-
Notifications
You must be signed in to change notification settings - Fork 8
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Support user defined shaders #53
Comments
This is a good idea! I think what we want here is essentially WillPower3309/swayfx#110 |
WillPower3309
changed the title
Adding display effects like grayscale or invert colours
Support user defined shaders
Jul 24, 2024
I'm really sorry I can't help much more—I'm still learning C! But am I right in thinking that you'd need to modify the files in include/render/fx_renderer? |
tracked by #60 |
closing as duplicate |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
This is more of an feature request: when I used to use i3 I also used picom's legacy glsl shaders to turn my screen from RGB to grayscale, or invert the colours. Having looked at the source code for scenefx (after trying—and failing—to write a script that could modify gamma ramps in wlroots) I see that it uses gles fragment shaders.
So would it be possible to add that functionality to scenefx (and thus swayfx)?
The text was updated successfully, but these errors were encountered: