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Quantizer.h
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Quantizer.h
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/* Audio Library for Teensy 3.X
* Copyright (c) 2019, Paul Stoffregen, [email protected]
*
* Development of this audio library was funded by PJRC.COM, LLC by sales of
* Teensy and Audio Adaptor boards. Please support PJRC's efforts to develop
* open source software by purchasing Teensy or other PJRC products.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice, development funding notice, and this permission
* notice shall be included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
/*
by Alexander Walch
*/
#ifndef quantizer_h_
#define quantizer_h_
#include <Arduino.h> // github.com/PaulStoffregen/cores/blob/master/teensy4/Arduino.h
//#define DEBUG_QUANTIZER
#define NOISE_SHAPE_F_LENGTH 9 //order of filter is 10, but the first coefficient equals 1 and doesn't need to be stored
class Quantizer {
public:
///@param audio_sample_rate currently only 44.1kHz and 48kHz are supported
Quantizer(float audio_sample_rate);
void configure(bool noiseShaping, bool dither, float factor);
void quantize(float* input, int16_t* output, uint16_t length);
//attention outputInterleaved must have length 2*length
void quantize(float* input0, float* input1, int32_t* outputInterleaved, uint16_t length);
void reset();
private:
bool _noiseShaping=true;
bool _dither=true;
float _fOutputLastIt0=0.f;
float _fOutputLastIt1=0.f;
float _buffer0[NOISE_SHAPE_F_LENGTH];
float _buffer1[NOISE_SHAPE_F_LENGTH];
float* _bPtr0=_buffer0;
float* _bufferEnd0;
float* _bPtr1=_buffer1;
float _noiseSFilter[NOISE_SHAPE_F_LENGTH ];
float _factor;
};
#endif