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Hmm, it's really too bad blur is reliant on the texture discarding :/ if blur was a node we wouldn't need this! Maybe we can separate blur into a node and get the tex stencil of the buffer above it similar to what we do for the borders and shadows
Oops deleted my comment accidentally, tldr was we should make blur a node and then get the tex stencil similar to how we get the rect / buffer dimensions of the above node for shadows and borders
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