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building-outline.cpp
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building-outline.cpp
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// Time: O(nlogn)
// Space: O(n)
// BST solution.
class Solution {
public:
enum {start, end, height};
struct Endpoint {
int height;
bool isStart;
};
/**
* @param buildings: A list of lists of integers
* @return: Find the outline of those buildings
*/
vector<vector<int>> buildingOutline(vector<vector<int>> &buildings) {
map<int, vector<Endpoint>> point_to_height; // Ordered, no duplicates.
for (const auto& building : buildings) {
point_to_height[building[start]].emplace_back(Endpoint{building[height], true});
point_to_height[building[end]].emplace_back(Endpoint{building[height], false});
}
vector<vector<int>> res;
map<int, int> height_to_count; // BST.
int curr_start = -1;
int curr_max = 0;
// Enumerate each point in increasing order.
for (const auto& kvp : point_to_height) {
const auto& point = kvp.first;
const auto& heights = kvp.second;
for (const auto& h : heights) {
if (h.isStart) {
++height_to_count[h.height];
} else {
--height_to_count[h.height];
if (height_to_count[h.height] == 0) {
height_to_count.erase(h.height);
}
}
}
if (height_to_count.empty() ||
curr_max != height_to_count.crbegin()->first) {
if (curr_max > 0) {
res.emplace_back(move(vector<int>{curr_start, point, curr_max}));
}
curr_start = point;
curr_max = height_to_count.empty() ?
0 : height_to_count.crbegin()->first;
}
}
return res;
}
};
// Time: O(nlogn)
// Space: O(n)
// Divide and conquer solution.
class Solution2 {
public:
enum {start, end, height};
/**
* @param buildings: A list of lists of integers
* @return: Find the outline of those buildings
*/
vector<vector<int>> buildingOutline(vector<vector<int>> &buildings) {
return ComputeSkylineInInterval(buildings, 0, buildings.size());
}
// Divide and Conquer.
vector<vector<int>> ComputeSkylineInInterval(const vector<vector<int>>& buildings,
int left_endpoint, int right_endpoint) {
if (right_endpoint - left_endpoint <= 1) { // 0 or 1 skyline, just copy it.
return {buildings.cbegin() + left_endpoint,
buildings.cbegin() + right_endpoint};
}
int mid = left_endpoint + ((right_endpoint - left_endpoint) / 2);
auto left_skyline = move(ComputeSkylineInInterval(buildings, left_endpoint, mid));
auto right_skyline = move(ComputeSkylineInInterval(buildings, mid, right_endpoint));
return MergeSkylines(left_skyline, right_skyline);
}
// Merge Sort
vector<vector<int>> MergeSkylines(vector<vector<int>>& left_skyline, vector<vector<int>>& right_skyline) {
int i = 0, j = 0;
vector<vector<int>> merged;
while (i < left_skyline.size() && j < right_skyline.size()) {
if (left_skyline[i][end] < right_skyline[j][start]) {
merged.emplace_back(move(left_skyline[i++]));
} else if (right_skyline[j][end] < left_skyline[i][start]) {
merged.emplace_back(move(right_skyline[j++]));
} else if (left_skyline[i][start] <= right_skyline[j][start]) {
MergeIntersectSkylines(merged, left_skyline[i], i,
right_skyline[j], j);
} else { // left_skyline[i][start] > right_skyline[j][start].
MergeIntersectSkylines(merged, right_skyline[j], j,
left_skyline[i], i);
}
}
// Insert the remaining skylines.
merged.insert(merged.end(), left_skyline.begin() + i, left_skyline.end());
merged.insert(merged.end(), right_skyline.begin() + j, right_skyline.end());
return merged;
}
// a[start] <= b[start]
void MergeIntersectSkylines(vector<vector<int>>& merged, vector<int>& a, int& a_idx,
vector<int>& b, int& b_idx) {
if (a[end] <= b[end]) {
if (a[height] > b[height]) { // |aaa|
if (b[end] != a[end]) { // |abb|b
b[start] = a[end];
merged.emplace_back(move(a)), ++a_idx;
} else { // aaa
++b_idx; // abb
}
} else if (a[height] == b[height]) { // abb
b[start] = a[start], ++a_idx; // abb
} else { // a[height] < b[height].
if (a[start] != b[start]) { // bb
merged.emplace_back(move(vector<int>{a[start], b[start], a[height]})); // |a|bb
}
++a_idx;
}
} else { // a[end] > b[end].
if (a[height] >= b[height]) { // aaaa
++b_idx; // abba
} else {
// |bb|
// |a||bb|a
if (a[start] != b[start]) {
merged.emplace_back(move(vector<int>{a[start], b[start], a[height]}));
}
a[start] = b[end];
merged.emplace_back(move(b)), ++b_idx;
}
}
}
};