-
Notifications
You must be signed in to change notification settings - Fork 9
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
About NV3D measurement data #5
Comments
Hi thank you for your questions. Could you help specify what the "NV3D measurement data" means? Are they the metrics (e.g., PSNR) of baseline methods reported in our paper? |
@weify627 ,@WuJH2001
However, in those papers (the above table cites Spacetime Gaussian (CVPR 2024)), the PSNR values are 31 or 32. If the evaluation methods or metrics used are different, I would appreciate it if you could let me know. |
@weify627 Thank you for your excellent paper. I have diligently followed the guidelines provided in the README.md to train and test the
These timing results were derived by measuring the execution time of the However, I noticed a considerable discrepancy between the ‘time per image’ that I recorded and the figures mentioned in your paper. Could you please elucidate on how the FPS were calculated to achieve the results as stated? I am grateful for your contributions and for making this valuable research available to the community. Thank you once again for your time and assistance. |
The aforementioned timing results were tested on a single A100 GPU. |
@jerry-ryu @WuJH2001 We are also curious why we could not reproduce the PSNRs of some baselines (e.g., Deformable4DGS and RealTime4DGS)-- I guess this would be a question to the authors of these baseline methods. If you are able to reproduce the PSNRs reported in their papers with their official codebase, we would also be happy to learn how you achieve that! |
Hi @Sheng-Qi, thank you for sharing your results! The rendering metrics look reasonable to me! |
Hello authors, thanks to your work. I would like to ask a few questions here. I found that your NV3D measurement data is lower than that in other authors' papers. I want to see where the specific differences are. Can you make them public?
The text was updated successfully, but these errors were encountered: