin'] = 'http://cloud-3.steamusercontent.com/ugc/787490852822062200/8F54AF63B244D97858B94DCC4A8180DE0E60524A/',
['Atheist'] = 'http://cloud-3.steamusercontent.com/ugc/1860549582520545551/4C6464843D78D0BBF7C0DC81C1826DD4060F1181/',
['Balloonist'] = 'http://cloud-3.steamusercontent.com/ugc/1025073792546110578/68C1CC3AD1E4431B9B16647FDEA493611DEB001C/',
['Barber'] = 'http://cloud-3.steamusercontent.com/ugc/1770450397896856682/D139AAA0C614908A30EFFF91EB06AF0FCA857DD8/',
['Barista'] = 'http://cloud-3.steamusercontent.com/ugc/793119007239083966/F4D7CD8FD2DD389D27A3773E1B2194817D2A90D3/',
['Baron'] = 'http://cloud-3.steamusercontent.com/ugc/913575713674407276/AC8F11015E04554E5BEF318CF7DA195ACF00B59B/',
['Beggar'] = 'http://cloud-3.steamusercontent.com/ugc/913575713674409482/AB1B50A94978645693944FAFB37AB488C6374A27/',
['Bishop'] = 'http://cloud-3.steamusercontent.com/ugc/913575713674448504/A55B989212CD9124E4B72EF9463653719CBB8849/',
['Bone Collector'] = 'http://cloud-3.steamusercontent.com/ugc/778486750219640505/0FEFABE233EDE8E964946E34C093B3FD3CF95EDE/',
['Boomdandy'] = 'http://cloud-3.steamusercontent.com/ugc/1707413312872339504/B62F79BC51CA66539682C88ED4F86083C1CB63C4/',
['Bounty Hunter'] = 'http://cloud-3.steamusercontent.com/ugc/1707413312871282951/310416B58DBF0B33B4D8CDC8C30A4E9ACC2DCB21/',
['Bureaucrat'] = 'http://cloud-3.steamusercontent.com/ugc/787490852822008329/3FC18D609B98D36E199C4463310C8165338232F2/',
['Butcher'] = 'http://cloud-3.steamusercontent.com/ugc/913575713675356977/E96764552407D626B6EDFCC6431146F7A53F81B4/',
['Butler'] = 'http://cloud-3.steamusercontent.com/ugc/789742488131093624/8E0BFBA0CF28DAF709BF9908FD9AF08B3B9AB1BD/',
['Cannibal'] = 'http://cloud-3.steamusercontent.com/ugc/1707413312871283013/3A7385CB4D9CC1CC97D4F20D85CD82C2B7DF8610/',
['Cerenovus'] = 'http://cloud-3.steamusercontent.com/ugc/913575713674464813/FB0B10AE45F558B0716F339FFF61343407709DB0/',
['Chambermaid'] = 'http://cloud-3.steamusercontent.com/ugc/794252431662887242/C31441953741833CE54D48B36F4588F44136B07A/',
['Chef'] = 'http://cloud-3.steamusercontent.com/ugc/788617313254834055/BDFEEEB82EB8F4439A524E1112DEA593AC0339B6/',
['Choirboy'] = 'http://cloud-3.steamusercontent.com/ugc/1638738285982284281/4558696312CA0761C0E86F5151BA5784C806A3AE/',
['Clockmaker'] = 'http://cloud-3.steamusercontent.com/ugc/913575713674455021/77EFE580ECF43F28F2CF6E0555AE0F16B6443610/',
['Courtier'] = 'http://cloud-3.steamusercontent.com/ugc/792004915767345490/7421ACB5775E149C7E4D0E1782C917C38A7D3525/',
['Cult Leader'] = 'http://cloud-3.steamusercontent.com/ugc/1504719589256044611/EB477268E926E3384BBBB6C0D4CB62352DA5DC11/',
['Damsel'] = 'http://cloud-3.steamusercontent.com/ugc/1707413312872339564/4C518794B780B3A7806A8E5DEF63EFBDC74A2B60/',
['Deviant'] = 'http://cloud-3.steamusercontent.com/ugc/913575713675357335/E61A0628E3A4EC7FF78E8DF14E6E3BCE80BB259C/',
['Devils Advocate'] = 'http://cloud-3.steamusercontent.com/ugc/1770450397896851997/700E579ED297A8988C9EDA920C01D7D2F663B504/',
['Dreamer'] = 'http://cloud-3.steamusercontent.com/ugc/1770450397896855895/522102E67EFB5A7B4175CF2AE625BF0F45F626F2/',
['Drunk'] = 'http://cloud-3.steamusercontent.com/ugc/1770450397895994559/23812B585E5A5BBCD5F85439F4B415A781EAC05C/',
['Empath'] = 'http://cloud-3.steamusercontent.com/ugc/913575713674387733/14F121AA6DF1E598F97FA2D4ED07D515EB904CBD/',
['Engineer'] = 'http://cloud-3.steamusercontent.com/ugc/1862797216018016723/87E50800DD5783A2FFBEC3FBF9D332977274DC79/',
['Evil Twin'] = 'http://cloud-3.steamusercontent.com/ugc/913575713674465327/EFF95ECB957B4213A4FBF4F49F2881023524D4BC/',
['Exorcist'] = 'http://cloud-3.steamusercontent.com/ugc/1770450397896018860/69C2200D9845E430C39F4593595A272C7F39951C/',
['Fang Gu'] = 'http://cloud-3.steamusercontent.com/ugc/1770450397896855359/F7943B8282414D071D0DCBECE351AD3CC7B40504/',
['Farmer'] = 'http://cloud-3.steamusercontent.com/ugc/1638738285982282161/2045CF60AEBE3E02FBCAE94F8F672E70C6E66429/',
['Fearmonger'] = 'http://cloud-3.steamusercontent.com/ugc/1638738285981848286/D6B9C6B6B918C6173076CC6248966A5B47F6EA5C/',
['Fisherman'] = 'http://cloud-3.steamusercontent.com/ugc/1025073792546111839/4E74D2A10F2B35E841B368B3359FFB4C9E4FFEF0/',
['Flowergirl'] = 'http://cloud-3.steamusercontent.com/ugc/793119007245979869/1C8FA64E79DE139A823D0CF6B901A1767EBE81CE/',
['Fool'] = 'http://cloud-3.steamusercontent.com/ugc/789742488131093870/B15FB2E84F497A9DD6E02652E90EF26755B13F56/',
['Fortune Teller'] = 'http://cloud-3.steamusercontent.com/ugc/1770450397895999037/8B3D0DED0B0DA0C44132E37E4D44F1A1EFB15D69/',
['Gambler'] = 'http://cloud-3.steamusercontent.com/ugc/793119489772261054/5F1F931D8949CA2325DDD64E179DF10A6DA6203A/',
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