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example44.html
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example44.html
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<!DOCTYPE html>
<html>
<head>
<title>Example 44 - UV mapping</title>
<style>
body{
margin: 0;
overflow: hidden;
}
#stats { /* Align stats top-left */
position: absolute;
left: 0px;
top: 0px;
}
</style>
</head>
<body>
<!-- JavaScript libraries -->
<script src="http://cdnjs.cloudflare.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>
<script src="http://cdnjs.cloudflare.com/ajax/libs/three.js/r67/three.js"></script>
<script src="http://cdnjs.cloudflare.com/ajax/libs/stats.js/r11/Stats.min.js"></script>
<script src="http://cdnjs.cloudflare.com/ajax/libs/dat-gui/0.5/dat.gui.min.js"></script>
<script src="assets/libs/OBJLoader.js"></script>
<!-- Javascript code that runs our Three.js examples -->
<script>
// once everything is loaded, we run our Three.js stuff.
$(function () {
var stats = initStats();
// create a scene, that will hold all our elements such as objects, cameras and lights.
var scene = new THREE.Scene();
// create a camera, which defines where we're looking at.
var camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 0.1, 1000);
// create a render and set the size
var webGLRenderer = new THREE.WebGLRenderer();
webGLRenderer.setClearColor(0xffffff, 1.0);
webGLRenderer.setSize(window.innerWidth, window.innerHeight);
// position and point the camera to the center of the scene
camera.position.set(-30,40,50);
camera.lookAt(new THREE.Vector3(0, 0, 0));
// add spotlight for the shadows
var spotLight = new THREE.SpotLight(0xffffff);
spotLight.position.set(-30, 60, 50);
spotLight.intensity = 1.5;
scene.add(spotLight);
// add the output of the renderer to the html element
$('body').append(webGLRenderer.domElement);
// call the render function
var step = 0;
// setup the control gui
var controls = new function () {
// we need the first child, since it's a multimaterial
this.loadCube1 = function () {
var loader = new THREE.OBJLoader();
loader.load('assets/models/UVCube1.obj', function (obj) {
if (mesh) { scene.remove(mesh); }
var material = new THREE.MeshLambertMaterial({color: 0xffffff});
var texture = THREE.ImageUtils.loadTexture("assets/textures/ash_uvgrid01.jpg");
material.map = texture;
obj.children[0].material = material;
mesh = obj;
mesh.scale.set(15, 15, 15);
scene.add(mesh);
});
};
this.loadCube2 = function () {
var loader = new THREE.OBJLoader();
loader.load('assets/models/UVCube2.obj', function (obj) {
if (mesh) { scene.remove(mesh); }
var material = new THREE.MeshLambertMaterial({color: 0xffffff});
var texture = THREE.ImageUtils.loadTexture("assets/textures/ash_uvgrid01.jpg");
material.map = texture;
obj.children[0].material = material;
mesh = obj;
mesh.scale.set(15, 15, 15);
mesh.rotation.x = -0.3;
scene.add(mesh);
});
};
}
var gui = new dat.GUI();
gui.add(controls, 'loadCube1');
gui.add(controls, 'loadCube2');
var mesh;
controls.loadCube1();
render();
function render() {
stats.update();
if (mesh) {
mesh.rotation.y += 0.006;
mesh.rotation.x += 0.006;
}
// render using requestAnimationFrame
requestAnimationFrame(render);
webGLRenderer.render(scene, camera);
}
function initStats() {
stats = new Stats();
stats.setMode(0); // 0: fps, 1: ms
$('body').append(stats.domElement);
return stats;
}
});
</script>
</body>
</html>