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Thank you for sharing this excellent work and for providing the code!
I noticed that the function slice_4d doesn't appear to implement 4D rotor normalization as described in Section A.1 of the Supplementary Materials. Could you please clarify the reasoning behind this, or if there are any specific considerations that led to this decision?
I’d greatly appreciate any insights you can provide.
Best regards,
Marko
The text was updated successfully, but these errors were encountered:
I tested on the bouncing balls scene with and without the normalization and the quality of the rendered images didn't seem to be too different for that scene.
Dear authors,
Thank you for sharing this excellent work and for providing the code!
I noticed that the function slice_4d doesn't appear to implement 4D rotor normalization as described in Section A.1 of the Supplementary Materials. Could you please clarify the reasoning behind this, or if there are any specific considerations that led to this decision?
I’d greatly appreciate any insights you can provide.
Best regards,
Marko
The text was updated successfully, but these errors were encountered: