From 99b5ff6883ccee622e5033f629da4d63abf3f5fc Mon Sep 17 00:00:00 2001 From: override367 Date: Sun, 10 Jul 2022 18:11:14 -0500 Subject: [PATCH] Update a5e_items.db --- packs/a5e_items.db | 40 +++++++++++++++++++++------------------- 1 file changed, 21 insertions(+), 19 deletions(-) diff --git a/packs/a5e_items.db b/packs/a5e_items.db index e50b35d..b56d880 100644 --- a/packs/a5e_items.db +++ b/packs/a5e_items.db @@ -82,7 +82,7 @@ {"_id":"2gA9rmWmvp51Eqqn","name":"Expertise (Medicine)","type":"feat","img":"icons/dice/d20black.svg","data":{"description":{"value":"

You gain a +2 bonus to Medicine checks. 

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[{"_id":"tlLtjSZSt7CVzki5","changes":[{"key":"data.skills.med.bonuses.check","mode":2,"value":"+2","priority":"20"}],"disabled":false,"duration":{"startTime":null},"icon":"icons/svg/upgrade.svg","label":"Expertise","origin":"Item.T3YsjynOxEYYLuUS","transfer":true,"flags":{"dae":{"stackable":"multi","specialDuration":[],"transfer":true}},"tint":null,"selectedKey":"data.skills.med.bonuses.check"}],"folder":null,"sort":0,"permission":{"default":0,"Mqsd3fEGMipviiZd":3},"flags":{"core":{"sourceId":"Item.7n868jvQpH7mi11S"},"cf":{"id":"temp_k813a2iplbc","path":"A5e#/CF_SEP/Expertise","color":"#000000"},"scene-packer":{"hash":"9559a077865e55f0593903298f512e3a83c4873d","sourceId":"Item.sYfxBZLgUVX2fIcF"}}} {"_id":"2iGeSqa7AJ2klskI","name":"Seen it All","type":"feat","img":"icons/magic/perception/orb-crystal-ball-scrying-blue.webp","data":{"description":{"value":"

You gain an expertise die on Insight checks. Your passive Insight score increases by 3.

","chat":"","unidentified":""},"source":"A5e","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Rogue 14","recharge":{"value":null,"charged":false}},"effects":[{"_id":"i99r5l19c18n6isd","changes":[{"key":"data.skills.ins.bonuses.passive","mode":2,"value":"3","priority":"20"}],"disabled":false,"duration":{"startTime":null},"icon":"icons/magic/perception/orb-crystal-ball-scrying-blue.webp","label":"Seen it All","transfer":true,"flags":{"core":{"statusId":""},"dae":{"stackable":"none","durationExpression":"","specialDuration":[],"transfer":true,"macroRepeat":"none"},"dnd5e-helpers":{"rest-effect":"Ignore"},"ActiveAuras":{"isAura":false,"aura":"None","radius":null,"alignment":"","type":"","ignoreSelf":false,"height":false,"hidden":false,"displayTemp":false,"hostile":false,"onlyOnce":false}},"tint":null,"selectedKey":"data.skills.ins.bonuses.passive"}],"folder":null,"sort":0,"permission":{"default":0,"Mqsd3fEGMipviiZd":3},"flags":{"scene-packer":{"hash":"fed19f0a2107add920b33842de6efe830297ef98","sourceId":"Item.2iGeSqa7AJ2klskI"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"cf":{"id":"temp_kc27dxz01h","path":"A5e#/CF_SEP/A5E Rogue#/CF_SEP/Guarded Aspect","color":"#000000"},"core":{"sourceId":"Compendium.a5e_data.a5e_items.2LU70FXV5kPlyBcr"},"custom-character-sheet-sections":{"sectionName":"Guarded Aspect"}}} {"_id":"2jOxBSKfu075nusr","name":"#[CF_tempEntity]","type":"weapon","img":"icons/svg/item-bag.svg","data":{"description":{"value":"","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":false,"rarity":"","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{},"proficient":true},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Mqsd3fEGMipviiZd":3},"flags":{"cf":{"id":"temp_chs1j9cv7ef","path":"A5e#/CF_SEP/A5e Berserker#/CF_SEP/Berserker Features","color":"#000000","name":"Berserker Features","children":[],"folderPath":["temp_hu005zy965","temp_lj7bf68rhi"],"fontColor":"#FFFFFF","icon":null,"sorting":"a","contents":["dtMDvu9tk7bzdb1E","NXcYMjgLvwajem02","Ym4bkKcSJWMhOI6w","lV5xsjZ3NQvOES9g","BQTfo3OjEzoRZx5r","uM3NV1EaxNIFzTsr","muOymBObDfmKNSMA","UdSAbdCO5NQtQYv1","rB84DYmSMxB7cx6x","8TaNhBptqP8CrJKS","GcBI60rAr9e0EpHe","iTmH9XfUj7PHvGu8","XkB4hECbcbzaUi0l","XvwuxjuqTHxhsz7l","NUC5jFXFkUIHgQZI","mlgmsEXULEu19DwV","KI37h6Bfs2ybYttw","iza2hqpNsjx7iio8"],"version":"2.4.6"},"scene-packer":{"hash":"a64136979bc79856bd7657b887cc7d099732cac5"}}} -{"_id":"2kDsRFonX0bE2wzT","name":"Fey, Celestial, Fiend Servant","type":"spell","img":"icons/creatures/magical/fae-fairy-winged-glowing-green.webp","data":{"description":{"value":"

This spell creates an invisible, mindless, shapeless, Medium force that performs simple tasks at your command until the spell ends. The servant springs into existence in an unoccupied space on the ground within range. It has AC 10, 1 hit point, and a Strength of 2, and it can't attack. If it drops to 0 hit points, the spell ends.

\n

Once on each of your turns as a bonus action, you can mentally command the servant to move up to 15 feet and interact with an object. The servant can perform simple tasks that a human servant could do, such as fetching things, cleaning, mending, folding clothes, lighting fires, serving food, and pouring wine. Once you give the command, the servant performs the task to the best of its ability until it completes the task, then waits for your next command.

\n

If you command the servant to perform a task that would move it more than 60 feet away from you, the spell ends.

","chat":"

This spell creates an invisible, mindless, shapeless, Medium force that performs simple tasks at your command until the spell ends. The servant springs into existence in an unoccupied space on the ground within range. It has AC 10, 1 hit point, and a Strength of 2, and it can't attack. If it drops to 0 hit points, the spell ends.

\n

Once on each of your turns as a bonus action, you can mentally command the servant to move up to 15 feet and interact with an object. The servant can perform simple tasks that a human servant could do, such as fetching things, cleaning, mending, folding clothes, lighting fires, serving food, and pouring wine. Once you give the command, the servant performs the task to the best of its ability until it completes the task, then waits for your next command.

\n

If you command the servant to perform a task that would move it more than 60 feet away from you, the spell ends.

","unidentified":""},"source":"Basic Rules, Player's Handbook pg 284","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"con","components":{"value":"a bit of string and of wood","vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"a bit of string and of wood","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"CS6Mh1ePNcESsV3a":3},"flags":{"ddbimporter":{"id":138901,"definitionId":2288,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":284,"sourceType":1}],"tags":["Control"]},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}},"core":{"sourceId":"Compendium.world.ddb-exportheaven-spells.k0vVhQr3hfQbyyFN"},"scene-packer":{"hash":"bf79256bf74a6682ad00bec0e7cfc18ff06d04db","sourceId":"Item.2kDsRFonX0bE2wzT"},"custom-character-sheet-sections":{"sectionName":"Domain Spells"},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false}}} +{"_id":"2kDsRFonX0bE2wzT","name":"Fey, Celestial, Fiend Servant","type":"spell","img":"icons/creatures/magical/fae-fairy-winged-glowing-green.webp","data":{"description":{"value":"

This spell creates an invisible, mindless, shapeless, Medium force that performs simple tasks at your command until the spell ends. The servant springs into existence in an unoccupied space on the ground within range. It has AC 10, 1 hit point, and a Strength of 2, and it can't attack. If it drops to 0 hit points, the spell ends.

\n

Once on each of your turns as a bonus action, you can mentally command the servant to move up to 15 feet and interact with an object. The servant can perform simple tasks that a human servant could do, such as fetching things, cleaning, mending, folding clothes, lighting fires, serving food, and pouring wine. Once you give the command, the servant performs the task to the best of its ability until it completes the task, then waits for your next command.

\n

If you command the servant to perform a task that would move it more than 60 feet away from you, the spell ends.

","chat":"

This spell creates an invisible, mindless, shapeless, Medium force that performs simple tasks at your command until the spell ends. The servant springs into existence in an unoccupied space on the ground within range. It has AC 10, 1 hit point, and a Strength of 2, and it can't attack. If it drops to 0 hit points, the spell ends.

\n

Once on each of your turns as a bonus action, you can mentally command the servant to move up to 15 feet and interact with an object. The servant can perform simple tasks that a human servant could do, such as fetching things, cleaning, mending, folding clothes, lighting fires, serving food, and pouring wine. Once you give the command, the servant performs the task to the best of its ability until it completes the task, then waits for your next command.

\n

If you command the servant to perform a task that would move it more than 60 feet away from you, the spell ends.

","unidentified":""},"source":"Basic Rules, Player's Handbook pg 284","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"con","components":{"value":"a bit of string and of wood","vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"a bit of string and of wood","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"CS6Mh1ePNcESsV3a":3},"flags":{"ddbimporter":{"id":138901,"definitionId":2288,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":284,"sourceType":1}],"tags":["Control"]},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}},"core":{"sourceId":"Compendium.world.ddb-exportheaven-spells.k0vVhQr3hfQbyyFN"},"scene-packer":{"hash":"00a86e6ab62760777e0fb538640923333ea97b5a","sourceId":"Item.2kDsRFonX0bE2wzT"},"custom-character-sheet-sections":{"sectionName":"Domain Spells"},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false},"cf":{"id":"temp_zihwwig7wq","path":"A5e#/CF_SEP/A5e Cleric#/CF_SEP/Hedonism Domain Spells","color":"#ff00bb"}}} {"_id":"2mTvW9X7X8bSO2qY","name":"Natural Tracker","type":"feat","img":"icons/sundries/survival/cuffs-shackles-ball.webp","data":{"description":{"value":"

After making a connection with another creature, however tenuous, you make a connection that gives you an edge when pursuing it. After you spend at least 1 minute observing a creature, you gain an expertise die on checks made to track that specific creature.

","chat":"","unidentified":""},"source":"A5e","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Berserker 1","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Mqsd3fEGMipviiZd":3},"flags":{"scene-packer":{"hash":"2ed4302086911b8bceb15c778992f0f3a66bd6e3","sourceId":"Item.FqF3BB1l7RvI5Vju"},"custom-character-sheet-sections":{"sectionName":"Developed Talents"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"cf":{"id":"temp_c9lpvt181eb","path":"A5e#/CF_SEP/A5e Berserker#/CF_SEP/Developed Talents","color":"#000000"},"core":{"sourceId":"Compendium.a5e_data.a5e_items.QJhQsNxvldd1XlGG"}}} {"_id":"2mndntxUT4b2r3SO","name":"Magical Secrets","type":"feat","img":"icons/sundries/documents/document-torn-diagram-tan.webp","data":{"description":{"value":"

Requires Arcana proficiency to select a Wizard, Sorcerer, or Warlock spell. Religion to select a Cleric or Paladin spell. Nature to select a Druid spell.

\n

By 6th level, you have plundered magical knowledge from a wide spectrum of disciplines.

\n

Choose one spells from any class, including this one. A spell you choose must be of a level you can cast, as shown on the Bard table, or a cantrip.

\n

The chosen spell counts as bard spells for you and are included in the number in the Spells Known column of the Bard table.

\n

This trick can be chosen twice. You can change the spell you learn from this trick when you gain a level.

","chat":"","unidentified":""},"source":"A5e","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Bard 6","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Mqsd3fEGMipviiZd":3},"flags":{"core":{"sourceId":"Compendium.dnd5e.classfeatures.aonJ2YjkqkYB9WYB"},"cf":{"id":"temp_qpp7kzj04df","path":"A5e#/CF_SEP/A5E Bard#/CF_SEP/Adventuring Tricks","color":"#000000"},"scene-packer":{"hash":"a2f06ff6ed148004550407dc4d51cdc3014b2999","sourceId":"Item.LiyuNIYJZN7wAftl"},"custom-character-sheet-sections":{"sectionName":"Adventuring Tricks"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} {"_id":"2rINQXWDehEFUNtO","name":"#[CF_tempEntity]","type":"weapon","img":"icons/svg/item-bag.svg","data":{"description":{"value":"","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":false,"rarity":"","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{},"proficient":true},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Mqsd3fEGMipviiZd":3},"flags":{"cf":{"id":"temp_9anp143kg7","path":"A5e#/CF_SEP/A5e Fighter#/CF_SEP/Soldiering Knacks","color":"#000000","name":"Soldiering Knacks","children":[],"folderPath":["temp_hu005zy965","temp_ux8esc20c2"],"fontColor":"#FFFFFF","icon":null,"sorting":"a","contents":["ZQHLkKoBZinGT0S8","VJvFSmHrrzos9jK0","4Hv1PiZiot33golG","AxTMP0Vx1EBj66zQ","ZVeEAydiUpjPptE1","Eugmnue51yBJ04jE","glB6MmuYtjezEQ0f","IEGmUba5wLBja8gx","PWKFTCS8qglwDr8d"],"version":"2.4.5"},"scene-packer":{"hash":"491d1311163ed304eb4d400a3f94e3c3c694cd21"}}} @@ -177,9 +177,10 @@ {"_id":"7AXULg1nY6i5qMnf","name":"#[CF_tempEntity]","type":"weapon","img":"icons/svg/item-bag.svg","data":{"description":{"value":"","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":false,"rarity":"","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{},"proficient":true},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Mqsd3fEGMipviiZd":3},"flags":{"cf":{"id":"temp_upcny0r4ylg","path":"A5e#/CF_SEP/A5E Druid#/CF_SEP/Harmonize or Tyrannize","color":"#000000","name":"Harmonize or Tyrannize","children":[],"folderPath":["temp_hu005zy965","temp_jw0ne7sdnxr"],"fontColor":"#FFFFFF","icon":null,"sorting":"a","contents":["cfcReM1Rgq79Q7V7","yOHYy8EjLGZoQGvw"],"version":"2.4.5"},"scene-packer":{"hash":"821a6a1dc81c8206ec53bd0dd3a7448e0e4f372a"}}} {"_id":"7D6MezhsKBbesaHV","name":"Bestowed Understanding","type":"feat","img":"modules/chat-portrait/assets/insight.svg","data":{"description":{"value":"

When attempting to understand a language with which you are not proficient (whether spoken or written), you can make a DC 15 Wisdom (Insight) check to understand the basic message. If the language is considered forgotten, you roll with disadvantage. You can do so a number of times equal to your Wisdom modifier, and regain spent uses upon finishing a long rest.

","chat":"","unidentified":""},"source":"A5e","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":"lr"},"consume":{"type":"","target":"","amount":null},"ability":"wis","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Paladin 3","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Mqsd3fEGMipviiZd":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"midi-qol":{"effectActivation":false},"scene-packer":{"sourceId":"Item.QhchngRGtGbPuorQ","hash":"bc8ec62f7ba1f06e13f5489eb32a1ac53628df7b"},"cf":{"id":"temp_nni988tnlta","path":"A5e#/CF_SEP/A5e Paladin#/CF_SEP/Divine Lessons","color":"#000000","sort":700000},"core":{"sourceId":"Compendium.a5e_data.a5e_items.hWJLU1dyaQ7dPXza"},"custom-character-sheet-sections":{"sectionName":"Divine Lessons"},"rest-recovery":{"data":{"recovery":{"enabled":false}}}}} {"_id":"7E1X9z0nUI6eQyH3","name":"Grand Olde Wytch","type":"feat","img":"icons/magic/unholy/silhouette-robe-evil-power.webp","data":{"description":{"value":"

Grand Olde Wytch

\n

Once you reach 20th level, you have been honored with the title of Grand Olde Wytch, bestowed on only the greatest practitioners of witchcraft. After you roll initiative, you can choose to be able to use your Jinx feature freely for the next one minute without expending any of its uses. All other restrictions on using Jinx still apply.

","chat":"","unidentified":""},"source":"Witch","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Witch 20","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Mqsd3fEGMipviiZd":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"scene-packer":{"sourceId":"Item.7E1X9z0nUI6eQyH3","hash":"73487a5a25624c69e4bfa7fd0fa559bd829b545f"},"cf":{"id":"temp_63x9mpcxfqe","path":"A5e#/CF_SEP/A5E Witch#/CF_SEP/Witch Features","color":"#000000"},"core":{"sourceId":"Compendium.a5e_data.a5e_items.fL47BF2HSJTDt0dZ"},"custom-character-sheet-sections":{"sectionName":"Witch"}}} -{"_id":"7EFSx9vXGL3aHPN1","name":"Channel Divinity: Abjure The Vibe Killers","type":"feat","img":"icons/magic/movement/trail-streak-zigzag-teal.webp","data":{"description":{"value":"

As a reaction upon seeing a creature critically hit or apply the poisoned, diseased, paralyzed, or stunned condition on another creature within 60 feet, you can use your reaction to attempt to Banish the aggressor.

\n

The creature must make a Charisma saving throw or be sent to a boring lifeless demiplane, where it probably is having fun. The creature may repeat the saving throw at the end of each turn, ending the effect on a success.

\n

This channel divinity can be used as an action against any creature without precondition.

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"CS6Mh1ePNcESsV3a":3},"flags":{"scene-packer":{"hash":"77892ef0935041e9d68d727dfdb55f154eaa4c43","sourceId":"Item.7EFSx9vXGL3aHPN1"},"custom-character-sheet-sections":{"sectionName":""},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false}}} +{"_id":"7EFSx9vXGL3aHPN1","name":"Channel Divinity: Abjure The Vibe Killers","type":"feat","img":"icons/magic/movement/trail-streak-zigzag-teal.webp","data":{"description":{"value":"

As a reaction upon seeing a creature critically hit or apply the poisoned, diseased, paralyzed, or stunned condition on another creature within 60 feet, you can use your reaction to attempt to Banish the aggressor.

\n

The creature must make a Charisma saving throw or be sent to a boring lifeless demiplane, where it probably is having fun. The creature may repeat the saving throw at the end of each turn, ending the effect on a success.

\n

This channel divinity can be used as an action against any creature without precondition.

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"CS6Mh1ePNcESsV3a":3},"flags":{"scene-packer":{"hash":"74f86a44cc8b63b03e4fd1fceeca6007fe3310fa","sourceId":"Item.7EFSx9vXGL3aHPN1"},"custom-character-sheet-sections":{"sectionName":""},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false},"cf":{"id":"temp_7wy1teznen7","path":"A5e#/CF_SEP/A5e Cleric#/CF_SEP/Hedonism Domain","color":"#ff00a2"}}} {"_id":"7GdeKttpMoi7bYsx","name":"Inspiration Feature: Ready to Learn","type":"feat","img":"modules/combat-utility-belt/icons/inspiration.svg","data":{"description":{"value":"

You haven’t had training in everything but you’re determined to give it your all anyway. As a bonus action you may spend your inspiration to gain proficiency with a weapon, armor, skill, or tool for the next hour.

","chat":"","unidentified":""},"source":"A5e","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Coming of Age Destiny","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Mqsd3fEGMipviiZd":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"scene-packer":{"sourceId":"Item.hJZR9cLh0WoCRmUB","hash":"eac28d326e123a6a29227e6edcf38296be14600c"},"cf":{"id":"temp_kcgf9fcwyq","path":"A5e#/CF_SEP/Destiny#/CF_SEP/Coming of Age","color":"#000000"},"core":{"sourceId":"Compendium.a5e_data.a5e_items.LhFsJK68AdHxJdrS"}}} {"_id":"7GfL5ankLaPRDO0b","name":"Feywild Attunement","type":"feat","img":"icons/magic/nature/leaf-juggle-humanoid-green.webp","data":{"description":{"value":"

You have a direct familial connection to a lord or lady of the feywild. This connection manifests in the following ways:

\n

-You can choose spells from the Druid spell list, as well as the Sorcerer spell list

\n

-You can communicate simple ideas with animals and they understand you, although you have no special ability to understand them in return (although an animal of sufficient intelligence will be able to respond such as \"Shake head for yes\")

\n

-You ignore negative effects from being in the Feywild

\n

-You can read, write, and speak Sylvan

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"CVRVtpF5FmAcTStc":3},"flags":{"scene-packer":{"hash":"c410fb64974b3f720bee4ed6833a987bd9983672","sourceId":"Item.7GfL5ankLaPRDO0b"},"custom-character-sheet-sections":{"sectionName":""},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it 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+{"_id":"7Gq9iR2O3uVMwRBE","name":"#[CF_tempEntity]","type":"weapon","img":"icons/svg/item-bag.svg","data":{"description":{"value":"","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":false,"rarity":"","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{},"proficient":true},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"CS6Mh1ePNcESsV3a":3},"flags":{"cf":{"id":"temp_7wy1teznen7","path":"A5e#/CF_SEP/A5e Cleric#/CF_SEP/Hedonism Domain","color":"#ff00a2","name":"Hedonism Domain","children":[],"folderPath":["temp_hu005zy965","temp_do6m4si2bp"],"fontColor":"#FFFFFF","icon":null,"sorting":"a","contents":["7EFSx9vXGL3aHPN1","FXcGKKTTS7MMgFGJ","phMWhlj3YAK6Sbyr","me6S5nJtY8TPhivt","nPrbFMWduw8lvdkj","7YYqty9l9dlUTgf4","CFao0Jjhj6yigm3m"],"version":"2.4.6"},"scene-packer":{"hash":"fa1559cfa511f1f273973573c70f94f3f710ee1f"}}} {"_id":"7Ms9lCn4WyOtS93H","name":"#[CF_tempEntity]","type":"weapon","img":"icons/svg/item-bag.svg","data":{"description":{"value":"","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":false,"rarity":"","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{},"proficient":true},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"CVRVtpF5FmAcTStc":3},"flags":{"cf":{"id":"temp_yvy9nvxsxi","path":"A5e#/CF_SEP/Background#/CF_SEP/Sage","color":"#000000","name":"Sage","children":[],"folderPath":["temp_hu005zy965","temp_7vg9d33d7"],"fontColor":"#FFFFFF","icon":null,"sorting":"a","contents":["4NwmZDdAJnDyOjgL","Z9gBhWsfkQwQh28W","bSRUtTU88c8svI3A"],"version":"2.4.6"}}} {"_id":"7QhhgGmkTograGJE","name":"#[CF_tempEntity]","type":"weapon","img":"icons/svg/item-bag.svg","data":{"description":{"value":"","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":false,"rarity":"","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{},"proficient":true},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"CVRVtpF5FmAcTStc":3},"flags":{"cf":{"id":"temp_2kmr7m0ki6j","path":"A5e#/CF_SEP/Background#/CF_SEP/Sailor","color":"#000000","name":"Sailor","children":[],"folderPath":["temp_hu005zy965","temp_7vg9d33d7"],"fontColor":"#FFFFFF","icon":null,"sorting":"a","contents":["TUkbyUYBT7Yo8FdV","UUrcuzgcexgyewY3","oYazFOtha4Ezd12y"],"version":"2.4.6"}}} {"_id":"7QydNrHuSWbai7HB","name":"Spellbinding Contract","type":"feat","img":"icons/sundries/scrolls/scroll-symbol-eye-blue.webp","data":{"description":{"value":"

Prerequisite: 9th level

\n

You can cast geas once by spending 7 spell points. You cannot do so again until you finish a long rest.

\n

If the command of the geas is the stipulation of an agreement to which the target consents, the target automatically fails its saving throw against this spell.

","chat":"","unidentified":""},"source":"A5e","activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"cha","value":""},"requirements":"Warlock 9","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Mqsd3fEGMipviiZd":3},"flags":{"core":{"sourceId":"Compendium.dnd5e.classfeatures.dTSV0xZMpY5CxkRk"},"scene-packer":{"hash":"377cd4cf5356c4a53ff510fb8f82eda68689925f","sourceId":"Item.7QydNrHuSWbai7HB"},"custom-character-sheet-sections":{"sectionName":"Eldritch Invocations"},"rest-recovery":{"data":{"recovery":{"enabled":false}}},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"cf":{"id":"temp_uy36iuvrzq","path":"A5e#/CF_SEP/A5E Warlock#/CF_SEP/Eldritch Invocations","color":"#000000"}}} @@ -187,7 +188,7 @@ {"_id":"7TIi0X05ia8wb0lI","name":"Scholar of Old Ways","type":"feat","img":"icons/skills/trades/academics-astronomy-navigation-purple.webp","data":{"description":{"value":"

Your circle taught the old magic at the root of all things, granting you eldritch insights beyond mundane arcane studies.

\n

You gain proficiency with Arcana, or if you already have proficiency you instead gain an expertise die on Arcana checks. In addition, you may always choose to use Wisdom when making Arcana checks. 

","chat":"","unidentified":""},"source":"A5e","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Druid 3","recharge":{"value":null,"charged":false}},"effects":[{"_id":"8bp2ND3KOImpQdr5","changes":[{"key":"data.skills.arc.value","mode":2,"value":"1","priority":"20"},{"key":"data.skills.arc.ability","mode":5,"value":"wis","priority":"20"}],"disabled":false,"duration":{"startTime":null},"icon":"icons/skills/trades/academics-astronomy-navigation-purple.webp","label":"Scholar of Old Ways","origin":"Item.7TIi0X05ia8wb0lI","transfer":true,"flags":{"core":{"statusId":""},"dae":{"stackable":"none","durationExpression":"","macroRepeat":"none","specialDuration":[],"transfer":true},"dnd5e-helpers":{"rest-effect":"Ignore"},"ActiveAuras":{"isAura":false,"aura":"None","radius":null,"alignment":"","type":"","ignoreSelf":false,"height":false,"hidden":false,"displayTemp":false,"hostile":false,"onlyOnce":false}},"tint":null,"selectedKey":["data.skills.arc.value","data.skills.arc.ability"]}],"folder":null,"sort":0,"permission":{"default":0,"Mqsd3fEGMipviiZd":3},"flags":{"cf":{"id":"temp_hujgoomwaco","path":"A5e#/CF_SEP/A5E Druid#/CF_SEP/Natural Demeanor","color":"#000000"},"core":{"sourceId":"Compendium.a5e_data.a5e_items.QzKUXiudV7zxmf54"},"scene-packer":{"hash":"2147cb541ed232be1c78e720bd75585715a2d2a0","sourceId":"Item.vx89dZeKj1s9vPEQ"},"custom-character-sheet-sections":{"sectionName":"Natural Demeanor"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} {"_id":"7VL1nUtj8nx8Xyxo","name":"Total Combat","type":"feat","img":"icons/skills/melee/shield-damaged-broken-brown.webp","data":{"description":{"value":"

Requirement: 11th level

\n

When you deal basic melee damage from using a basic maneuver, you deal additional damage equal to your martial arts die.

","chat":"","unidentified":""},"source":"A5e","activation":{"type":"special","cost":null,"condition":"When you deal damage from a basic maneuver"},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["@scale.monk-a5e.martial-arts",""]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Monk 11","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Mqsd3fEGMipviiZd":3},"flags":{"ddbimporter":{"id":238,"data":{"id":238,"name":"Stillness of Mind","prerequisite":null,"description":"

Starting at 7th level, you can use your action to end one effect on yourself that is causing you to be charmed or frightened.

","requiredLevel":7,"displayOrder":16},"version":"2.8.27","featureId":238,"requiredLevel":7,"prerequisite":null,"class":"Way of the Open Hand","classId":17,"subClass":"Way of the Open Hand"},"obsidian":{"source":{"type":"class","text":"Monk"}},"scene-packer":{"sourceId":"Item.ZiLrNlrQpUdneLRH","hash":"4197348e48fcfe2c6182a349016e683e4ddec5b9"},"midi-qol":{"onUseMacroName":"","effectActivation":false},"core":{"sourceId":"Compendium.world.ddb-rime-of-the-frostmaiden-class-features.nk5dkXEYgENiykmX"},"custom-character-sheet-sections":{"sectionName":"Focused Features"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"rest-recovery":{"data":{"recovery":{"enabled":false}}},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false},"cf":{"id":"temp_axz4osp4zvb","path":"A5e#/CF_SEP/A5e Monk#/CF_SEP/Focus Features","color":"#000000"}}} {"_id":"7WN1zVN9nvRFNC14","name":"Elven Chain","type":"equipment","img":"systems/dnd5e/icons/items/armor/leather-forest.jpg","data":{"description":{"value":"

Crafting Components: Mithral worked on a fire born from the bark from an awakened tree

\n

You gain a +1 bonus to AC while you wear this armor. You are considered proficient with this armor even if you lack proficiency with medium armor.

","chat":"","unidentified":""},"source":"DMG pg. 168","quantity":1,"weight":20,"price":"5000","attunement":0,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":14,"type":"medium","dex":2},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"chainshirt","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":true,"attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Mqsd3fEGMipviiZd":3},"flags":{"core":{"sourceId":"Compendium.dnd5e.items.6067acDZGv7KNOkP"},"scene-packer":{"hash":"daf1ca9d4d7b43696e4f98c7435a5eb9d301680a","sourceId":"Item.jMlYrvfk0nNc1SSa"},"custom-character-sheet-sections":{"sectionName":""},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"cf":{"id":"temp_34tm12uftbr","path":"A5e#/CF_SEP/Magic Items#/CF_SEP/Equipment","color":"#000000"}}} -{"_id":"7YYqty9l9dlUTgf4","name":"Shelter the Beautiful","type":"feat","img":"icons/magic/defensive/shield-barrier-deflect-gold.webp","data":{"description":{"value":"

Beginning at 1st level, you can rebuke those that would attempt destroy that which brings you happiness. As a reaction, when you or a creature that you can see is attacked, you can move up to your movement to that creature, if this movement would bring you adjacent to them you may take the attack in their place (if it would hit them it hits you. Alternatively, after moving you can make one weapon attack against the attacking creature if it is within range.

\n

In either case, the creature being attacked must make a Wisdom saving throw against your spell save DC or be charmed by you until the end of your next turn.

\n

You can use this feature a number of times equal to your Charisma modifier and regain all uses of it on a long rest.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"CS6Mh1ePNcESsV3a":3},"flags":{"scene-packer":{"hash":"4c890dc891b0edaed8079c88891975f062ed2b43","sourceId":"Item.7YYqty9l9dlUTgf4"},"custom-character-sheet-sections":{"sectionName":"Hedonism Domain"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} +{"_id":"7YYqty9l9dlUTgf4","name":"Shelter the Beautiful","type":"feat","img":"icons/magic/defensive/shield-barrier-deflect-gold.webp","data":{"description":{"value":"

Beginning at 1st level, you can rebuke those that would attempt destroy that which brings you happiness. As a reaction, when you or a creature that you can see is attacked, you can move up to your movement to that creature, if this movement would bring you adjacent to them you may take the attack in their place (if it would hit them it hits you. Alternatively, after moving you can make one weapon attack against the attacking creature if it is within range.

\n

In either case, the creature being attacked must make a Wisdom saving throw against your spell save DC or be charmed by you until the end of your next turn.

\n

You can use this feature a number of times equal to your Charisma modifier and regain all uses of it on a long rest.

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Falling from a height greater than 30 feet causes your greater entity to intervene. You are protected as if by the feather fall spell. This sign does not use your reaction.

","chat":"","unidentified":""},"source":"A5e","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Cleric 3","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Mqsd3fEGMipviiZd":3},"flags":{"scene-packer":{"hash":"58f8e1b0c610188b574c689d8af5ff83807cce8c","sourceId":"Item.7dqTI31CxtSQOqvX"},"custom-character-sheet-sections":{"sectionName":"Signs of Faith"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"cf":{"id":"temp_meefv28kbk","path":"A5e#/CF_SEP/A5e Cleric#/CF_SEP/Signs of Fatih","color":"#000000"}}} {"_id":"7gUl7DLVeceVPjhk","name":"#[CF_tempEntity]","type":"weapon","img":"icons/svg/item-bag.svg","data":{"description":{"value":"","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":false,"rarity":"","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{},"proficient":true},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Mqsd3fEGMipviiZd":3},"flags":{"cf":{"id":"temp_r3v5cbjn3q","path":"A5e#/CF_SEP/Destiny#/CF_SEP/Knowledge","color":"#000000","name":"Knowledge","children":[],"folderPath":["temp_hu005zy965","temp_04jr0o6xc7"],"fontColor":"#FFFFFF","icon":null,"sorting":"a","contents":["DHAQDar20JF6KT7X","nYoI5HrK8cGolYcN","VZxXVii69YvsWQS2"],"version":"2.4.5"},"scene-packer":{"hash":"e5a76e44d8b5eefd9288ce1f4b95d145bd1bf16b"}}} @@ -229,6 +230,7 @@ {"_id":"99ZAZqKU63L1Ew86","name":"Striped Toadstool","type":"consumable","img":"icons/consumables/mushrooms/mushroom-spotted-red.webp","data":{"description":{"value":"

Common, ingested, onset (1 hour)

\n

These red-striped mushrooms are well known as toxic to forest foragers. A creature makes a DC 12 Constitution saving throw when it is subjected to this poison, and on a failure it becomes poisoned for 1d4+2 hours. Creatures poisoned in this way also have disadvantage on Wisdom checks and saving throws. Prior to the onset, this poison can be counteracted by the lesser restoration spell or any ability that would cure the poisoned condition.

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When you attack an enemy at lower elevation or while falling you can deal an additional amount of damage equal to your proficiency bonus once per turn.

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A crescent blade is mounted on the end of a tall metal shaft. This polearm provies the ability to attack with deadly efficiency from greater range than typical melee weapons.

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Item: A rod, staff, or wand (requires attunement)

\n

While holding this item, a creature gains a +2 bonus to spell attack rolls. In addition, the creature ignores half cover when making a spell attack.

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By 2nd level, you have learned to draw on divine magic through meditation and prayer to cast spells as a cleric does.

\n

Preparing and Casting Spells

\n

The Paladin table shows how many spell slots you have to cast your spells. To cast one of your paladin spells of 1st level or higher, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.

You prepare the list of paladin spells that are available for you to cast, choosing from the paladin spell list. When you do so, choose a number of paladin spells equal to your Charisma modifier + half your paladin level, rounded down (minimum of one spell). The spells must be of a level for which you have spell slots.

For example, if you are a 5th-level paladin, you have four 1st-level and two 2nd-level spell slots. With a Charisma of 14, your list of prepared spells can include four spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell cure wounds, you can cast it using a 1st-level or a 2ndlevel slot. Casting the spell doesn't remove it from your list of prepared spells.

You can change your list of prepared spells when you finish a long rest. Preparing a new list of paladin spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
Level-  Spell Slots per Spell Level  -
1st2nd3rd4th5th
1st-----
2nd2----
3rd3----
4th3----
5th42---
6th42---
7th43---
8th43---
9th432--
10th432--
11th433--
12th433--
13th4331-
14th4331-
15th4332-
16th4332-
17th43331
18th43331
19th43332
20th43332
\n

Spellcasting Ability

\n

Charisma is your spellcasting ability for your paladin spells, since their power derives from the strength of your convictions. You use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a paladin spell you cast and when making an attack roll with one.

Spell save DC = 8 + your proficiency bonus + your Charisma modifier

Spell attack modifier = your proficiency bonus + your Charisma modifier

\n

Spellcasting Focus

\n

You can use a holy symbol as a spellcasting focus for your paladin spells.

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Cleric

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Sparks ricochet off the edge of the screaming woman’s axe as she swings it against the shield of her grinning, fiendish adversary. She shouts a single divine word and grabs the amulet at her throat with her free hand, surrounding them both in a shimmering field of vivid green light. The horned monster’s wicked sneer turns into a rictus of pain and the woman smiles, emboldened by her faith. 1 In the ancient temple’s somber quiet a figure in white robes tends to the wounded with a healing salve and words of divine comfort. The cleric’s head turns towards a resounding crash from the temple door. They reach for a gnarled wooden staff and wave their hands, creating a glittering field of protective light above their charges, and turn to face whatever is about to burst inside.

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Blanketed in the darkest night, a man sits cross-legged atop a stone cairn that protects the dead. Obscured by fog, he closes his eyes and begins a slow, rhythmic chant. The nearby stones resonate with power as a glowing orb slowly coalesces in his palm.

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Clerics are the conduits through which many deities and greater entities of the planes manifest their will, and as such have great variety among their number. Some clerics worship one or many gods (possibly even entities of darkness) while others attend to a philosophy or ideology which resonate with matters of ultimacy. Witting or unwitting, joyful or begrudging, lighthearted or solemn—clerics are the sheer presence of divine favor.

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Divine Mission

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With divine power at their fingertips clerics can heal the wounded and even revive the dead. Their allies glow with boons wrought from outside the Material Plane, and their enemies fall into shadow and flame as they feel the wrath of almighty forces. These abilities are granted when the cleric is chosen by a greater entity, or even a whole pantheon, to fulfill a divine duty, and more are given as they prove themselves worthy. With expertise in both protection and affliction, clerics are indomitable allies and terrifying foes. When the time calls for it some are just as handy in close quarters with a mace or warhammer as they are at the sidelines with an amulet and divine word. Unlike many spellcasters, a cleric distills their magical ability from acts of devotion and revelations from beyond the pale. Their command over supernatural power stems from their unique connection to forces outside of this realm, and from the mission granted to them.

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Revelation

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No matter their religion or cause, a cleric is distinct from the average worshiper and even those at the highest echelons of its hierarchy. Rather than simply choosing a spiritual path, they are called to a spiritual duty. Their greater entity has chosen them as a vessel for their will, anointing the cleric with theurgic magic to manifest commands from beyond.

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A cleric may receive their divine mission in the fog of a dream, the gentle whispers of nature, or the appearance of an intercessory messenger (such as angelic or demonic beings, a holy animal, or a long-deceased ancestor) after long study of holy texts. The cleric may even have been non-religious until the moment of their calling (and might still consider themself that way), born with an innate skill or understanding essential to their mission— for them worship is often more in the form of deeds than in prayer or meditation. Their precise goal is shaped by the entity or pantheon they worship and their chosen archetype (and perhaps a discussion with the Narrator). An oracle may be bound to travel the world and distribute word of things to come, whereas a healer may wade into the chaos of battle to rescue the wounded. Whatever their mission, adventure is central to the life of clerics as they perform the extraordinary to fulfill their duty.

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Creating a Cleric

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The most important detail for your cleric is their religious identity. Are you a member of a religious or philosophical tradition, or are you non-religious? How did becoming a cleric change your life? As a cleric you are a chosen of a greater entity or pantheon and a religious or ideological leader in some form. Do you have a relationship with the other elders of your faith? Were you appointed to this role, or do you come to your authority by other means?

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Having faith is important, but clerics are also the hands and mouthpiece of the power they serve. Many clerics are representatives of kindly and nurturing forces, while others serve wrathful entities whose message strikes the heart with terror. What services or actions make your spiritual leadership? What is the divine message you have to share?

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CLASS FEATURES

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As a cleric, you gain the following class features.

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Hit Points

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Hit Dice: 1d8 per cleric level

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Hit Points at 1st Level: 8 + your Constitution modifier

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Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per cleric level after 1st

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Proficiencies

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Armor: None

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Weapons: Simple weapons

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Tools: Choose one from herbalism kit, an artisan tool, or a musical instrument

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Saving Throws: Wisdom, and either Intelligence or Charisma

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Skills: Choose two from Culture, History, Insight, Medicine, Persuasion, and Religion

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Equipment

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You begin the game with 125 gold which you can spend on your character’s starting weapons, armor, and adventuring gear. You can select your own gear or choose one of the following equipment packages. Also consult the Suggested Equipment section of your chosen background.

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LevelProficiency BonusFeaturesSigns Known
1st+2Cleric Archetype, Defensive Blessing, Sacred Call, Spellcasting-
2nd+2Archetype Feature, Channel Divinity, Principles of Devotion-
3rd+2Signs of Faith1
4th+2Ability Score Improvement, Sacred Office1
5th+3Empowered Turning1
6th+3Archetype Feature, Channel Divinity1
7th+3-2
8th+3Ability Score Improvement, Archetype Feature, Empowered Turning2
9th+4Sacred Presence2
10th+4Providence2
11th+4Empowered Turning3
12th+4Ability Score Improvement3
13th+5-3
14th+5Empowered Turning3
15th+5-4
16th+5Ability Score Improvement4
17th+6Archetype Feature, Empowered Turning4
18th+6Channel Divinity4
19th+6Ability Score Improvement4
20th+6Avatar of Faith5
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Cleric Archetype

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Your holy vocation comes to the fore through your choice of a Cleric Archetype. This choice represents how you wish to communicate your values and ideals to the world at large. Although some archetypes lend themselves to a given religion or ideology, each archetype is suitable for most any belief system—even if such a presentation is provocative. Your choice of archetype will likely help inform your character’s goals, desires, and even personality.

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At 1st level you gain archetype spells and other features. Your archetype grants you additional features at 2nd, 6th, 8th, and 17th level.

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Archetype Spells

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With your archetype you gain access to a list of archetype spells at the levels noted in your archetype description. Once you gain an archetype spell it is always prepared and doesn’t count against the spells you can prepare each day.

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If you gain an archetype spell that is not on the cleric spell list, it is considered a cleric spell for you.

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Defensive Blessing

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Starting at 1st level, the high powers which guide you bestow a modicum of protection for your journey. Choose one of the following options.

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Armor of Conviction

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While you are not wearing any armor or wielding a shield, your AC equals 10 + your Dexterity modifier + your Wisdom modifier.

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Also, in addition to the spells you normally prepare, you always have shield of faith prepared.

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Sacred Archery

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You gain proficiency with light armor, medium armor, and ranged martial weapons.

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Spirit Soldier

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You gain proficiency with light armor, medium armor, and shields.

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Sacred Call

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Also at 1st level, your clerical vocation anoints you with certain graces for spreading your message to the people. Choose one of the following.

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Clerical Charisma

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Crowds find your public presence irresistible. You gain proficiency in the Performance skill. Whenever you use Performance to deliver a sermon or to sing holy songs in a town or city, even on a failed check other than a natural 1, you still attract a crowd of people no smaller than your spell save DC.

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Ordination

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Your mission in the world is supported by the spiritual community or religious hierarchy who called you to religious service. As a formal leader within your religious order, you are expected to perform the ceremonies of your faith, including weddings and funerals. In exchange, members of your faith provide you and your companions with food, lodging, and a modest lifestyle.

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Additionally, if your congregation or order is able, they send you letters with regular updates about their well-being. They are willing to help connect you with other chapters of your faith through letters of introduction.

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Zeal of the Convert

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You enthusiastically see the hand of a greater entity everywhere. You gain advantage on Persuasion checks when you invoke the name of your deity or movement during a conversation with a pious person. If the listener is negatively disposed to your greater entity or movement, you have disadvantage instead.

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Spellcasting

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Sanctioned by the highest powers, you can cast spells to enact sacred miracles. See Spells Rules for the general rules of spellcasting and the Spells Listing for the cleric spell list.

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Cantrips

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At 1st level, you know three cantrips of your choice from the cleric spell list. You learn additional cleric cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Cleric Spells table. In addition to these, you also know the thaumaturgy cantrip.

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Preparing and Casting Spells

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The Cleric Spells table shows how many spell slots you have to cast your cleric spells. To cast one of these cleric spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.

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You prepare the list of cleric spells that are available for you to cast, choosing from the cleric spell list. When you do so, choose a number of cleric spells equal to your Wisdom modifier + your cleric level (minimum of one spell). The spells must be of a level for which you have spell slots.

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Casting spells doesn’t remove them from your list of prepared spells.

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You can change your list of prepared spells whenever you finish a long rest by meditating for at least 1 minute per spell level for each spell on your list.

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Spellcasting Ability

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Wisdom is your spellcasting ability for your cleric spells. You use your Wisdom whenever a spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a cleric spell you cast and when making an attack roll with one.

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Spell save DC = 8 + your proficiency bonus + your Wisdom modifier

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Spell attack modifier = your proficiency bonus + your Wisdom modifier

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Ritual Casting

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You can cast a cleric spell as a ritual if that spell has the ritual tag and you have the spell prepared. You can also cast the ceremony spell as a ritual whether you have the spell prepared or not.

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Spellcasting Focus

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You can use a holy symbol as a spellcasting focus for your cleric spells.

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Channel Divinity

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At 2nd level, you are able to channel the energy of your greater entity directly, and use it for a variety of magical effects. You start with two of these effects: Turn Undead and an additional effect dependent on your chosen Cleric Archetype. Some archetypes provide additional uses of Channel Divinity as your cleric level increases, detailed under the heading of your chosen archetypes.

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You may choose which Channel Divinity effect to create each time you use this feature. You must then finish a short or long rest before you’re able to Channel Divinity again.

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Some Channel Divinity effects require saving throws. The DC for this is the same as your cleric spell save DC.

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From 6th level you can use your Channel Divinity twice between rests, and beginning at 18th level you can use it three times between rests. Finishing a short or long rest regains your expended uses.

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Channel Divinity: Turn Undead

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As an action, you present the holy symbol of your greater entity and speak a divine word, rebuking the undead. Each undead creature within 30 feet that can see or hear you must make a Wisdom saving throw. If the creature fails it is turned for 1 minute or until it takes damage from any source.

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A turned creature must use its turns trying to move as far away from you as possible. It cannot willingly move to a space within 30 feet of you. It also cannot take reactions. On its action, it can use only the Dash action or try to escape any effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.

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Principles of Devotion

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At 2nd level, after much contemplation and communion with your greater entity, you pledge to uphold certain standards of behavior beyond what is necessary for adventure. In return, your greater entity grants you one of the following related boons. When you fail to uphold this pledge, you lose any benefits from it until 24 hours after you finish a long rest and rededicate yourself.

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Chaste

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In exchange for forgoing pleasures of the heart and flesh, you are hardened to the persuasions of others. Add your Wisdom modifier to any saving throws made to resist being charmed. You also gain one skill specialty chosen from Insight, Persuasion, or Religion.

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Destitute

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In exchange for forgoing material luxury, vendors who are not explicitly opposed to your greater entity are compelled to give you heavy discounts of up to 20%, and inkeeps offer free lodging.

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Devotional Integrity

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You adhere to a strict code of morality and ethics. When an action you take is honest and non-violent, until the end of your turn you are immune to the rattled condition and you do not suffer disadvantage or penalties on Intelligence, Wisdom, or Charisma checks made as part of that action.

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Image of the Divine

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You exhibit a uniform, makeup, tattoo, or body modification indicating your higher entity or religious order. Creatures have advantage when discerning your religious identity. You gain advantage on saving throws against fear and ability checks made against Intimidation. You also gain one skill specialty chosen from Insight, Intimidation, or Persuasion.

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Merciful

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In exchange for forgoing bloodshed—torture, attacking unconscious creatures, and dealing lethal wounds to creatures you reduce to 0 hit points—you are yourself granted mercy. When you have already succeeded on two death saving throws, you have advantage on death saving throws.

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Rule of Ritual

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You make formal religious observances and perform ritual timekeeping. You can spend 1 hour during a long rest to make these observances, and if you do you only need 4 hours of sleep instead of the normal 6. You learn the guidance cantrip if you do not already know it, and when you grant expertise dice with a spell of 1st-level or higher, the expertise die you grant increases by one step.

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Secrecy

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Your mission from your deity requires you to work undercover, concealing your true self with a secret identity. In exchange for forgoing the pleasure of true connection and friendship, you gain an expertise die on Deception checks.

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Severity

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In exchange for forgoing weaknesses such as helping or protecting others (except when it serves you), you add your Wisdom modifier to Perception checks made to find valuable objects, and on opposed checks made against the Persuasion check of another creature.

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Silence

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In exchange for speaking only to cast spells, you are able to compel other creatures to action with only a glance. When a creature within 10 feet of you makes a Persuasion check, you may add your Wisdom modifier to the result.

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Signs of Faith

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At 3rd level, you gain a sign of faith of your choice. Signs of faith are detailed at the end of your class description. The Signs Known column of the Cleric table shows when you gain new signs.

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When you gain access to a new sign of faith, choose one of the following.

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Ancestral Guidance

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In addition to the spells you normally prepare, you always have speak with dead prepared, and you can use this feature to cast it once between long rests without spending a spell slot. When you do so, you do not have to target a corpse; you can also target a grave marker, memorial, statue, painting, or other depiction of the deceased creature you wish to talk to. If the chosen creature is not dead, or if such a creature never existed in the first place, the spell fails.

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Compassionate Nurse

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Your insight and sympathy more than make up for your lack of formal medical training. You gain an expertise die on Medicine checks. In addition, you may always choose to use Wisdom when making Medicine checks.

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Faithful Historian

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You have a deep relationship with religious history and art. You gain an expertise die on History checks. In addition, you may always choose to use Wisdom when making History checks.

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Gentle Healer

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During a short rest, you can spend uses from your healer’s satchel to aid your allies in their recovery. A creature you choose may roll expended hit dice twice, taking the higher result. You may not expend your own hit dice while using this feature, since you use all of your energies to heal your companions.

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Graceful Fall

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Falling from a height greater than 30 feet causes your greater entity to intervene. You are protected as if by the feather fall spell. This sign does not use your reaction.

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Monastic Austerity

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Your greater entity acts as a buffer to shield you from hardship or your religious self-discipline sustains you even during harsh times, preventing the first level of fatigue you would take each day.

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Numinous Awareness

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When you see a creature that appears to be a beast, you automatically recognize whether it is a celestial, fiend, or fey. You have advantage on Arcana and Medicine checks made to interact with magical wounds and maladies caused by celestials, fiends, and fey.

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Premonition

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You have the ability to interpret messages sent to you in dreams or visions by your greater entity. After each long rest you know either:

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The Narrator lets you know which benefit is available whenever you finish a long rest.

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Preservation

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Your connection to a greater entity allows you to sense poison or disease in food, drink, or other consumables. You must have had direct contact with them or their container in order to sense this corruption.

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Righteous Path

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Divine intuition guides you through the tangled paths of constructed or inhabited areas without confusion. Once per day you may choose to walk the Righteous Path for 1 hour. While walking the Righteous Path, you are aware when enemies are within 60 feet of you, and you know if backtracking or alternate routes could avoid them. You can also use an action to sense if there are traps within 30 feet, but not the location or nature of the traps.

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Soothing Words

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Your divinely-inspired counsel and wise advice can calm troubled minds. You may reduce one ally’s strife by one level. Once you use this feature, you cannot do so again until you finish a long rest.

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Supernal Intuition

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Choose a creature type from fiend, fey, celestial, elemental, or undead. You know when a creature of this type is within 60 feet of you, although you do not know its location. Nondetection protects against this feature. You may select this sign multiple times, choosing a different creature type each time.

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Theologian

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Years of devoted learning have given you a deep understanding regarding the evolution of religion, theology, and the figures involved. You gain an expertise die on Religion checks. In addition, you may always choose to use Wisdom when making Religion checks.

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Voice of Doom

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Your personal knowledge of divine wrath and the end times make your proclamations utterly chilling. You gain an expertise die on Intimidation checks. In addition, you may always choose to use Wisdom when making Intimidation checks.

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Ability Score Improvement

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When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.

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Sacred Office

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Also at 4th level, your mission has taken root and is known through much of the land, conveying rumors both good and ill about your deeds. Choose one of the following.

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Auspicious Collaborator

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The higher powers you are attuned to have witnessed your deeds and bestowed upon you a quality of worthiness. Your requests for aid are perceived as opportunities for partnership rather than impositions.

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People of all backgrounds are more drawn to help you than they would ordinarily be. You gain one specialty chosen from Culture or Persuasion, and you gain an expertise die on Persuasion checks related to seeking aid.

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Divine Authority

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Your connection to religious hierarchy opens many doors. Sermons you give and courtesy calls you make to different religious groups put you in contact with a local representative of your faith, who is happy to strongly recommend you to another local leader. You gain one specialty chosen from Culture, Insight, or Persuasion. In addition, you gain an expertise die on Culture, Insight, and Persuasion checks made against local leaders to whom you are recommended that would otherwise be indifferent towards you.

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Engaging Proclaimer

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Your recitations of divine stories, songs, or chants quickly build and hold an audience’s attention, whether you are speaking to a packed tavern or a smaller gathering. You gain an expertise die on Performance checks to gather and hold the attention of 2 or more people. In addition, you gain two skill specialties, chosen from Performance and Religion.

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Reputation

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Your reputation for talented ministry and good works precedes you. Common folk frequently recognize you on sight, and those who do often have a friendly disposition towards you. They often ask you for counsel, favors, and blessings. The disposition of people they introduce you to are one stage better than normal (the indifferent become friendly, the hostile become indifferent).

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Symbol of Might

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The strength of the powers you serve is obvious to anybody you interact with, and you are able to use it to garner a certain level of fear and compliance. You gain one Intimidation specialty, and you gain an expertise die on Intimidation checks made to convince others to comply with your demands. The people you intimidate are no longer friendly towards you, if they were previously.

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Empowered Turning

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At 5th level your greater entity grants you improved ways to turn undead or other abhorrent beings. You gain this feature again at 8th, 11th, 14th, and 17th level. Each time you gain Empowered Turning, choose one of the following:

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Command Undead

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If you choose, creatures you turn instead regard you as their master for the duration. While they are under this effect, you may use your action to issue simple commands (no more than a sentence or two) which they are compelled to obey. They will not take any action that is obviously harmful to them, and so will not leap from a great height, jump onto a sword, or purposefully self-inflict any damage. They follow the command until you issue a new one.

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Destroy Undead

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Creatures turned by you of CR 1/2 or less are immediately destroyed, transformed into dust by a blinding flash of light. You can select this option multiple times. Each time you choose it, you are able to destroy more powerful creatures, progressing to CR 1, CR 2, CR 3, and then CR 4 each subsequent time you select this option.

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Turn Ideology

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Choose one of the following: Chaotic, Evil, Good, or Lawful. When you use Turn Undead, you can also choose to affect creatures with the chosen alignment trait. You can select this option multiple times.

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Turn Outsider

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Choose a creature type from celestial, elemental, fey, or fiend. When you use Turn Undead, you can also choose to affect creatures of that type. You can select this option multiple times.

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Sacred Presence

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At 9th level, you bring the true presence of your ideals wherever you go. Choose one of the following.

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Cosmic Idealist

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Your moral compass aligns with the transcendent forces of the multiverse. Choose Chaotic, Evil, Good, Lawful, or one of the following: Chaotic and Evil, Chaotic and Good, Lawful and Evil, or Lawful and Good. You gain the chosen alignment trait or alignment traits. You can identify creatures that have the same alignment traits as you, and you have advantage when making Intelligence, Wisdom, or Charisma checks against them.

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Additionally, you do not suffer negative effects from being on a plane with which you share an alignment trait.

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Eyes of the Heart

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You have a way of really seeing folk’s inner character. When you succeed on a contested Insight check, if the opposing creature’s Charisma score is equal to or less than your spell save DC, for the next 24 hours you do not need to make any further checks to recognize whenever that creature is lying, telling the truth, or excluding information.

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Spiritual Salve

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Your spiritual mindset has given you unique insights that can help you and your companions endure hardships. Your constant encouragements and proverbs allow allies within 30 feet of you to reroll a Constitution check or saving throw that they fail. If they do so, they must use the new roll. This feature cannot be used on saving throws made to maintain concentration on a spell. Once a creature has used your Spiritual Salve to make a reroll, it cannot do so again until it has finished a long rest.

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Providence

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At 10th level, the potency of your faith increases. Choose one of the following.

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Divine Intervention

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Beginning at 10th level, you can use an action to call on your deity to intervene on your behalf when your need is great. Describe the assistance you seek and roll percentile dice. If you roll a number equal to or lower than your cleric level, your deity intervenes. The Narrator chooses the nature of the intervention; the effect of any cleric spell or cleric archetype spell would be appropriate. If your deity intervenes, you can’t use this feature again for 7 days. Otherwise, you can use it again after you finish a long rest.

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After each failed divine intervention roll, add 1 to the number required to succeed until it is a success, at which point it resets to your cleric level or below.

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At 20th level, your call for intervention succeeds automatically, no roll required.

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Imminent Turning

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A powerful connection to the life force of your greater entity extends the range of your Turn Undead. You may now Turn Undead from up to 60 feet away.

\n

Master Ritualist

\n

Careful study of your holy texts has made you intimately familiar with all of your ritual spells. You may cast any ritual spell on the cleric spell list you could cast as a ritual, whether or not you have it prepared.

\n

Prayer of Protection

\n

After each long rest choose one damage type from the following list: cold, fire, force, lightning, necrotic, psychic, radiant, or thunder. You gain resistance to this damage type until the end of your next long rest.

\n

Avatar of Faith

\n

At 20th level, your secret inner divinity is finally revealed. You can use your Channel Divinity to become a conduit of the divine, flooding the world around you with the unfettered power of the Moral Planes. Once you have used either of these options, you cannot use that option again until you finish a long rest.

\n

Channel Negative Energy

\n

You can use an action to evoke baleful energy from the Lower Planes to harm creatures you are able to see. You choose the creatures. Each creature makes a Charisma saving throw or takes 5d10 damage force damage and 5d10 necrotic damage, or half damage on a success.

\n

When you use this feature, you also choose one of the following conditions: blinded, confused, deafened, frightened, poisoned, rattled, or slowed. A creature that failed its saving throw also gains the chosen condition. At the end of each of its turns, a creature can repeat the saving throw to end the effect on itself.

\n

In addition, you can choose any number of creatures you can see that have the Evil alignment trait. Each regains 5d10 hit points.

\n

Channel Positive Energy

\n

You can use an action to evoke energy from the Upper Planes to heal creatures you are able to see. You choose the creatures and divide 200 hit points of healing among them.

\n

A creature that regains hit points from this feature is also healed of one level of fatigue and one level of strife, and if it is blinded, charmed, confused, deafened, doomed, frightened, paralyzed, petrified, poisoned, rattled, slowed, or stunned those conditions end for it. This feature cannot be used on undead or constructs.

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2nd degree Mist and Shade action (1 point)

\n

A rain of short, sharp strikes disorients your enemy. When you activate this maneuver, you take the Attack action and make a weapon attack, as well as any additional attacks granted by Extra Attack. As long as all of your attacks on your turn are melee weapon attacks that target the same creature, that creature has disadvantage on attack rolls against you until the start of your next turn.

\n

 

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Creatures of your choice that you can see within range and that can hear you must make a Wisdom saving throw. A target automatically succeeds on this saving throw if it can't be charmed. On a failed save, a target is affected by this spell. Until the spell ends, you can use a bonus action on each of your turns to designate a direction that is horizontal to you. Each affected target must use as much of its movement as possible to move in that direction on its next turn. It can take any action before it moves. After moving in this way, it can make another Wisdom save to try to end the effect.

A target isn't compelled to move into an obviously deadly hazard, such as a fire or a pit, but it will provoke opportunity attacks to move in the designated direction.

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Creatures of your choice that you can see within range and that can hear you must make a Wisdom saving throw. A target automatically succeeds on this saving throw if it can't be charmed. On a failed save, a target is affected by this spell. Until the spell ends, you can use a bonus action on each of your turns to designate a direction that is horizontal to you. Each affected target must use as much of its movement as possible to move in that direction on its next turn. It can take any action before it moves. After moving in this way, it can make another Wisdom save to try to end the effect.

A target isn't compelled to move into an obviously deadly hazard, such as a fire or a pit, but it will provoke opportunity attacks to move in the designated direction.

","chat":"","unidentified":""},"source":"PHB pg. 224","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":"any","type":"creature"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":4,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"CS6Mh1ePNcESsV3a":3},"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.P6f1PPKPd9BCb742"},"scene-packer":{"hash":"adb0479a725616aafc1c10dfd97714452ec69bfb","sourceId":"Item.Bf5BG32k0wTWrcDE"},"custom-character-sheet-sections":{"sectionName":"Domain Spells"},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false},"cf":{"id":"temp_zihwwig7wq","path":"A5e#/CF_SEP/A5e Cleric#/CF_SEP/Hedonism Domain Spells","color":"#ff00bb"}}} {"_id":"Bglns522PImJv1LS","name":"High Elf Education","type":"feat","img":"icons/sundries/books/book-black-grey.webp","data":{"description":{"value":"

You are proficient in Culture and one additional skill of your choice.

","chat":"","unidentified":""},"source":"A5e","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"High Elf","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"CVRVtpF5FmAcTStc":3},"flags":{"custom-character-sheet-sections":{"sectionName":"Culture"},"cf":{"id":"temp_17jeosftlh6","path":"A5e#/CF_SEP/Culture#/CF_SEP/High Elf","color":"#000000"}}} {"_id":"BjG2O7811ojTojth","name":"Clerical Charisma","type":"feat","img":"icons/sundries/flags/banner-flag-blue.webp","data":{"description":{"value":"

Crowds find your public presence irresistible. You gain proficiency in the Performance skill. Whenever you use Performance to deliver a sermon or to sing holy songs in a town or city, even on a failed check other than a natural 1, you still attract a crowd of people no smaller than your spell save DC.

","chat":"","unidentified":""},"source":"A5e","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Cleric 1","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Mqsd3fEGMipviiZd":3},"flags":{"scene-packer":{"hash":"2b4a3b475c01df4101d841ad163130ecd11c0967","sourceId":"Item.BjG2O7811ojTojth"},"custom-character-sheet-sections":{"sectionName":"Sacred Call"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"cf":{"id":"temp_z3ww0yrlamr","path":"A5e#/CF_SEP/A5e Cleric#/CF_SEP/Sacred Call","color":"#000000"},"core":{"sourceId":"Compendium.a5e_data.a5e_items.Os1BS8OFZiEox2KF"}}} {"_id":"BvDLmbRhlN74xSBy","name":"Path of Scorching Summers","type":"feat","img":"icons/environment/wilderness/cave-entrance-rocky.webp","data":{"description":{"value":"

By emulating the beasts of the desert you are above the concerns of heat and thirst. You gain advantage on saving throws made to resist the effects of hot weather as though you were wearing hot weather gear, but without the disadvantages in cold weather. You also gain advantage on saving throws made to resist the effects of thirst.

","chat":"","unidentified":""},"source":"A5e","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Berserker 1","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Mqsd3fEGMipviiZd":3},"flags":{"scene-packer":{"hash":"8bc466d2e802809b69e6690f7e6d74626b3a1be6","sourceId":"Item.ibrKokWawf8D5Xte"},"custom-character-sheet-sections":{"sectionName":"Developed Talents"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"cf":{"id":"temp_c9lpvt181eb","path":"A5e#/CF_SEP/A5e Berserker#/CF_SEP/Developed Talents","color":"#000000"},"core":{"sourceId":"Compendium.a5e_data.a5e_items.oRURo5NIrC0MBJB4"}}} @@ -297,7 +299,7 @@ {"_id":"C7tPoJAehCqWienN","name":"Eldritch Prism","type":"feat","img":"icons/magic/unholy/orb-hands-pink.webp","data":{"description":{"value":"

Prerequisite: 7th level, Eldritch Disturbance feature

\n

You can use an action to unleash your Eldritch Blast against creatures within a 20-foot diameter cube originating at a point within 60 feet. Each creature in the area makes a Wisdom saving throw, taking force damage equal to 1d10 × your proficiency bonus on a failure, or half damage on a success. 

\n

Once you use this feature, you cannot do so again until you finish a short or long rest. You also regain the use of this feature after you’ve spent 5 spell points to cast a spell or use other features.

","chat":"","unidentified":""},"source":"A5e","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":20,"width":null,"units":"ft","type":"cube"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":1,"max":"1","per":"sr"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10[force]*@prof","force"]],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"requirements":"Warlock 7, Eldritch Disturbance","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Mqsd3fEGMipviiZd":3},"flags":{"core":{"sourceId":"Compendium.dnd5e.classfeatures.2fyuw7MiCnocDeAU"},"scene-packer":{"hash":"e0da013b2652e8bca80daeacc67047fc110a8bd2","sourceId":"Item.C7tPoJAehCqWienN"},"cf":{"id":"temp_uy36iuvrzq","path":"A5e#/CF_SEP/A5E Warlock#/CF_SEP/Eldritch Invocations","color":"#000000"},"custom-character-sheet-sections":{"sectionName":"Eldritch Invocations"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"rest-recovery":{"data":{"recovery":{"enabled":false}}},"enhanced-terrain-layer":{"multiple":null,"elevation":null,"depth":null,"environment":""},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":true,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false}}} {"_id":"CC0bxAEqCZxPRMcK","name":"Eidetic Memory","type":"feat","img":"icons/skills/wounds/anatomy-organ-brain-pink-red.webp","data":{"description":{"value":"

Your memory is nearly perfect. You can accurately recall anything you’ve read or seen in the past month. Additionally, when retreading a travel route you’ve traveled in the past month, you have advantage on ability checks made against environmental hazards on that route, unless the landscape has been significantly altered in that time.

","chat":"","unidentified":""},"source":"A5e","activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Wizard 4","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"CVRVtpF5FmAcTStc":3},"flags":{"custom-character-sheet-sections":{"sectionName":"Elective Studies"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"cf":{"id":"temp_3to8xm0escg","path":"A5e#/CF_SEP/A5e Wizard#/CF_SEP/Elective Studies","color":"#000000"}}} {"_id":"CEwFT2CLAmdcQLum","name":"High Society","type":"feat","img":"icons/commodities/currency/coins-crown-stack-gold.webp","data":{"description":{"value":"

You know of—or personally know—most of the noble families for hundreds of miles. In most settled areas you (and possibly your companions, if well-behaved) can find a noble host who will feed you, shelter you, and offer you a rich lifestyle.

","chat":"","unidentified":""},"source":"A5e","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Noble","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"CVRVtpF5FmAcTStc":3},"flags":{"custom-character-sheet-sections":{"sectionName":"Noble"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"cf":{"id":"temp_pb9l0xlaykg","path":"A5e#/CF_SEP/Background#/CF_SEP/Noble","color":"#000000"}}} -{"_id":"CFao0Jjhj6yigm3m","name":"Words of Temptation","type":"feat","img":"icons/magic/control/mouth-smile-deception-purple.webp","data":{"description":{"value":"

Also at 1st level you gain proficiency in the Deception and Insight skills. If you spend at least one minute speaking to a creature, you can make a Charisma (Deception) check against the target's passive Wisdom (Insight). On a success, you learn the target's most indulgent desire, including drugs, alcohol, music, sex, poetry, etc. Upon doing so, you can immediately cast Charm Person or Charm Monster (consuming spell slots as normal) against the creature without and Verbal or Somatic components. The target is not aware anything happened if they succeed on the saving throw against the spell without a special sense like Detect Magic.

\n

 

\n

Once you use this feature to cast a spell, it cannot be used again until you complete a short rest.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"CS6Mh1ePNcESsV3a":3},"flags":{"scene-packer":{"hash":"d1362f470293e05fdba47e5576ed1e3bb0f13127","sourceId":"Item.CFao0Jjhj6yigm3m"},"custom-character-sheet-sections":{"sectionName":"Hedonism Domain"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} +{"_id":"CFao0Jjhj6yigm3m","name":"Words of Temptation","type":"feat","img":"icons/magic/control/mouth-smile-deception-purple.webp","data":{"description":{"value":"

Also at 1st level you gain proficiency in the Deception and Insight skills. If you spend at least one minute speaking to a creature, you can make a Charisma (Deception) check against the target's passive Wisdom (Insight). On a success, you learn the target's most indulgent desire, including drugs, alcohol, music, sex, poetry, etc. Upon doing so, you can immediately cast Charm Person or Charm Monster (consuming spell slots as normal) against the creature without and Verbal or Somatic components. The target is not aware anything happened if they succeed on the saving throw against the spell without a special sense like Detect Magic.

\n

 

\n

Once you use this feature to cast a spell, it cannot be used again until you complete a short rest.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"CS6Mh1ePNcESsV3a":3},"flags":{"scene-packer":{"hash":"d76d12dd4b570e81769a880a3862a84821279717","sourceId":"Item.CFao0Jjhj6yigm3m"},"custom-character-sheet-sections":{"sectionName":"Hedonism Domain"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"cf":{"id":"temp_7wy1teznen7","path":"A5e#/CF_SEP/A5e Cleric#/CF_SEP/Hedonism Domain","color":"#ff00a2"}}} {"_id":"CG9HI6AaKtXQBttk","name":"Stunning Strike","type":"feat","img":"icons/magic/lightning/bolt-strike-blue-white.webp","data":{"description":{"value":"

You can deal incapacitating blows. When you hit another creature with a melee weapon attack, you can spend 1 exertion to attempt a stunning strike. The target must succeed on a Constitution saving throw or be stunned until the end of your next turn.

","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[{"_id":"kMrwwGcQMVvXAEFu","changes":[{"key":"macro.CE","mode":0,"value":"Stunned","priority":"20"}],"disabled":false,"duration":{"rounds":1,"startTime":null},"icon":"icons/skills/melee/unarmed-punch-fist-blue.webp","label":"Stunning Strike","origin":"Item.elrpZnJPwK3JHGPU","transfer":false,"flags":{"core":{"statusId":""},"dae":{"stackable":"none","durationExpression":"","macroRepeat":"none","specialDuration":["turnEndSource"],"transfer":false},"dnd5e-helpers":{"rest-effect":"Ignore"},"ActiveAuras":{"isAura":false,"aura":"None","radius":null,"alignment":"","type":"","ignoreSelf":false,"height":false,"hidden":false,"displayTemp":false,"hostile":false,"onlyOnce":false}},"tint":null,"selectedKey":"macro.CE"}],"folder":null,"sort":0,"permission":{"default":0,"Mqsd3fEGMipviiZd":3},"flags":{"ddbimporter":{"id":235,"data":{"id":235,"name":"Stunning Strike","prerequisite":null,"description":"

Starting at 5th level, you can interfere with the flow of ki in an opponent’s body. When you hit another creature with a melee weapon attack, you can spend 1 ki point to attempt a stunning strike. The target must succeed on a Constitution saving throw or be stunned until the end of your next turn.

","requiredLevel":5,"displayOrder":12},"version":"2.8.27","featureId":235,"requiredLevel":5,"prerequisite":null,"class":"Way of the Open Hand","classId":17,"subClass":"Way of the Open Hand"},"obsidian":{"source":{"type":"class","text":"Monk"}},"scene-packer":{"sourceId":"Item.CG9HI6AaKtXQBttk","hash":"8b6a71aa5a8621a8b1e9c47d4b964bda9b670c87"},"midi-qol":{"onUseMacroName":"","effectActivation":false},"core":{"sourceId":"Compendium.a5e_data.a5e_items.r8lbf3MuyGp3AbGP"},"custom-character-sheet-sections":{"sectionName":"Focused Features"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"rest-recovery":{"data":{"recovery":{"enabled":false}}},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false},"cf":{"id":"temp_bz5hl3b1t8m","path":"A5e#/CF_SEP/A5e Monk#/CF_SEP/Way of the Mantra","color":"#000000"}}} {"_id":"CH1D3oFswN7dAQFW","name":"Scythe","type":"weapon","img":"icons/weapons/sickles/scythe-curved-steel.webp","data":{"description":{"value":"

This long curved metal blade is mounted on a wooden handle. Its heavy balance allows for a powerful two handed blow. 

\n

Parrying. When you are wielding this weapon and you are not using a shield, once before your next turn you can gain an expertise die to your AC against a single melee attack made against you by a creature you can see. You cannot use this property while incapacitated, paralyzed, rattled, restrained, or stunned.

\n

 

","chat":"","unidentified":""},"source":"A5e","quantity":1,"weight":12,"price":"1","attunement":0,"equipped":false,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"mwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10[slashing]","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"greataxe","properties":{"ada":false,"amm":false,"fin":false,"fir":false,"foc":false,"hvy":true,"lgt":false,"lod":false,"mgc":false,"rch":false,"rel":false,"ret":false,"sil":false,"spc":true,"thr":false,"two":true,"ver":false,"nodam":false,"fulldam":false,"halfdam":false,"critOther":false},"proficient":true},"effects":[{"_id":"XvSbJWyGOthfIrmZ","changes":[{"key":"flags.midi-qol.optional.parry.ac","mode":2,"value":"1d4","priority":"20"},{"key":"flags.midi-qol.optional.parry.count","mode":5,"value":"reaction","priority":"20"}],"disabled":false,"duration":{"startTime":null},"icon":"icons/skills/melee/weapons-crossed-swords-yellow.webp","label":"Parrying Weapon","origin":"Item.qAhPpVNybFE7QInf","tint":null,"transfer":true,"flags":{"core":{"statusId":""},"dae":{"stackable":"none","durationExpression":"","macroRepeat":"none","specialDuration":[],"transfer":true},"dnd5e-helpers":{"rest-effect":"Ignore"},"ActiveAuras":{"isAura":false,"aura":"None","radius":null,"alignment":"","type":"","ignoreSelf":false,"height":false,"hidden":false,"displayTemp":false,"hostile":false,"onlyOnce":false}}}],"folder":null,"sort":0,"permission":{"default":0,"Mqsd3fEGMipviiZd":3},"flags":{"enhancedcombathud":{"set1p":false,"set2p":false,"set3p":false,"set1s":false,"set2s":false,"set3s":false},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"midi-qol":{"effectActivation":false},"scene-packer":{"sourceId":"Item.afislfzrQDr0A3rF","hash":"2457220a6225e67e741d2b2f8c01e7c9eb9059f0"},"cf":{"id":"temp_7sabeplgn6n","path":"A5e#/CF_SEP/Weapons","color":"#000000"},"core":{"sourceId":"Compendium.a5e_data.a5e_items.qAhPpVNybFE7QInf"}}} {"_id":"CHHTJ9tgmmgljnv6","name":"#[CF_tempEntity]","type":"weapon","img":"icons/svg/item-bag.svg","data":{"description":{"value":"","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":false,"rarity":"","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{},"proficient":true},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"CVRVtpF5FmAcTStc":3},"flags":{"cf":{"id":"temp_17oeticzoyr","path":"A5e#/CF_SEP/Background#/CF_SEP/Entertainer","color":"#000000","name":"Entertainer","children":[],"folderPath":["temp_hu005zy965","temp_7vg9d33d7"],"fontColor":"#FFFFFF","icon":null,"sorting":"a","contents":["dSWfsOvf8HPQJ801","kfZ3iMXIehDwIMKD","Gk7EEfUHvHwyoLBL"],"version":"2.4.6"}}} @@ -381,7 +383,7 @@ {"_id":"FS6MqYB2gfQ1YEBU","name":"Resolute","type":"feat","img":"icons/magic/earth/barrier-stone-explosion-spiked.webp","data":{"description":{"value":"

Winning a battle is as much about knowing when to quit as it is knowing when not to give up. Whenever you make an Intelligence, Wisdom, or Charisma check against a creature and fail, you gain an expertise die on your next Intelligence, Wisdom, or Charisma check made against that creature.

","chat":"","unidentified":""},"source":"A5e","activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Marshal 12","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"CVRVtpF5FmAcTStc":3},"flags":{"custom-character-sheet-sections":{"sectionName":"Commanding Demeanor"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"cf":{"id":"temp_x1b6kq28yqh","path":"A5e#/CF_SEP/A5e Marshal#/CF_SEP/Commanding Demeanor","color":"#000000"}}} {"_id":"FSMkWpnjXZwZ6iri","name":"Archfey Bloodline","type":"subclass","img":"icons/creatures/magical/fae-fairy-winged-glowing-green.webp","data":{"description":{"value":"","chat":"","unidentified":""},"source":"","identifier":"archfey-bloodline","classIdentifier":"sorcerer-A5E","advancement":[{"_id":"y3d2zouohklrpobn","type":"ItemGrant","configuration":{"items":["Item.7GfL5ankLaPRDO0b","Item.dEwpNFuiS3I58pXM","Item.D3dporFibN8HF0m9"],"optional":false},"value":{},"level":1},{"_id":"43zf12m2nafdmio8","type":"ItemGrant","configuration":{"items":["Item.b5YTdNb6qhyLgv9u","Item.QAhFnxt3AnyLd7Ub"],"optional":false},"value":{},"level":6,"title":"","icon":""},{"_id":"g7ah3ty6fu343hnd","type":"ItemGrant","configuration":{"items":["Item.mvvP1hH02FenHs9n","Item.hYPigEBzTU4LL9mV"],"optional":false},"value":{},"level":14,"title":"","icon":""},{"_id":"4ccy77tml6y5hfh3","type":"ItemGrant","configuration":{"items":["Item.NWDhTMrzTAGY90sT"],"optional":false},"value":{},"level":10,"title":"","icon":""}],"spellcasting":{"progression":"none","ability":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"CVRVtpF5FmAcTStc":3},"flags":{"scene-packer":{"hash":"e182abd3f3ba83f8e567060811c4c70cffa5386c","sourceId":"Item.FSMkWpnjXZwZ6iri"},"cf":{"id":"temp_snwdozj2hy","path":"A5e#/CF_SEP/A5E Sorcerer#/CF_SEP/Archfey Blood","color":"#4600eb"},"core":{"sourceId":"Compendium.a5e_data.a5e_items.FSMkWpnjXZwZ6iri"}}} {"_id":"FWcao5x5KhKsGjdG","name":"#[CF_tempEntity]","type":"weapon","img":"icons/svg/item-bag.svg","data":{"description":{"value":"","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":false,"rarity":"","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{},"proficient":true},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Mqsd3fEGMipviiZd":3},"flags":{"cf":{"id":"temp_vnto9ou30d","path":"A5e#/CF_SEP/A5e Cleric#/CF_SEP/Providence","color":"#000000","name":"Providence","children":[],"folderPath":["temp_hu005zy965","temp_do6m4si2bp"],"fontColor":"#FFFFFF","icon":null,"sorting":"a","contents":["YMjslRrPUT6LD4ME","dFUQu1BcTqB8Og3v","NMnG7qSalj3pXoF7","1y3XOZ1wwi3ovAnK"],"version":"2.4.5"},"scene-packer":{"hash":"f8541772a4e3440d54d5730e5ef854844453567b"}}} -{"_id":"FXcGKKTTS7MMgFGJ","name":"Channel Divinity: Compel Indulgence","type":"feat","img":"icons/creatures/unholy/demon-female-succubus-orange.webp","data":{"description":{"value":"

At 2nd level, you gain the ability to influence crowds to engage in their revelrous desires. You can approach a group of creatures and let the hedonism wash over them.

\n

Choose a number of creatures as an Action of your choice equal to your Charisma modifier to make Wisdom saving throws, with advantage if they are hostile. On a failure, the creature is charmed by you for up to 10 minutes during which it is friendly to you and imbibes drink, parties, or performs some other sensual activity.

\n

If you and your companions do anything harmful to it, the effect ends immediately and they are hostile towards you. Otherwise, they become neutral after the effect ends. The DM can determine if the revelry continues after the effect ends, though the creatures do remain neutral toward you even if the revelry doesn't end as long as you do not do anything to change their disposition.

\n

As part of your action to use this channel divinity you can create tables covered in wine, grapes, salted meats, and harmless drugs. The amount created is enough to sustain the number of creatures you selected with your channel divinity for 24 hours, after which anything that remains disappears. This feature of Compel Indulgence can only be used once every long rest.

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"CS6Mh1ePNcESsV3a":3},"flags":{"scene-packer":{"hash":"fa34427767e39468596068c35cd3eb798f14059f","sourceId":"Item.FXcGKKTTS7MMgFGJ"},"custom-character-sheet-sections":{"sectionName":""},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false}}} +{"_id":"FXcGKKTTS7MMgFGJ","name":"Channel Divinity: Compel Indulgence","type":"feat","img":"icons/creatures/unholy/demon-female-succubus-orange.webp","data":{"description":{"value":"

At 2nd level, you gain the ability to influence crowds to engage in their revelrous desires. You can approach a group of creatures and let the hedonism wash over them.

\n

Choose a number of creatures as an Action of your choice equal to your Charisma modifier to make Wisdom saving throws, with advantage if they are hostile. On a failure, the creature is charmed by you for up to 10 minutes during which it is friendly to you and imbibes drink, parties, or performs some other sensual activity.

\n

If you and your companions do anything harmful to it, the effect ends immediately and they are hostile towards you. Otherwise, they become neutral after the effect ends. The DM can determine if the revelry continues after the effect ends, though the creatures do remain neutral toward you even if the revelry doesn't end as long as you do not do anything to change their disposition.

\n

As part of your action to use this channel divinity you can create tables covered in wine, grapes, salted meats, and harmless drugs. The amount created is enough to sustain the number of creatures you selected with your channel divinity for 24 hours, after which anything that remains disappears. This feature of Compel Indulgence can only be used once every long rest.

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"CS6Mh1ePNcESsV3a":3},"flags":{"scene-packer":{"hash":"3afcba1a5a6821be79abf464de3b1254ad3a385a","sourceId":"Item.FXcGKKTTS7MMgFGJ"},"custom-character-sheet-sections":{"sectionName":""},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false},"cf":{"id":"temp_7wy1teznen7","path":"A5e#/CF_SEP/A5e Cleric#/CF_SEP/Hedonism Domain","color":"#ff00a2"}}} {"_id":"FYC4FCQETxuHoS9N","name":"Martial Archetype","type":"feat","img":"icons/skills/melee/weapons-crossed-swords-black-gray.webp","data":{"description":{"value":"

Also at 3rd level, you choose an archetype that you strive to emulate in your combat styles and techniques. The archetype you choose grants you features at 3rd level and again at 7th, 10th, 15th, and 18th level.

","chat":"","unidentified":""},"source":"A5e","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Fighter 3","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Mqsd3fEGMipviiZd":3},"flags":{"core":{"sourceId":"Compendium.dnd5e.classfeatures.ax8M0X0q1GGWM26j"},"scene-packer":{"hash":"a645285ea55ba7ca200620464c5579f1bdad62f8","sourceId":"Item.FYC4FCQETxuHoS9N"},"custom-character-sheet-sections":{"sectionName":"Fighter"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"cf":{"id":"temp_gp4y2h19wpa","path":"A5e#/CF_SEP/A5e Fighter#/CF_SEP/Fighter Features","color":"#000000"}}} {"_id":"FZwoiTEzASKrVmJ5","name":"Throwing Stance","type":"feat","img":"icons/skills/movement/arrow-upward-yellow.webp","data":{"description":{"value":"

Give your weapon the rebounding and thrown properties.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"CVRVtpF5FmAcTStc":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"scene-packer":{"sourceId":"Item.Ns15ZYCknZmDBdnA","hash":"87f2a6bd8fccbfd21f47d39c666d6aa4dfb42a45"},"cf":{"id":"temp_afr3n3paiqe","path":"A5e#/CF_SEP/Maneuvers#/CF_SEP/Unending Wheel","color":"#000000"},"core":{"sourceId":"Compendium.a5e_data.a5e_items.GW8bVL6x6D3SjH6p"}}} {"_id":"Fofda9KCRy53Mybp","name":"Heart of the Forge","type":"feat","img":"icons/skills/wounds/anatomy-organ-heart-red.webp","data":{"description":{"value":"

You have resistance to fire damage. In addition, you gain proficiency in Engineering.

","chat":"","unidentified":""},"source":"A5e","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Mountain Dwarf","recharge":{"value":null,"charged":false}},"effects":[{"_id":"qGsfSl5vxeHADVGc","changes":[{"key":"data.traits.dr.value","mode":2,"value":"fire","priority":"20"}],"disabled":false,"duration":{"startTime":null},"icon":"icons/skills/wounds/anatomy-organ-heart-red.webp","label":"Forge Heart","origin":"Item.9e3OjMAJIECKxNoe","transfer":true,"flags":{"core":{"statusId":""},"dae":{"stackable":"none","macroRepeat":"none","specialDuration":[],"transfer":true},"dnd5e-helpers":{"rest-effect":"Ignore"}},"tint":null,"selectedKey":"data.traits.dr.value"}],"folder":null,"sort":0,"permission":{"default":0,"Mqsd3fEGMipviiZd":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"scene-packer":{"sourceId":"Item.uwq4sKFf05SqbL1Z","hash":"31900e5d1e5b04feb3e9e7fd30eb4caa2a389753"},"cf":{"id":"temp_ge2i2ydupju","path":"A5e#/CF_SEP/Culture#/CF_SEP/Mountain Dwarf","color":"#000000"},"core":{"sourceId":"Compendium.a5e_data.a5e_items.b6IjEOHWkvJcBTM4"}}} @@ -413,7 +415,7 @@ {"_id":"GtmuhXRCCAo00yec","name":"#[CF_tempEntity]","type":"weapon","img":"icons/svg/item-bag.svg","data":{"description":{"value":"","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":false,"rarity":"","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{},"proficient":true},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Mqsd3fEGMipviiZd":3},"flags":{"cf":{"id":"temp_j7fhdvyyvjn","path":"A5e#/CF_SEP/Culture#/CF_SEP/Collegiate","color":"#000000","name":"Collegiate","children":[],"folderPath":["temp_hu005zy965","temp_bpp3xhv6p1"],"fontColor":"#FFFFFF","icon":null,"sorting":"a","contents":["1geSv05YY2b6Do59","6OeuC4xiCMzDrDcS","B4TPEVyXlUCkFg1D","cVwApOUJo70ok09z","8PQC1U99kW1laTjV"],"version":"2.4.5"},"scene-packer":{"hash":"ddddb5ec3eb249aab98a538d0fa338e5b6000695"}}} {"_id":"H1GXZGjlV6X5zdIt","name":"Subdual Spell","type":"feat","img":"icons/skills/wounds/injury-face-impact-orange.webp","data":{"description":{"value":"

When damage from one of your spells reduces one or more creatures to 0 hit points, you can spend 1 sorcery point to stabilize one of the creatures knocked unconscious by it.

","chat":"","unidentified":""},"source":"PHB pg. 102","activation":{"type":"special","cost":null,"condition":"When damage from one of your spells reduces one or more creatures to 0 hit points"},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":""},"consume":{"type":"charges","target":"","amount":1},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Sorcerer 3","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"CVRVtpF5FmAcTStc":3},"flags":{"core":{"sourceId":"Compendium.dnd5e.classfeatures.fXa0DMhoVLtbBu9l"},"scene-packer":{"hash":"ddbbe10ce6b5e44e4834ef8c736d3700ba06c59c","sourceId":"Item.H1GXZGjlV6X5zdIt"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"cf":{"id":"temp_u1a4bkh0d2","path":"A5e#/CF_SEP/A5E Sorcerer#/CF_SEP/Minor Metamagic","color":"#000000"},"custom-character-sheet-sections":{"sectionName":"Metamagic"}}} {"_id":"H72agf4AvqIAf3C7","name":"Elf","type":"background","img":"icons/magic/nature/instrument-recorder-leaves.webp","data":{"description":{"value":"","chat":"","unidentified":""},"source":"A5e","advancement":[{"_id":"y5e0mvg8onmzzjxk","type":"ItemGrant","configuration":{"items":["Compendium.a5e_data.a5e_items.OcnV8FM0onCnVezR","Compendium.a5e_data.a5e_items.DOrw1h9EqErySPyX","Compendium.a5e_data.a5e_items.cU141VMukqkragT3"],"optional":false},"value":{},"level":1},{"_id":"tk73oc3jixhr9t8c","type":"ItemGrant","configuration":{"items":["Compendium.a5e_data.a5e_items.2WnRhzLEJD8FG7WB"],"optional":true},"value":{},"level":1,"title":"Choose Elf Gift","icon":""},{"_id":"3ez5te7zyxlymzpa","type":"ItemGrant","configuration":{"items":["Compendium.a5e_data.a5e_items.p0HSG0kT40ZKd4Iq"],"optional":true},"value":{},"level":10,"title":"Choose Paragon Gift","icon":""}]},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"CVRVtpF5FmAcTStc":3},"flags":{"cf":{"id":"temp_6yfosdojvhn","path":"A5e#/CF_SEP/Heritages#/CF_SEP/Elven","color":"#000000"}}} -{"_id":"H80WPB2xoRMXj06e","name":"Enthrall","type":"spell","img":"icons/magic/air/air-burst-spiral-pink.webp","data":{"description":{"value":"

You weave a distracting string of words, causing creatures of your choice that you can see within range and that can hear you to make a Wisdom saving throw. Any creature that can't be charmed succeeds on this saving throw automatically, and if you or your companions are fighting a creature, it has advantage on the save. On a failed save, the target has disadvantage on Wisdom (Perception) checks made to perceive any creature other than you until the spell ends or until the target can no longer hear you. The spell ends if you are incapacitated or can no longer speak.

","chat":"

You weave a distracting string of words, causing creatures of your choice that you can see within range and that can hear you to make a Wisdom saving throw. Any creature that can't be charmed succeeds on this saving throw automatically, and if you or your companions are fighting a creature, it has advantage on the save. On a failed save, the target has disadvantage on Wisdom (Perception) checks made to perceive any creature other than you until the spell ends or until the target can no longer hear you. The spell ends if you are incapacitated or can no longer speak.

","unidentified":""},"source":"Basic Rules, Player's Handbook pg 238","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"CS6Mh1ePNcESsV3a":3},"flags":{"ddbimporter":{"id":136720,"definitionId":2086,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":238,"sourceType":1}],"tags":["Control"]},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}},"core":{"sourceId":"Compendium.world.ddb-exportheaven-spells.D31AI2AtvVWjpg1H"},"scene-packer":{"hash":"7c8499da5babe3f4fb2c1ca4b851b5e164dbd1ab","sourceId":"Item.H80WPB2xoRMXj06e"},"custom-character-sheet-sections":{"sectionName":"Domain Spells"},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false}}} +{"_id":"H80WPB2xoRMXj06e","name":"Enthrall","type":"spell","img":"icons/magic/air/air-burst-spiral-pink.webp","data":{"description":{"value":"

You weave a distracting string of words, causing creatures of your choice that you can see within range and that can hear you to make a Wisdom saving throw. Any creature that can't be charmed succeeds on this saving throw automatically, and if you or your companions are fighting a creature, it has advantage on the save. On a failed save, the target has disadvantage on Wisdom (Perception) checks made to perceive any creature other than you until the spell ends or until the target can no longer hear you. The spell ends if you are incapacitated or can no longer speak.

","chat":"

You weave a distracting string of words, causing creatures of your choice that you can see within range and that can hear you to make a Wisdom saving throw. Any creature that can't be charmed succeeds on this saving throw automatically, and if you or your companions are fighting a creature, it has advantage on the save. On a failed save, the target has disadvantage on Wisdom (Perception) checks made to perceive any creature other than you until the spell ends or until the target can no longer hear you. The spell ends if you are incapacitated or can no longer speak.

","unidentified":""},"source":"Basic Rules, Player's Handbook pg 238","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"CS6Mh1ePNcESsV3a":3},"flags":{"ddbimporter":{"id":136720,"definitionId":2086,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":238,"sourceType":1}],"tags":["Control"]},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}},"core":{"sourceId":"Compendium.world.ddb-exportheaven-spells.D31AI2AtvVWjpg1H"},"scene-packer":{"hash":"09b2eb647e5c7401f37f44daa68515e5be1ca79b","sourceId":"Item.H80WPB2xoRMXj06e"},"custom-character-sheet-sections":{"sectionName":"Domain Spells"},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false},"cf":{"id":"temp_zihwwig7wq","path":"A5e#/CF_SEP/A5e Cleric#/CF_SEP/Hedonism Domain Spells","color":"#ff00bb"}}} {"_id":"HBfVoDgnlelgq89L","name":"Diabolist","type":"subclass","img":"icons/magic/fire/barrier-wall-flame-ring-yellow.webp","data":{"description":{"value":"","chat":"","unidentified":""},"source":"","identifier":"diabolist","classIdentifier":"a5e-warlock","advancement":[{"_id":"ym6j0absn81qz31l","type":"ItemGrant","configuration":{"items":["Item.AwXZmThOh9kK38tI","Item.KprENiOxdFdc08om"],"optional":true},"value":{},"level":1,"title":"Sanguine Contract: Choose ONE","icon":""},{"_id":"ijsqpgla5slrg66u","type":"ItemGrant","configuration":{"items":["Item.IHMzHioRWrj2ZIp5"],"optional":false},"value":{},"level":6,"title":"Dogs of 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{"_id":"HC2p8713UqS1fdRQ","name":"#[CF_tempEntity]","type":"weapon","img":"icons/svg/item-bag.svg","data":{"description":{"value":"","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":false,"rarity":"","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{},"proficient":true},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Mqsd3fEGMipviiZd":3},"flags":{"cf":{"id":"temp_7f2ei59z7am","path":"A5e#/CF_SEP/Adventuring Gear#/CF_SEP/Misc","color":"#000000","name":"Misc","children":[],"folderPath":["temp_hu005zy965","temp_3qc2eoce389"],"fontColor":"#FFFFFF","icon":null,"sorting":"a","contents":["sexn2yo9tuXcpHZZ","0F1q31UCYvhwGV9U","Pp5diotqBeQ8VRBJ","u3VNwvGgllnUpoZT"],"version":"2.4.5"},"scene-packer":{"hash":"afd6d428781ccf2b28d7b85f7c567e283193ecf9"}}} {"_id":"HF4yTZTqGX6aeR0t","name":"#[CF_tempEntity]","type":"weapon","img":"icons/svg/item-bag.svg","data":{"description":{"value":"","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":false,"rarity":"","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{},"proficient":true},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Mqsd3fEGMipviiZd":3},"flags":{"cf":{"id":"temp_wnneepaerid","path":"A5e#/CF_SEP/A5e Monk#/CF_SEP/Monk Features","color":"#000000","name":"Monk Features","children":[],"folderPath":["temp_hu005zy965","temp_ca3qa0zwctk"],"fontColor":"#FFFFFF","icon":null,"sorting":"a","contents":["r5uF1bWdwEDMIg8f","GNhvzlaOkPRCfOcM","ZB5rz5mIPFAYSkDU","86iiQlOp4DhMjO97","bkIVS2l4jjs4c0KB","0NMfGhFDV04IOrZ1","1CYE7ADHYNU7wb9r","qkL9MUIgbbNFgovO","cDhVRa2tXW7UM9zP","vRi5QmfHzrG6TGq1","6UeWN2pt0TOULtpf","15nsaDHPZP9AZX9Q","XdwARMl599S1fr53","pbrS1269iDOz7kFa","wGD2KVnzjDDDsjNG","XciqBkDjYtE4heWv","FzqsZV1MwnDSirqI","4u4GgtHo74lEf5z5","EoXfQxXpjkROZUrX"],"version":"2.4.5"},"scene-packer":{"hash":"c41a208500f1eb3b3545f86497c38687cc93863c"}}} @@ -433,7 +435,7 @@ {"_id":"Hit46dncMHTieTCW","name":"Repeating Shot (Infusion)","type":"equipment","img":"icons/weapons/ammunition/arrow-broadhead-bent-teal.webp","data":{"description":{"value":"

tem: A simple or martial weapon with the ammunition property (requires attunement)

\n

This magic weapon grants a +1 bonus to attack and damage rolls made with it when it’s used to make a ranged attack, and it ignores the loading property if it has it.

\n

If you load no ammunition in the weapon, it produces its own, automatically creating one piece of magic ammunition when you make a ranged attack with it. The ammunition created by the weapon vanishes the instant after it hits or misses a target.

","chat":"","unidentified":""},"source":"A5e","quantity":1,"weight":0,"price":"0","attunement":1,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":true},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Mqsd3fEGMipviiZd":3},"flags":{"scene-packer":{"hash":"cc60e42d7a025063840ee9fa8e64d133c6e4ee58","sourceId":"Item.I7N8rrmNXNpy74Qe"},"custom-character-sheet-sections":{"sectionName":"Infusions"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"cf":{"id":"temp_hfx4qbhx7g9","path":"A5e#/CF_SEP/A5E Artificer#/CF_SEP/Infusions","color":"#000000"},"core":{"sourceId":"Compendium.a5e_data.a5e_items.zOHIc0lejgQYHJ2U"}}} {"_id":"HjDh8NKdBANEuCtu","name":"Magic Resistance","type":"feat","img":"icons/magic/defensive/shield-barrier-glowing-blue.webp","data":{"description":{"value":"

Requirement: 15th level, Closed Soul

\n

You have advantage on saving throws made against spells and other magical effects.

","chat":"","unidentified":""},"source":"A5e","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Monk 15, Closed Soul","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Mqsd3fEGMipviiZd":3},"flags":{"ddbimporter":{"entityRaceId":37,"version":"2.8.27","spellListIds":[],"definitionKey":"racial-trait:281","race":"Yuan-ti Pureblood"},"obsidian":{"source":{"type":"race"}},"scene-packer":{"sourceId":"Item.aHK4nMPQRDCvSwXs","hash":"fbf5a955453dbfc78a7e09fde3845e1990392cfe"},"core":{"sourceId":"Compendium.world.ddb-rime-of-the-frostmaiden-racial-traits.uuaWNHSD2MqNKS5M"},"custom-character-sheet-sections":{"sectionName":"Focused Features"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"cf":{"id":"temp_axz4osp4zvb","path":"A5e#/CF_SEP/A5e Monk#/CF_SEP/Focus Features","color":"#000000"}}} {"_id":"HmU8aFpMosbWLo01","name":"Finishing Blow","type":"feat","img":"icons/skills/targeting/target-glowing-yellow.webp","data":{"description":{"value":"

You can make spectacular, devastating attacks which inspire awe in those nearby. When you miss with a weapon attack while taking the Attack action, you can choose to hit instead. Alternatively, you can choose to change a hit with a weapon attack into a critical hit, or when you score a critical hit you can choose to deal maximum damage.

\n

All hostile creatures who see your Finishing Blow make a Wisdom saving throw against your maneuver DC or become frightened for 1 minute. Once you use this feature, you can’t use it again until you finish a short or long rest.

","chat":"","unidentified":""},"source":"A5e","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":"1","per":"lr"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"str"},"requirements":"Fighter 20","recharge":{"value":null,"charged":false}},"effects":[{"_id":"13UnEsjLnLr2OEit","changes":[{"key":"macro.CUB","mode":0,"value":"Frightened","priority":"20"}],"disabled":false,"duration":{"startTime":null,"seconds":60},"icon":"icons/skills/targeting/target-glowing-yellow.webp","label":"Terror","origin":"Item.YKRT0wSvygwblLAW","transfer":false,"flags":{"core":{"statusId":""},"dae":{"stackable":"none","macroRepeat":"none","specialDuration":[],"transfer":false},"dnd5e-helpers":{"rest-effect":"Ignore"}},"tint":null,"selectedKey":"macro.CUB"}],"folder":null,"sort":0,"permission":{"default":0,"Mqsd3fEGMipviiZd":3},"flags":{"midi-qol":{"effectActivation":false},"autoanimations":{"version":1,"killAnim":false,"animLevel":false,"options":{"ammo":false,"staticType":"target","opacity":1,"persistent":false,"staticOptions":"conditions","variant":"01","repeat":1,"delay":250,"scale":1,"enableCustom":false},"override":true,"allSounds":{"item":{"enableAudio":false}},"sourceToken":{"enable":true,"opacity":1,"animLevel":false,"name":"impact","variant":"01","color":"yellow","loops":1,"loopDelay":250,"scale":1,"delayAfter":500,"enableCustom":false},"targetToken":{"enable":false},"animType":"static","animation":"skull","color":"darkorange","explosions":{"enable":false}},"cf":{"id":"temp_kg6pgj3wsvn","path":"A5e#/CF_SEP/A5e Fighter#/CF_SEP/Warmaster","color":"#000000"},"core":{"sourceId":"Compendium.a5e_data.a5e_items.iaeVG3EMVmz5KapJ"},"scene-packer":{"hash":"7f04b1d58d7992ff26dd78bcc456584b1649c057","sourceId":"Item.HmU8aFpMosbWLo01"},"custom-character-sheet-sections":{"sectionName":"Warmaster"},"rest-recovery":{"data":{"recovery":{"enabled":false}}},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} -{"_id":"Hpg5zEExcv0CasUf","name":"Alter Self","type":"spell","img":"systems/dnd5e/icons/spells/wind-grasp-acid-2.jpg","data":{"description":{"value":"

You assume a different form. When you cast the spell, choose one of the following options, the effects of which last for the duration of the spell. While the spell lasts, you can end one option as an action to gain the benefits of a different one.

Aquatic Adaptation. You adapt your body to an aquatic environment, sprouting gills and growing webbing between your fingers. You can breathe underwater and gain a swimming speed equal to your walking speed.

Change Appearance. You transform your appearance. You decide what you look like, including your height, weight, facial features, sound of your voice, hair length, coloration, and distinguishing characteristics, if any. You can make yourself appear as a member of another race, though none of your statistics change. You also can't appear as a creature of a different size than you, and your basic shape stays the same; if you're bipedal, you can't use this spell to become quadrupedal, for instance. At any time for the duration of the spell, you can use your action to change your appearance in this way again.

Natural Weapons. You grow claws, fangs, spines, horns, or a different natural weapon of your choice. Your unarmed strikes deal 1d6 bludgeoning, piercing, or slashing damage, as appropriate to the natural weapon you chose, and you are proficient with your unarmed strikes. Finally, the natural weapon is magic and you have a +1 bonus to the attack and damage rolls you make using it.

","chat":"","unidentified":""},"source":"PHB pg. 211","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":2,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"CS6Mh1ePNcESsV3a":3},"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.8RTDOt80u8aBv9qx"},"scene-packer":{"hash":"0b80e1207be077c9dee1a7b5caf3b31586dd348c","sourceId":"Item.Hpg5zEExcv0CasUf"},"custom-character-sheet-sections":{"sectionName":"Domain Spells"},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false}}} +{"_id":"Hpg5zEExcv0CasUf","name":"Alter Self","type":"spell","img":"systems/dnd5e/icons/spells/wind-grasp-acid-2.jpg","data":{"description":{"value":"

You assume a different form. When you cast the spell, choose one of the following options, the effects of which last for the duration of the spell. While the spell lasts, you can end one option as an action to gain the benefits of a different one.

Aquatic Adaptation. You adapt your body to an aquatic environment, sprouting gills and growing webbing between your fingers. You can breathe underwater and gain a swimming speed equal to your walking speed.

Change Appearance. You transform your appearance. You decide what you look like, including your height, weight, facial features, sound of your voice, hair length, coloration, and distinguishing characteristics, if any. You can make yourself appear as a member of another race, though none of your statistics change. You also can't appear as a creature of a different size than you, and your basic shape stays the same; if you're bipedal, you can't use this spell to become quadrupedal, for instance. At any time for the duration of the spell, you can use your action to change your appearance in this way again.

Natural Weapons. You grow claws, fangs, spines, horns, or a different natural weapon of your choice. Your unarmed strikes deal 1d6 bludgeoning, piercing, or slashing damage, as appropriate to the natural weapon you chose, and you are proficient with your unarmed strikes. Finally, the natural weapon is magic and you have a +1 bonus to the attack and damage rolls you make using it.

","chat":"","unidentified":""},"source":"PHB pg. 211","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":2,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"CS6Mh1ePNcESsV3a":3},"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.8RTDOt80u8aBv9qx"},"scene-packer":{"hash":"bc859305b7c6fd706e575f753911f39b03b3f6c5","sourceId":"Item.Hpg5zEExcv0CasUf"},"custom-character-sheet-sections":{"sectionName":"Domain Spells"},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false},"cf":{"id":"temp_zihwwig7wq","path":"A5e#/CF_SEP/A5e Cleric#/CF_SEP/Hedonism Domain Spells","color":"#ff00bb"}}} {"_id":"HqyBBqgZV6nFKWrM","name":"Self-Preservation","type":"feat","img":"icons/magic/defensive/illusion-evasion-echo-purple.webp","data":{"description":{"value":"

At 6th level, your honed reflexes and mental toughness allow you to avoid danger. Choose two of the following options. You may choose an additional option at 12th level and two more at 18th level.

\n

Blindsense

\n

You can use Cunning Action to reach out with your senses. Until the end of your next turn, you are aware of the presence and location of any hidden or invisible creature within 10 feet of you as long as you are able to hear. 

\n

Evasion

\n

When you make a Dexterity saving throw against an effect that deals half damage on a success, you take no damage on a success and half damage on a failure.  

\n

Slippery Mind

\n

You gain proficiency in Wisdom saving throws.

\n

Street Tough

\n

You gain proficiency in Constitution saving throws.

\n

Tumbiling Retreat

\n

When a melee attack misses you, you can use your reaction to move up to half your speed. This movement doesn’t provoke opportunity attacks.

\n

Uncany Dodge

\n

When you are hit by an attacker that you can see, you can use your reaction to halve the damage from the attack.

","chat":"","unidentified":""},"source":"A5e","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Rogue 6","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Mqsd3fEGMipviiZd":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"scene-packer":{"sourceId":"Item.HqyBBqgZV6nFKWrM","hash":"d61d4f6ffe2f6eedf0d1fe7d7c507280d05264b0"},"cf":{"id":"temp_vfydkjab3f","path":"A5e#/CF_SEP/A5E Rogue#/CF_SEP/Rogue Features","color":"#000000"},"core":{"sourceId":"Compendium.a5e_data.a5e_items.tPcq9DhyIu0ElZVB"},"custom-character-sheet-sections":{"sectionName":"Rogue"}}} {"_id":"I19zKi7goOcNhW8c","name":"Whiff of the Beyond","type":"feat","img":"icons/magic/time/arrows-circling-green.webp","data":{"description":{"value":"

You automatically know when an aberration, celestial, elemental, fey, fiend, or undead creature has been in a space within 30 feet of you within the past 24 hours, though not which type of creature triggered this invocation. 

\n

Additionally, you gain an expertise die on Perception checks, and you have advantage on checks made to track these creatures.

","chat":"","unidentified":""},"source":"A5e","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Warlock 2","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Mqsd3fEGMipviiZd":3},"flags":{"scene-packer":{"hash":"cd4c68930f876232ab80df973bb3cf9518f14c44","sourceId":"Item.I19zKi7goOcNhW8c"},"custom-character-sheet-sections":{"sectionName":"Secrets of Arcana"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"cf":{"id":"temp_fmbmzgf7eva","path":"A5e#/CF_SEP/A5E Warlock#/CF_SEP/Secrets of Arcana","color":"#000000"}}} {"_id":"I20fGqwvYhMRS4Wm","name":"#[CF_tempEntity]","type":"weapon","img":"icons/svg/item-bag.svg","data":{"description":{"value":"","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":false,"rarity":"","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{},"proficient":true},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Mqsd3fEGMipviiZd":3},"flags":{"cf":{"id":"temp_jn0jjrvmt4q","path":"A5e#/CF_SEP/Culture#/CF_SEP/Tyrannized","color":"#000000","name":"Tyrannized","children":[],"folderPath":["temp_hu005zy965","temp_bpp3xhv6p1"],"fontColor":"#FFFFFF","icon":null,"sorting":"a","contents":["16wGoGf1WdNP94t9","Lq3yabIw0tKBFmzS","VD156Bj6z7gNrE7r","vu4zDlJ5F6D5CSia","vm85PtdvufH7LiPh"],"version":"2.4.5"},"scene-packer":{"hash":"d9cc8790e05f12e9987324840d83e1271f85440a"}}} @@ -529,7 +531,7 @@ {"_id":"LoJLKf8RShMxf6aG","name":"#[CF_tempEntity]","type":"weapon","img":"icons/svg/item-bag.svg","data":{"description":{"value":"","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":false,"rarity":"","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{},"proficient":true},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Mqsd3fEGMipviiZd":3},"flags":{"cf":{"id":"temp_3ngcxoshjv","path":"A5e#/CF_SEP/A5e Wizard","color":"#a706fe","name":"A5e Wizard","children":["temp_ofm2fff5fl","temp_6fz110lyo2v","temp_mji453ixki","temp_vyuatz1tzij","temp_e15nd7m8jhw","temp_9nj5btuwwe9","temp_3to8xm0escg","temp_ghaa2drb0g"],"folderPath":["temp_hu005zy965"],"fontColor":"#FFFFFF","icon":null,"sorting":"a","contents":["wY0ybY5iIbcsjZzd"],"version":"2.4.6"},"scene-packer":{"hash":"f43f3d7780d8f67d8367aa5a01fdc7a767ccdd61"}}} {"_id":"Lq3yabIw0tKBFmzS","name":"Defiant Will","type":"feat","img":"icons/environment/people/charge.webp","data":{"description":{"value":"

Whether out of fearful devotion to the tyrant or a stalwart resistance, you refuse to be subdued. You gain an expertise die on saving throws made to resist being charmed, frightened, paralyzed, poisoned, stunned, or put to sleep.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Mqsd3fEGMipviiZd":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"scene-packer":{"sourceId":"Item.OL4y2VagTgtptfFV","hash":"a0547865db561a46ed7b01e6851e5b03ff59cbb7"},"cf":{"id":"temp_jn0jjrvmt4q","path":"A5e#/CF_SEP/Culture#/CF_SEP/Tyrannized","color":"#000000"},"core":{"sourceId":"Compendium.a5e_data.a5e_items.VYg8AwHnHyDmbhNc"}}} {"_id":"Ltw9Oih3TFw42f4S","name":"Lady Luck","type":"feat","img":"icons/magic/symbols/clover-luck-white-green.webp","data":{"description":{"value":"

Each week you may attempt a “lucky throw” to support yourself by gambling. Roll a d6 to determine the lifestyle you can afford with your week’s winnings (1–2: poor, 3–5: moderate, 6: rich).

","chat":"","unidentified":""},"source":"A5e","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Gambler","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"CVRVtpF5FmAcTStc":3},"flags":{"custom-character-sheet-sections":{"sectionName":"Gambler"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"cf":{"id":"temp_fnty74xef6","path":"A5e#/CF_SEP/Background#/CF_SEP/Gambler","color":"#000000"}}} -{"_id":"LvqAPyEqRCeCeiyM","name":"Haste","type":"spell","img":"systems/dnd5e/icons/spells/haste-royal-2.jpg","data":{"description":{"value":"

Choose a willing creature that you can see within range. Until the spell ends, the target's speed is doubled, it gains a +2 bonus to AC, it has advantage on Dexterity Saving Throws, and it gains an additional action on each of its turns. That action can be used only to take the Attack (one weapon attack only), Dash, Disengage, Hide, or Use an Object action.

When the spell ends, the target can't move or take Actions until after its next turn, as a wave of lethargy sweeps over it.

","chat":"","unidentified":""},"source":"PHB pg. 250","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":3,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A shaving of licorice root","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"CS6Mh1ePNcESsV3a":3},"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.Szvk5FEVQW3uhJi5"},"scene-packer":{"hash":"cc77b8e23e583ee8abb2f5d2681d29b7696de600","sourceId":"Item.LvqAPyEqRCeCeiyM"},"custom-character-sheet-sections":{"sectionName":"Domain Spells"},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false}}} +{"_id":"LvqAPyEqRCeCeiyM","name":"Haste","type":"spell","img":"systems/dnd5e/icons/spells/haste-royal-2.jpg","data":{"description":{"value":"

Choose a willing creature that you can see within range. Until the spell ends, the target's speed is doubled, it gains a +2 bonus to AC, it has advantage on Dexterity Saving Throws, and it gains an additional action on each of its turns. That action can be used only to take the Attack (one weapon attack only), Dash, Disengage, Hide, or Use an Object action.

When the spell ends, the target can't move or take Actions until after its next turn, as a wave of lethargy sweeps over it.

","chat":"","unidentified":""},"source":"PHB pg. 250","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":3,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A shaving of licorice root","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"CS6Mh1ePNcESsV3a":3},"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.Szvk5FEVQW3uhJi5"},"scene-packer":{"hash":"7977ab7cce942076ad29ff7aa24a15b07ac8d7b7","sourceId":"Item.LvqAPyEqRCeCeiyM"},"custom-character-sheet-sections":{"sectionName":"Domain Spells"},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false},"cf":{"id":"temp_zihwwig7wq","path":"A5e#/CF_SEP/A5e Cleric#/CF_SEP/Hedonism Domain Spells","color":"#ff00bb"}}} {"_id":"LwiOIbjVJL5PLvuH","name":"Advanced Grafting","type":"feat","img":"icons/magic/control/silhouette-hold-beam-blue.webp","data":{"description":{"value":"

At 9th level you’ve grown tired of wasting so many perfectly good monster parts and have learned how to integrate them into your creations. The following modifications are added to your list of modification options using your Monster Minion feature at the cost of forgoing two spell inventions instead of one:

\n

Dragon Gullet

\n

You must have access to the corpse of a dragon that has been dead no more than 24 hours to graft this modification. Your monstrous minion gains the following breath weapon attack.

\n

Stolen Breath (Recharge 5–6). The monster exhales the putrid and infected gullet of a fallen dragon in a 30-foot cone. Each creature in the area makes a Dexterity saving throw. A creature takes 3d6 necrotic damage and 3d6 damage of the type the dragon breathed in life on a failed saving throw, or half damage on a success.

\n

Giant Muscles

\n

You must have access to the corpse of a giant that has been dead no more than 24 hours to graft this modification. Your monstrous minion’s Strength increases by 6.

\n

Grim Duplicate

\n

You must have access to the corpse of a creature that has been dead no more than 24 hours to graft this modification. Your monstrous minion has the face and features of the creature used to make this modification. When you graft this modification, make a leatherworker’s tools or sewing kit check. Creatures must make a Perception check with a DC equal to the result or your check to visually determine that your minion is not the humanoid used to create it, realizing it is a monstrosity on a success by 5 or more.

\n

Monstrous Part

\n

You must have access to the corpse of a monstrosity with a CR no greater than half your artificer level that has been dead no more than 24 hours to graft this modification. Your monstrous minion gains a trait or attack unique to that monstrosity, such as the barbed tail (and tail attack) of a manticore or the head (and gaze attack) of a yeti. The parts of a monstrosity that can grant an attack or trait are at the Narrator’s discretion.

\n

Risen Beast

\n

You must have access to the corpse of a beast with a CR of 1 or less that has been dead no more than 24 hours to graft this modification. Your monstrous minion uses the statistics of the beast with the zombie template (page 435 in Monstrous Menagerie), gaining the other improvements found in the Monster Minion feature as normal.

","chat":"","unidentified":""},"source":"A5e","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Stitcher 9","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Mqsd3fEGMipviiZd":3},"flags":{"cf":{"id":"temp_88hm55x4uw4","path":"A5e#/CF_SEP/A5E Artificer#/CF_SEP/Stitcher","color":"#000000"},"core":{"sourceId":"Compendium.a5e_data.a5e_items.tcUxsvXapCBzLlnC"},"scene-packer":{"hash":"cb85e268a5de367f5936704cd8620bca5708a9be","sourceId":"Item.oI42JDdFpOaXDFxg"},"custom-character-sheet-sections":{"sectionName":""},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} {"_id":"Lzllb2xSfZf78MmM","name":"Bedroll","type":"loot","img":"icons/sundries/survival/bedroll-pink.webp","data":{"description":{"value":"

You never know where you’re going to sleep, and a bedroll helps you get better sleep in a hayloft or on the cold ground. A bedroll consists of bedding and a blanket thin enough to be rolled up and tied. In an emergency, it can double as a stretcher.

","chat":"

You never know where you’re going to sleep, and a bedroll helps you get better sleep in a hayloft or on the cold ground. A bedroll consists of bedding and a blanket thin enough to be rolled up and tied. In an emergency, it can double as a stretcher.

","unidentified":"Gear"},"source":"","quantity":1,"weight":7,"price":"1","attunement":0,"equipped":false,"rarity":"common","identified":true,"baseItem":"","critical":{"threshold":null,"damage":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Mqsd3fEGMipviiZd":3},"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","tags":["Utility"],"sources":[],"stackable":true},"id":0,"entityTypeId":0,"definitionEntityTypeId":2103445194,"definitionId":24,"originalName":"Bedroll","version":"2.8.1"},"magicitems":{"enabled":false},"scene-packer":{"sourceId":"Item.QqBIDTXXGhiWiOnl","hash":"33ae64a52fe65517c0db65cd56825d2da25f206f"},"cf":{"id":"temp_e7a4t5bbini","path":"A5e#/CF_SEP/Adventuring Gear#/CF_SEP/Survival Gear","color":"#000000"},"core":{"sourceId":"Compendium.world.ddb-rime-of-the-frostmaiden-items.I2G9WYA0nLeMIPfN"},"custom-character-sheet-sections":{"sectionName":""}}} {"_id":"LzxQqMZtffQtA3DI","name":"Culture: Focused Patience","type":"feat","img":"icons/environment/settlement/target.webp","data":{"description":{"value":"

Focused Patience. Once between long rests, you can do one of the following:

\n

Concentrate: You gain an expertise die on a Constitution saving throw made to maintain concentration.

\n

Persist: You may reattempt a failed ability check.

","chat":"","unidentified":""},"source":"","activation":{"type":"reaction","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":"1","per":"lr"},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[{"_id":"mzezrr25w4do6ilr","changes":[{"key":"flags.midi-qol.concentrationSaveBonus","mode":2,"value":"1d4","priority":"20"}],"disabled":false,"duration":{"startTime":null},"icon":"icons/environment/settlement/target.webp","label":"Culture: Focused Patience","transfer":true,"flags":{"core":{"statusId":""},"dae":{"stackable":"none","durationExpression":"","specialDuration":[],"transfer":true}},"tint":null,"selectedKey":"flags.midi-qol.concentrationSaveBonus"}],"folder":null,"sort":0,"permission":{"default":0,"Mqsd3fEGMipviiZd":3},"flags":{"cf":{"id":"temp_ir4g5n0nhna","path":"A5e#/CF_SEP/Culture#/CF_SEP/Stoneworthy","color":"#000000"},"core":{"sourceId":"Compendium.a5e_data.a5e_items.VVRaboW28YE8i04X"},"scene-packer":{"hash":"4194db57f5d092822d84aadf8b1e9a832c4a1bf8","sourceId":"Item.CFlnXSlwTqsBb4Tn"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} @@ -538,12 +540,12 @@ {"_id":"M8qr2XtdwOSixrz6","name":"Stern Proctor","type":"feat","img":"icons/skills/social/intimidation-impressing.webp","data":{"description":{"value":"

Your demand for perfection extends past your own work, and with only a discerning glare and a few choice words you can make the confident seem foolish. You gain proficiency in Intimidation, or if you are already proficient in Intimidation you gain an expertise die instead. In addition, you can always choose to use Intelligence when making an Intimidation check.

","chat":"","unidentified":""},"source":"A5e","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Artificer 7","recharge":{"value":null,"charged":false}},"effects":[{"_id":"qWJoWLWcrzmmRECu","changes":[{"key":"data.skills.itm.value","mode":4,"value":"1","priority":"20"},{"key":"data.skills.itm.ability","mode":5,"value":"int","priority":"20"}],"disabled":false,"duration":{"startTime":null},"icon":"icons/skills/social/intimidation-impressing.webp","label":"Stern Proctor","origin":"Item.Ira290ZBv7MRjzTg","transfer":true,"flags":{"core":{"statusId":""},"dae":{"stackable":"none","durationExpression":"","macroRepeat":"none","specialDuration":[],"transfer":true},"dnd5e-helpers":{"rest-effect":"Ignore"},"ActiveAuras":{"isAura":false,"aura":"None","radius":null,"alignment":"","type":"","ignoreSelf":false,"height":false,"hidden":false,"displayTemp":false,"hostile":false,"onlyOnce":false}},"tint":null,"selectedKey":["data.skills.itm.value","data.skills.itm.ability"]}],"folder":null,"sort":0,"permission":{"default":0,"Mqsd3fEGMipviiZd":3},"flags":{"scene-packer":{"hash":"0110d176de87eee5bbc56b73f512cf9d8a13fafc","sourceId":"Item.M8qr2XtdwOSixrz6"},"custom-character-sheet-sections":{"sectionName":"Intellectual Calibre"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.Ira290ZBv7MRjzTg"},"cf":{"id":"temp_5mur8p183os","path":"A5e#/CF_SEP/A5E Artificer#/CF_SEP/Intellectual Calibre","color":"#000000"}}} {"_id":"MBUnsa8P8AhCV23c","name":"Warrior’s Awareness","type":"feat","img":"icons/magic/perception/eye-ringed-glow-angry-large-teal.webp","data":{"description":{"value":"

Requirement: Proficiency with Survival

\n

Your honed battlefield awareness is unmatched even in the wilderness. When you make a Survival check to avoid being lost, you ignore penalties for moving at a fast pace and gain a bonus to the check equal to your martial arts die.

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You place a magical command on a creature that you can see within range, forcing it to carry out some service or refrain from some action or course of activity as you decide. If the creature can understand you, it must succeed on a Wisdom saving throw or become Charmed by you for the Duration. While the creature is charmed by you, it takes 5d10 psychic damage each time it acts in a manner directly counter to your instructions, but no more than once each day. A creature that can't understand you is unaffected by the spell.

You can issue any command you choose, short of an activity that would result in certain death. Should you issue a suicidal command, the spell ends.

You can end the spell early by using an action to dismiss it. A Remove Curse, Greater Restoration, or wish spell also ends it.

At Higher Levels. When you cast this spell using a spell slot of 7th or 8th level, the Duration is 1 year. When you cast this spell using a spell slot of 9th level, the spell lasts until it is ended by one of the Spells mentioned above.

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You place a magical command on a creature that you can see within range, forcing it to carry out some service or refrain from some action or course of activity as you decide. If the creature can understand you, it must succeed on a Wisdom saving throw or become Charmed by you for the Duration. While the creature is charmed by you, it takes 5d10 psychic damage each time it acts in a manner directly counter to your instructions, but no more than once each day. A creature that can't understand you is unaffected by the spell.

You can issue any command you choose, short of an activity that would result in certain death. Should you issue a suicidal command, the spell ends.

You can end the spell early by using an action to dismiss it. A Remove Curse, Greater Restoration, or wish spell also ends it.

At Higher Levels. When you cast this spell using a spell slot of 7th or 8th level, the Duration is 1 year. When you cast this spell using a spell slot of 9th level, the spell lasts until it is ended by one of the Spells mentioned above.

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Whenever you or an ally cast a spell to heal yourself or another ally while both are within your aura, both the spellcaster and target gain additional hit points equal to your Charisma modifier.

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Weapon attacks made by allies within your aura are considered magical for the purpose of overcoming damage resistances and immunities.

","chat":"","unidentified":""},"source":"A5e","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Paladin 10","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Mqsd3fEGMipviiZd":3},"flags":{"core":{"sourceId":"Item.MsisoHFj3TAQsYpc"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"scene-packer":{"sourceId":"Item.MVlkeiBsgVL4tKIM","hash":"764ec1f9d39d49fbf0af12582545b721ce9d34fd"},"cf":{"id":"temp_c3b3emtfwj","path":"A5e#/CF_SEP/A5e Paladin#/CF_SEP/Improved Sacred Auras","color":"#000000"},"custom-character-sheet-sections":{"sectionName":"Improved Sacred Auras"}}} -{"_id":"MWSDPj2n4RrirvIO","name":"#[CF_tempEntity]","type":"weapon","img":"icons/svg/item-bag.svg","data":{"description":{"value":"","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":false,"rarity":"","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{},"proficient":true},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Mqsd3fEGMipviiZd":3},"flags":{"cf":{"id":"temp_do6m4si2bp","path":"A5e#/CF_SEP/A5e Cleric","color":"#fb5b5b","name":"A5e Cleric","children":["temp_z3ww0yrlamr","temp_pc7gdfwopkl","temp_wajf2bj19i","temp_nv7tejoqou","temp_vnto9ou30d","temp_bf6jsiapuah","temp_rhiqfetmrm","temp_lfk8pdlv87r","temp_meefv28kbk","temp_ub8g2xgmh59"],"folderPath":["temp_hu005zy965"],"fontColor":"#FFFFFF","icon":null,"sorting":"a","contents":["BavNH6bp1mCbRw6t"],"version":"2.4.5"},"scene-packer":{"hash":"235e497140660501f519cc5345905cf2808acc1f"}}} +{"_id":"MWSDPj2n4RrirvIO","name":"#[CF_tempEntity]","type":"weapon","img":"icons/svg/item-bag.svg","data":{"description":{"value":"","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":false,"rarity":"","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{},"proficient":true},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Mqsd3fEGMipviiZd":3},"flags":{"cf":{"id":"temp_do6m4si2bp","path":"A5e#/CF_SEP/A5e Cleric","color":"#fb5b5b","name":"A5e Cleric","children":["temp_z3ww0yrlamr","temp_pc7gdfwopkl","temp_wajf2bj19i","temp_nv7tejoqou","temp_vnto9ou30d","temp_bf6jsiapuah","temp_rhiqfetmrm","temp_lfk8pdlv87r","temp_meefv28kbk","temp_ub8g2xgmh59","temp_7wy1teznen7","temp_zihwwig7wq"],"folderPath":["temp_hu005zy965"],"fontColor":"#FFFFFF","icon":null,"sorting":"a","contents":["BavNH6bp1mCbRw6t"],"version":"2.4.6"},"scene-packer":{"hash":"235e497140660501f519cc5345905cf2808acc1f"}}} {"_id":"MX1wwWIWaRZrR7kf","name":"Ear to the Ground","type":"feat","img":"icons/magic/sonic/explosion-shock-sound-wave.webp","data":{"description":{"value":"

By expending 1 minute remaining stationary, using sound and vibrations alone, until you move or take an action you are able to deduce information up to 30 feet in every direction, as if using blindsight or tremorsense.

","chat":"","unidentified":""},"source":"A5e","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Ranger 1","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"CVRVtpF5FmAcTStc":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"scene-packer":{"sourceId":"Item.MX1wwWIWaRZrR7kf","hash":"e03a749a4128b6554dbdd650e0341d9f37a354bf"},"cf":{"id":"temp_llk4y1fdp8p","path":"A5e#/CF_SEP/A5E Ranger#/CF_SEP/Exploration Knacks","color":"#000000"},"core":{"sourceId":"Compendium.a5e_data.a5e_items.v1CYia2MJ7vuwNzJ"},"custom-character-sheet-sections":{"sectionName":"Exploration Knacks"}}} {"_id":"MaDg0Vk35pwYLIy6","name":"Relentless Attack","type":"feat","img":"icons/skills/melee/blade-tips-triple-bent-white.webp","data":{"description":{"value":"

Your blows fall down mercilessly. When you score a critical hit, you may immediately make an additional melee weapon attack (no action or reaction required). If this subsequent attack is also a critical hit, this feature can be activated again for a number of times equal to half your proficiency bonus. No other Furious Critical can be activated for these additional attacks.

","chat":"","unidentified":""},"source":"A5e","activation":{"type":"special","cost":null,"condition":"critical hit"},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"con"},"requirements":"Berserker 1","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Mqsd3fEGMipviiZd":3},"flags":{"scene-packer":{"hash":"b9f8c4abf6f376b168b636bab025436e4a3c7fbf","sourceId":"Item.p9U4JY3ZzEYg2fCR"},"custom-character-sheet-sections":{"sectionName":"Furious Critical"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"rest-recovery":{"data":{"recovery":{"enabled":false}}},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false},"cf":{"id":"temp_1ir7aixfxzd","path":"A5e#/CF_SEP/A5e Berserker#/CF_SEP/Furious Critical","color":"#000000"},"core":{"sourceId":"Compendium.a5e_data.a5e_items.pShJQc9L4kJDK2R9"}}} {"_id":"Mh5TFc2LqfQQruD1","name":"Impressive Reputation","type":"feat","img":"icons/sundries/documents/document-sealed-red-yellow.webp","data":{"description":{"value":"

Starting at 18th level, your very name can inspire courage in the hearts of soldiers, fear among the ranks of the enemy, or uncertainty in the minds of the commanders set against you. Choose one of the following:

\n

Hero

\n

Inspiring tales of your victories have won you friends in high places. Nobles and royalty treat you as an equal, granting you free lodging, food, and a place upon their court for a number of days up to your marshal level.

\n

Iconoclast

\n

You are known for doing the unexpected and people love to hear about it. Whenever you arrive in a settlement you are visited by 1d4+1 bards, scholars, and sages asking for recountings of your recent exploits. In exchange they each either share a piece of information they think might be relevant to your current quest, or make an Intelligence, Wisdom, or Charisma check (bonus of +5) on your behalf to answer a specific question.

\n

Slaughterer

\n

Tales of your merciless bloodshed have won you friends in unlikely places. Bandit and pirate captains, crimelords, intelligent monsters of ill intent, and even fiends know who you are and that you are a valuable ally, doing their best to persuade you to take up the sword against their enemies. Whenever you encounter such a creature, it spends its first action (even in combat) declaring that it knows of your prowess and offering an alliance. 

","chat":"","unidentified":""},"source":"A5e","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Marshal 18","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"CVRVtpF5FmAcTStc":3},"flags":{"core":{"sourceId":"Compendium.dnd5e.classfeatures.XogoBnFWmCAHXppo"},"custom-character-sheet-sections":{"sectionName":"Marshal"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"cf":{"id":"temp_i5kn8dksnko","path":"A5e#/CF_SEP/A5e Marshal#/CF_SEP/Marshal Features","color":"#000000"}}} @@ -624,7 +626,7 @@ {"_id":"PhBKUrvxWgeBf9ja","name":"Improve Critical (Rogue)","type":"feat","img":"icons/skills/wounds/bone-broken-marrow-yellow.webp","data":{"description":{"value":"

At 7th level, your weapon attacks score a critical hit on a roll of 19 or 20. If you already have a feature that increases the range of your critical hits, your critical hit range increases by 1 (maximum 17–20).

","chat":"","unidentified":""},"source":"A5e","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Rogue 7","recharge":{"value":null,"charged":false}},"effects":[{"_id":"4kLDy25Qp4ZzFado","changes":[{"key":"flags.dnd5e.weaponCriticalThreshold","mode":5,"value":"19","priority":"20"}],"disabled":false,"duration":{"startTime":null},"icon":"icons/skills/wounds/bone-broken-marrow-yellow.webp","label":"Critical Range","origin":"Item.KsIQRBeHLt6qMY1i","transfer":true,"flags":{"dae":{"stackable":"none","specialDuration":[],"transfer":true}},"tint":null,"selectedKey":"flags.dnd5e.weaponCriticalThreshold"}],"folder":null,"sort":0,"permission":{"default":0,"Mqsd3fEGMipviiZd":3},"flags":{"cf":{"id":"temp_vfydkjab3f","path":"A5e#/CF_SEP/A5E Rogue#/CF_SEP/Rogue Features","color":"#000000"},"core":{"sourceId":"Compendium.a5e_data.a5e_items.WUVqH9NpjgT17KVm"},"scene-packer":{"hash":"10f43c9a21f22f8438b36b908f0200532644029e","sourceId":"Item.PhBKUrvxWgeBf9ja"},"custom-character-sheet-sections":{"sectionName":"Rogue"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} {"_id":"PjA1UHaUp0LxDtaQ","name":"Duelist's Challenge","type":"feat","img":"icons/skills/social/wave-halt-stop.webp","data":{"description":{"value":"

At 10th level, you’re confident enough to challenge even the most monstrous threats. You can use a bonus action to expend a use of Panache to challenge a creature within 30 feet to an honorable duel. Once you challenge a creature in this way, you have disadvantage on attacks against creatures other than the challenged creature, and the challenged creature has disadvantage on attacks against creatures other than you. A creature remains challenged in this way until either you or the challenged creature are incapacitated, dies, or either ends their turn out of line of sight from the other. The challenge also ends if you use this feature again to challenge a different creature, or if a third creature challenges either you or your challenged creature.

","chat":"","unidentified":""},"source":"A5e","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Duelist 7","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"CVRVtpF5FmAcTStc":3},"flags":{"custom-character-sheet-sections":{"sectionName":"Duelist"},"cf":{"id":"temp_of09x0p85kr","path":"A5e#/CF_SEP/A5e Fighter#/CF_SEP/Duelist","color":"#000000"}}} {"_id":"Pp5diotqBeQ8VRBJ","name":"Flash Bomb","type":"weapon","img":"icons/commodities/materials/glass-orb-blue-gold.webp","data":{"description":{"value":"

You can use an action to throw this glass bauble, making a ranged weapon attack against a creature within 20 feet and treating the flash bomb as an improvised weapon. The target makes a DC 14 Constitution saving throw or it is @Compendium[combat-utility-belt.conditionsdnd5e.oScVqOHJt5SQszVl]{Blinded} until the end of your next turn.

","chat":"","unidentified":""},"source":"A5e","quantity":1,"weight":3,"price":"50","attunement":0,"equipped":false,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":20,"long":40,"units":"ft"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"rwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"con","dc":14,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"improv","baseItem":"","properties":{"ada":false,"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"mgc":false,"rch":false,"rel":false,"ret":false,"sil":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true},"effects":[{"_id":"Ew5vgrq2C9M8O2Wq","changes":[{"key":"macro.CE","mode":0,"value":"Blinded","priority":"20"}],"disabled":false,"duration":{"rounds":1,"startTime":null},"icon":"icons/commodities/materials/glass-orb-blue-gold.webp","label":"Blinded","origin":"Item.afh4n0KmwPvFkljN","transfer":false,"flags":{"core":{"statusId":""},"dae":{"stackable":"none","durationExpression":"","macroRepeat":"none","specialDuration":["turnEndSource"],"transfer":false},"dnd5e-helpers":{"rest-effect":"Ignore"},"ActiveAuras":{"isAura":false,"aura":"None","radius":null,"alignment":"","type":"","ignoreSelf":false,"height":false,"hidden":false,"displayTemp":false,"hostile":false,"onlyOnce":false}},"tint":null,"selectedKey":"macro.CE"}],"folder":null,"sort":0,"permission":{"default":0,"Mqsd3fEGMipviiZd":3},"flags":{"scene-packer":{"hash":"dfde5a0668c621710e3932c4f4004527e386377d","sourceId":"Item.RqNF69H6NLmpmEvL"},"custom-character-sheet-sections":{"sectionName":""},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false},"cf":{"id":"temp_7f2ei59z7am","path":"A5e#/CF_SEP/Adventuring Gear#/CF_SEP/Misc","color":"#000000"},"core":{"sourceId":"Compendium.a5e_data.a5e_items.afh4n0KmwPvFkljN"}}} -{"_id":"PryDwqUpjbvXSsJo","name":"Create Wine and Meat","type":"spell","img":"icons/consumables/fruit/apple-red-tree-green.webp","data":{"description":{"value":"

You create 45 pounds of food and 30 gallons of water on the ground or in containers within range, enough to sustain up to fifteen humanoids or five steeds for 24 hours. The food is bland but nourishing, and spoils if uneaten after 24 hours. The water is clean and doesn't go bad.

","chat":"

You create 45 pounds of food and 30 gallons of water on the ground or in containers within range, enough to sustain up to fifteen humanoids or five steeds for 24 hours. The food is bland but nourishing, and spoils if uneaten after 24 hours. The water is clean and doesn't go bad.

","unidentified":""},"source":"Basic Rules, Player's Handbook pg 229","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"CS6Mh1ePNcESsV3a":3},"flags":{"ddbimporter":{"id":136456,"definitionId":2052,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":229,"sourceType":1}],"tags":["Creation"]},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}},"core":{"sourceId":"Compendium.world.ddb-exportheaven-spells.vcoVCBinaZti5dcG"},"scene-packer":{"hash":"823a7bd4448fc3656a844177533f9187372a26e4","sourceId":"Item.PryDwqUpjbvXSsJo"},"custom-character-sheet-sections":{"sectionName":"Domain Spells"},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false}}} +{"_id":"PryDwqUpjbvXSsJo","name":"Create Wine and Meat","type":"spell","img":"icons/consumables/fruit/apple-red-tree-green.webp","data":{"description":{"value":"

You create 45 pounds of food and 30 gallons of water on the ground or in containers within range, enough to sustain up to fifteen humanoids or five steeds for 24 hours. The food is bland but nourishing, and spoils if uneaten after 24 hours. The water is clean and doesn't go bad.

","chat":"

You create 45 pounds of food and 30 gallons of water on the ground or in containers within range, enough to sustain up to fifteen humanoids or five steeds for 24 hours. The food is bland but nourishing, and spoils if uneaten after 24 hours. The water is clean and doesn't go bad.

","unidentified":""},"source":"Basic Rules, Player's Handbook pg 229","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"CS6Mh1ePNcESsV3a":3},"flags":{"ddbimporter":{"id":136456,"definitionId":2052,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":229,"sourceType":1}],"tags":["Creation"]},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}},"core":{"sourceId":"Compendium.world.ddb-exportheaven-spells.vcoVCBinaZti5dcG"},"scene-packer":{"hash":"702c71f0a96e043f628b3cec7c96e71f72871984","sourceId":"Item.PryDwqUpjbvXSsJo"},"custom-character-sheet-sections":{"sectionName":"Domain Spells"},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false},"cf":{"id":"temp_zihwwig7wq","path":"A5e#/CF_SEP/A5e Cleric#/CF_SEP/Hedonism Domain Spells","color":"#ff00bb"}}} {"_id":"PtqZX3VZQXDXiXAM","name":"Scimitar","type":"weapon","img":"icons/weapons/swords/sword-katana.webp","data":{"description":{"value":"

This curved blade is wide near the wrapped handle but arcs and tapers towards a gleaming tip.

\n

Defensive (light). This weapon is designed to be used with a shield of the stated degree or lighter (light, medium, or heavy). When you make an attack with this weapon and are using a shield designed for it, you can use a bonus action to either make an attack with your shield or increase your Armor Class by 1 until the start of your next turn.

","chat":"","unidentified":""},"source":"PHB pg. 149","quantity":1,"weight":3,"price":"25","attunement":0,"equipped":false,"rarity":"common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"mwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6 + @mod","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"scimitar","properties":{"fin":true,"lgt":true,"ada":false,"amm":false,"fir":false,"foc":false,"hvy":false,"lod":false,"mgc":false,"rch":false,"rel":false,"ret":false,"sil":false,"spc":false,"thr":false,"two":false,"ver":false,"nodam":false,"fulldam":false,"halfdam":false,"critOther":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Mqsd3fEGMipviiZd":3},"flags":{"core":{"sourceId":"Compendium.dnd5e.items.fbC0Mg1a73wdFbqO"},"scene-packer":{"hash":"9a87473f546a43d22a89597e5ab391507f17da61","sourceId":"Item.k9vyvB1y4GWgVFdc"},"enhancedcombathud":{"set1p":false,"set2p":false,"set3p":false,"set1s":false,"set2s":false,"set3s":false},"midi-qol":{"effectActivation":false},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"cf":{"id":"temp_7sabeplgn6n","path":"A5e#/CF_SEP/Weapons","color":"#000000"}}} {"_id":"Pw2umng37LvK5f5L","name":"Diehard Survivor","type":"feat","img":"icons/skills/wounds/bone-broken-marrow-yellow.webp","data":{"description":{"value":"

Foes of humanity may see them as ants, but humans are equally difficult to eliminate. The ancestors of human beings learned to survive through the harshest conditions, including drought, winter, and famine. Humans, in their stubbornness, can even pull themselves back from the brink of death to fulfill their dreams. You have the following traits:

\n

Feast and Famine. You can tighten your belt during hard times. You can go a number of days equal to your Constitution modifier without suffering any fatigue from lack of Supply. Afterwards you require twice as much Supply for as many days as you went without.

\n

Radical Perseverance. Through your sheer stubbornness and will to live, you sometimes manage to wriggle out of death’s grasp. You only die after failing 4 death saving throws instead of 3.

","chat":"","unidentified":""},"source":"A5e","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Human 1","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Mqsd3fEGMipviiZd":3},"flags":{"scene-packer":{"hash":"b791b32623cec3295b15a8652e25cc1f12cfc9f5","sourceId":"Item.5hNMI0Ls7oN2D2Ym"},"custom-character-sheet-sections":{"sectionName":"Heritage"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"cf":{"id":"temp_4merpzemxq8","path":"A5e#/CF_SEP/Heritages#/CF_SEP/Human","color":"#000000"},"core":{"sourceId":"Compendium.a5e_data.a5e_items.1B6K3l6OE1SM00xK"}}} {"_id":"PwKbFOqfYZUDYXKu","name":"Catch Your Breath","type":"feat","img":"icons/magic/life/cross-explosion-burst-green.webp","data":{"description":{"value":"

1st degree Adamant Mountain bonus action (2 points)

\n

You have a limited well of stamina that you can draw on to protect yourself from harm.

\n

You regain hit points equal to 1d6 + your proficiency bonus + your Constitution modifier (minimum 0).

","chat":"","unidentified":""},"source":"A5e","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6+@data.attributes.prof + @data.abilities.con.bonuses.check","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[{"_id":"XKPmwM447a1UoFNp","changes":[{"key":"data.abilities.con.bonuses.check","mode":2,"value":"0","priority":"20"}],"disabled":false,"duration":{"startTime":null},"icon":"icons/svg/aura.svg","label":"New Effect","origin":"Item.kCNoXc7jDbwFqplS","transfer":true,"flags":{"core":{"statusId":""},"dae":{"stackable":"none","macroRepeat":"none","specialDuration":[],"transfer":true},"dnd5e-helpers":{"rest-effect":"Ignore"}},"tint":null,"selectedKey":"data.abilities.con.bonuses.check"}],"folder":null,"sort":0,"permission":{"default":0,"CVRVtpF5FmAcTStc":3},"flags":{"midi-qol":{"effectActivation":false},"cf":{"id":"temp_0shb73bm2did","path":"A5e#/CF_SEP/Maneuvers#/CF_SEP/Adamant Mountain","color":"#000000"},"core":{"sourceId":"Compendium.a5e_data.a5e_items.JqGC1oeJ0JZzl7kK"},"scene-packer":{"hash":"7646925ad37e507c33c8c2d7076460c1bcda312f","sourceId":"Item.grukpycBQMOfhVB6"}}} @@ -907,7 +909,7 @@ {"_id":"b5YTdNb6qhyLgv9u","name":"Huntmaster","type":"feat","img":"icons/skills/ranged/bow-arrows-red.webp","data":{"description":{"value":"

You can feel the exileration of the hunt deep in your veins. You gain the following abilities.

\n","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"CVRVtpF5FmAcTStc":3},"flags":{"scene-packer":{"hash":"53a53cdc4c8b3d2dae1948563228f64198664d1d","sourceId":"Item.b5YTdNb6qhyLgv9u"},"custom-character-sheet-sections":{"sectionName":""},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"cf":{"id":"temp_snwdozj2hy","path":"A5e#/CF_SEP/A5E Sorcerer#/CF_SEP/Archfey Blood","color":"#4600eb"},"core":{"sourceId":"Compendium.a5e_data.a5e_items.b5YTdNb6qhyLgv9u"}}} {"_id":"b6iAmaVH8ycbOINc","name":"Hurricane (Lighting or Thunder)","type":"feat","img":"icons/magic/lightning/barrier-wall-shield-gray.webp","data":{"description":{"value":"

You can treat both lightning and thunder as your manifestation’s damage types. When you cast a spell that deals lightning or thunder damage, you can spend 1 sorcery point to produce a thunderous blast around you. Large or smaller creatures within 5 feet of you must succeed on a Strength saving throw against your spell save DC or be pushed back 10 feet and knocked prone. 

","chat":"","unidentified":""},"source":"A5e","activation":{"type":"special","cost":null,"condition":"When you cast a spell that deals lightning or thunder damage"},"duration":{"value":null,"units":""},"target":{"value":5,"width":null,"units":"ft","type":"enemy"},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":""},"consume":{"type":"charges","target":"","amount":1},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"requirements":"Sorcerer 2","recharge":{"value":null,"charged":false}},"effects":[{"_id":"UZnxXAoEOorsAQqZ","changes":[{"key":"macro.CE","mode":0,"value":"Prone","priority":"20"}],"disabled":false,"duration":{"rounds":10,"startTime":null},"icon":"icons/magic/lightning/barrier-wall-shield-gray.webp","label":"Hurricane","origin":"Item.b6iAmaVH8ycbOINc","transfer":false,"flags":{"core":{"statusId":""},"dae":{"stackable":"none","durationExpression":"","macroRepeat":"none","specialDuration":[],"transfer":false},"ActiveAuras":{"isAura":false,"aura":"None","radius":null,"alignment":"","type":"","ignoreSelf":false,"height":false,"hidden":false,"displayTemp":false,"hostile":false,"onlyOnce":false}},"tint":"","selectedKey":"macro.CE"}],"folder":null,"sort":0,"permission":{"default":0,"CVRVtpF5FmAcTStc":3},"flags":{"scene-packer":{"hash":"ecb49b94534de5edfba826ffc8dce3b41ac368fe","sourceId":"Item.b6iAmaVH8ycbOINc"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"cf":{"id":"temp_0jyzvar6angm","path":"A5e#/CF_SEP/A5E Sorcerer#/CF_SEP/Manifestation","color":"#000000"},"core":{"sourceId":"Compendium.a5e_data.a5e_items.b6iAmaVH8ycbOINc"},"custom-character-sheet-sections":{"sectionName":"Manifestation"},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false}}} {"_id":"b6mhqNwswrjbbfuO","name":"Latent Power","type":"feat","img":"icons/magic/symbols/triangle-glow-purple.webp","data":{"description":{"value":"

By 3rd level, your Sorcerer Archetype starts to manifest as something people can subconsciously sense, even if they know nothing beyond the mundane, and it affects how they see you. Choose one of the following.

\n

All Eyes

\n

You gain an expertise die on Performance and Persuasion checks. In addition, you can use your magic to make your presence known. As a bonus action, you can spend 1 sorcery point to put out a subtle pulse that causes all creatures within 60 feet to take notice of you, allowing you to speak and be heard even in the midst of chaos. During combat, this notice lasts only a split second—not long enough to distract, but allowing you to make a Charisma check as part of the bonus action used to activate this feature.

\n

Daunting Energy

\n

You gain an expertise die on Intimidation checks. If you fail an ability check or saving throw against a creature trying to intimidate you, or against an effect that would cause you to become frightened, you can spend 1 sorcery point to immediately reroll the check or save.

\n

Unsuspecting

\n

You gain an expertise die on Deception checks. When you fail on a Deception check against a humanoid, you can use a combination of fast-talk and your magic to make them forget your misstep, spending 1 sorcery point to reroll the check. On a success, their memory skips a beat and fills in the gap with your new story. On a failure, not only do they not believe you, but anyone who can cast spells and observed the exchange (including your target, if applicable) knows that arcane subterfuge was attempted.

","chat":"","unidentified":""},"source":"A5e","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Sorcerer 3","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"CVRVtpF5FmAcTStc":3},"flags":{"custom-character-sheet-sections":{"sectionName":"Sorcerer"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"cf":{"id":"temp_kittbr8lyt","path":"A5e#/CF_SEP/A5E Sorcerer#/CF_SEP/Sorcerer Features","color":"#000000"}}} -{"_id":"b9SzXtAj2xB6bpvZ","name":"Hypnotic Pattern","type":"spell","img":"systems/dnd5e/icons/spells/air-burst-magenta-2.jpg","data":{"description":{"value":"

You create a twisting pattern of colors that weaves through the air inside a 30-foot cube within range. The pattern appears for a moment and vanishes. Each creature in the area who sees the pattern must make a Wisdom saving throw. On a failed save, the creature becomes charmed for the duration. While charmed by this spell, the creature is incapacitated and has a speed of 0.

The spell ends for an affected creature if it takes any damage or if someone else uses an action to shake the creature out of its stupor.

","chat":"","unidentified":""},"source":"PHB pg. 252","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"cube"},"range":{"value":120,"long":0,"units":"ft"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":0,"scaling":"spell"},"level":3,"school":"ill","components":{"value":"","vocal":false,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A glowing stick of incense or a crystal vial filled with phosphorescent material.","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"CS6Mh1ePNcESsV3a":3},"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.6g3WLOZ2u0EbaLAd"},"scene-packer":{"hash":"dee10dd1dc3900c225908cccaeb25589c765bee2","sourceId":"Item.b9SzXtAj2xB6bpvZ"},"custom-character-sheet-sections":{"sectionName":"Domain Spells"},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false}}} +{"_id":"b9SzXtAj2xB6bpvZ","name":"Hypnotic Pattern","type":"spell","img":"systems/dnd5e/icons/spells/air-burst-magenta-2.jpg","data":{"description":{"value":"

You create a twisting pattern of colors that weaves through the air inside a 30-foot cube within range. The pattern appears for a moment and vanishes. Each creature in the area who sees the pattern must make a Wisdom saving throw. On a failed save, the creature becomes charmed for the duration. While charmed by this spell, the creature is incapacitated and has a speed of 0.

The spell ends for an affected creature if it takes any damage or if someone else uses an action to shake the creature out of its stupor.

","chat":"","unidentified":""},"source":"PHB pg. 252","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"cube"},"range":{"value":120,"long":0,"units":"ft"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":0,"scaling":"spell"},"level":3,"school":"ill","components":{"value":"","vocal":false,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"A glowing stick of incense or a crystal vial filled with phosphorescent material.","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"CS6Mh1ePNcESsV3a":3},"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.6g3WLOZ2u0EbaLAd"},"scene-packer":{"hash":"2573ea75532864a6ffe114ab8a90b3b9f3443fd9","sourceId":"Item.b9SzXtAj2xB6bpvZ"},"custom-character-sheet-sections":{"sectionName":"Domain Spells"},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false},"cf":{"id":"temp_zihwwig7wq","path":"A5e#/CF_SEP/A5e Cleric#/CF_SEP/Hedonism Domain Spells","color":"#ff00bb"}}} {"_id":"bAXjvXvqfr0eoKpf","name":"#[CF_tempEntity]","type":"weapon","img":"icons/svg/item-bag.svg","data":{"description":{"value":"","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":false,"rarity":"","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{},"proficient":true},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"CVRVtpF5FmAcTStc":3},"flags":{"cf":{"id":"temp_84q5p6j48nx","path":"A5e#/CF_SEP/Background#/CF_SEP/Farmer","color":"#000000","name":"Farmer","children":[],"folderPath":["temp_hu005zy965","temp_7vg9d33d7"],"fontColor":"#FFFFFF","icon":null,"sorting":"a","contents":["eBajVC8JqDEdcRob","NzeODhWtpNR5nXto","xPkPrDMlgffOkVDq"],"version":"2.4.6"}}} {"_id":"bAyYrUcXPzD1JcMY","name":"Fine Fettle","type":"feat","img":"icons/magic/time/clock-stopwatch-white-blue.webp","data":{"description":{"value":"

Fine Fettle

\n

At 11th level, you are perpetually healthy and resistant to conditions that could be the death of others. You have resistance to poison damage and are immune to disease and the poisoned condition.

\n

Additionally, you age only 1 year for every 5 years you grow older, are immune to the negative effects of aging, and cannot unwillingly die from old age.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Mqsd3fEGMipviiZd":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"scene-packer":{"sourceId":"Item.bAyYrUcXPzD1JcMY","hash":"6497285d968871cd04d82403f5d9fa16d94747f6"},"cf":{"id":"temp_63x9mpcxfqe","path":"A5e#/CF_SEP/A5E Witch#/CF_SEP/Witch Features","color":"#000000"},"core":{"sourceId":"Compendium.a5e_data.a5e_items.i2xaT4rSZQIN4ORc"}}} {"_id":"bGuSRGcl4O0dvVUX","name":"Adventures and Advancement (Cultist)","type":"feat","img":"icons/magic/unholy/silhouette-robe-evil-glow.webp","data":{"description":{"value":"

Cultists that worship Tasha under another name and refuse to accept Tasha, Iggwilv, and Zybilna are the same person may be hunting you.

\n

 

","chat":"","unidentified":""},"source":"A5e","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Cultist","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"CVRVtpF5FmAcTStc":3},"flags":{"scene-packer":{"hash":"cb07c1654a33c8a6eebc47bb408be4aadf610c77","sourceId":"Item.kO1nmllFcQ1mOghc"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"cf":{"id":"temp_f43en2gqg19","path":"A5e#/CF_SEP/Background#/CF_SEP/Cultist","color":"#000000"},"core":{"sourceId":"Compendium.a5e_data.a5e_items.dl23ROutrPUEweE3"},"custom-character-sheet-sections":{"sectionName":"Cultist"}}} @@ -969,7 +971,7 @@ {"_id":"dIgKWWyiDvlt5BwG","name":"Fighter Weapons","type":"feat","img":"icons/weapons/swords/swords-short.webp","data":{"description":{"value":"

You are proficient with maritla and simple weapons. 

","chat":"","unidentified":""},"source":"A5e","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Level 1 Fighter","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Mqsd3fEGMipviiZd":3},"flags":{"cf":{"id":"temp_kgnycg16ycq","path":"A5e#/CF_SEP/A5e Fighter#/CF_SEP/Proficiencies","color":"#000000"},"core":{"sourceId":"Compendium.a5e_data.a5e_items.ShVhe8ylQtXWX616"},"scene-packer":{"hash":"d9e406e8fd09618e3e1db8de907dfd5805afdafb","sourceId":"Item.IdXzkpUSE5Q6we2m"}}} {"_id":"dLP6yul6r3Xxhxua","name":"Spellcasting (Cleric)","type":"feat","img":"icons/magic/life/ankh-gold-blue.webp","data":{"description":{"value":"

Sanctioned by the highest powers, you can cast spells to enact sacred miracles. See Spells Rules for the general rules of spellcasting and the Spells Listing for the cleric spell list.

\n

Cantrips

\n

At 1st level, you know three cantrips of your choice from the cleric spell list. You learn additional cleric cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Cleric Spells table. In addition to these, you also know the thaumaturgy cantrip.

\n

Preparing and Casting Spells

\n

The Cleric Spells table shows how many spell slots you have to cast your cleric spells. To cast one of these cleric spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.

\n

You prepare the list of cleric spells that are available for you to cast, choosing from the cleric spell list. When you do so, choose a number of cleric spells equal to your Wisdom modifier + your cleric level (minimum of one spell). The spells must be of a level for which you have spell slots.

\n

Casting spells doesn’t remove them from your list of prepared spells.

\n

You can change your list of prepared spells whenever you finish a long rest by meditating for at least 1 minute per spell level for each spell on your list.

\n

Spellcasting Ability

\n

Wisdom is your spellcasting ability for your cleric spells. You use your Wisdom whenever a spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a cleric spell you cast and when making an attack roll with one.

\n

Spell save DC = 8 + your proficiency bonus + your Wisdom modifier

\n

Spell attack modifier = your proficiency bonus + your Wisdom modifier

\n

Spellcasting Focus

\n

You can use a holy symbol as a spellcasting focus for your cleric spells.

","chat":"","unidentified":""},"source":"A5e","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Cleric 1","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Mqsd3fEGMipviiZd":3},"flags":{"scene-packer":{"hash":"5aa26f619f102180217411a7275dfbb12ca5b142","sourceId":"Item.dLP6yul6r3Xxhxua"},"custom-character-sheet-sections":{"sectionName":"Cleric"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"cf":{"id":"temp_bf6jsiapuah","path":"A5e#/CF_SEP/A5e Cleric#/CF_SEP/Cleric Features","color":"#000000"},"core":{"sourceId":"Compendium.a5e_data.a5e_items.Os1BS8OFZiEox2KF"}}} {"_id":"dONSxMRs2eBDfYkf","name":"Expertise (Nature)","type":"feat","img":"icons/dice/d20black.svg","data":{"description":{"value":"

You gain a +2 bonus to Nature checks. 

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[{"_id":"tlLtjSZSt7CVzki5","changes":[{"key":"data.skills.nat.bonuses.check","mode":2,"value":"+2","priority":"20"}],"disabled":false,"duration":{"startTime":null},"icon":"icons/svg/upgrade.svg","label":"Expertise","origin":"Item.T3YsjynOxEYYLuUS","transfer":true,"flags":{"dae":{"stackable":"multi","specialDuration":[],"transfer":true}},"tint":null,"selectedKey":"data.skills.nat.bonuses.check"}],"folder":null,"sort":0,"permission":{"default":0,"Mqsd3fEGMipviiZd":3},"flags":{"core":{"sourceId":"Item.7n868jvQpH7mi11S"},"cf":{"id":"temp_k813a2iplbc","path":"A5e#/CF_SEP/Expertise","color":"#000000"},"scene-packer":{"hash":"8e48469e8e105d2148a70a31858a550636d07ce8","sourceId":"Item.w2Nal2czM2mXe2Fl"}}} -{"_id":"dQdW5Ug4zE7uofkX","name":"Charm Monster","type":"spell","img":"icons/creatures/unholy/demon-winged-cyclops-drooling.webp","data":{"description":{"value":"

You attempt to charm a creature you can see within range. It must make a Wisdom saving throw, and it does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is charmed by you until the spell ends or until you or your companions do anything harmful to it. The charmed creature is friendly to you. When the spell ends, the creature knows it was charmed by you.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, you can target one additional creature for each slot level above 4th. The creatures must be within 30 feet of each other when you target them.

","chat":"

You attempt to charm a creature you can see within range. It must make a Wisdom saving throw, and it does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is charmed by you until the spell ends or until you or your companions do anything harmful to it. The charmed creature is friendly to you. When the spell ends, the creature knows it was charmed by you.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, you can target one additional creature for each slot level above 4th. The creatures must be within 30 feet of each other when you target them.

","unidentified":""},"source":"Xanathar's Guide to Everything pg 151","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":4,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"CS6Mh1ePNcESsV3a":3},"flags":{"ddbimporter":{"id":137949,"definitionId":14763,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"sources":[{"sourceId":27,"pageNumber":151,"sourceType":1}],"tags":["Control"]},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}},"core":{"sourceId":"Compendium.world.ddb-exportheaven-spells.KeMc9R7pwsYz4TyS"},"scene-packer":{"hash":"066d4b7869c912af967e5d426e9411c553e7be57","sourceId":"Item.dQdW5Ug4zE7uofkX"},"custom-character-sheet-sections":{"sectionName":"Domain Spells"},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false}}} +{"_id":"dQdW5Ug4zE7uofkX","name":"Charm Monster","type":"spell","img":"icons/creatures/unholy/demon-winged-cyclops-drooling.webp","data":{"description":{"value":"

You attempt to charm a creature you can see within range. It must make a Wisdom saving throw, and it does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is charmed by you until the spell ends or until you or your companions do anything harmful to it. The charmed creature is friendly to you. When the spell ends, the creature knows it was charmed by you.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, you can target one additional creature for each slot level above 4th. The creatures must be within 30 feet of each other when you target them.

","chat":"

You attempt to charm a creature you can see within range. It must make a Wisdom saving throw, and it does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is charmed by you until the spell ends or until you or your companions do anything harmful to it. The charmed creature is friendly to you. When the spell ends, the creature knows it was charmed by you.

\n

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, you can target one additional creature for each slot level above 4th. The creatures must be within 30 feet of each other when you target them.

","unidentified":""},"source":"Xanathar's Guide to Everything pg 151","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":4,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"CS6Mh1ePNcESsV3a":3},"flags":{"ddbimporter":{"id":137949,"definitionId":14763,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"sources":[{"sourceId":27,"pageNumber":151,"sourceType":1}],"tags":["Control"]},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}},"core":{"sourceId":"Compendium.world.ddb-exportheaven-spells.KeMc9R7pwsYz4TyS"},"scene-packer":{"hash":"f0e61d348a840c601409d27859ba64368dd35deb","sourceId":"Item.dQdW5Ug4zE7uofkX"},"custom-character-sheet-sections":{"sectionName":"Domain Spells"},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false},"cf":{"id":"temp_zihwwig7wq","path":"A5e#/CF_SEP/A5e Cleric#/CF_SEP/Hedonism Domain Spells","color":"#ff00bb"}}} {"_id":"dQkrA435aPNqtfdK","name":"Contingent Spell","type":"feat","img":"icons/magic/defensive/shield-barrier-deflect-gold.webp","data":{"description":{"value":"

When you cast a spell, rather than have it go off immediately, you can spend 6 Sorcery Points and describe an external condition. When that condition occurs before you finish a long rest, you can use your reaction to cast the spell. You can only have one Contingent Spell at a time.

","chat":"","unidentified":""},"source":"A5e","activation":{"type":"special","cost":null,"condition":"When you cast a spell,"},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":""},"consume":{"type":"charges","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Sorcerer 15","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"CVRVtpF5FmAcTStc":3},"flags":{"scene-packer":{"hash":"05ce95e2d828f3ffdfad10591199d5580996a8a6","sourceId":"Item.dQkrA435aPNqtfdK"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"cf":{"id":"temp_x0nvf1qkeks","path":"A5e#/CF_SEP/A5E Sorcerer#/CF_SEP/Major Metamagic","color":"#000000"},"core":{"sourceId":"Compendium.a5e_data.a5e_items.dQkrA435aPNqtfdK"},"custom-character-sheet-sections":{"sectionName":"Major Metamagic"}}} {"_id":"dRDRq3lWkjGtFxLB","name":"Mercurial Maul","type":"weapon","img":"icons/weapons/maces/mace-spiked-steel-grey.webp","data":{"description":{"value":"

The liquid metal inside of the shaft and head of this weapon makes it difficult to wield but all the deadlier in expert hands. The minimum result on a damage die rolled with this weapon is a 2.

\n

This heavy two-handed mace crushes metal and bone with thunderous force.

\n

Breaker. This weapon deals double damage to unattended objects, such as doors and walls. If this property only applies to a specific type of material, such as wood, it is stated in parentheses after this property.

","chat":"","unidentified":""},"source":"A5e","quantity":1,"weight":10,"price":"250","attunement":0,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"mwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d5+ 2 + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"maul","properties":{"hvy":true,"two":true,"ada":false,"amm":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"mgc":false,"rch":false,"rel":false,"ret":false,"sil":false,"spc":false,"thr":false,"ver":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Mqsd3fEGMipviiZd":3},"flags":{"core":{"sourceId":"Compendium.dnd5e.items.DizirD7eqjh8n95A"},"scene-packer":{"hash":"44a9d3ad69063dce5dd62959a5486e1bd75c7f14","sourceId":"Item.8xiTUth2yc7hqPKu"},"enhancedcombathud":{"set1p":false,"set2p":false,"set3p":false,"set1s":false,"set2s":false,"set3s":false},"midi-qol":{"effectActivation":false},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false},"custom-character-sheet-sections":{"sectionName":""},"cf":{"id":"temp_6kxdm0v7ry4","path":"A5e#/CF_SEP/Weapons#/CF_SEP/Rare Weapons","color":"#000000"}}} {"_id":"dRbZBiqu0dA1u5FK","name":"Radiant Weapon (Infusion)","type":"equipment","img":"icons/magic/defensive/shield-barrier-deflect-gold.webp","data":{"description":{"value":"

Prerequisite: 6th-level artificer
Item: A simple or martial weapon (requires attunement)

\n

This magic weapon grants a +1 bonus to attack and damage rolls made with it. While holding it, the wielder can take a bonus action to cause it to shed bright light in a 30-foot radius and dim light for an additional 30 feet. The wielder can extinguish the light as a bonus action.

\n

The weapon has 4 charges. As a reaction immediately after being hit by an attack, the wielder can expend 1 charge and cause the attacker to be blinded until the end of the attacker’s next turn, unless the attacker succeeds on a Constitution saving throw against your spell save DC. The weapon regains 1d4 expended charges daily at dawn.

","chat":"","unidentified":""},"source":"A5e","quantity":1,"weight":0,"price":"0","attunement":1,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"reaction","cost":1,"condition":"after being hit by an attack"},"duration":{"value":null,"units":""},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":true},"effects":[{"_id":"xvDxeBRrqjiytJ4i","changes":[{"key":"macro.CUB","mode":0,"value":"Blinded","priority":"20"}],"disabled":false,"duration":{"startTime":null},"icon":"icons/magic/defensive/shield-barrier-deflect-gold.webp","label":"Radiant Weapon","origin":"Item.trEwoJSlgCecs39b","transfer":false,"flags":{"core":{"statusId":""},"dae":{"stackable":"none","durationExpression":"","macroRepeat":"none","specialDuration":["turnEnd"],"transfer":false},"dnd5e-helpers":{"rest-effect":"Ignore"},"ActiveAuras":{"isAura":false,"aura":"None","radius":null,"alignment":"","type":"","ignoreSelf":false,"height":false,"hidden":false,"displayTemp":false,"hostile":false,"onlyOnce":false}},"tint":null,"selectedKey":"macro.CUB"}],"folder":null,"sort":0,"permission":{"default":0,"Mqsd3fEGMipviiZd":3},"flags":{"scene-packer":{"hash":"14b45deb4ddc1c5b32295b975eb764e99929d383","sourceId":"Item.GQlnnHz7uWyqk4uq"},"custom-character-sheet-sections":{"sectionName":"Infusions"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"midi-qol":{"effectActivation":false},"cf":{"id":"temp_hfx4qbhx7g9","path":"A5e#/CF_SEP/A5E Artificer#/CF_SEP/Infusions","color":"#000000"},"core":{"sourceId":"Compendium.a5e_data.a5e_items.trEwoJSlgCecs39b"},"rest-recovery":{"data":{"recovery":{"enabled":false}}}}} @@ -1058,7 +1060,7 @@ {"_id":"h1iq5a6LO2Lwi1a3","name":"Veiled Threat","type":"feat","img":"icons/skills/social/thumbsup-approval-like.webp","data":{"description":{"value":"

You gain an expertise die on Intimidation checks. When you succeed on a verbal Intimidation check, creatures of your choice other than the target of your check don’t recognize your hostile intent.

","chat":"","unidentified":""},"source":"A5e","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Rogue 4","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Mqsd3fEGMipviiZd":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"scene-packer":{"sourceId":"Item.h1iq5a6LO2Lwi1a3","hash":"5d273a264b6198f8d7efab1a0e9868373c2a880f"},"cf":{"id":"temp_wwvqs3njxcj","path":"A5e#/CF_SEP/A5E Rogue#/CF_SEP/Innocent Facade","color":"#000000"},"core":{"sourceId":"Compendium.a5e_data.a5e_items.NUv6YhL9vSzMZcO6"},"custom-character-sheet-sections":{"sectionName":"Innocent Facade"}}} {"_id":"h8nM0p0fHkWbL0Fn","name":"Eldritch Squall","type":"feat","img":"icons/magic/unholy/energy-smoke-pink.webp","data":{"description":{"value":"

Prerequisite: 7th level, Eldritch Ray feature

\n

You can use an action to unleash your Eldritch Blast against all creatures within a 30-foot cone. Each creature in the area makes a Dexterity saving throw, taking force damage equal to 1d10 × your proficiency bonus on a failure, or half damage on a success.

\n

Once you use this feature, you cannot do so again until you finish a short or long rest. You also regain the use of this feature after you’ve spent 5 spell points to cast a spell or use other features.

","chat":"","unidentified":""},"source":"A5e","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":30,"width":5,"units":"ft","type":"cone"},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":"1","per":"sr"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10[force]*@prof","force"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"requirements":"Warlock 7, Eldritch Ray","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Mqsd3fEGMipviiZd":3},"flags":{"core":{"sourceId":"Compendium.dnd5e.classfeatures.2fyuw7MiCnocDeAU"},"scene-packer":{"hash":"aeef11f552d2a23879995d1298f78de6572fd1e0","sourceId":"Item.h8nM0p0fHkWbL0Fn"},"cf":{"id":"temp_uy36iuvrzq","path":"A5e#/CF_SEP/A5E Warlock#/CF_SEP/Eldritch Invocations","color":"#000000"},"custom-character-sheet-sections":{"sectionName":"Eldritch Invocations"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"rest-recovery":{"data":{"recovery":{"enabled":false}}},"enhanced-terrain-layer":{"multiple":null,"elevation":null,"depth":null,"environment":""},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":true,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false}}} {"_id":"hDjOs9eIB0PpVIMM","name":"#[CF_tempEntity]","type":"weapon","img":"icons/svg/item-bag.svg","data":{"description":{"value":"","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":false,"rarity":"","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{},"proficient":true},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Mqsd3fEGMipviiZd":3},"flags":{"cf":{"id":"temp_nm81yvowau9","path":"A5e#/CF_SEP/A5E Bard#/CF_SEP/Grand Battle Hymns","color":"#000000","name":"Grand Battle Hymns","children":[],"folderPath":["temp_hu005zy965","temp_1l6au5znldl"],"fontColor":"#FFFFFF","icon":null,"sorting":"a","contents":["LRrnDknCJHACb1jb","6XrEVBwbjnMYmVbg","6CiPNtZob7g27yal"],"version":"2.4.5"},"scene-packer":{"hash":"4ce2fcf2d4c1bdefd2f9461ddf4a2f0d69dd59db"}}} -{"_id":"hJMrUXC9FlsCrpD0","name":"Dominate Person","type":"spell","img":"systems/dnd5e/icons/spells/air-burst-magenta-3.jpg","data":{"description":{"value":"

You attempt to beguile a humanoid that you can see within range. It must succeed on a Wisdom saving throw or be charmed by you for the duration. If you or creatures that are friendly to you are fighting it, it has advantage on the saving throw.

While the target is charmed, you have a telepathic link with it as long as the two of you are on the same plane of existence. You can use this telepathic link to issue commands to the creature while you are conscious (no action required), which it does its best to obey. You can specify a simple and general course of action, such as \"Attack that creature,\" \"Run over there,\" or \"Fetch that object.\" If the creature completes the order and doesn't receive further direction from you, it defends and preserves itself to the best of its ability.

You can use your action to take total and precise control of the target. Until the end of your next turn, the creature takes only the actions you choose, and doesn't do anything that you don't allow it to do. During this time you can also cause the creature to use a reaction, but this requires you to use your own reaction as well.

Each time the target takes damage, it makes a new Wisdom saving throw against the spell. If the saving throw succeeds, the spell ends.

At Higher Levels. When you cast this spell using a 6th-level spell slot, the duration is concentration, up to 10 minutes. When you use a 7th-level spell slot, the duration is concentration, up to 1 hour. When you use a spell slot of 8th level or higher, the duration is concentration, up to 8 hours.

","chat":"","unidentified":""},"source":"PHB pg. 235","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":0,"scaling":"spell"},"level":5,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"CS6Mh1ePNcESsV3a":3},"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.91Sw6vOIaO7U8DvM"},"scene-packer":{"hash":"1006dbead7bf7794b22162f58fb3a78d2b99cc13","sourceId":"Item.hJMrUXC9FlsCrpD0"},"custom-character-sheet-sections":{"sectionName":"Domain Spells"},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false}}} +{"_id":"hJMrUXC9FlsCrpD0","name":"Dominate Person","type":"spell","img":"systems/dnd5e/icons/spells/air-burst-magenta-3.jpg","data":{"description":{"value":"

You attempt to beguile a humanoid that you can see within range. It must succeed on a Wisdom saving throw or be charmed by you for the duration. If you or creatures that are friendly to you are fighting it, it has advantage on the saving throw.

While the target is charmed, you have a telepathic link with it as long as the two of you are on the same plane of existence. You can use this telepathic link to issue commands to the creature while you are conscious (no action required), which it does its best to obey. You can specify a simple and general course of action, such as \"Attack that creature,\" \"Run over there,\" or \"Fetch that object.\" If the creature completes the order and doesn't receive further direction from you, it defends and preserves itself to the best of its ability.

You can use your action to take total and precise control of the target. Until the end of your next turn, the creature takes only the actions you choose, and doesn't do anything that you don't allow it to do. During this time you can also cause the creature to use a reaction, but this requires you to use your own reaction as well.

Each time the target takes damage, it makes a new Wisdom saving throw against the spell. If the saving throw succeeds, the spell ends.

At Higher Levels. When you cast this spell using a 6th-level spell slot, the duration is concentration, up to 10 minutes. When you use a 7th-level spell slot, the duration is concentration, up to 1 hour. When you use a spell slot of 8th level or higher, the duration is concentration, up to 8 hours.

","chat":"","unidentified":""},"source":"PHB pg. 235","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":0,"scaling":"spell"},"level":5,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"CS6Mh1ePNcESsV3a":3},"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.91Sw6vOIaO7U8DvM"},"scene-packer":{"hash":"d8bdd81201b26997871b59f85ad55e6bb5fd82ff","sourceId":"Item.hJMrUXC9FlsCrpD0"},"custom-character-sheet-sections":{"sectionName":"Domain Spells"},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false},"cf":{"id":"temp_zihwwig7wq","path":"A5e#/CF_SEP/A5e Cleric#/CF_SEP/Hedonism Domain Spells","color":"#ff00bb"}}} {"_id":"hN8g6trgfQWNJ17R","name":"#[CF_tempEntity]","type":"weapon","img":"icons/svg/item-bag.svg","data":{"description":{"value":"","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":false,"rarity":"","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{},"proficient":true},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"CVRVtpF5FmAcTStc":3},"flags":{"cf":{"id":"temp_913rb5dvti9","path":"A5e#/CF_SEP/Maneuvers#/CF_SEP/Mist and Shade","color":"#000000","name":"Mist and Shade","children":[],"folderPath":["temp_hu005zy965","temp_z7dqmnfld8"],"fontColor":"#FFFFFF","icon":null,"sorting":"a","contents":["fMpfBH8vmPYVmyNi","Wtiw0ctLwkSX306t","BbjozU20ZSdIEvtA"],"version":"2.4.6"}}} {"_id":"hQDETgDheyzDv2Bl","name":"#[CF_tempEntity]","type":"weapon","img":"icons/svg/item-bag.svg","data":{"description":{"value":"","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":false,"rarity":"","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{},"proficient":true},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Mqsd3fEGMipviiZd":3},"flags":{"cf":{"id":"temp_meefv28kbk","path":"A5e#/CF_SEP/A5e Cleric#/CF_SEP/Signs of Fatih","color":"#000000","name":"Signs of Fatih","children":[],"folderPath":["temp_hu005zy965","temp_do6m4si2bp"],"fontColor":"#FFFFFF","icon":null,"sorting":"a","contents":["biRFbJFugIWWrbHs","ePdTOOYmFvdhPhXk","0JzttMfJPjQAmVT0","ANJfM3Xjb9O2L2Fe","7dqTI31CxtSQOqvX","S3Cgg9NU2ZWrts0i","IiHPi02OCBtEFHYk","hqFj54kLuWzeOmhj","guHjOFY7vFsNJmvX","70FhBBhvtOM9wWQA","YN5KOfUlg595tIop","4Yv7CbnQfNhFHIAQ","kNV4rI9h6HQgbp7Y","Z8rVb8RRpGaBiDXJ"],"version":"2.4.5"},"scene-packer":{"hash":"879c4295545fe6755b8110666eedad1f1b2d32e1"}}} {"_id":"hTat4MCGi2zYb8Mn","name":"Pike","type":"weapon","img":"icons/weapons/polearms/pike-flared-red.webp","data":{"description":{"value":"

Proficiency with a pike allows you to add your proficiency bonus to the attack roll for any attack you make with it.

\n

Defensive (heavy). This weapon is designed to be used with a shield of the stated degree or lighter (light, medium, or heavy). When you make an attack with this weapon and are using a shield designed for it, you can use a bonus action to either make an attack with your shield or increase your Armor Class by 1 until the start of your next turn.

","chat":"

Proficiency with a pike allows you to add your proficiency bonus to the attack roll for any attack you make with it.

","unidentified":"Pike"},"source":"A5e","quantity":1,"weight":18,"price":"5","attunement":0,"equipped":false,"rarity":"common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"mwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10[piercing] + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"pike","properties":{"amm":false,"fir":false,"fin":false,"hvy":true,"lgt":false,"lod":false,"rch":true,"rel":false,"spc":false,"thr":false,"two":true,"ver":false,"ret":false,"foc":false,"ada":false,"mgc":false,"sil":false,"nodam":false,"fulldam":false,"halfdam":false,"critOther":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Mqsd3fEGMipviiZd":3},"flags":{"ddbimporter":{"dndbeyond":{"type":"Pike","damage":{"parts":[]},"classFeatures":[],"filterType":"Weapon","tags":["Damage","Control","Combat"],"sources":[]},"id":0,"entityTypeId":0,"definitionEntityTypeId":1782728300,"definitionId":27,"originalName":"Pike","version":"2.8.1"},"betterRolls5e":{},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"scene-packer":{"sourceId":"Item.w4oRBruf54dHF9wu","hash":"652d1b7f6dc393fa970942ea7f900a2a115b562a"},"cf":{"id":"temp_7sabeplgn6n","path":"A5e#/CF_SEP/Weapons","color":"#000000"},"core":{"sourceId":"Compendium.world.ddb-rime-of-the-frostmaiden-items.bhEZ9YHVz6xnc51m"},"enhancedcombathud":{"set1p":false,"set2p":false,"set3p":false,"set1s":false,"set2s":false,"set3s":false},"midi-qol":{"effectActivation":false}}} @@ -1178,7 +1180,7 @@ {"_id":"mY35FLJjx35yMFNE","name":"Practiced Roll","type":"feat","img":"icons/skills/movement/ball-spinning-blue.webp","data":{"description":{"value":"

2nd degree Razor’s Edge bonus action (1 point)

\n

With a series of low steps and somersaults you expertly maneuver around opponents.

\n

Move 20 feet. This movement doesn’t provoke opportunity attacks from creatures you can see.

","chat":"","unidentified":""},"source":"A5e","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":""},"consume":{"type":"attribute","target":"","amount":1},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Razor's Edge 2","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"CVRVtpF5FmAcTStc":3},"flags":{"cf":{"id":"temp_610m6lf3kjv","path":"A5e#/CF_SEP/Maneuvers#/CF_SEP/Razor’s Edge","color":"#000000"},"core":{"sourceId":"Compendium.a5e_data.a5e_items.cBaeCJgsDs5b0zM1"},"scene-packer":{"hash":"ce1dece23e22ec70b52db3e4578dccd303830583","sourceId":"Item.EDjEl2ZMQ3wK8pU7"},"custom-character-sheet-sections":{"sectionName":"Maneuvers"}}} {"_id":"madH8dsUDQYN5Ydm","name":"Diabolical Curse: Hex","type":"spell","img":"icons/magic/perception/mask-stone-eyes-orange.webp","data":{"description":{"value":"

You place a curse on a creature that you can see within range. Until the spell ends, you deal an extra 1d6 necrotic damage to the target whenever you hit it with an attack. Also, choose one ability when you cast the spell. The target has disadvantage on ability checks made with the chosen ability.

If the target drops to 0 hit points before this spell ends, you can use a bonus action on a subsequent turn of yours to curse a new creature.

A remove curse cast on the target ends this spell early.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd or 4th level, you can maintain your concentration on the spell for up to 8 hours. When you use a spell slot of 5th level or higher, you can maintain your concentration on the spell for up to 24 hours.

","chat":"

You place a curse on a creature that you can see within range. Until the spell ends, you deal an extra 1d6 necrotic damage to the target whenever you hit it with an attack. Also, choose one ability when you cast the spell. The target has disadvantage on ability checks made with the chosen ability.

If the target drops to 0 hit points before this spell ends, you can use a bonus action on a subsequent turn of yours to curse a new creature.

A remove curse cast on the target ends this spell early.

\n

At Higher Levels. When you cast this spell using a spell slot of 3rd or 4th level, you can maintain your concentration on the spell for up to 8 hours. When you use a spell slot of 5th level or higher, you can maintain your concentration on the spell for up to 24 hours.

","unidentified":""},"source":"Diabolical Curse","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":1,"max":"1","per":"sr"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[necrotic - Whenever you hit the target with an attack]","necrotic"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"the petrified eye of a newt","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"the petrified eye of a newt","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Mqsd3fEGMipviiZd":3},"flags":{"ddbimporter":{"id":138073,"definitionId":2317,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"sources":[{"sourceId":2,"pageNumber":251,"sourceType":1}],"tags":["Damage","Debuff"]},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}},"core":{"sourceId":"Compendium.world.ddb-exportheaven-spells.iJSOb0yzL0hmW2E9"},"scene-packer":{"hash":"d4fc958b917133f7ef3ffd7de597e7a6c461dc3a","sourceId":"Item.GZqxEfbXUNBZNC10"},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false},"cf":{"id":"temp_fmbmzgf7eva","path":"A5e#/CF_SEP/A5E Warlock#/CF_SEP/Secrets of Arcana","color":"#000000"}}} {"_id":"mdw2YxTAZfBwKRFd","name":"Hastened Arcana","type":"feat","img":"icons/skills/melee/strike-dagger-arcane-pink.webp","data":{"description":{"value":"

Hastened Arcana

\n

Starting at 14th level, you are able to channel your magical ability even as you strike. On a turn in which you use the Attack action, you can use a bonus action to cast one witch cantrip you know that would normally require an action.

","chat":"","unidentified":""},"source":"Witch","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Coven of the Crescent Moon 14","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Mqsd3fEGMipviiZd":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"scene-packer":{"sourceId":"Item.MhLmaSHqtmtws4KW","hash":"1d835d5d9cd0f2ddc2c88d718663528d2b91e3c6"},"cf":{"id":"temp_lp6kzkzqy4","path":"A5e#/CF_SEP/A5E Witch#/CF_SEP/Coven of the Crescent Moon","color":"#000000"},"core":{"sourceId":"Compendium.a5e_data.a5e_items.BhiVCDeABXUO70Ah"},"custom-character-sheet-sections":{"sectionName":"Coven of the Crescent Moon"},"rest-recovery":{"data":{"recovery":{"enabled":false}}}}} -{"_id":"me6S5nJtY8TPhivt","name":"Hedonism Domain","type":"subclass","img":"icons/magic/life/heart-pink.webp","data":{"description":{"value":"

The hedonism domain forces on only one thing: protecting the enjoyment of life. They do what feels good, and want others to join them in the grand revels of life, for what purpose is there to live if not to live with joy and vigor? Do what makes YOU feel good, and do not let others tell you how to live your life. Followers of Sune, Lliira, Sharess, Hedone claim this domain as theirs.

\n

Tenants of Hedonism:

\n

- Protect those that give joy: The comedian, the bard, the prostitute, the laughing child, and all who bring the world joy to be around are what make life worthwhile.

\n

- Suffer not the dour: The undead, the demon, the annoying child, the abusive parent, any who rob joy from those around them must be shown the error of their ways, or if necessary, destroyed.

\n

- Soften life's burdens: hard work is sometimes a necessity, but never a reason for living, and should be minimized in duration and torment. Never stand when you can sit, and never sit when you can lie down.

\n

- Do what feels good: Respecting what makes others happy is important, but your own happiness comes first. If you aren't living life to its fullest, how can you help others to? Be yourself, eat what you want, do what you want, do who you want.

","chat":"","unidentified":""},"source":"","identifier":"hedonism-domain","classIdentifier":"cleric-a5e","advancement":[{"_id":"41j876taxqzgovkg","type":"ItemGrant","configuration":{"items":["Item.Hpg5zEExcv0CasUf","Item.dQdW5Ug4zE7uofkX","Item.ogc2Y595D0ye1Zzm","Item.Bf5BG32k0wTWrcDE","Item.PryDwqUpjbvXSsJo","Item.hJMrUXC9FlsCrpD0","Item.H80WPB2xoRMXj06e","Item.MDnd9T1z9cyhvjkH","Item.LvqAPyEqRCeCeiyM","Item.2kDsRFonX0bE2wzT","Item.b9SzXtAj2xB6bpvZ"],"optional":false},"value":{},"level":1},{"_id":"q196f57uo1ee8u5k","type":"ItemGrant","configuration":{"items":["Item.phMWhlj3YAK6Sbyr","Item.7YYqty9l9dlUTgf4","Item.CFao0Jjhj6yigm3m"],"optional":false},"value":{},"level":1},{"_id":"4ziyzxdfegvn68sw","type":"ItemGrant","configuration":{"items":["Item.nPrbFMWduw8lvdkj","Item.7EFSx9vXGL3aHPN1"],"optional":false},"value":{},"level":6,"title":"","icon":""},{"_id":"va3f6bpr2ys219e2","type":"ItemGrant","configuration":{"items":["Item.FXcGKKTTS7MMgFGJ"],"optional":false},"value":{},"level":2,"title":"","icon":""}],"spellcasting":{"progression":"none","ability":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"CS6Mh1ePNcESsV3a":3},"flags":{"scene-packer":{"hash":"d191259227bea95bfacb3da7ee77036c365311c3","sourceId":"Item.me6S5nJtY8TPhivt"},"core":{"sheetClass":"dnd5e.Tidy5eItemSheet"}}} +{"_id":"me6S5nJtY8TPhivt","name":"Hedonism Domain","type":"subclass","img":"icons/magic/life/heart-pink.webp","data":{"description":{"value":"

The hedonism domain forces on only one thing: protecting the enjoyment of life. They do what feels good, and want others to join them in the grand revels of life, for what purpose is there to live if not to live with joy and vigor? Do what makes YOU feel good, and do not let others tell you how to live your life. Followers of Sune, Lliira, Sharess, Hedone claim this domain as theirs.

\n

Tenants of Hedonism:

\n

- Protect those that give joy: The comedian, the bard, the prostitute, the laughing child, and all who bring the world joy to be around are what make life worthwhile.

\n

- Suffer not the dour: The undead, the demon, the annoying child, the abusive parent, any who rob joy from those around them must be shown the error of their ways, or if necessary, destroyed.

\n

- Soften life's burdens: hard work is sometimes a necessity, but never a reason for living, and should be minimized in duration and torment. Never stand when you can sit, and never sit when you can lie down.

\n

- Do what feels good: Respecting what makes others happy is important, but your own happiness comes first. If you aren't living life to its fullest, how can you help others to? Be yourself, eat what you want, do what you want, do who you want.

","chat":"","unidentified":""},"source":"","identifier":"hedonism-domain","classIdentifier":"cleric-a5e","advancement":[{"_id":"41j876taxqzgovkg","type":"ItemGrant","configuration":{"items":["Item.Hpg5zEExcv0CasUf","Item.dQdW5Ug4zE7uofkX","Item.ogc2Y595D0ye1Zzm","Item.Bf5BG32k0wTWrcDE","Item.PryDwqUpjbvXSsJo","Item.hJMrUXC9FlsCrpD0","Item.H80WPB2xoRMXj06e","Item.MDnd9T1z9cyhvjkH","Item.LvqAPyEqRCeCeiyM","Item.2kDsRFonX0bE2wzT","Item.b9SzXtAj2xB6bpvZ"],"optional":false},"value":{},"level":1},{"_id":"q196f57uo1ee8u5k","type":"ItemGrant","configuration":{"items":["Item.phMWhlj3YAK6Sbyr","Item.7YYqty9l9dlUTgf4","Item.CFao0Jjhj6yigm3m"],"optional":false},"value":{},"level":1},{"_id":"4ziyzxdfegvn68sw","type":"ItemGrant","configuration":{"items":["Item.nPrbFMWduw8lvdkj","Item.7EFSx9vXGL3aHPN1"],"optional":false},"value":{},"level":6,"title":"","icon":""},{"_id":"va3f6bpr2ys219e2","type":"ItemGrant","configuration":{"items":["Item.FXcGKKTTS7MMgFGJ"],"optional":false},"value":{},"level":2,"title":"","icon":""}],"spellcasting":{"progression":"none","ability":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"CS6Mh1ePNcESsV3a":3},"flags":{"scene-packer":{"hash":"ae7e9ae30d242ae6b631039bd32e29c3b28b0c32","sourceId":"Item.me6S5nJtY8TPhivt"},"core":{"sheetClass":"dnd5e.Tidy5eItemSheet"},"cf":{"id":"temp_7wy1teznen7","path":"A5e#/CF_SEP/A5e Cleric#/CF_SEP/Hedonism Domain","color":"#ff00a2"}}} {"_id":"mfRymlscQ79N63sX","name":"Ritual Efficiency","type":"feat","img":"icons/magic/time/hourglass-tilted-glowing-gold.webp","data":{"description":{"value":"

When you cast a spell as a ritual, you only add 1 minute to the casting time (instead of 10 minutes).

","chat":"","unidentified":""},"source":"A5e","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Wizard 3","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"CVRVtpF5FmAcTStc":3},"flags":{"custom-character-sheet-sections":{"sectionName":"Scholarly Excellence"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"cf":{"id":"temp_6fz110lyo2v","path":"A5e#/CF_SEP/A5e Wizard#/CF_SEP/Scholarly Excellence","color":"#000000"}}} {"_id":"mfjTKCwOQRv4dpaA","name":"Combat Maneuvers (Paladin)","type":"feat","img":"icons/skills/melee/sword-winged-holy-orange.webp","data":{"description":{"value":"

At 2nd level, you gain the ability to use combat maneuvers. You gain proficiency in two combat traditions from the following list: Sanguine Knot, Spirited Steed, or Tempered Iron. You learn two maneuvers of your choice from traditions you are proficient with.

\n

You use your maneuvers by spending exertion points, but you do not gain an exertion pool. Instead, at the start of each of your turns you can expend spell slots of 1st-level or higher to gain exertion points that go into a temporary exertion pool which lasts until you start your next long rest. You gain 2 exertion points for a 1st-level spell slot, and 2 more for each spell slot level above 1st.

\n

The Maneuvers Known column of the Paladin Class Table shows when you learn more maneuvers from a tradition you are proficient with, while the Maneuver Degree column shows the highest degree you can select maneuvers from at a given level.

\n

Additionally, whenever you learn a new maneuver, you can choose one of the maneuvers you know and replace it with another maneuver of the same degree from a tradition you are proficient with.

","chat":"","unidentified":""},"source":"A5e","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Paladin 2","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Mqsd3fEGMipviiZd":3},"flags":{"scene-packer":{"hash":"3323111f67b51761c3f99707387a05fa840cd6cb","sourceId":"Item.mfjTKCwOQRv4dpaA"},"custom-character-sheet-sections":{"sectionName":"Paladin"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.a5e_data.a5e_items.Oy4sLMMzMu92jqbc"},"cf":{"id":"temp_c8hfnjopb87","path":"A5e#/CF_SEP/A5e Paladin#/CF_SEP/Paladin Features","color":"#000000"}}} {"_id":"mgJsUqvSE6AijZEo","name":"Blinding Maneuver","type":"feat","img":"icons/skills/wounds/injury-eyes-blood-red.webp","data":{"description":{"value":"

Your attack flings debris into the target’s eyes, causes blood to run into their eyes, or otherwise impedes their vision. When you score a critical hit, the target is blinded for a number of rounds equal to your proficiency bonus.

","chat":"","unidentified":""},"source":"A5e","activation":{"type":"special","cost":0,"condition":"critical hit"},"duration":{"value":null,"units":"round"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Berserker 1","recharge":{"value":null,"charged":false}},"effects":[{"_id":"araxEc0SqZbZ24Um","changes":[{"key":"macro.CE","mode":0,"value":"Blinded","priority":"20"}],"disabled":false,"duration":{"startTime":null},"icon":"icons/skills/wounds/injury-eyes-blood-red.webp","label":"Blinding Maneuver","origin":"Item.bZS18E5vh6jVaIj8","transfer":false,"flags":{"core":{"statusId":""},"dae":{"stackable":"none","durationExpression":"@data.attributes.prof*6","macroRepeat":"none","specialDuration":[],"transfer":false},"dnd5e-helpers":{"rest-effect":"Ignore"},"ActiveAuras":{"isAura":false,"aura":"None","radius":null,"alignment":"","type":"","ignoreSelf":false,"height":false,"hidden":false,"displayTemp":false,"hostile":false,"onlyOnce":false}},"tint":null,"selectedKey":"macro.CE"}],"folder":null,"sort":0,"permission":{"default":0,"Mqsd3fEGMipviiZd":3},"flags":{"scene-packer":{"hash":"5c00422fe092cf9d3d918ba70241d6de0a3b91ff","sourceId":"Item.x9oqbnspQz8Fc7TO"},"custom-character-sheet-sections":{"sectionName":"Furious Critical"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"rest-recovery":{"data":{"recovery":{"enabled":false}}},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false},"cf":{"id":"temp_1ir7aixfxzd","path":"A5e#/CF_SEP/A5e Berserker#/CF_SEP/Furious Critical","color":"#000000"},"core":{"sourceId":"Compendium.a5e_data.a5e_items.bZS18E5vh6jVaIj8"}}} @@ -1204,7 +1206,7 @@ {"_id":"nGogeMO00IoLoAGL","name":"Adventures and Advancement (Gambler)","type":"feat","img":"icons/magic/symbols/runes-carved-stone-green.webp","data":{"description":{"value":"

Once you’ve had more than your fair share of lucky throws, you attract the attention of richer opponents. You add +1 to all your lucky throws. Additionally, you and your friends may be invited to exclusive games with more at stake than money.

","chat":"","unidentified":""},"source":"A5e","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Gambler","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"CVRVtpF5FmAcTStc":3},"flags":{"custom-character-sheet-sections":{"sectionName":"Gambler"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"cf":{"id":"temp_fnty74xef6","path":"A5e#/CF_SEP/Background#/CF_SEP/Gambler","color":"#000000"}}} {"_id":"nHI95uKkZi9nBd8v","name":"Arcane Appropriation","type":"feat","img":"icons/skills/trades/academics-study-archaeology-bones.webp","data":{"description":{"value":"

Prerequisite: 5th level

\n

When you use a magic item, you ignore any requirements related to class, culture, heritage, or level.

","chat":"","unidentified":""},"source":"A5e","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Warlock 5","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Mqsd3fEGMipviiZd":3},"flags":{"core":{"sourceId":"Compendium.dnd5e.classfeatures.2fyuw7MiCnocDeAU"},"scene-packer":{"hash":"1f4abda178dda0b4fcbc03b3cecc67add1475232","sourceId":"Item.nHI95uKkZi9nBd8v"},"cf":{"id":"temp_uy36iuvrzq","path":"A5e#/CF_SEP/A5E Warlock#/CF_SEP/Eldritch Invocations","color":"#000000"},"custom-character-sheet-sections":{"sectionName":"Eldritch Invocations"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} {"_id":"nMIdWmXFuecIOiWn","name":"Bard (A5e)","type":"class","img":"icons/skills/toxins/cup-goblet-poisoned-spilled.webp","data":{"description":{"value":"

Bard

\n
\n

Flagons skitter across the tavern’s floor as the card players upturn their table in anger, infuriated with their gnome opponent after a spot of botched legerdemain. They laugh malevolently at her as she backs away and pulls out a harmonica, promising that it’ll take more than a tune to stop them from taking back their coin. With a few forceful notes however she proves them wrong and a massive blast of magic erupts from her instrument, knocking both her assailants unconscious.

\n

Looking back down the cliff at his dwarven companion struggling to climb up, the tiefling recites a famous and inspiring ballad about a clan of stout folk that snuck up the perilous side of a steep mountain to ambush the tyrannical dragon that laired at its peak. He grins as the dwarf finally finds their footing, quickly making up for lost ground.

\n

The eyes of every person in the town square fixed solely on the dragonborn as they recounted their recent return from beyond the realms material, and the storyteller knew the audience was hooked. With every new sentence they raised their voice, drawing more ears to hear the tale, and so too with every new observer the story became more detailed, more real to the listener. When they finally reached its end the dragonborn couldn’t help but grin— people will be talking about their deeds for weeks to come.

\n
\n

If there is any truly social role within the realm of medieval fantasy it is the bard. An expert of music, stories, and trickery, no team of adventurers is complete without their trusty chronicler enshrining their legend with every step. Serving as their face when it comes to social interactions and also as their support when battle inevitably breaks out, bards can be molded to fit whatever group they choose to be a part of.

\n

More Than Vocal

\n

The most important part of playing a bard is knowing your party’s strengths and weaknesses. For the most part understanding what your team lacks is beneficial to someone who is an actual jack-of-alltrades. Bards offer fantastic support to all the other classes either as a backup healer, a secondary spell slinger, or a magician with great utility. However when on their own and in the right company, bards can easily outshine others in both magic and combat as well as social interactions —but be warned for a jack-of-all-trades is a master of none, and not focusing on particular aspects of adventuring can spread a bard quite thin.

\n

Music Makes the World Go Round

\n

It is said that if one’s name is taken in song that they can never truly die, and so it is the bard’s purpose to immortalize in their art the adventures they experience. From a tossed coin to the symphony of the greatest goblin, bards across the land can influence the world around them with the power of their song. History is written by the winners, but rebellions can be sparked by the single twang of a lute.

\n

Creating a Bard

\n

Being a bard is more than just grabbing a musical instrument and strumming alongside the party. Your job—outside of basically being the lifeline of everyone’s livelihood—is to tell the tales of adventure and valor from the perspective of someone who lived them. Are you doing it so you can tell the specific tales of a specific person? Are you on the hunt for something grander than other people have found? Or have you foreseen the course of current events and noticed that a pivotal moment shall come with the actions of a few good adventurers, so you join them hoping to become something greater?

\n

Always remember however that of all things your reputation is what makes you stronger, be it good or bad. Not many can work wonders amongst the people of your world like you can.

\n

Class Features

\n

As a bard, you gain the following class features.

\n

Hit Points

\n

Hit Dice: 1d8 per bard level
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per bard level after 1st

\n

Proficiencies

\n

Armor: Light armor
Weapons: Simple weapons, hand crossbows, longswords, rapiers, shortswords
Tools: Three musical instruments of your choice
Saving Throws: Dexterity, Charisma
Skills: Choose any three

\n

Equipment

\n

You begin the game with 135 gold which you can spend on your character’s starting weapons, armor, and adventuring gear. You can select your own gear or choose one of the following equipment packages. Also consult the Suggested Equipment section of your chosen background.

\n\n

Bard Advancement

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
LevelProficiency BonusTricks KnownHymns KnownFeatures
1st+201@Compendium[dnd5e.classfeatures.u4NLajXETJhJU31v]{Spellcasting}, @Compendium[dnd5e.classfeatures.hpLNiGq7y67d2EHA]{Bardic Inspiration (d6)}, @Item[7wGiA42qWl4HsBwD]{Art Specialty}, @Item[qJeQBzsWhjpwhtQ1]{Battle Hymn}
2nd+211@Compendium[dnd5e.classfeatures.ezWijmCnlnQ9ZRX2]{Jack of All Trades}, @Item[zi4O6ydyLSmvLpS0]{Varied Expertise}, @Item[vOMIjdibd68YmFrJ]{Adventuring Tricks}
3rd+211@Compendium[dnd5e.classfeatures.ILhzFHiRrqgQ9dFJ]{Bard College}
4th+212@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}, @Item[7gRDe3RlDBWlLcu3]{Bardic Legend}
5th+312@Compendium[dnd5e.classfeatures.hpLNiGq7y67d2EHA]{Bardic Inspiration (d8)}, @Compendium[dnd5e.classfeatures.3VDZGs5Ug3hIE322]{Font of Inspiration}, @Item[8YaXfdS10xGSQ8Fh]{Key Change}
6th+322Bard College feature, @Item[OcZKMISatvgBWO1p]{Prestigious}, @Item[zi4O6ydyLSmvLpS0]{Varied Expertise}
7th+3234th Level Spell Slot, @Item[2g6wtCrk1W3aabaz]{Maestro}
8th+323@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}, @Item[xlbfmccXWW39h6AE]{Battle hymn Specialization}
9th+4335th Level Spell Slot @Compendium[dnd5e.classfeatures.he8RpPXwSl2lVSIk]
10th+434@Compendium[dnd5e.classfeatures.hpLNiGq7y67d2EHA]{Bardic Inspiration (d10)}, @Compendium[dnd5e.classfeatures.aQLg7BWdRnm4Hr9S]{Expertise}, @Item[FrOCBB43bYrhCirQ]{Art Mastery}, @Item[zi4O6ydyLSmvLpS0]{Varied Expertise}
11th+4346th Level Spell Slot
12th+444@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}, @Item[cQX9x9ZS5Qi5pokC]{Universal Trick}
13th+5457th Level Spell, Slot@Compendium[dnd5e.classfeatures.he8RpPXwSl2lVSIk]
14th+545Bard College feature, @Item[zi4O6ydyLSmvLpS0]{Varied Expertise}
15th+5458th Level Spell Slot, @Compendium[dnd5e.classfeatures.hpLNiGq7y67d2EHA]{Bardic Inspiration (d12)}
16th+556@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}, @Item[cQX9x9ZS5Qi5pokC]{Universal Trick}
17th+6569th Level Spell Slot, @Compendium[dnd5e.classfeatures.he8RpPXwSl2lVSIk], @Item[3PI5lHJkMLFerHnX]{Grand battle Hymn}, @Item[FrOCBB43bYrhCirQ]{Art Mastery}
18th+656@Item[zi4O6ydyLSmvLpS0]{Varied Expertise}
19th+657@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}, @Item[cQX9x9ZS5Qi5pokC]{Universal Trick}
20th+668@Item[EFaHhtRyHDkJADPd]{Virtuoso}
\n

Art Speciality

\n

No bard is complete without their instrument. Be it a flute, a lute, or even your own voice, starting at 1st level you learn how to make art your greatest weapon for influencing the battlefield. For the purposes of spellcasting, any musical instrument that you have proficiency with counts as a spell focus. Although spells can be cast without these instruments, only targets that are able to perceive your performance can benefit from this feature. Whenever you finish a short or long rest, choose one of the following to be your Art Specialty.

\n

Percussion (Casabas, Castanets, Drums, Maracas). Any instrument played by being struck or scraped (either by other instruments or against each other) qualifies as a percussion instrument. When using this musical art as a spell focus, you double the ranges of bard spells from the sound school. A sound spell that has a range of Touch increases its range to 30 feet.

\n

String Instruments (Dulcimer, Harp, Lute, Lyre, Violin). String instruments are played by plucking and twanging strings. When using this musical art as a spell focus, whenever you cast a bard spell from the movement or teleportation school you can target an additional creature within 15 feet of you.

\n

Visual (Calligraphy, Dance, Light Manipulation, Shapes). There are many ways to undertake a visual performance whether through illustration, illusion magic, or legerdemain. When using this art as a spell focus, whenever you cast a bard spell you may choose to make an ally able to see you the point of origin of that spell. You must be able to see any targets of the spell.

\n

Voice (Humming, Insults, Oration, Singing). When using this musical art as a spell focus, you have advantage on checks made to maintain concentration on a bard spell.

\n

Wind Instruments (Bagpipes, Flute, Horn, Ocarina, Trombone). Any instrument played by passing air through it qualifies as a wind instrument. When using this musical art as a spell focus, whenever you cast a bard spell you can make a Deception or Performance check. Any observers with a passive Insight score equal to or less than the result of your check do not see or hear you cast the spell. Once you have used this feature three times, you cannot do so again until you finish a long rest.

\n

Bardic Inspiration

\n

You have a preternatural ability to inspire those around you. You can use a bonus action to choose one creature other than yourself within 60 feet of you who can hear or see you. That creature gains one Bardic Inspiration die, a d6.

\n

Once within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the Narrator says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.

\n

You can use this feature a number of times equal to your Charisma modifier (minimum once). You regain any expended uses when you finish a long rest. At 5th level your Bardic Inspiration die increases to d8, at 10th level it increases to d10, and at 15th level it increases to d12.

\n

Battle Hymn

\n

Like music, battle can be wild and chaotic, and through the sensible use of formula and talent order can be brought with a dedicated change of tune. At 1st level, you learn a battle hymn. It can be expressed in any way you like—a special leitmotif in your music, a change in pitch, or even a more advanced version of your favorite art.

\n

Once at the start of your turn, you can activate a battle hymn by expending a use of Bardic Inspiration (no action is required). Performing a battle hymn requires your concentration, as though you were casting a spell. Once activated, a battle hymn continues until you lose concentration or the start of your next turn.

\n

The number of battle hymns you know are listed in the Battle Hymns Known column of the Bard table. Whenever you gain a bard level, you may swap one battle hymn you know for a new battle hymn.

\n

Audience. Unless stated otherwise a battle hymn does not have a target until you choose one, and each targets a single creature within 30 feet. You may choose to target a creature at any point, but after targeting a battle hymn its target cannot be changed.

\n

Sustained Song. When you have an activated battle hymn but have not chosen a creature to benefit from it yet, at the start of your turn when it would end you can instead choose to sustain the battle hymn until the start of your next turn without expending a use of Bardic Inspiration.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
Bard LevelBattle Hymns
1st–4th\n

Harmony of Pain. The creature gains a number of temporary hit points equal to your Bardic Inspiration.

\n

Overbearing Rhythm. An attacker targeting the creature has disadvantage on its attack roll.

\n

Song of Clarity. At the start of the creature’s turn, if it is not at 0 hit points the creature may expend and roll one of its hit dice to regain hit points.

\n
5th–8th\n

Bastions of Justice. The creature gains a bonus to saving throws equal to your Charisma modifier (minimum +1).

\n

Call to Arms. The creature can roll one additional weapon damage die on its weapon attacks. If the creature makes weapon attacks on its next turn and misses, you can sustain this battle hymn for 1 round without expending a use of Bardic Inspiration.

\n

Placid Tones. The creature gains an expertise die on Intelligence, Wisdom, and Charisma checks.

\n
9th–12th\n

Heaven’s Blessing. When the creature benefits from your Bardic Inspiration, it rolls the Bardic Inspiration die twice and uses the higher result.

\n

Ode of Blood. If the creature is dying, it continues making death saving throws but stops being incapacitated for up to 3 rounds. The creature becomes incapacitated if it takes any damage, and it dies if it fails its last death saving throw. Once a creature has benefited from this battle hymn, it can’t benefit from it again until it finishes a short or long rest.

\n

Willful Serenade. Until the end of the combat, the creature ignores up to 4 levels of fatigue or strife it is suffering from (how much of each to ignore is determined by the creature).

\n
13th–16th\n

Doomsayer. The creature takes a –1d8 penalty on attack rolls.

\n

Onward to Battle. The creature gains a 40 foot increase to Speed.

\n

Rise and Fight. A dying creature regains hit points equal to your Bardic Inspiration die. Once a creature has benefited from this battle hymn, it can’t benefit from it again until it finishes a long rest.

\n
17th–20th\n

Bring Low the Foe. The creature takes a –1d8 penalty on saving throws. In addition, it is rattled for 1d4 rounds after the battle hymn ends.

\n

Carry the Spirit. The creature gains advantage on saving throws.

\n

Inspiring Crescendo. The creature gains a 1d6 expertise die on ability checks. Unlike normal, this expertise die can be as high as a d12.

\n
\n

Spellcasting

\n

You have developed a talent for creating magic through artistic expression, whether that be a melody made enchanted or a dance that unlocks power from beyond the mortal realms.

\n

Cantrips

\n

At 1st level, you know two cantrips of your choice from the bard spell list. You learn additional bard cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Bard Spells table.

\n

Spell Slots

\n

The Bard Spells table shows how many spell slots you have to cast your spells of 1st-level and higher. To cast one of these bard spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.

\n

Spells Known of 1st-Level and Higher

\n

You know four 1st-level spells of your choice from the bard spell list.

\n

The Spells Known column of the Bard Spells table shows when you learn more bard spells of your choice. Each of these spells must be of a level for which you have spell slots. For instance, when you reach 3rd level in this class, you can learn one new spell of 1st- or 2nd-level.

\n

Additionally, when you gain a level in this class, you can choose one of the bard spells you know and replace it with another spell from the bard spell list, which also must be of a level for which you have spell slots.

\n

Ritual Casting

\n

You can cast any bard spell you know as a ritual if it has the ritual tag.

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Spellcasting Ability

\n

Charisma is your spellcasting ability for your bard spells, as your magic is fueled by how you express your inner self upon the world. You use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a bard spell you cast and when making an attack roll with one.

\n

Spell save DC = 8 + your proficiency bonus + your Charisma modifier

\n

Spell attack modifier = your proficiency bonus + your Charisma modifier

\n

Spellcasting Focus

\n

You can use an arcane focus or Art Speciality as a spellcasting focus for your bard spells.

\n

Adventuring Tricks

\n

Even when abroad you are most at home when surrounded by those who love you—or at least tolerate you. At 2nd level, you learn one adventuring trick of your choice. Adventuring tricks are detailed at the end of the class description. The Tricks Known column of the Bard table shows when you learn more adventuring tricks.

\n

When you gain access to a new adventuring trick, choose one of the following.

\n

Advanced Magical Secrets

\n

Requires Magical Secrets;  and Arcana proficiency to select a Wizard, Sorcerer, or Warlock spell; Religion to select a Cleric or Paladin spell; or Nature to select a Druid spell.

\n

By 14th level, you have plundered even more magical knowledge from a wide spectrum of disciplines.

\n

Choose one spell of up to 7th level from any class, including this one. A spell you choose must be of a level you can cast, as shown on the Bard table, or a cantrip.

\n

The chosen spell counts as bard spells for you and are included in the number in the Spells Known column of the Bard table.

\n

This trick can be chosen twice. You can change the spell you learn from this trick when you gain a level.

\n

Bewitching Companion

\n

Choose one skill you are proficient with. You gain an expertise die on checks made using the chosen skill.

\n

In addition, you gain an expertise die on checks made to influence anyone accompanying you on a journey.

\n

Brutish Confrontation

\n

Choose one skill you are proficient with. You gain an expertise die on checks made using the chosen skill. In addition, you gain advantage on ability checks made to prepare an ambush.

\n

Impacting Performance

\n

If you have used your Bardic Inspiration on your current combat turn you make the next attack roll with advantage on your turn, against a target with an adjacent ally that is not incapacitated, and as long as you do not have disadvantage, your next attack deals additional thunder damage equal to your Bardic Inspiration dice. 

\n

Improvised Engineering

\n

You gain proficiency with Engineering. If you are already proficient with Engineering, you instead gain an expertise die. In addition, you gain advantage on Engineering checks made to build a temporary construction (such as a bridge or ladder) and shore up existing structures (like the wall of a collapsing building).

\n

Magical Secrets

\n

Requires Arcana proficiency to select a Wizard, Sorcerer, or Warlock spell; or Religion to select a Cleric or Paladin spell; or Nature to select a Druid spell.

\n

By 6th level, you have plundered magical knowledge from a wide spectrum of disciplines.

\n

Choose one spells from any class, including this one. A spell you choose must be of a level you can cast, as shown on the Bard table, or a cantrip.

\n

The chosen spell counts as bard spells for you and are included in the number in the Spells Known column of the Bard table.

\n

This trick can be chosen twice. You can change the spell you learn from this trick when you gain a level.

\n

Profitable

\n

You gain proficiency with Performance. If you are already proficient with Performance, you instead gain an expertise die. Whenever you make a Performance check to earn coins, you gain twice as much as normal. 

\n

Resonance

\n

Choose one skill you are proficient with. You gain an expertise die on checks made using the chosen skill. In addition, when either you or a companion casts a ritual spell, its duration is doubled and it affects twice the usual number of targets.

\n

Showoff

\n

Choose one skill you are proficient with. You gain an expertise die on checks made using the chosen skill. In addition, when you succeed on an Acrobatics or Athletics check to climb, balance, leap over danger, or otherwise physically overcome an obstacle, a number of allies equal to your proficiency bonus gain advantage on the same check made to overcome the same obstacle.

\n

Sly Confidant

\n

Choose one skill you are proficient with. You gain an expertise die on checks made using the chosen skill.

\n

In addition, when you succeed on an opposed Intelligence, Wisdom, or Charisma check, you gain advantage on your next opposed Intelligence, Wisdom, or Charisma check against the same creature

\n

Song of Rest

\n

Any creatures able to perceive you performing your art while taking a short rest and rolling hit dice regain an additional 1d8 hit points.

\n

Townie

\n

Choose one skill you are proficient with. You gain an expertise die on checks made using the chosen skill. As long as you have a positive reputation in a town or city, all basic goods and spellcasting components cost 1/3rd less (rounded down).

\n

Ultimate Magical Secrets

\n

Requires Advanced Magical Secrets; and Arcana proficiency to select a Wizard, Sorcerer, or Warlock spell; Religion to select a Cleric or Paladin spell; or Nature to select a Druid spell.

\n

By 18th level, you have plundered the most powerful magical secrets in the multiverse.

\n

Choose one spell of any spell level from any class, including this one. A spell you choose must be of a level you can cast, as shown on the Bard table, or a cantrip.

\n

The chosen spell counts as bard spells for you and are included in the number in the Spells Known column of the Bard table.

\n

This trick can be chosen twice. You can change the spell you learn from this trick when you gain a level.

\n

Jack-of-All-Trades

\n

Starting at 2nd level, you can add half your proficiency bonus, rounded down, to any ability check you make that doesn't already include your proficiency bonus.

\n

Varied Expertise

\n

Also at 2nd level, choose one skill or tool you are proficient with. You gain an expertise die on checks made using the chosen skill or tool. At 6th level, and again at 10th, 14th, and 18th level, choose an additional skill or tool.

\n

Bard Archetype

\n

At 3rd level you choose exactly what kind of bard you want to be. Your choice grants you features at 3rd level and again at 6th and 14th level.

\n

Ability Score Improvement

\n

When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or increase two ability scores of your choice 1. As normal, you can’t increase an ability score above 20 using this feature.

\n

Bardic Legend

\n

No one is a true artist until others appreciate their work. Through the course of your career as a bard your talent can attract to your doorstep both the most curious of fans and also the vilest of enemies.

\n

At 4th level you write a bardic tale of your adventures. Your bardic legend takes whatever form you like. When you enter a settlement and spend a day playing or recounting the tale, the reputation of you and your allies starts to grow. In addition to receiving local quests suited to the exploits detailed in your bardic legend, when you rest in a settlement that knows your bardic legend you and your allies regain all spent hit dice over the course of a long rest. In addition, you gain an expertise die on Prestige checks made in the settlement.

\n

Starting at 7th level, you craft a second bardic legend. Commoners are either more amenable or afraid of you depending on the type of bardic legend you create. Choose one of the following skills: Deception, Insight, Intimidation, or Persuasion. You gain advantage on checks made using the chosen skill against any commoner that has heard your bardic legend.

\n

Beginning at 11th level, you craft a third bardic legend that is able to spawn other tales. Whenever you enter a settlement, you can name a new bardic legend of your choice. Allies that are part of the tale gain inspiration when they finish a long rest in that settlement. Any other creatures that are part of that tale have their reputations ruined—either they confront you directly to stop the rumor, or they are unable to hide or deal in that town for the length of time you are in it. Once you have used this feature in a settlement, you cannot do so again until you finish a long rest.

\n

Battle Hymn Focus

\n

Also at 4th level, as soon as battle commences your mind focuses on inspiring your allies. At the end of another creature’s turn, you can use your reaction to activate a battle hymn. This battle hymn replaces any currently activated battle hymns. Replacing an activated battle hymn does not require expending a use of Bardic Inspiration if it has no target yet.

\n

In addition, choose one of the following.

\n\n

Whenever you gain a bard level, you may change your Battle Hymn Focus.

\n

Font of Inspiration

\n

Starting at 5th level, you regain all expended uses of Bardic Inspiration whenever you finish a short rest.

\n

Key Change

\n

Also at 5th level, you can use a bonus action to switch instruments and change your Art Speciality. Once you have used this feature, you cannot do so again until you finish a short or long rest.

\n

Prestigious

\n

Beginning at 6th level, you cannot help but draw attention and spread your reputation. Your Prestige rating increases by an amount equal to half your proficiency bonus. When you reach 11th level, your Prestige rating instead increases by an amount equal to your proficiency bonus.

\n

Maestro

\n

At 7th level you become so perfect in your craft that your style begins to bleed over into all your other workings. Choose one type of Art Speciality. You always gain the benefits of that Art Speciality no matter what instrument or art you are using.

\n

Battle Hymn Specialization

\n

At 8th level, the energy and focus you bring to battle make your presence in combat a crucial factor for victory. The range of your battle hymns increases to 60 feet.

\n

In addition, choose one of the following.

\n\n

Whenever you gain a bard level, you may change your Battle Hymn Specialization.

\n

Art Mastery

\n

At 11th level, the use of your art specialty has transcended into something beyond majestic. You gain one of the following art masteries. At 17th level, you gain an additional art mastery.

\n

Percussion: Rolling Rhythm. You can throw a spell’s magic, rebounding it from one place to another. When using this musical art as a spell focus, if you cast a spell that targets only one creature, you can target an additional creature within range of the first (as if it were casting the spell). Once you have used this feature a number of times equal to half your proficiency bonus, you can’t do so again until you finish a short rest.

\n

String Instruments: Melody for All. The melodies you pluck spread like gusts of wind. You gain a number of melody charges equal to your Charisma modifier, which you regain whenever you finish a long rest. When using this musical art as a spell focus, if you cast a spell that targets only one creature you can spend a melody charge to target an additional creature within the spell’s range.

\n

Visual: Dual Masterpiece. Your magic resonates through the air. When using this musical art as a spell focus, after casting a bard spell that used an ally as its point of origin on your last turn, if you cast the same spell normally its spell level increases by 2. Once you have used this feature a number of times equal to your proficiency bonus, you can’t do so again until you finish a long rest.

\n

Voice: Everlasting Song. The spells you cast resound upon themselves. When concentrating on a bard spell, you automatically succeed on checks made to maintain concentration while you are using this musical art as a spell focus.

\n

Wind Instruments: Perfect Pitch. While using this musical art as a spell focus, you gain advantage on Deception and Performance checks to conceal the casting of bard spells.

\n

Universal Trick

\n

Whether from watching your fellow adventurers work, from tales of your predecessors, or simply because you are just that talented, you have taken to adopting the techniques of your peers.

\n

At 13th level, and again at 16th and 19th level, you learn a developed talent from the berserker class, a sign of faith from the cleric class, a soldiering knack from the fighter class, or an elective study from the wizard class. You may only learn one Universal Trick from any individual class.

\n

Grand Battle Hymns

\n

At 17th level, you master one of three grand battle hymns that can shake the firmament with arcane power. Choose one of the following grand battle hymns.

\n

Beyond the Grave. All allies within 60 feet of you that are bloodied or unconscious are restored to half their maximum hit points. In addition, each is healed of up to 3 levels of fatigue.

\n

Magic Never Dies. Allies within 30 feet of you regain up to 5 levels of spell slots, or if they have no spell slots, gain 30 temporary hit points.

\n

Taste of Victory. Allies within 30 feet of you gain a blessing of victory that remains for up to 24 hours or until it is expended. A blessing of victory can be expended while rolling a d20 to gain advantage on an attack roll or opposed ability check.

\n

Once you have used your grand battle hymn, you can’t do so again until you finish a long rest.

\n

Virtuoso

\n

At 20th level, your capacity for drawing a crowd reaches dizzying new heights. As an action, you can expend a use of Bardic Inspiration to start an epic performance that lasts for 1d4 rounds. During that time, you can choose up to 50 creatures that are within 120 feet of you. Each creature able to hear or see your Epic Performance makes a Charisma saving throw against your bard spell save DC. If a creature fails its saving throw, it is charmed by you for the duration plus 6 days, or until you or your companions do anything harmful to it. A charmed creature regards you as a friendly acquaintance.

\n

The performance ends early if you are incapacitated or silenced, or if you voluntarily end it (no action required). At the end of the duration, you can expend an additional use of Bardic Inspiration to extend the duration by 1d4 rounds.

\n

When your Epic Performance lasts at least 1 minute, at the end of the duration you can target each charmed creature as if using the mass suggestion spell cast at 9th-level. Creatures do not make saving throws to resist this effect. The commands you give a charmed creature are not obvious, and other creatures must make a Wisdom (Insight) check opposed by your Charisma (Performance) check to understand that you are doing anything more than giving a performance. You can give each creature its own set of commands, but can only give out 6 different sets of commands.

\n

Once you use this feature, you can’t use it again until you finish a long rest.

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Adventuring Trick","icon":"","classRestriction":""},{"_id":"qr131bm4yohhlkmu","type":"ItemGrant","configuration":{"items":["Compendium.a5e_data.a5e_items.d9oAjYJOsyEuC73i","Compendium.a5e_data.a5e_items.jSEbQB3EOHN1i8Td","Compendium.a5e_data.a5e_items.kbYi8Qoe1y3Uup4q","Compendium.a5e_data.a5e_items.1eidXWVltS6IyglK","Compendium.a5e_data.a5e_items.ObsWfxSgjrZfcQZX","Compendium.a5e_data.a5e_items.KKaaq9YB71olLx9a","Compendium.a5e_data.a5e_items.o6jmipcJgbHefjIi","Compendium.a5e_data.a5e_items.Rd3KTeV968tLMRE7","Compendium.a5e_data.a5e_items.ALfllkc7YiIkpC1V","Compendium.a5e_data.a5e_items.RZYsnB8Yyt1RZgwZ","Compendium.a5e_data.a5e_items.B49FZI9nd0rW8X6B","Compendium.a5e_data.a5e_items.ibZX9JXDeukv6qQE","Compendium.a5e_data.a5e_items.ibJuT0RDGKbLZsjS","Compendium.a5e_data.a5e_items.3dwCO2HVLrdqFIMs","Compendium.a5e_data.a5e_items.w4KVVJg9CehmzIXG"],"optional":true},"value":{},"level":20,"title":"Choose Battle 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Feared","type":"feat","img":"icons/magic/control/buff-luck-fortune-green.webp","data":{"description":{"value":"

Starting at 6th level you become an anathema to any creatures that would kill the vibe and ruin everyone's time.

\n

Whenever you would apply a Charm effect to a creature, you can instead attempt to Frighten the creature. Creatures that are immune to charm have this Feature applied automatically.

\n

Additionally, whenever you use your Compel Indulgence feature, hostile creatures no longer have advantage against the effect.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"CS6Mh1ePNcESsV3a":3},"flags":{"scene-packer":{"hash":"511a3f3bde741462b9f16bd7ec86d5f20f7f5799","sourceId":"Item.nPrbFMWduw8lvdkj"},"custom-character-sheet-sections":{"sectionName":""},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} +{"_id":"nPrbFMWduw8lvdkj","name":"If Not Loved, Feared","type":"feat","img":"icons/magic/control/buff-luck-fortune-green.webp","data":{"description":{"value":"

Starting at 6th level you become an anathema to any creatures that would kill the vibe and ruin everyone's time.

\n

Whenever you would apply a Charm effect to a creature, you can instead attempt to Frighten the creature. Creatures that are immune to charm have this Feature applied automatically.

\n

Additionally, whenever you use your Compel Indulgence feature, hostile creatures no longer have advantage against the effect.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"CS6Mh1ePNcESsV3a":3},"flags":{"scene-packer":{"hash":"8b9b76da0a50e5c8faa6f60ad22dde161786361c","sourceId":"Item.nPrbFMWduw8lvdkj"},"custom-character-sheet-sections":{"sectionName":""},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"cf":{"id":"temp_7wy1teznen7","path":"A5e#/CF_SEP/A5e Cleric#/CF_SEP/Hedonism Domain","color":"#ff00a2"}}} {"_id":"nQN9BFsc8ho79Gk7","name":"Courts of the Outer Realms","type":"feat","img":"icons/magic/time/day-night-sun-moon.webp","data":{"description":{"value":"

Choose one creature type from the following: aberration, celestial, elemental, fey, fiend, or undead. You are familiar with the intricacies of society and politics among those creatures, and you have advantage on checks made to interact with them or recall lore about them.

\n

Additionally, you gain proficiency with your choice of either Arcana, Culture, History, or Religion. If you are already proficient in the chosen skill, you instead gain an expertise die.

","chat":"","unidentified":""},"source":"A5e","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Warlock 2","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Mqsd3fEGMipviiZd":3},"flags":{"core":{"sourceId":"Compendium.dnd5e.classfeatures.2fyuw7MiCnocDeAU"},"scene-packer":{"hash":"acd7a381238e5de4d4ea564b25076f96f941da6f","sourceId":"Item.nQN9BFsc8ho79Gk7"},"cf":{"id":"temp_uy36iuvrzq","path":"A5e#/CF_SEP/A5E Warlock#/CF_SEP/Eldritch Invocations","color":"#000000"},"custom-character-sheet-sections":{"sectionName":"Eldritch Invocations"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} {"_id":"nQbHxs24ThG5lCNv","name":"#[CF_tempEntity]","type":"weapon","img":"icons/svg/item-bag.svg","data":{"description":{"value":"","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":false,"rarity":"","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{},"proficient":true},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Mqsd3fEGMipviiZd":3},"flags":{"cf":{"id":"temp_qjyofq8rk2i","path":"A5e#/CF_SEP/Heritages","color":"#000000","name":"Heritages","children":["temp_ad0ak5xsdpl","temp_b8loqvmx03o","temp_2efka5rn5qp","temp_6yfosdojvhn","temp_4merpzemxq8","temp_8jjdajou65","temp_860vf9d4mph","temp_w0asdysf2j"],"folderPath":["temp_hu005zy965"],"fontColor":"#FFFFFF","icon":null,"sorting":"a","contents":[],"version":"2.4.6"},"scene-packer":{"hash":"fc92d8b751b79b9ac5e2382758235fba5c4271a1"}}} {"_id":"nR5BQaWdKWaecrg0","name":"Flail","type":"weapon","img":"icons/weapons/maces/mace-round-spiked-black.webp","data":{"description":{"value":"

A set of chain-linked spiked balls lashed to a stout wooden shaft. The flail deals devastating damage when whirled in a deadly arc.

\n

Parrying Immunity. Attacks with this weapon ignore the parrying property and Armor Class bonuses from shields.

\n

Trip. When used with a combat maneuver that trips a creature or the Knockdown attack, this weapon increases your Maneuver DC by 1. If the target is mounted, your Maneuver DC is instead increased by 2.

","chat":"","unidentified":""},"source":"A5e","quantity":1,"weight":2,"price":"10","attunement":0,"equipped":false,"rarity":"common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"mwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8+@mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"flail","properties":{"value":"","amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false,"ada":false,"lod":false,"mgc":false,"sil":false,"nodam":false,"fulldam":false,"halfdam":false,"critOther":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Mqsd3fEGMipviiZd":3},"flags":{"core":{"sourceId":"Compendium.dnd5e.items.UrH3sMdnUDckIHJ6"},"scene-packer":{"hash":"d9494daa6b89669a4a0b96fb1fea9b313b3210fa","sourceId":"Item.wgxSny5Ewswo9cet"},"enhancedcombathud":{"set1p":false,"set2p":false,"set3p":false,"set1s":false,"set2s":false,"set3s":false},"midi-qol":{"effectActivation":false},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"cf":{"id":"temp_7sabeplgn6n","path":"A5e#/CF_SEP/Weapons","color":"#000000"}}} @@ -1241,7 +1243,7 @@ {"_id":"oYZSVm3BiHXqFac9","name":"#[CF_tempEntity]","type":"weapon","img":"icons/svg/item-bag.svg","data":{"description":{"value":"","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":false,"rarity":"","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{},"proficient":true},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Mqsd3fEGMipviiZd":3},"flags":{"cf":{"id":"temp_f4dvl8pt36r","path":"A5e#/CF_SEP/A5E Rogue#/CF_SEP/Self-Preservation","color":"#000000","name":"Self-Preservation","children":[],"folderPath":["temp_hu005zy965","temp_x7frfv8dfe"],"fontColor":"#FFFFFF","icon":null,"sorting":"a","contents":["g1YRcwK2ky5QCUEX","OPoN6v2WZxxA8itI","F5SZjOqxB0KFJBjQ","la2OA7PKOl5W76Nk","NPfs0Q8RfLwfUD1w","Y7nrrte0TKkhJN7q"],"version":"2.4.6"},"scene-packer":{"hash":"8ed7c11f343809c77b1512aa48b1d6763bcae628"}}} {"_id":"oYazFOtha4Ezd12y","name":"Sea Salt","type":"feat","img":"icons/environment/settlement/tavern.webp","data":{"description":{"value":"

Your nautical jargon and rolling gait mark you unmistakably as a mariner. You can easily enter into shop talk with any sailors that are not hostile to you, learning nautical gossip and ships’ comings and goings. You also recognize most large ships by sight and by name, and can make a History or Culture check to recall their most recent captain and allegiance.

","chat":"","unidentified":""},"source":"A5e","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Sailor","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"CVRVtpF5FmAcTStc":3},"flags":{"custom-character-sheet-sections":{"sectionName":"Sailor"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"cf":{"id":"temp_2kmr7m0ki6j","path":"A5e#/CF_SEP/Background#/CF_SEP/Sailor","color":"#000000"}}} {"_id":"oc7rDf2wMvv4nXOY","name":"Disorienting Smite","type":"feat","img":"icons/skills/wounds/anatomy-organ-brain-pink-red.webp","data":{"description":{"value":"

Your smite instead deals psychic damage and the target makes a Wisdom saving throw. On a failed save, it has disadvantage on attack rolls for 1 minute. At the end of each of its turns the target can repeat the saving throw, ending the effect on a success.

","chat":"","unidentified":""},"source":"A5e","activation":{"type":"special","cost":1,"condition":"On attack hit"},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["@scale.paladin-a5e.smite-damage[psychic]","psychic"]],"versatile":"2d8[psychic]"},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"requirements":"Paladin 8","recharge":{"value":null,"charged":false}},"effects":[{"_id":"UrGBbwywVdxNXdSY","changes":[{"key":"flags.midi-qol.disadvantage.attack.all","mode":0,"value":"1","priority":"20"}],"disabled":false,"duration":{"startTime":null,"seconds":60},"icon":"icons/skills/wounds/anatomy-organ-brain-pink-red.webp","label":"Disoriented","origin":"Item.GwHPghcJwUJnCZm4","transfer":false,"flags":{"core":{"statusId":"1"},"dae":{"stackable":"none","macroRepeat":"none","specialDuration":["isSaveSuccess.wis"],"transfer":false},"dnd5e-helpers":{"rest-effect":"Ignore"},"ActiveAuras":{"isAura":false,"aura":"None","radius":null,"alignment":"","type":"","ignoreSelf":false,"height":false,"hidden":false,"displayTemp":false,"hostile":false,"onlyOnce":false}},"tint":null,"selectedKey":"flags.midi-qol.disadvantage.attack.all"}],"folder":null,"sort":0,"permission":{"default":0,"Mqsd3fEGMipviiZd":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"midi-qol":{"effectActivation":false},"core":{"sourceId":"Item.GwHPghcJwUJnCZm4"},"scene-packer":{"sourceId":"Item.oc7rDf2wMvv4nXOY","hash":"a77f0df1e67e7688f350afe0a663de43b44e3e30"},"cf":{"id":"temp_4m071ly3f4b","path":"A5e#/CF_SEP/A5e Paladin#/CF_SEP/Greater Empowered Smites","color":"#000000"},"custom-character-sheet-sections":{"sectionName":"Greater Empowered Smite"},"rest-recovery":{"data":{"recovery":{"enabled":false}}},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false}}} -{"_id":"ogc2Y595D0ye1Zzm","name":"Charm Person","type":"spell","img":"systems/dnd5e/icons/spells/explosion-magenta-2.jpg","data":{"description":{"value":"

You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is charmed by you until the spell ends or until you or your companions do anything harmful to it. The charmed creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was charmed by you.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"PHB pg. 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":0,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"CS6Mh1ePNcESsV3a":3},"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.eS7XnnApoxRxYXPs"},"scene-packer":{"hash":"d93f1e903f78b952728543282d813ef9aa795a88","sourceId":"Item.ogc2Y595D0ye1Zzm"},"custom-character-sheet-sections":{"sectionName":"Domain Spells"},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false}}} +{"_id":"ogc2Y595D0ye1Zzm","name":"Charm Person","type":"spell","img":"systems/dnd5e/icons/spells/explosion-magenta-2.jpg","data":{"description":{"value":"

You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is charmed by you until the spell ends or until you or your companions do anything harmful to it. The charmed creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was charmed by you.

\n

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"PHB pg. 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":0,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"CS6Mh1ePNcESsV3a":3},"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.eS7XnnApoxRxYXPs"},"scene-packer":{"hash":"f220a9056cfd2ed0c1b7e6e9b4e20def8245265e","sourceId":"Item.ogc2Y595D0ye1Zzm"},"custom-character-sheet-sections":{"sectionName":"Domain Spells"},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false},"cf":{"id":"temp_zihwwig7wq","path":"A5e#/CF_SEP/A5e Cleric#/CF_SEP/Hedonism Domain Spells","color":"#ff00bb"}}} {"_id":"ojYj3VxIWRH7MOEk","name":"Javelin","type":"weapon","img":"icons/weapons/ammunition/arrows-bodkin-yellow-red.webp","data":{"description":{"value":"

This light and flexible spear is designed for throwing, but is versatile enough to be used in melee combat as well.

","chat":"","unidentified":""},"source":"A5e","quantity":1,"weight":2,"price":"0.5","attunement":0,"equipped":false,"rarity":"common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":30,"long":120,"units":"ft"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"mwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6 + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"javelin","properties":{"thr":true,"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"rch":false,"rel":false,"ret":false,"spc":false,"two":false,"ver":false,"lod":false,"ada":false,"mgc":false,"sil":false,"nodam":false,"fulldam":false,"halfdam":false,"critOther":false},"proficient":false,"attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Mqsd3fEGMipviiZd":3},"flags":{"core":{"sourceId":"Compendium.dnd5e.items.DWLMnODrnHn8IbAG"},"scene-packer":{"hash":"86554617155a78545adabfb767e9394915fe91d9","sourceId":"Item.WsbkckreQ5bGLcro"},"enhancedcombathud":{"set1p":false,"set2p":false,"set3p":false,"set1s":false,"set2s":false,"set3s":false},"midi-qol":{"effectActivation":false},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"cf":{"id":"temp_7sabeplgn6n","path":"A5e#/CF_SEP/Weapons","color":"#000000"}}} {"_id":"onPvlgpD3rLLIZZR","name":"Sorcerer-Bladesinger","type":"subclass","img":"icons/skills/melee/maneuver-sword-katana-yellow.webp","data":{"description":{"value":"

Bladesinging

\n

Bladesingers master a tradition of wizardry that incorporates swordplay and dance. Originally created by elves, this tradition has been adopted by non-elf practitioners, who honor and expand on the elven ways.

\n

Class Features

\n

Training in War and Song @Compendium[world.ddb-exportheaven-class-features.usxTI8NAlY6M3VNo]{Training in War and Song}

\n

2nd-level Bladesinging feature

\n

You gain proficiency with light armor, and you gain proficiency with one type of one-handed melee weapon of your choice.

\n

You also gain proficiency in the Performance skill if you don’t already have it.

\n

Bladesong @Compendium[world.ddb-exportheaven-class-features.owUgxUBMjl0Eg6Ee]{Bladesong}

\n

2nd-level Bladesinging feature

\n

You can invoke an elven magic called the Bladesong, provided that you aren’t wearing medium or heavy armor or using a shield. It graces you with supernatural speed, agility, and focus.

\n

You can use a bonus action to start the Bladesong, which lasts for 1 minute. It ends early if you are incapacitated, if you don medium or heavy armor or a shield, or if you use two hands to make an attack with a weapon. You can also dismiss the Bladesong at any time (no action required).

\n

While your Bladesong is active, you gain the following benefits:

\n\n

You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses of it when you finish a long rest.

\n

Extra Attack

\n

6th-level Bladesinging feature

\n

You can attack twice, instead of once, whenever you take the Attack action on your turn. Moreover, you can cast one of your cantrips in place of one of those attacks.

\n

Song of Defense @Compendium[world.ddb-exportheaven-class-features.nnkhkBbTdf6cHUmn]{Song of Defense}

\n

10th-level Bladesinging feature

\n

You can direct your magic to absorb damage while your Bladesong is active. When you take damage, you can use your reaction to expend one spell slot and reduce that damage to you by an amount equal to five times the spell slot’s level.

\n

Song of Victory @Compendium[world.ddb-exportheaven-class-features.zeAflJEw0inCMyHZ]{Song of Victory}

\n

14th-level Bladesinging feature

\n

You can add your Intelligence modifier (minimum of +1) to the damage of your melee weapon attacks while your Bladesong is active.

\n

Ability Score Improvement

\n

When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.

\n

Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.

\n

Spellcasting

\n

As a student of arcane magic, you have a spellbook containing spells that show the first glimmerings of your true power. See Spells Rules for the general rules of spellcasting and the Spells Listing for the wizard spell list.

\n
Cantrips
\n

At 1st level, you know three cantrips of your choice from the wizard spell list. You learn additional wizard cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Wizard table.

\n
Spellbook
\n

At 1st level, you have a spellbook containing six 1st-level wizard spells of your choice. Your spellbook is the repository of the wizard spells you know, except your cantrips, which are fixed in your mind.

\n
Preparing and Casting Spells
\n

The Wizard table shows how many spell slots you have to cast your wizard spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.

\n

You prepare the list of wizard spells that are available for you to cast. To do so, choose a number of wizard spells from your spellbook equal to your Intelligence modifier + your wizard level (minimum of one spell). The spells must be of a level for which you have spell slots.

\n

For example, if you’re a 3rd-level wizard, you have four 1st-level and two 2nd-level spell slots. With an Intelligence of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination, chosen from your spellbook. If you prepare the 1st-level spell magic missile, you can cast it using a 1st-level or a 2nd-level slot. Casting the spell doesn’t remove it from your list of prepared spells.

\n

You can change your list of prepared spells when you finish a long rest. Preparing a new list of wizard spells requires time spent studying your spellbook and memorizing the incantations and gestures you must make to cast the spell: at least 1 minute per spell level for each spell on your list.

\n
Spellcasting Ability
\n

Intelligence is your spellcasting ability for your wizard spells, since you learn your spells through dedicated study and memorization. You use your Intelligence whenever a spell refers to your spellcasting ability. In addition, you use your Intelligence modifier when setting the saving throw DC for a wizard spell you cast and when making an attack roll with one.

\n

Spell save DC = 8 + your proficiency bonus + your Intelligence modifier

\n

Spell attack modifier = your proficiency bonus + your Intelligence modifier

\n
Ritual Casting
\n

You can cast a wizard spell as a ritual if that spell has the ritual tag and you have the spell in your spellbook. You don’t need to have the spell prepared.

\n
Spellcasting Focus
\n

You can use an arcane focus (see the Adventuring Gear section) as a spellcasting focus for your wizard spells.

\n
Learning Spells of 1st Level and Higher
\n

Each time you gain a wizard level, you can add two wizard spells of your choice to your spellbook for free. Each of these spells must be of a level for which you have spell slots, as shown on the Wizard table. On your adventures, you might find other spells that you can add to your spellbook (see the “Your Spellbook” sidebar).

\n
\n

YOUR SPELLBOOK

\n

The spells that you add to your spellbook as you gain levels reflect the arcane research you conduct on your own, as well as intellectual breakthroughs you have had about the nature of the multiverse. You might find other spells during your adventures. You could discover a spell recorded on a scroll in an evil wizard’s chest, for example, or in a dusty tome in an ancient library.

\n

Copying a Spell into the Book. When you find a wizard spell of 1st level or higher, you can add it to your spellbook if it is of a spell level you can prepare and if you can spare the time to decipher and copy it.

\n

Copying that spell into your spellbook involves reproducing the basic form of the spell, then deciphering the unique system of notation used by the wizard who wrote it. You must practice the spell until you understand the sounds or gestures required, then transcribe it into your spellbook using your own notation.

\n

For each level of the spell, the process takes 2 hours and costs 50 gp. The cost represents material components you expend as you experiment with the spell to master it, as well as the fine inks you need to record it. Once you have spent this time and money, you can prepare the spell just like your other spells.

\n

Replacing the Book. You can copy a spell from your own spellbook into another book—for example, if you want to make a backup copy of your spellbook. This is just like copying a new spell into your spellbook, but faster and easier, since you understand your own notation and already know how to cast the spell. You need spend only 1 hour and 10 gp for each level of the copied spell.

\n

If you lose your spellbook, you can use the same procedure to transcribe the spells that you have prepared into a new spellbook. Filling out the remainder of your spellbook requires you to find new spells to do so, as normal. For this reason, many wizards keep backup spellbooks in a safe place.

\n

The Book’s Appearance. Your spellbook is a unique compilation of spells, with its own decorative flourishes and margin notes. It might be a plain, functional leather volume that you received as a gift from your master, a finely bound gilt-edged tome you found in an ancient library, or even a loose collection of notes scrounged together after you lost your previous spellbook in a mishap.

\n
\n

Arcane Recovery

\n

You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your wizard level (rounded up), and none of the slots can be 6th level or higher.

\n

For example, if you’re a 4th-level wizard, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level spell slot or two 1st-level spell slots.

\n

Arcane Tradition

\n

When you reach 2nd level, you choose an arcane tradition, shaping your practice of magic through one of eight schools: Abjuration, Conjuration, Divination, Enchantment, Evocation, Illusion, Necromancy, or Transmutation. The School of Evocation is detailed at the end of the class description, and more choices are available in other sources.

\n

Your choice grants you features at 2nd level and again at 6th, 10th, and 14th level.

\n

Spell Mastery

\n

At 18th level, you have achieved such mastery over certain spells that you can cast them at will. Choose a 1st-level wizard spell and a 2nd-level wizard spell that are in your spellbook. You can cast those spells at their lowest level without expending a spell slot when you have them prepared. If you want to cast either spell at a higher level, you must expend a spell slot as normal.

\n

By spending 8 hours in study, you can exchange one or both of the spells you chose for different spells of the same levels.

\n

Signature Spells

\n

When you reach 20th level, you gain mastery over two powerful spells and can cast them with little effort. Choose two 3rd-level wizard spells in your spellbook as your signature spells. You always have these spells prepared, they don’t count against the number of spells you have prepared, and you can cast each of them once at 3rd level without expending a spell slot. When you do so, you can’t do so again until you finish a short or long rest.

\n

If you want to cast either spell at a higher level, you must expend a spell slot as normal.

\n

Proficiencies

\n

Armor: None
Weapons: Daggers, darts, slings, quarterstaffs, light crossbows
Tools: None
Saving Throws: Intelligence, Wisdom
Skills: Choose two from Arcana, History, Insight, Investigation, Medicine, and Religion

\n

Hit Points

\n

Hit Dice: 1d6 per wizard level
Hit Points at 1st Level: 6 + your Constitution modifier
Hit Points at Higher Levels: 1d6 (or 4) + your Constitution modifier per wizard level after 1st

","chat":"","unidentified":""},"source":"","identifier":"sorcerer-bladesinger","classIdentifier":"sorcerer-A5E","advancement":[{"_id":"dstnj8esbz4l8csa","type":"ItemGrant","configuration":{"items":["Item.dz8C2VqbwzuntgLQ","Item.2a5N9dpncF0DQHoL"],"optional":false},"value":{},"level":1},{"_id":"3002xdqac6nfwd5x","type":"ItemGrant","configuration":{"items":["Item.O14ccjMKaHKrraGj"],"optional":false},"value":{},"level":6,"title":"","icon":""}],"spellcasting":{"progression":"none","ability":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"CVRVtpF5FmAcTStc":3},"flags":{"scene-packer":{"hash":"52d4b51d927bcc3768535abdf392f6320b2682f5","sourceId":"Item.onPvlgpD3rLLIZZR"},"cf":{"id":"temp_040sm6gw8bil","path":"A5e#/CF_SEP/A5E Sorcerer#/CF_SEP/Bladesinger","color":"#978c8c"},"core":{"sourceId":"Compendium.a5e_data.a5e_items.onPvlgpD3rLLIZZR"}}} {"_id":"oqi15m1PJ6SbLUoh","name":"Tinker Toys","type":"feat","img":"icons/tools/fasteners/bolt-brass-yellow.webp","data":{"description":{"value":"

Your mastery of locomotion and gearing allows you to easily infuse elements of motion into simple devices. As an action, you can expend a use of your infusion feature to create and place a Tiny moving gadget called a tinker toy (such as a walking doll, flying whirligig, or toy boat) out of 1 gold worth of materials. This tinker toy has AC 10, 1 hit point, and your choice of a Speed of 10 feet, fly speed of 10 feet, or swim speed of 10 feet. When you place this device it begins moving in a pre-programed fashion as you direct. It can interact with objects and creatures so long as it is given a specific instruction to take when it encounters such.

\n

Tinker toys made in this way weigh 2 pounds, and can carry up to 1 pound worth of other devices or materials. You can direct the toy to activate any carried devices or materials. The amount of weeight increases to 3 pounds at 9th level, 4 pounds at 13th level and 5 pounds at 17th level.

\n

You can choose to maintain a tinker toy by expending one use of your infusion feature in the same way you would maintain an infused magic item.

","chat":"","unidentified":""},"source":"A5e","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Artificer 1","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Mqsd3fEGMipviiZd":3},"flags":{"cf":{"id":"temp_lk2a5h00f5","path":"A5e#/CF_SEP/A5E Artificer#/CF_SEP/Field Discoveries","color":"#000000"},"core":{"sourceId":"Compendium.a5e_data.a5e_items.RysAKFJAx9lSSoHi"},"scene-packer":{"hash":"6cb912fd6c5b8a6805b5e891d7a3269779cc4ded","sourceId":"Item.e9ko0OhcfbxdUBfx"},"custom-character-sheet-sections":{"sectionName":"Field Discoveries"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"rest-recovery":{"data":{"recovery":{"enabled":false}}}}} @@ -1268,7 +1270,7 @@ {"_id":"pY8hy0BLGkT3A2mq","name":"#[CF_tempEntity]","type":"weapon","img":"icons/svg/item-bag.svg","data":{"description":{"value":"","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":false,"rarity":"","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{},"proficient":true},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Mqsd3fEGMipviiZd":3},"flags":{"cf":{"id":"temp_zmk47p04bm","path":"A5e#/CF_SEP/A5E Warlock#/CF_SEP/Diabolist","color":"#000000","name":"Diabolist","children":[],"folderPath":["temp_hu005zy965","temp_bfsrgf1omff"],"fontColor":"#FFFFFF","icon":null,"sorting":"a","contents":["0Jeatdek39x10xFO","qQoHzyoddjp2ei21","viekZ5zShKJTAWif","HBfVoDgnlelgq89L","bsLOeOuEkdDXGkEd","p3RfeSptZDkjOT8V"],"version":"2.4.5"},"scene-packer":{"hash":"e1330d386a33171094a685f68540c32bc2838cd0"}}} {"_id":"pbrS1269iDOz7kFa","name":"Great Reputation","type":"feat","img":"icons/sundries/flags/banner-symbol-eye-purple.webp","data":{"description":{"value":"

Starting at 15th level, your reputation spreads and you become famous (or infamous) among the adept community. When you interact with martial artists, their initial attitude towards you is friendly.

","chat":"","unidentified":""},"source":"A5e","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Monk 15","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Mqsd3fEGMipviiZd":3},"flags":{"scene-packer":{"hash":"ef2b4934deeb0b9388db9e3e4ed1745cc200e2d6","sourceId":"Item.NAZlXdydVxZT7Thn"},"custom-character-sheet-sections":{"sectionName":"Monk"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"cf":{"id":"temp_wnneepaerid","path":"A5e#/CF_SEP/A5e Monk#/CF_SEP/Monk Features","color":"#000000"},"core":{"sourceId":"Compendium.a5e_data.a5e_items.SgCqMI21UxyXV6Y6"}}} {"_id":"pcsLV6xiluN7ofec","name":"Corrosion (Acid)","type":"feat","img":"icons/magic/acid/dissolve-vomit-green-brown.webp","data":{"description":{"value":"

When you cast a spell that deals acid damage, you can spend 1 sorcery point and choose one creature you can see. If that creature takes acid damage from the spell, its Armor Class is reduced by 2 until the end of your next turn. 

","chat":"","unidentified":""},"source":"A5e","activation":{"type":"special","cost":null,"condition":"When you cast a spell that deals acid damage"},"duration":{"value":null,"units":""},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":""},"consume":{"type":"charges","target":"","amount":1},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Sorcerer 2","recharge":{"value":null,"charged":false}},"effects":[{"_id":"4Iulpe2LHm7X8HHj","changes":[{"key":"data.attributes.ac.bonus","mode":2,"value":"-2","priority":"20"}],"disabled":false,"duration":{"rounds":1,"startTime":null},"icon":"icons/magic/acid/dissolve-vomit-green-brown.webp","label":"Corrosion (Acid)","origin":"Item.pcsLV6xiluN7ofec","transfer":false,"flags":{"core":{"statusId":""},"dae":{"stackable":"none","durationExpression":"","macroRepeat":"none","specialDuration":["turnEndSource"],"transfer":false},"ActiveAuras":{"isAura":false,"aura":"None","radius":null,"alignment":"","type":"","ignoreSelf":false,"height":false,"hidden":false,"displayTemp":false,"hostile":false,"onlyOnce":false}},"tint":"","selectedKey":"data.attributes.ac.bonus"}],"folder":null,"sort":0,"permission":{"default":0,"CVRVtpF5FmAcTStc":3},"flags":{"scene-packer":{"hash":"807a3fed2b7e36513d7395ea26075dbfcc301469","sourceId":"Item.pcsLV6xiluN7ofec"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"cf":{"id":"temp_0jyzvar6angm","path":"A5e#/CF_SEP/A5E Sorcerer#/CF_SEP/Manifestation","color":"#000000"},"core":{"sourceId":"Compendium.a5e_data.a5e_items.pcsLV6xiluN7ofec"},"custom-character-sheet-sections":{"sectionName":"Manifestation"}}} -{"_id":"phMWhlj3YAK6Sbyr","name":"Domain Spells","type":"feat","img":"icons/magic/control/buff-luck-fortune-rainbow.webp","data":{"description":{"value":"

When you join this domain at 1st level, you learn the following spells. These count as cleric spells for you and do not count against the number of spells known.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
Cleric LevelSpell
1Charm Person, Unseen Servant*
3Alter Self, Enthrall
5Haste, Create Food and Water**
7Charm Monster, Compulsion
9Dominate Person, Geas
\n

 

\n

*Your unseen servant takes the form of a satyr, nymph, cherub, or other merry form of your chosing and is transluscent instead of invisible

\n

**Your Create Food and Water spell instead makes wine, salted meat, pastries, harmless drugs, and berries spread out over a picnic cloth or on a table.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"CS6Mh1ePNcESsV3a":3},"flags":{"scene-packer":{"hash":"1d5effcbf9513b4aef577961650de3596ca69688","sourceId":"Item.phMWhlj3YAK6Sbyr"},"custom-character-sheet-sections":{"sectionName":"Hedonism Domain"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} +{"_id":"phMWhlj3YAK6Sbyr","name":"Domain Spells","type":"feat","img":"icons/magic/control/buff-luck-fortune-rainbow.webp","data":{"description":{"value":"

When you join this domain at 1st level, you learn the following spells. These count as cleric spells for you and do not count against the number of spells known.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
Cleric LevelSpell
1Charm Person, Unseen Servant*
3Alter Self, Enthrall
5Haste, Create Food and Water**
7Charm Monster, Compulsion
9Dominate Person, Geas
\n

 

\n

*Your unseen servant takes the form of a satyr, nymph, cherub, or other merry form of your chosing and is transluscent instead of invisible

\n

**Your Create Food and Water spell instead makes wine, salted meat, pastries, harmless drugs, and berries spread out over a picnic cloth or on a table.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"CS6Mh1ePNcESsV3a":3},"flags":{"scene-packer":{"hash":"9ae6e285ecc2c48886c2ddb987fd46fd25b21f5d","sourceId":"Item.phMWhlj3YAK6Sbyr"},"custom-character-sheet-sections":{"sectionName":"Hedonism Domain"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"cf":{"id":"temp_7wy1teznen7","path":"A5e#/CF_SEP/A5e Cleric#/CF_SEP/Hedonism Domain","color":"#ff00a2"}}} {"_id":"psk8vgbGW8zTPqO5","name":"#[CF_tempEntity]","type":"weapon","img":"icons/svg/item-bag.svg","data":{"description":{"value":"","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":false,"rarity":"","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{},"proficient":true},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Mqsd3fEGMipviiZd":3},"flags":{"cf":{"id":"temp_xaoa1vefed","path":"A5e#/CF_SEP/Magic Items#/CF_SEP/Weapons","color":"#000000","name":"Weapons","children":[],"folderPath":["temp_hu005zy965","temp_cnlfafn2gm9"],"fontColor":"#FFFFFF","icon":null,"sorting":"a","contents":["uGkgsB2YOraPmUrs"],"version":"2.4.5"},"scene-packer":{"hash":"125b8d8f85c232acdd0185368b2aea640da2d89f"}}} {"_id":"pvGbI5BnXh4ISP5D","name":"Studied Adversary","type":"feat","img":"icons/creatures/abilities/paw-print-orange.webp","data":{"description":{"value":"

You have significant experience studying, tracking, hunting, and even communicating with your enemies. Choose a type of adversary: aberrations, beasts, celestials, constructs, dragons, elementals, fey, fiends, giants, monstrosities, oozes, plants, or undead. Alternatively, you can select two humanoid heritages (such as gnolls and orcs) as studied adversaries.

\n

You have advantage on Survival checks to track your studied adversaries, as well as on ability checks to recall information about them. You also learn to communicate with basic words in a language of your choice that is spoken by your studied adversaries, if they speak one at all.

\n

During a long rest, you can replace a current studied adversary with a new one.

","chat":"","unidentified":""},"source":"A5e","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Ranger 1","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"CVRVtpF5FmAcTStc":3},"flags":{"ddbimporter":{"id":297,"data":{"id":297,"name":"Spellcasting","prerequisite":null,"description":"

By the time you reach 2nd level, you have learned to use the magical essence of nature to cast spells, much as a druid does. See Spells Rules for the general rules of spellcasting and the Spells Listing for the ranger spell list.

\r\n
Spell Slots
\r\n

The Ranger table shows how many spell slots you have to cast your ranger spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.

\r\n

For example, if you know the 1st-level spell animal friendship and have a 1st-level and a 2nd-level spell slot available, you can cast animal friendship using either slot.

\r\n
Spells Known of 1st Level and Higher
\r\n

You know two 1st-level spells of your choice from the ranger spell list.

\r\n

The Spells Known column of the Ranger table shows when you learn more ranger spells of your choice. Each of these spells must be of a level for which you have spell slots. For instance, when you reach 5th level in this class, you can learn one new spell of 1st or 2nd level.

\r\n

Additionally, when you gain a level in this class, you can choose one of the ranger spells you know and replace it with another spell from the ranger spell list, which also must be of a level for which you have spell slots.

\r\n
Spellcasting Ability
\r\n

Wisdom is your spellcasting ability for your ranger spells, since your magic draws on your attunement to nature. You use your Wisdom whenever a spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a ranger spell you cast and when making an attack roll with one.

\r\n

Spell save DC = 8 + your proficiency bonus + your Wisdom modifier

\r\n

Spell attack modifier = your proficiency bonus + your Wisdom modifier

","requiredLevel":2,"displayOrder":6},"version":"2.9.48","featureId":297,"featureName":"Spellcasting","requiredLevel":2,"prerequisite":null,"class":"Ranger","classId":5,"subClass":"","parentClassId":null},"obsidian":{"source":{"type":"class","text":"Ranger"}},"core":{"sourceId":"Compendium.world.ddb-out-of-the-abyss-class-features.P9tkmRqIn9xffar0"},"custom-character-sheet-sections":{"sectionName":"Ranger"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"cf":{"id":"temp_95c0n0gq1wh","path":"A5e#/CF_SEP/A5E Ranger#/CF_SEP/Ranger Features","color":"#000000"}}} {"_id":"pzvJ2sR5NOWWhbqx","name":"Perfect Edge Stance","type":"feat","img":"icons/skills/targeting/crosshair-mark-rough-pink.webp","data":{"description":{"value":"

4th degree Razor’s Edge bonus action (2 Points)

\n

By relying on your training and countless hours of repetition, you can easily manipulate the battlefield to position yourself where your strikes are able to inflict the most harm.

\n

Your weapon attacks score a critical hit on a roll of 18–20. If you already have a feature that increases the range of your critical hits, your critical hit range increases by 1 (maximum 17–20).

","chat":"","unidentified":""},"source":"A5e","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"attribute","target":"","amount":2},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Razor's Edge 4","recharge":{"value":null,"charged":false}},"effects":[{"_id":"HvozoVpfBXlQubtb","changes":[{"key":"flags.dnd5e.weaponCriticalThreshold","mode":4,"value":"18","priority":"20"}],"disabled":false,"duration":{"startTime":null,"seconds":28800},"icon":"icons/skills/targeting/crosshair-mark-rough-pink.webp","label":"Perfect Edge","origin":"Item.vEc7KeIufN50wXT3","transfer":false,"flags":{"core":{"statusId":""},"dae":{"stackable":"none","macroRepeat":"none","specialDuration":[],"transfer":false,"durationExpression":""},"dnd5e-helpers":{"rest-effect":"Short Rest"},"ActiveAuras":{"isAura":false,"aura":"None","radius":null,"alignment":"","type":"","ignoreSelf":false,"height":false,"hidden":false,"displayTemp":false,"hostile":false,"onlyOnce":false}},"tint":null,"selectedKey":"flags.dnd5e.weaponCriticalThreshold"}],"folder":null,"sort":0,"permission":{"default":0,"CVRVtpF5FmAcTStc":3},"flags":{"cf":{"id":"temp_610m6lf3kjv","path":"A5e#/CF_SEP/Maneuvers#/CF_SEP/Razor’s Edge","color":"#000000"},"core":{"sourceId":"Compendium.a5e_data.a5e_items.4VRISjRWeixR5X19"},"scene-packer":{"hash":"7664dc9419d7536f8e1700ea2133f81da4cc4c31","sourceId":"Item.xYRoITuvto8Elk37"},"custom-character-sheet-sections":{"sectionName":"Maneuvers"}}}